Rules
You have been chosen by TOAA to test your mite against some of Earth's and space's most powerful beings. But since you are powerless, he has decided to give you powers to aid yourself
- You start off with one randomly selected power from this link: http://powerlisting.wikia.com/wiki/Special:Random
- List your power. If you think you can defeat your opponent with chosen power, then provide a reason why.
- Once you move on to round 2, you choose another randomly selected power. List that one. If you think with your two powers you can defeat your second combatant, then you provide why, and then move on.
- You repeat process. So for round 3, you'll have 3 powers, 4 you'll have 4, and so on and so on
- No BFR in any round
- IF you receive super strength, speed, durability, or reflexes, then the level of those abilities are listed below. If not, then good luck.
- If you receive magic and/or a magic based power, your sorcery is limited to Black Adam level.
- Win via Kill or KO
Scenario 1: All characters have morals on, not bloodlusted
Scenario 2: All characters are morals off, bloodlusted
Round 1
Batman
Standard Gear. He has two hours of prep, but doesn't know your power. Fight starts on top of Gotham building similar to these.
If you end up with Strength: You're limited to being a 5 tonner. If you have Super human speed/Reaction: Your speed is limited to 100mph and your reaction speed is limited to that of Wolverine. Durability: Spiderman level
Round 2
Wolverine. Random encounter with standard gear. Fight starts in forest.
Strength: 10 tonner
Speed/reaction: 200 mph/Spiderman reflexes
Durability: Venom
Round 3
Peter. No prep. Random encounter. Fight starts in time square.
Strength: 20 tonner
Speed/Reflexes: 400mph/Hulk level reflexes
Durability: Beast
Round 4
Fight start on top of Stark Tower. Standard Tony; no superior
Strength: 55 tonner
Speed/reflexes: Speed of sound(760mph)/Ms. Marvel
Durability: Wolverine
Round 5
Fight takes place on beach. Standard Gear; has trident. He does not have trident. Fully hydrated
Strength: 100 tonner
Speed/reflexes: 1000 mph/Thor level reflexes
Durability: Colossus level
Round 6
Mindless/Savage Hulk. Fight In Suburban Neighborhood. Starts off at base strength.
Strength: 200 tonner
Speed/reflexes: Thor level/Gladiator reflexes
Durability: Abomination
Round 7
New-52. No speed steal. Fight on aircraft carrier. You have an hour of prep.
Strength: 500 tonner
Speed/Reflexes: Peak Quicksilver for both
Durability: Wonder Woman
Round 7
New-52. Fight starts in desert. 6 hours of prep, have Batman's resources
Strength: Red Hulk level
Speed/Reflexes: Speed of Light/Beta Ray Bill reflexes level
Durability: Wonder Woman
Round 8
No OF. He's worthy. 6 hours prep, have ironman's resources(cannot use his suits though).
Strength: Gladiator
Speed/Reflexes: Wonder Woman/MMH reflexes
Durability: Rulk level
Round 9
New-52 Superman. 1 day prep. Have both IM & BM resources at disposal(you can use all suits except for Hulkbuster, Bleeding edge, & Thor buster. No Kryptonite. Nothing that can give you an INSTANT win either).
Strength: Wonder Woman
Speed/Reflexes: Green Lantern Level Speed/Supergirl Reflexes
Durability: Beta Ray Bill
Round 10
Fight Starts in whatever location on Earth suits your powers best. Have access to all of IM and Batman's resources. All his suits, but nothing that gives you an instant win.
Strength: Standard worthy Thor(no OF)
Speed/Reflexes: Barry Allen Level speed/ WW level reflexes
Durability: Hulk level.
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