WH40K/SC/C&C tag team battle! (5 vs 5)

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jwwprod

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#1  Edited By jwwprod

So seeing how I have made a lots of one army vs one army battle threads I thought I'd try something a bit new and have a special battle thread invoving three of my all time favorite franchise (Warhammer 40k, StarCraft & Command and Conquer) and have a massive five armies vs five armies battle thread!

Team 1:

Terran Dominion (Led by Arcturus Mengsk):

Arsenal: 100,000 Terran Marines, 20,000 Firebats, 800 Marauders, 400 Reapers, 100 Ghosts (No Nukes), 600 Vultures, 350 Hellions, 800 Siege Tanks, 200 Vikings (Mech form), 30 Thors, 150 Vikings (Aircraft form), 200 Wraiths and 150 Banshees.
Arsenal: 100,000 Terran Marines, 20,000 Firebats, 800 Marauders, 400 Reapers, 100 Ghosts (No Nukes), 600 Vultures, 350 Hellions, 800 Siege Tanks, 200 Vikings (Mech form), 30 Thors, 150 Vikings (Aircraft form), 200 Wraiths and 150 Banshees.

Sisters of Battle (Order of Our Martyred Lady) (led by Saint Katherine):

Arsenal: 22,000 Battle Sisters (equipped with Bolters), 1,800 Battle Sisters (equipped with Flamethrowers), 250 Seraphims, 200 Celestians, 150 Repressors, 400 Immolators, 100 Penitent Engines and 100 Lightning fighters.
Arsenal: 22,000 Battle Sisters (equipped with Bolters), 1,800 Battle Sisters (equipped with Flamethrowers), 250 Seraphims, 200 Celestians, 150 Repressors, 400 Immolators, 100 Penitent Engines and 100 Lightning fighters.

Imperial Guard (Cadians) (Led by General Sturnn):

Arsenal: 100,000 Imperial Guardsmen, 5,000 Kasrkins, 1,000 Ogryns, 16 Commissars, 4 Psykers, 300 Sentinels, 500 Chimeras, 600 Leman Russ Battle Tanks, 100 Basilisks, 100 Avenger Strike Fighters, 50 Valkyries and 100 Marauder Bombers.
Arsenal: 100,000 Imperial Guardsmen, 5,000 Kasrkins, 1,000 Ogryns, 16 Commissars, 4 Psykers, 300 Sentinels, 500 Chimeras, 600 Leman Russ Battle Tanks, 100 Basilisks, 100 Avenger Strike Fighters, 50 Valkyries and 100 Marauder Bombers.

Global Defense Initiative (Third Tiberium War era) (Led by Jack Granger):

Arsenal: 80,000 Riflemen, 20,000 Missile launcher men, 400 Grenadiers, 400 Snipers, 600 Zone Troopers, 200 Zone Raiders, 200 CC-6 Pitbulls, 200 Wolverines, 400 Guardian APCs, 1,000 MBT-6 Predators, 400 Mammoth Tanks, 300 Juggernauts, 200 A-15 Orcas and 200 Hammerheads.
Arsenal: 80,000 Riflemen, 20,000 Missile launcher men, 400 Grenadiers, 400 Snipers, 600 Zone Troopers, 200 Zone Raiders, 200 CC-6 Pitbulls, 200 Wolverines, 400 Guardian APCs, 1,000 MBT-6 Predators, 400 Mammoth Tanks, 300 Juggernauts, 200 A-15 Orcas and 200 Hammerheads.

Allied Forces (Mixture of RA2 & RA3) (Led by General Carville and Tanya from RA2):

Arsenal: 50,000 GIs, 50,000 Peacekeepers, 4,000 Javelin soldiers, 1,000 Guardian GIs, 200 Rocketeers, 600 Navy SEALs, 150 RA2 IFVs , 150 RA3 IFVs, 1,000 Guardian Tanks, 200 RA2 Mirage Tanks, 200 RA3 Mirage Tanks, 300 Prism Tanks, 80 Harriers, 60 Black Eagles, 100 F-11X Apollo Fighters and 80 Cryocopters.
Arsenal: 50,000 GIs, 50,000 Peacekeepers, 4,000 Javelin soldiers, 1,000 Guardian GIs, 200 Rocketeers, 600 Navy SEALs, 150 RA2 IFVs , 150 RA3 IFVs, 1,000 Guardian Tanks, 200 RA2 Mirage Tanks, 200 RA3 Mirage Tanks, 300 Prism Tanks, 80 Harriers, 60 Black Eagles, 100 F-11X Apollo Fighters and 80 Cryocopters.

VS

Team 2:

Protoss (Led by Zeratul):

Arsenal: 100,500 zealots, 500 Dark Templars, 2 High Templars, 700 Stalkers, 550 Immortals, 100 Colossus's, 200 Scouts and 100 Phoenix's.
Arsenal: 100,500 zealots, 500 Dark Templars, 2 High Templars, 700 Stalkers, 550 Immortals, 100 Colossus's, 200 Scouts and 100 Phoenix's.

Tau Empire (Led by Shas'O Kais):

Arsenal: 22,220 Fire Warriors, 1,250 Kroots, 200 Tau Pathfinders, 150 Kroot Shapers, 150 Devilfishs, 150 XV8 Crisis Battlesuits, 100 Hammerhead Gunships, 150 XV88 Broadside Battlesuits and 100 Barracudas.
Arsenal: 22,220 Fire Warriors, 1,250 Kroots, 200 Tau Pathfinders, 150 Kroot Shapers, 150 Devilfishs, 150 XV8 Crisis Battlesuits, 100 Hammerhead Gunships, 150 XV88 Broadside Battlesuits and 100 Barracudas.

Eldar (Alaitoc) (Led by Farseer Starbane):

Arsenal: 70,000 Guardians, 20,216 Dire Avengers,2,000 Rangers, 2,000 Dark Reapers, 1,000 Warp Spiders, 1,000 Fire Dragons, 800 Howling Banshees, 4 Farseers, 400 Vypers, 400 Vypers, 200 Wave Serpents, 250 Wraithlords, 250 Wraithseers, 125 Nightwings and 125 Hemlock Wraithfighters.
Arsenal: 70,000 Guardians, 20,216 Dire Avengers,2,000 Rangers, 2,000 Dark Reapers, 1,000 Warp Spiders, 1,000 Fire Dragons, 800 Howling Banshees, 4 Farseers, 400 Vypers, 400 Vypers, 200 Wave Serpents, 250 Wraithlords, 250 Wraithseers, 125 Nightwings and 125 Hemlock Wraithfighters.

Brotherhood of Nod (Third Tiberium War era) (Led by Kane):

Arsenal: 80,000 Militants with rifles, 20,000 Militants with Rocket launchers, 400 Shadow specialists, 200 Black Hands, 200 Tiberium Troopers, 800 Enlightened, 250 Attack Bikes, 200 Raider Buggies, 800 Scorpion Tanks, 200 Flame Tanks, 150 Specters, 100 Beam Cannons, 350 Stealth Tanks, 300 Avatars, 200 Venoms and 200 Vertigo Bombers.
Arsenal: 80,000 Militants with rifles, 20,000 Militants with Rocket launchers, 400 Shadow specialists, 200 Black Hands, 200 Tiberium Troopers, 800 Enlightened, 250 Attack Bikes, 200 Raider Buggies, 800 Scorpion Tanks, 200 Flame Tanks, 150 Specters, 100 Beam Cannons, 350 Stealth Tanks, 300 Avatars, 200 Venoms and 200 Vertigo Bombers.

Empire of the Rising Sun (Led by Crown Prince Tatsu):

Arsenal: 100,000 Imperial Warriors, 2,500 Tankbusters, 1,500 Archer Maidens, 1,000 Shinobis, 200 Rocket Angels, 200 Mecha Tengus, 50 Striker VXs, 1,000 Tsunami Tanks, 150 King Onis, 300 Wave Force Artillery vehicles, 80 Jet Tengus, 50 Chopper VXs and 60 Sky-Wings.
Arsenal: 100,000 Imperial Warriors, 2,500 Tankbusters, 1,500 Archer Maidens, 1,000 Shinobis, 200 Rocket Angels, 200 Mecha Tengus, 50 Striker VXs, 1,000 Tsunami Tanks, 150 King Onis, 300 Wave Force Artillery vehicles, 80 Jet Tengus, 50 Chopper VXs and 60 Sky-Wings.

Round 1:

Upgrades are not allowed.

Round 2:

Upgrades are allowed.

Rules for both rounds:

  • Everyone works together (So no inner fighting).
  • The Psykers, High Templars & Farseers that are being used are just normal one not high tier ones.
  • Team 1 wins by destroying all of Team 2.
  • Team 2 wins by destroying all of Team 1.

Battlefield Location:

A deserted planet of Helghan
A deserted planet of Helghan

WHICH TEAM WINS AND WHY?

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just_passing_by

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Im betting on Team 2.. the Tau and Protoss would be pulling that one..

also does 500 Dark Templars = 250 Archons..? lol

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jwwprod

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#3  Edited By jwwprod
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deactivated-5dace575ce059

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@jwwprod: I'm very upset that u allowed SC and Wh40k in the same thread <_<. XD With that said im going with team 2, for the very simple reason u allowed the Tau empire to have some pretty heavy melee infantry.. With that they shoot the crap out of everyone here, and the only ones who last long enough is Saint Katherine due to her being very op in fact most saints are such ballers they'd lay waste to ur petty armies, but i like tau too much to allow this to happen, so they win XD.

wait a minute... WHY IS THERE HARDLY ANY TAU!!!! this is an OUTRAGE!

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BoringPerson

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Round 1 is tough, but I'd probably back team 1.

Round 2 is rather simply team 2.

Team 2's air dominance won't be pretty. Something like 3 scouts can take down an average Carrier without taking a loss. Scout is actually an incredible misnomer, heh.

Phoenix lore-wise are insane air superiority fighters that have the equivalent of a psi-storm each.

Im betting on Team 2.. the Tau and Protoss would be pulling that one..

also does 500 Dark Templars = 250 DARK Archons..? lol

Probably not more than a few, to be honest. Archon Merge is a Big Deal. The Dark Templar specifically left the Khala in order to prevent their minds from being subsumed into the Khala during their lives to the point of being denying immortality. (Which is basically what being subsumed into the Khala at death is.)

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just_passing_by

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@boringperson: well the game makes it weird since Dark Archons have been gone since WoL..
not sure if this is canon that they've stopped trying to make Dark Archons.. but I do agree that DTs are much more tactically versatile than Archons..


still, both rounds go to team 2.. the Tau's advanced warp tech and with the Protoss ground force backing them up is just scary..
Team 1's infantry would go down pretty quickly, then their vehicles would follow, the Empire can just focus on taking down Team 1's air forces, while the Nod provides cover, suppression, flanking and ambush tactics..

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jwwprod

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@killerwasp said:

@jwwprod: I'm very upset that u allowed SC and Wh40k in the same thread <_<. XD With that said im going with team 2, for the very simple reason u allowed the Tau empire to have some pretty heavy melee infantry.. With that they shoot the crap out of everyone here, and the only ones who last long enough is Saint Katherine due to her being very op in fact most saints are such ballers they'd lay waste to ur petty armies, but i like tau too much to allow this to happen, so they win XD.

wait a minute... WHY IS THERE HARDLY ANY TAU!!!! this is an OUTRAGE!

I didn't add that many Tau because I was trying to make them evenly numbered with the Sisters of Battle, though I don't know how many Sisters of Battle there are but I do believe there is more of them than Space Marines (Though I could be wrong).

And hay at least I got plenty of Eldars :)

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deactivated-5dace575ce059

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@jwwprod: Yes but eldar are better than tau overall XD

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Wut

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#9  Edited By Wut

@jwwprod: 30,016 Howling Banshees

No Caption Provided

To put it in perspective... Howling Banshees are crazy bullet timers who can tear through a unit of Space Marine Terminators.

Eldar are above the Tau in every category. Eldar plasma weaponry is as reliable as the Tau's, as strong as the Imperium's and is rapid fire. Eldar are faster, stronger, and better trained (Wayyyyyy better when we look at Aspects) then the Tau. Most, if not all, are bullet timers. Their tanks and bikes are sub-sonic at cruising speed and break the sound barrier when they are flying.

Eldar >>>> Tau

You should probably flip that to give them a lot of tau and a few Eldar.

Also ditto on what Killer said, Saints are insane. One killed a hive tyrant in hand to hand with just a chainsword, another dropped a Daemon Prince.

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#10  Edited By Wut

@jwwprod: If you want to keep that many Eldar, change the banshees to Dire Avengers (pretty much aspect shrine guardians) and reduce the banshee number severely. They are very, very tough.

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Detrolord

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Sigh my laptop just crashed -_- 2 lazy to rewrite about the stuff

Here Team 2 wins

I'll make a summary

Jet Tengu is more than enough for the vikings

One King Oni is enough to destroy the 100,000 Terran Marines and 80,000 Firebats

Thankfully is not Dai Oni

Navy Seals and Tanya can kill one man in every seconds i know its bullsh!t but is the truth

Ahh i remember i was talking about mirage tanks and prism tanks this is also an advantage to RA teams which they are separated

Also many people here is underestimating Red Alert Forces

I was hoping for Crono Tanks/ Crono Troopers or Cronospears Time Eraser -_-

Man you should use Yuri's Clone army rather than Allied Forces telling you army of weaker Hulks will come rushing

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just_passing_by

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@wut said:

@jwwprod: 30,016 Howling Banshees

No Caption Provided

To put it in perspective... Howling Banshees are crazy bullet timers who can tear through a unit of Space Marine Terminators.

Eldar are above the Tau in every category. Eldar plasma weaponry is as reliable as the Tau's, as strong as the Imperium's and is rapid fire. Eldar are faster, stronger, and better trained (Wayyyyyy better when we look at Aspects) then the Tau. Most, if not all, are bullet timers. Their tanks and bikes are sub-sonic at cruising speed and break the sound barrier when they are flying.

Eldar >>>> Tau

You should probably flip that to give them a lot of tau and a few Eldar.

Also ditto on what Killer said, Saints are insane. One killed a hive tyrant in hand to hand with just a chainsword, another dropped a Daemon Prince.

^how did I fail to notice this.. but.. THIS!

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just_passing_by

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whoa..from 30K to 400..
hmmmn.. with upgrades, team 2 still wins a majority (9/10).. the Empire takes care of the air, Nod continues with its flanking, Protoss thins down team 1s infrantry while Tau and Eldar take the brunt of the enemy..

without upgrades.. hmmmmn.. I'd toss a 6/10 for team 2.. the banshees were a major factor coz those screaming nutts tanked bolter fire like they were pellets, then they'd scatter squads with their screams the slice them to pieces.. the scenario still stands the same, it's only a whole lot harder for team 2 this time since most of these races bank heavily on upgrades, specially Nod and Protoss.. the carriers for team 1 would be the Sisters and the G.I. those apc combinations could hurt and possibly put Nod and the Empire out of commission.. the Saints would give the DTs a good fight..

Aerial battles still go 9/10 for team 2 for both rounds.. put BCs on Terran and then it might be a fairer aerial fight, but then again that would favor team 1 by a lot..

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jwwprod

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@killerwasp: I added a few more Tau and Sisters of Battle replaced some of the Howling Banshees with Dire Avengers.

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@jwwprod: u needed to add more tau as well lol, and take away eldar overall.

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@killerwasp said:

@jwwprod: u needed to add more tau as well lol, and take away eldar overall.

In that case then I will have to add more Sisters of Battle and take away Imperial Guard.

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Sigh my laptop just crashed -_- 2 lazy to rewrite about the stuff

Here Team 2 wins

I'll make a summary

Jet Tengu is more than enough for the vikings

One King Oni is enough to destroy the 100,000 Terran Marines and 80,000 Firebats

Thankfully is not Dai Oni

Navy Seals and Tanya can kill one man in every seconds i know its bullsh!t but is the truth

Ahh i remember i was talking about mirage tanks and prism tanks this is also an advantage to RA teams which they are separated

Also many people here is underestimating Red Alert Forces

I was hoping for Crono Tanks/ Crono Troopers or Cronospears Time Eraser -_-

Man you should use Yuri's Clone army rather than Allied Forces telling you army of weaker Hulks will come rushing

GDI has counters to King Onis :P

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Detrolord

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@jwwprod said:

GDI has counters to King Onis :P

Never played Tiberium so no comment

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@detrolord said:

@jwwprod said:

GDI has counters to King Onis :P

Never played Tiberium so no comment

Mammoth Tanks & Juggernaut would give King Onis a run for there money.

Mammoth Tanks are badass tanks and are very tough and deliever alot of punishment (Especially with Railgun upgrades) and Juggeraunt are also beast, they are giant heavy walkers and have pretty damn good range.

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Detrolord

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@jwwprod said:

@detrolord said:

@jwwprod said:

GDI has counters to King Onis :P

Never played Tiberium so no comment

Mammoth Tanks & Juggernaut would give King Onis a run for there money.

Mammoth Tanks are badass tanks and are very tough and deliever alot of punishment (Especially with Railgun upgrades) and Juggeraunt are also beast, they are giant heavy walkers and have pretty damn good range.

Are they more like Apocalypse Tank from Soviets and Prism Tank from Allies?

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just_passing_by

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@jwwprod: with a sniper, Juggs are assumed to be intercontinental.. and true Mammoths will give Team 2 quite a hard time, either they get sabotaged by DTs or Nod Stealth Tanks (with Tiberium Core Missiles) finish them off while the others keep them preoccupied..

still Team 2s got this..

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#25  Edited By jwwprod

@detrolord said:

@jwwprod said:

@detrolord said:

@jwwprod said:

GDI has counters to King Onis :P

Never played Tiberium so no comment

Mammoth Tanks & Juggernaut would give King Onis a run for there money.

Mammoth Tanks are badass tanks and are very tough and deliever alot of punishment (Especially with Railgun upgrades) and Juggeraunt are also beast, they are giant heavy walkers and have pretty damn good range.

Are they more like Apocalypse Tank from Soviets and Prism Tank from Allies?

Well the Mammoth Tank & Apocalypse Tank are essentially the same tank.

The Juggernaut is more durable than the Prism Tank and has arguably just as powerful attack though it's not exactly the same as the Prism Tank.

The two closest vehicle that GDI has that would probably be considered there own Prism Tank would be the Disruptor from Tiberian Sun and the Shatterer from Tiberium Wars.

Nod also has the Beam Cannon which could also be considered there version of the Prism Tank.

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Bump.

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ShadowSwordmaster

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Team 2 wins this war.I know that both Tau and Protoss tech are superior and adding the Empire and Eldar just made team 1 fight a lot tougher.

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@shadowswordmaster said:

Team 2 wins this war.I know that both Tau and Protoss tech are superior and adding the Empire and Eldar just made team 1 fight a lot tougher.

Thanks for stating your opinion :)

Though what about Nod?

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Team 2 thanks to 40k xenos.

And it hurts my Imperial hurt typing this.

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@pierpat said:

Team 2 thanks to 40k xenos.

And it hurts my Imperial hurt typing this.

LOL!

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#33  Edited By Pierpat

@jwwprod said:

@pierpat said:

Team 2 thanks to 40k xenos.

And it hurts my Imperial hurt typing this.

LOL!

You laugh, the emperah is crying.

No Caption Provided

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jwwprod

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@pierpat said:

@jwwprod said:

@pierpat said:

Team 2 thanks to 40k xenos.

And it hurts my Imperial hurt typing this.

LOL!

You laugh, the emperah is crying.

No Caption Provided

No Caption Provided

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#35  Edited By Pierpat

@jwwprod said:

@pierpat said:

@jwwprod said:

@pierpat said:

Team 2 thanks to 40k xenos.

And it hurts my Imperial hurt typing this.

LOL!

You laugh, the emperah is crying.

No Caption Provided

No Caption Provided

No Caption Provided

Are you happy now!?

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#36  Edited By jwwprod
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Strider1992

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@jwwprod said:

@strider92 opinion?

There are far too many viariables here for me to give a concrete 100% answer. However at a glance I would favor team 2 due to experience and advanced tech.

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@strider92 said:

@jwwprod said:

@strider92 opinion?

There are far too many viariables here for me to give a concrete 100% answer. However at a glance I would favor team 2 due to experience and advanced tech.

How well do you think both teams do?

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@strider92: strider... It's easy its a 5 on 5 theres hardly any variables in that. XD

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@wut: What's your opinion on this thread now?

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Chaos Prime

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Imo team 2 takes this encounter with the Ace players being the Eldar..Jeez those Warp Spiders alone would be a huge pain in the backside for team 1 imo :)

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@chaos_prime said:

Imo team 2 takes this encounter with the Ace players being the Eldar..Jeez those Warp Spiders alone would be a huge pain in the backside for team 1 imo :)

Nice to see you again :) you haven't been on for a while.

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@jwwprod said:

@chaos_prime said:

Imo team 2 takes this encounter with the Ace players being the Eldar..Jeez those Warp Spiders alone would be a huge pain in the backside for team 1 imo :)

Nice to see you again :) you haven't been on for a while.

Good to be back.

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@chaos_prime said:

@jwwprod said:

@chaos_prime said:

Imo team 2 takes this encounter with the Ace players being the Eldar..Jeez those Warp Spiders alone would be a huge pain in the backside for team 1 imo :)

Nice to see you again :) you haven't been on for a while.

Good to be back.

Why haven't you been on for while?

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@jwwprod Had a very long holiday with my other half & visited her family/friends in various countries in the far east :)

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Team 2