Saturday, October 15, 2011 0100
Location: Unknown
One of Albert Wesker's Facilities has been compromised. Wesker has lost all communication with anybody inside. He manages to hack into one of the security cameras. What he sees surprises him. He sees himself.
Rules:
-Your team consists of four people (not including Wesker himself)
-You can have two members that are from the same universe. The others must be from different universes. (Ex: 2 from Marvel, 1 from DC, and 1 from Dark Horse)
-Your team gets standard equipment.
-Street levelers only.
-You may defeat what ever is in your path by any means necessary.
-I will tell you in advance that you cannot have the Joker, Solomon Grundy,
-Choose wisely.
Please make your team now before you continue reading.
Round 1: The Lobby
Your team enters the facility. It's dark but there's a few lights spitting sparks out. Your team make their way to the elevator. Amazingly it starts to work, but 10 seconds later it stops and you hear something above. Your third team member goes up to check things out. 20 seconds later, no response. Wesker goes up and turns on a flash light. Only to see he is face to face with a symbiote. He kicks it in the solar plexus and throws it down the elevator shaft. He looks up and sees 20 more symbiotes. Your team is also attacked by another 15 that crash through the ceiling of the lobby.
Round 2: Expected?
Afterwards the elevator goes back up again. Almost as if they were invited. The door opens on the 7th floor. There, waiting for them, is the Joker enhanced with venom. Also with him are 8 people enhanced with venom. The first thing the team notices is that Joker isn't his jolly self. In fact, he seems possessed. But it does not change the fact that they have to face him.
Round 3: What Have You Done With My Pet?
Your team continues to make their way through a corridor and enters a large room. There appears to 10 test tubes that have smashed. All the sudden your team hears a couple pounding noises. All the sudden 10 clones of Nemesis crashes through the ceiling. Each one wields a gatling gun. Lucky for your team, the room is also an armory. Each member grabs an adamantium riot shield and anything else that could be useful.
Round 4: Solomon Grundy
Your team makes their way through a hallway. They turn a corner and see that the hallway is blocked by rubble. Luckily, theirs an air duct that your team climbs through. As the last team member makes his way through. Solomon Grundy appears from the shadows. Just when he's bout to strike. Your teammate, who has a symbiote bonded to him, crashes through the wall and tackles him. He's about to punch Solomon Grundy when a shock collar on your team member's neck is triggered. Your team must defeat Solomon Grundy. You must also get the shock collar off your team member and then beat the symbiote out of him.
Round 5: Laboratory
You finally make it to a large room which appears to be the laboratory. All the sudden, the lights switch on. The Albert Wesker impostor is standing there waiting for your team. The "impostor" is actually a clone of Wesker. Also waiting for your team are 35 Wesker zombies. These zombies do not possess superhuman strength or intellect. But they do possess superhuman speed and the strength of a normal human in perfect shape. These zombies also can be stopped, but they will regain consciousness in a period of 3 minutes. The Wesker clone taunts your team by giving them a "come and get it" gesture with his two fingers. Wesker informs your team that there's an "antidotethrower" at the other side of the room in case of emergencies. One of your teammates must somehow get to it to stop the zombies for good. This "antidotethrower" will have no effect on the Wesker clone though.
Good luck.
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