@esquire said:
@sovereign91001:
When the battle starts, my team will use their Quantum Bands to drain all the energy from the battlefield and from your team. They've got absolutely obscene energy draining feats, such as draining entire stars, a Watcher, and absorbing blasts from Phoenix. This should take out your White Lantern Rings, as well as your Mother Boxes. They can also drain Kal Kent's super-sun energy, or Hourman can accelerate his natural power loss as detailed in my first post. Quasar alone was able to hold off Dark Phoenix for a while, so with 5 beings who have practiced with the Quantum Bands for relative centuries, she shouldn't pose much threat even before Doom's power-drain device turns her strength into his own.
Doctor Doom has the amped Soulsword, which has the ability to disrupt magic spells. Backed by his formidable magic abilities and Alan Scott, he should be able to disrupt Doctor Fate's anti-Speed Force spell, returning Wally to his usual levels of dominance. West can then speedsteal, phase, and IMP your team to oblivion, as was the original plan.
With Phoenix, Kent, and Kyle totally drained, this leaves Waverider and Fate up against my whole team. Scott and Doom combined can go toe-to-toe with Fate's magical prowess, especially with Doom's Soulsword messing up Fate's spells. Flash and Hourman should be able to take down Waverider, what with Hourman being an incredible time-manipulator and Flash being a ridiculously powerful character. Despero can use his TP and massive physical stats to wreak havoc against both Fate and Waverider.
Okay let's get started with this.
I had to do a bit of reading about the Quantam Bands (because I'm not an expert) on them and the source I read said that they have a few vulnerabilites
What Are Quasar's Specific Vulnerabilities?
Quasar is vulnerable to all energy outside the electromagnetic spectrum:
- Magic. He cannot absorb it, he cannot resist it. Magic can bind him, magicians can even take over his mind. A bolt of magic will penetrate his force field. However, an enchanted physical object will only be as strong as the object itself would otherwise be: while his forcefield could resist an adamantium blade, the Black Knight's magical ebony blade would be able to slice through Quasar's best quantum shield like tissue. Fortunately, magicians have no control over the energies he manipulates so he should be able to slam an energy construct through a mystical shield of Seraphim, for instance.
- Extradimensional energy. Q is susceptible to all persons using Darkforce (Shroud, Darkstar, Black Mamba, Quagmire). His q-bands cannot create constructs to hold or resist the dark stuff. The Darkforce penetrates his energy like it wasn't even there.
- Kinetic energy, the energy of motion. No defense against someone manipulating it psionically (which is why Maelstrom overwhelmed him so easily). He can however resist the effects of something imbued with kinetic energy--a thrown knife has kinetic energy, but if Q sees it coming he can put up a shield to stop the knife despite its kinetic force.
- Psionic energy. A psionic blast will cut through his quantum constructs like papier mache'. Fortunately, most psionic manipulators are susceptible to the energies he employs, so they're even.
- Matter manipulation. Foes who manipulate matter, psionically or otherwise, he cannot muck with. He deals with energy not matter. The Molecule Man, Sersi, Phoenix, Her, and the Silver Surfer, among others, affect matter in a way he cannot. Her, Sersi, and the Surfer use cosmic energy to do so, however, and he could stop the cosmic energy though not undo anything wrought to matter by that cosmic energy.
I have three (possibly four) of those weaknesses on my team: Waverider, Jean, Fate and Kyle
Psionic: Jean
Extradimensional Energy: Kyle and all the White Lantern Rings, The Motherboxes (They channel the power of the Source) Waverider's chronal energy
Magic: Fate
Matter Manipulation: Fate and Jean
Jean has very high levels of matter manipulation
In her words "Total Telekinetic control over matter" (It should include energy as she said she transmuted the sun's energy)
So when your team starts to drain my teams various energy devices and characters (which should honestly take a bit of time considering the vast energy stores we're talking about)
Non Dark Phoenix Jean alone can power stargates and in her Dark Phoenix form could hold the energy of at least a star.
All Jean has to do is reach out and push a few molocules around and turn your Quantam Bands into Rubber, rendering them inert; I'm sure you can get a bit of energy but not enough to slow my team down in any significent way. If that doesn't work with the other vulnerabilites I could shut down the Quantam Bands early before they can do too much damage.
The motherboxes use their remaining energy to nuetralize Doom's Machines.
The Ibistick is similar to your Quantam Bands as it can channel nearly endless energy; in this case though the energy is magical. While Post Crisis Kent Nelson was lacking in power due to age he and Nabu both had extensive knowledge of magic, so I've married all that knowledge to a source of power capable of fully using it. Fate can magically turn your team into birds as the (weaker) Hector Hall did with a spell of Nabu's making.
The Ibistick should likewise be capable of disenchanting your soul sword.
I should be able to not only keep the effect of the Colbolt Blue's gem in place but completely drain Wally of his Speed Force powers at the start of the battle.
Should any of that not work my team will engage whoever is left on your team.
Kal Kent should be able to speed blitz Despero and or nuetralize him with his force vision.
Waverider with whatever's left of his White Lantern Ring charges can take out Hourman.
Dark Phoenix goes up against Alan Scott; telekinetically pulling the Starheart from his body and or transmuting him. With the knowledge taken from Vanishing Point she would know about the vulnerability to wood and can use it to her advantage.
Fate should be able to overpower Doom but Kyle can back him up if need be.
Depowered Wally is left for last, gets knocked out and that should do it.
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