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Spike Spiegel
2 Custom Jericho 941's, 3 Remote Detonators, 3 Fragmentation Grenades, Throwing Knives, Thomson Center Contender with 6 bullets, Trench Coat, Cigarettes, Comm Piece
Athletic Human - Spike is in the high athletic human, not peak, but physically fit, pretty strong, and pretty fast.
Enhanced Sight - Spike has one fake cybernetic eye, it is hinted that this may enhance his marksmanship, but never confirmed.
Expert Martial Artist - Spike is a master of Jeet Kune Do, Bruce Lee's martial arts style. He refers to his style as fluid, like water. He has proven on multiple occasions to be a formidable hand to hand combatant, and in close quarters combat, it's doubtful Leon will be able to defeat him to be completely honest.
Superb Marksman - Spike doesn't have excellent long ranged shots, seeing as he primarily uses a pistol. But his mid to short range is pretty spot on. Over and above this he's very accurate with his throwing knives.
Sleight of Hand - Spike is known for his sleight of hand. He is often seen putting something somewhere, or removing something from somewhere without anyone noticing.
Master Tactician - Spike isn't necessarily a "Master" in this regard, but he's pretty good. He was able to break into a crime syndicates head quarters and fight his way to the top with only sustaining a few gunshot wounds. And these guys weren't cannon fodder jobbers either, they were known for their immense skill and ability, and were quite feared as an organization.
Spike's Ability Overview
Spike vs. Asimov
Asimov is high on a drug they call Bloody Eye. It enhances his perception to super human levels, and it seems to increase his strength and abilities to peak human levels.
This video has a lot of good feats for Spike. It shows off his sleight of hand, it shows off his martial arts style, and it shows off his ability to handle multiple opponents at once.
As you can see, Spike is about a bullet timer. What I mean by that, is he knows when to take cover, and he can usually take cover before the bullets are fired. He's not so fast that he's untaggable by a bullet, but he's pretty good at moving fast enough to get behind something before the bullets really start flying, and keeping ahead of somebodies aim.
Also really shows off his aim at 0:50.
Spike shoots Wen
Wen is a child in form, but realistically he's an immortal. I forget how old he is, but he's pretty much unkillable. Spike crafts a special bullet designed to kill him, and from a pretty decent distance, is able to shoot him dead center of his forehead. This is done with Spike's Contender, which is a pretty decent weapon as far as accurate is concerned, and is more suited for longer ranged attacks. Wen could have easily ended Spike, I have no doubts on that, and I won't debate that. But with his huberis, he though himself unkillable, and that Spike wouldn't be able to kill him. This is more of a feat for his distance shot than anything.
Jump to 3:30-4:15 - You can watch the rest, but it's hard to enjoy out of context.
Spike...don't call him Vicious
Spike is tracked down by a group of armed thugs, and he man handles them like nobodies business. This is pretty smart on his part. He knows he can't really outrun them forever, so he instead leads them into an alley way, where their numbers can be used against them. He then proceeds to beat the crap out of them...
This is an all around good feat for him, shows off his strength, martial arts, speed, reflexes, dodging ability, etc.
Pip Bernadotte
RPG with 1 rocket loaded, Submachine Gun, Throwing Knives, One small pistol, Standard Flak Jacket, Standard Cowboy Hat, Cigarettes, 3 Land Mines, Comm Piece
Athletic Human - Pip is a very athletic human being, having spent his entire life as the leader of the Wild Geese mercenary group.
Superb Marksman - Pip is an excellent marksman. Capable of headshots with small caliber pistols from over 20 feet away with little regard for aiming.
Master Tactician - Pip is a master tactician, capable of using his obvious inferiority in terms of physical prowess to overcome armies of superior opponents.
As for Pip's Marksmanship
No rifle, just a small caliber pistol, annihilates these guys before they can even react...
Jump to 1:20
He can have a throwing knive between someone's eyes from 12 yards away. Not to mention getting the jump on him seems to be harder said than done. As you can see, he is using an assault rifle, and is fully trained in doing so
Tactics:
Hijacked a Helicopter that was guarded by trained operatives with automatic weapons with little more than a pistol and some c4....
DO NOT UNDESTIMATE PIP BERNADOTTE
These are the landmines I'm talking about. Not only do they detonate like claymores, but they also have a remote detonator that can be activated from a distance. They not only explode, but send Shrapnel flying everywhere. Once caught in their radius, there's no escaping or surviving.
Team Advantages
Where your team is wild and unpredictable, my team is trained, and precise. My team also consists of trained killers who hunt and kill people for a living. They have trained their lives in both melee and ranged combat. They are both very tactically minded, extremely accurate with ranged weaponry, and have seen their fair share of fights in multiple environments. Realistically, this is nothing new to them.
Pip will lay down Claymores as he goes, and Spike will lay a few cards here and there to explode and draw your teams attention away from mine, and lure you towards the mines that Pip is placing. Spike will also leave his remote detonators around the battlefield that can be detonated as your team goes past.
Realistically, your team will be standing on thin ice. One wrong move and you will be blown to bits before even seeing either of my team members.
Thanks for reading,
Floopay
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