TVHT R1 Floopay vs Jokergeist

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#1  Edited By Pokergeist

Spike Spiegel: 2 Custom Jericho 941's, 3 Remote Detonators, 3 Fragmentation Grenades, Throwing Knives, Thomson Center Contender with 6 bullets, Trench Coat, Cigarettes, Comm Piece

Pip Bernadotte: RPG with one rocket loaded, Submachine Gun, Throwing Knives, One small pistol, Standard Flak Jacket, Standard Cowboy Hat, Cigarettes, 3 Land Mines, Comm Piece

Joker:Bladed playing cards, Exploding Cigars, .50 Caliber Revolver, Joy Buzzer, Joker Venom (special)

Sweet Tooth: Machete, LMG, Throwing Knives

Battlefield

Scenario

Alrighty... Last scenario was change I am staring a fresh. Sorry for the Inconvienance but the last Server for this crash so... deal with it! Lets go to the Casino... Again! Lets hit the Jack pot... Again! Lets start a bloody fight to the death... AGAIN!

Both Teams are Blood Lusted. (As if it matters now I think of it.)

To the DEATH and Death only!

Area filled with panicking Civilians

No BFR

Perks

Trick Card: Get a Deck (52) Gambit Level Explosive Cards.

Glittering Gold: You get your hands on Gold Pieces that act as Flash Bangs! Total of 10 of them. Yeah Im cheap.

Loaded Dice: You get a Holographic Dice. It can make a total of 6 Hardlight Copies that cannot harm the enemy but cant be destroyed either.

Anybody who needs votes please ask at the end of your debates. Give shout outs for votes. First to reach 5 votes wins! If cannot reach 5 Votes then I will call it.

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#2  Edited By Jokergeist

@CadenceV2:

Damn... I spent 5 hours on the last one. Is all the stuff we wrote gone?

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Floopay

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#3  Edited By Floopay

@Jokergeist:

You can check your outbox, and see if it was saved there.

@Jokergeist: @CadenceV2:

Spike Spiegel

2 Custom Jericho 941's, 3 Remote Detonators, 3 Fragmentation Grenades, Throwing Knives, Thomson Center Contender with 6 bullets, Trench Coat, Cigarettes, Comm Piece

Athletic Human - Spike is in the high athletic human, not peak, but physically fit, pretty strong, and pretty fast.

Enhanced Sight - Spike has one fake cybernetic eye, it is hinted that this may enhance his marksmanship, but never confirmed.

Expert Martial Artist - Spike is a master of Jeet Kune Do, Bruce Lee's martial arts style. He refers to his style as fluid, like water. He has proven on multiple occasions to be a formidable hand to hand combatant, and in close quarters combat, it's doubtful Leon will be able to defeat him to be completely honest.

Superb Marksman - Spike doesn't have excellent long ranged shots, seeing as he primarily uses a pistol. But his mid to short range is pretty spot on. Over and above this he's very accurate with his throwing knives.

Sleight of Hand - Spike is known for his sleight of hand. He is often seen putting something somewhere, or removing something from somewhere without anyone noticing.

Master Tactician - Spike isn't necessarily a "Master" in this regard, but he's pretty good. He was able to break into a crime syndicates head quarters and fight his way to the top with only sustaining a few gunshot wounds. And these guys weren't cannon fodder jobbers either, they were known for their immense skill and ability, and were quite feared as an organization.

Spike's Ability Overview

Spike vs. Asimov

Asimov is high on a drug they call Bloody Eye. It enhances his perception to super human levels, and it seems to increase his strength and abilities to peak human levels.

This video has a lot of good feats for Spike. It shows off his sleight of hand, it shows off his martial arts style, and it shows off his ability to handle multiple opponents at once.

As you can see, Spike is about a bullet timer. What I mean by that, is he knows when to take cover, and he can usually take cover before the bullets are fired. He's not so fast that he's untaggable by a bullet, but he's pretty good at moving fast enough to get behind something before the bullets really start flying, and keeping ahead of somebodies aim.

Also really shows off his aim at 0:50.

Spike shoots Wen

Wen is a child in form, but realistically he's an immortal. I forget how old he is, but he's pretty much unkillable. Spike crafts a special bullet designed to kill him, and from a pretty decent distance, is able to shoot him dead center of his forehead. This is done with Spike's Contender, which is a pretty decent weapon as far as accurate is concerned, and is more suited for longer ranged attacks. Wen could have easily ended Spike, I have no doubts on that, and I won't debate that. But with his huberis, he though himself unkillable, and that Spike wouldn't be able to kill him. This is more of a feat for his distance shot than anything.

Jump to 3:30-4:15 - You can watch the rest, but it's hard to enjoy out of context.

Spike...don't call him Vicious

Spike is tracked down by a group of armed thugs, and he man handles them like nobodies business. This is pretty smart on his part. He knows he can't really outrun them forever, so he instead leads them into an alley way, where their numbers can be used against them. He then proceeds to beat the crap out of them...

This is an all around good feat for him, shows off his strength, martial arts, speed, reflexes, dodging ability, etc.

Pip Bernadotte

RPG with 1 rocket loaded, Submachine Gun, Throwing Knives, One small pistol, Standard Flak Jacket, Standard Cowboy Hat, Cigarettes, 3 Land Mines, Comm Piece

Athletic Human - Pip is a very athletic human being, having spent his entire life as the leader of the Wild Geese mercenary group.

Superb Marksman - Pip is an excellent marksman. Capable of headshots with small caliber pistols from over 20 feet away with little regard for aiming.

Master Tactician - Pip is a master tactician, capable of using his obvious inferiority in terms of physical prowess to overcome armies of superior opponents.

As for Pip's Marksmanship

No rifle, just a small caliber pistol, annihilates these guys before they can even react...

Jump to 1:20

He can have a throwing knive between someone's eyes from 12 yards away. Not to mention getting the jump on him seems to be harder said than done. As you can see, he is using an assault rifle, and is fully trained in doing so

Tactics:

Hijacked a Helicopter that was guarded by trained operatives with automatic weapons with little more than a pistol and some c4....

DO NOT UNDESTIMATE PIP BERNADOTTE

These are the landmines I'm talking about. Not only do they detonate like claymores, but they also have a remote detonator that can be activated from a distance. They not only explode, but send Shrapnel flying everywhere. Once caught in their radius, there's no escaping or surviving.

Team Advantages

Where your team is wild and unpredictable, my team is trained, and precise. My team also consists of trained killers who hunt and kill people for a living. They have trained their lives in both melee and ranged combat. They are both very tactically minded, extremely accurate with ranged weaponry, and have seen their fair share of fights in multiple environments. Realistically, this is nothing new to them.

Pip will lay down Claymores as he goes, and Spike will lay a few cards here and there to explode and draw your teams attention away from mine, and lure you towards the mines that Pip is placing. Spike will also leave his remote detonators around the battlefield that can be detonated as your team goes past.

Realistically, your team will be standing on thin ice. One wrong move and you will be blown to bits before even seeing either of my team members.

Thanks for reading,

Floopay

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#4  Edited By Jokergeist

@Floopay: Thanks

@CadenceV2: I'll take the Loaded Dice perk. Three Joker-copies and three Sweet Tooth-copies.

@Floopay: Trained and precise mercenaries VS wild and unpredictable serial killers. Now that's quite a fight!

But the key word here is unpredictable. Your strategy is to use distraction and allurement to lead my team to death. But this strategy requires Pip and Spike to know every next move of Joker and Sweet Tooth, which is highly impractical. My team's greatest advantage here is their unpredictability. Right when Spike thinks Joker's gonna turn left - *Boom! Turns right. Right when Pip thinks Sweet Tooth is dead - *Bam! Machete slices his head off. Another flaw to your strategy: The battlefield is filled with panicking civilians running around. When Spike and Pip scatters explosives everywhere, it's total obliteration for them. My team is completely safe.

Spike's Fighting Skills

You put a lot of emphasis on Spike's expert martial arts skills and quick reflexes. However, these qualities are shared by a man known as the Batman. The Joker has taken down the goddamn Batman in fights before, and note that Batman is arguably the greatest martial artist alive. Joker is a master of surprise, frequently defeating Batman with one unexpected blow. Although Spike is skilled in martial arts, his fighting skills won't prove very efficient against the likes of the Joker. If this isn't enough, the Joker also uses his high-voltage "joy buzzer." This device is extremely lethal: One touch = thousands of high-voltage electricity frying your body and killing you. If Spike tries to get in close with the Joker, he's in for a shocking surprise.

He doesn't want to mess with Sweet Tooth either. His machete says it all.

Coulrophobia?

Is there a possibility that Spike is scared of clowns?

3:31 As The Mad Pierrot pointed a gun at him while menacingly smiling, Spike was so terrified he couldn't even move. Now replace The Mad Pierrot with The Joker: seeing that the Joker's grin is far more menacing, the effect would be more severe. One shot to the face from Joker's .50 cal revolver and x_x

Throwing Knives?

You also mentioned Spike and Pip's accuracy with throwing knives. These wouldn't be a nuisance to Joker - He has dealt with Batman's batarangs for years. They're an even less threat to Sweet Tooth - He's an expert with knives.

Team Advantages

Your team consists of trained killers who hunt and kill people for a living. My team consists of skilled serial killers who hunt and kill people for fun. Both teams are skilled in melee and ranged combat.

However, my team has their very own X-Factor: insanity.

Insanity is a very big concept and it will play out in four major ways during the battle:

  • One: Lack of fear. Joker and Sweet Tooth together are the embodiment of chaos and evil. They fear nothing. They can be shot, thrown off cliffs and even walk into explosions, but will always laugh about it.
  • Two: Mind Games. The Joker and Sweet Tooth have the uncanny ability to toy with their victim's minds, invoke fear into their hearts, and manipulate their thoughts and actions.
  • Three: Unpredictability. Joker and Sweet Tooth are completely unpredictable. Spike and Pip are never safe from an unexpected attack. This also cancels Spike's "bullet timer" ability. He cannot know when to take cover, usually before the bullets are fired, if he can't predict when bullets are going to be fired in the first place.
  • Four: Blood Lust. You do not want to mess with a pair of bloodthirsty killer clowns.

Blood Lust gives my team has the edge. While your team is setting useless traps, my team will be raising hell.

First, Sweet Tooth will use his LMG to shoot out all the lights in the building, leaving the battlefield in total darkness.

Next, Joker and Sweet Tooth will scatter Hardlight Copies of themselves around the battlefield.

At this point, the civilians will be going crazy, running around like cockroaches and screaming their heads off. It'd be a nightmare for Spike and Pip - they won't be able to keep track of all this chaos! All they see is faint darkness, all they hear is screaming, and there are freakish copies of Joker and Sweet Tooth everywhere. They'd never find the real Joker or Sweet Tooth. Spike and Pip will be reduced to helpless puppies.

But that's not all...

You said my team would be standing on thin ice. Two can play at this game. As your team desperately tries to locate mine, Joker unleashes his entire supply of Joker Venom into the air, filling the entire battlefield with lethal gas and leaving no escape for Spike or Pip. Inhalation of Joker Venom causes uncontrollable spasms of laughter, followed by a painful death. As well as the body's functions being corrupted, the laughter functions of the brain are hyperstimulated, leaving the victim unable to breath. The terrifying sound of echoing laughter will be the last thing Spike and Pip hear before their painful death.

How long can Spike and Pip hold their breath?

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#5  Edited By Floopay

@CadenceV2: @Jokergeist:

Oh, new perks eh?

I'll take Glittering Gold.

Spike's Fighting Skills
SPOILER WARNING: Click here to reveal hidden content.
You put a lot of emphasis on Spike's expert martial arts skills and quick reflexes. However, these qualities are shared by a man known as the Batman. The Joker has taken down the goddamn Batman in fights before, and note that Batman is arguably the greatest martial artist alive. Joker is a master of surprise, frequently defeating Batman with one unexpected blow. Although Spike is skilled in martial arts, his fighting skills won't prove very efficient against the likes of the Joker. If this isn't enough, the Joker also uses his high-voltage "joy buzzer." This device is extremely lethal: One touch = thousands of high-voltage electricity frying your body and killing you. If Spike tries to get in close with the Joker, he's in for a shocking surprise.

Alright then, I'm going to debunk this right here and now. The Joker has never been able to even produce anything that kind of resembles matching Batman in martial ability. He often relies on his tricks, henchmen, hostages, and a huge assortment of devices to beat Batman. And it's not Spike's fists he should be worried about, it's his gun, his detonators, and his grenades. As well as his flash grenades now.

The Joker regularly goes up against someone who uses non-lethal weaponry, Spike and Pip are not the type to rely on non-lethal weaponry...

He doesn't want to mess with Sweet Tooth either. His machete says it all.
SPOILER WARNING: Click here to reveal hidden content.

2:46 - 4:20 Toys with the minds of his victims, feeding off the fear he invokes into others. This will be usefull against Spike
5:21 - 6:30 Expert with knives and machetes.
8:22 - 8:45 Has the accuracy to match Pip Bernadotte's

How is him toying with his victims useful against Spike? Spike isn't often afraid of things, and if Sweet Tooth comes anywhere close to him or even attempts to toy with him, Sweet Tooth is going to get shot. So there's that.

I don't see what makes him an expert with either Knives or Machetes. He killed a bunch of untrained personel with knives and machetes. Spike took on a super soldier.

Needles threw something at somebody who was standing completely still because they were paralyzed with fear, and knew exactly where the guy was because he had been standing there for awhile. Pip and Spike threw objects at people who were moving, or while they themselves were moving, and while in combat against someone who could dodge it. They did it on a split moment's notice.

Coulrophobia?
SPOILER WARNING: Click here to reveal hidden content.
Is there a possibility that Spike is scared of clowns?

3:31 As The Mad Pierrot pointed a gun at him while menacingly smiling, Spike was so terrified he couldn't even move. Now replace The Mad Pierrot with The Joker: seeing that the Joker's grin is far more menacing, the effect would be more severe. One shot to the face from Joker's .50 cal revolver and x_x

As for this, I'm going to answer that right now: No

Spike is not afraid of clowns, what he's afraid of is the man in the suit that gives him super powers that just resisted bullets being fired at him, moves at super human speeds, and just beat the crap out of him. But more importantly, he's only really showing fear because that cane of Mad Pierrot's is a gun, and he's scared that he's going to die.

The Joker is not more menacing, Pierrot killed a lot of people, and was a near invincible opponent.

Throwing Knives?
SPOILER WARNING: Click here to reveal hidden content.
You also mentioned Spike and Pip's accuracy with throwing knives. These wouldn't be a nuisance to Joker - He has dealt with Batman's batarangs for years. They're an even less threat to Sweet Tooth - He's an expert with knives.

Joker has been hit and disarmed by batarangs on multiple occasions, and they are non-lethal. Shrugging off Non-Lethal weaponry is not the same as being hit in the face by a throwing knife.

Spike vs. Mad Pierrot

As you can see, the fear of Pierrot comes from many things. None of which are from him being a circus performer. Oh, and he's had many bones and muscles bruised and broken during this fight, so he's severely underhanded here.

Spike takes on the mob:

Spike has a ridiculous level of pain tolerance and ability to put up with punishment. He's fearless, contrary to what you may think. The guy dropped a grenade and it was nigh impossible to see when his hands went for it. He's a master with sleight of hand, an amazing marksman, and as you can see the man took a gut shot (something that would make the best of marines cry like a baby) and kept on truckin'.

Team Advantages:

  • Explosives and Area of Effect - Plain and simply, your team can be as chaotic as they want to be. If they get anywhere near my landmines they are dead, no amount of chaos saves you from an explosive that is not possible for a human to dodge if they have human level reflexes and speed (which your team has)
  • Trained fighters. Being chaotic is great and all, but it leads to poor team dynamics, and makes it impossible to be coordinate. Where your team will be running around like a chicken with it's head cut off, my team will be taking advantage of your own chaos with my coordination.
  • Trained to kill - Your team doesn't go straight for the kill, they often like to savor the suffering of their opponents, which is a huge disadvantage against two trained killers.
  • Pain tolerance - Both of my team members have had to fight with gut shots, broken bones, bleeding half to death, and in situations where death is all but imminent. Sweet Tooth got stabbed in the eye with a pair of scissors and fell to his knees in agony. Granted, that's the response you would expect from a normal person. Spike and Pip have taken worse and stood their ground (Spike has had his eye removed actually, so I can safely say that).
  • Marksmanship - My team often goes up against moving targets who fire back with lethal weaponry, yet still keep their calm, even after being injured, and still manage to score kill shots.

Disadvantages of your team and equipment:

Joker Venom - The Joker uses this in liquid form when he's around for a reason, and that's because I do not believe he is immune to it. So you can drop your Joker Venom all you want, he'll be standing at ground zero and be the first one affected, followed by Sweet Tooth. Odds are it'll kill your team long before it reaches mine, because once your team starts laughing, they'll have gun fire laid down on top of them.

Blood Lust - Your team is blood lusted naturally, but they are still morals on and in character. Both of your team mates like to play with their food instead of just getting it over with.

Fear - Your team relies heavily on fear, something my team doesn't exactly have a lot of to give.

Thanks for reading,

Floopay

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#6  Edited By Jokergeist

@CadenceV2: @Floopay:

The Joker has never been able to even produce anything that kind of resembles matching Batman in martial ability. He often relies on his tricks, henchmen, hostages, and a huge assortment of devices to beat Batman.

My point was not that Joker is a kung fu master. My point was that Joker is capable of taking down someone as skilled as Batman.

No Caption Provided
The Joker is not more menacing, Pierrot killed a lot of people, and was a near invincible opponent.

I said his smile is more menacing.

No Caption Provided
Spike is not afraid of clowns, what he's afraid of is the man in the suit that gives him super powers that just resisted bullets being fired at him, moves at super human speeds, and just beat the crap out of him. But more importantly, he's only really showing fear because that cane of Mad Pierrot's is a gun, and he's scared that he's going to die.
How is him toying with his victims useful against Spike? Spike isn't often afraid of things, and if Sweet Tooth comes anywhere close to him or even attempts to toy with him, Sweet Tooth is going to get shot. So there's that.

Alrighty then. Fair enough

Team Advantages:
Explosives and Area of Effect - Plain and simply, your team can be as chaotic as they want to be. If they get anywhere near my landmines they are dead, no amount of chaos saves you from an explosive that is not possible for a human to dodge if they have human level reflexes and speed (which your team has)

Spike only has three detonators, and Pip only has three mines. The huge battlefield is filled with panicking civilians running around. It's inevitable that only the people running around are gonna get caught by your traps. While your explosives are wasted on innocent people, Joker and Sweet Tooth would be far away, unscathed.

Trained fighters. Being chaotic is great and all, but it leads to poor team dynamics, and makes it impossible to be coordinate. Where your team will be running around like a chicken with it's head cut off, my team will be taking advantage of your own chaos with my coordination.

Remember that both teams are blood lusted in this battle. While it's true that it may hurt my team's coordination, it would do the same to yours.

Trained to kill - Your team doesn't go straight for the kill, they often like to savor the suffering of their opponents, which is a huge disadvantage against two trained killers.

Joker and Sweet Tooth only "play with their food" when they're in a calmed state. When they're blood lusted, they kill without hesitation

Disadvantages of your team and equipment:
Joker Venom - The Joker uses this in liquid form when he's around for a reason, and that's because I do not believe he is immune to it. So you can drop your Joker Venom all you want, he'll be standing at ground zero and be the first one affected, followed by Sweet Tooth. Odds are it'll kill your team long before it reaches mine, because once your team starts laughing, they'll have gun fire laid down on top of them.

Joker uses Joker Venom in liquid form when best suitable for the situation, not because he isn't immune. He is indeed immune to all known poisons, including Joker Venom. (If you want proof, view his wiki page at http://www.comicvine.com/joker/29-1702/)

In this particular scenario, he'd use the Joker Venom in gas-form because the battlefield is an enclosed building where the gas can't escape. As for Sweet Tooth - He'll be fine. Sweet Tooth is known to have a kind of supernatural invulnerability to such things. If he can withstand his head being on fire, he can handle Joker's gas. But for everyone else in the building.. not so lucky.

Blood Lust - Your team is blood lusted naturally, but they are still morals on and in character.

Did you say that my team has morals?

it's not Spike's fists he should be worried about, it's his gun, his detonators, and his grenades. As well as his flash grenades now.
Shrugging off Non-Lethal weaponry is not the same as being hit in the face by a throwing knife.
He's a master with sleight of hand, an amazing marksman, and as you can see the man took a gut shot (something that would make the best of marines cry like a baby) and kept on truckin'.

All of Spike and Pip's special skills are useless in this particular fight. Here, I'll repeat my battle plan:

First, Sweet Tooth will use his LMG to shoot out all the lights in the building, leaving the battlefield in total darkness.

Next, Joker and Sweet Tooth will scatter Hardlight Copies of themselves around the battlefield.

At this point, the civilians will be going crazy, running around like cockroaches and screaming their heads off. It'd be a nightmare for Spike and Pip - they won't be able to keep track of all this chaos! All they see is faint darkness, all they hear is screaming, and there are freakish copies of Joker and Sweet Tooth everywhere. They'd never find the real Joker or Sweet Tooth. Spike and Pip will be reduced to helpless puppies.

As your team desperately tries to locate mine, Joker unleashes his entire supply of Joker Venom into the air, filling the entire battlefield with lethal gas and leaving no escape for Spike or Pip. Your team members die and mine win.

How is Spike and Pip gonna handle the situation? They can't even see! There are way too many obstacles for them to hurt my team:

  • With all the lights out, they're fighting in a dark room. Their marksmanship is dysfunctional in the dark, so guns, knives, and detonators wouldn't be of use. All Spike has to use are his frag grenades and flash grenades. Would he just blindly toss them around and hope to hit someone? You can't hit what you can't see
  • Panicking civilians are everywhere. This is extremely distracting for Spike and Pip, making it impossible to find their opponents. Joker and Sweet Tooth are just two people out of hundreds. Spike and Pip would be trying to find the hay in the needlestack... in the dark!
  • If it isn't difficult enough for your team, hardlight copies of Joker and Sweet Tooth are scattered around the battlefield. Spike and Pip struggle through darkness and crowds of people, and once Joker or Sweet Tooth comes into sight, imagine the aggravation when they find out it's only a hologram!
  • Joker Venom. While Pip and Spike undergo this chaos, they'll never realize that Joker has unleashed his Joker Venom into the air. No amount of pain tolerance will save Spike from this gas. They'd be dead before they even know what happened.

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Floopay

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#7  Edited By Floopay

@Jokergeist:

First, Sweet Tooth will use his LMG to shoot out all the lights in the building, leaving the battlefield in total darkness.
Next, Joker and Sweet Tooth will scatter Hardlight Copies of themselves around the battlefield.
At this point, the civilians will be going crazy, running around like cockroaches and screaming their heads off. It'd be anightmare for Spike and Pip - they won't be able to keep track of all this chaos! All they see is faint darkness, all they hear is screaming, and there are freakish copies of Joker and Sweet Tooth everywhere. They'd never find the real Joker or Sweet Tooth. Spike and Pip will be reduced to helpless puppies.
As your team desperately tries to locate mine, Joker unleashes his entire supply of Joker Venom into the air, filling the entire battlefield with lethal gas and leaving no escape for Spike or Pip. Your team members die and mine win.
How is Spike and Pip gonna handle the situation? They can't even see! There are way too many obstacles for them to hurt my team:

So here's the thing

The second Sweet Tooth starts shooting lights, my team will be fully aware of where he is located, and they will shoot him down while he's pre-occupied shooting at lights. There is nothing that can mask the sound of an LMG, and my team are both trained shooters and can pull off distance shots very easily.

In fact, I don't even have to shoot, Spike can lob a grenade in his direction, as he's pre-occupied shotting at the lights, and blow him to pieces.

Spike shoots Wen

Wen is a child in form, but realistically he's an immortal. I forget how old he is, but he's pretty much unkillable. Spike crafts a special bullet designed to kill him, and from a pretty decent distance, is able to shoot him dead center of his forehead. This is done with Spike's Contender, which is a pretty decent weapon as far as accurate is concerned, and is more suited for longer ranged attacks. Wen could have easily ended Spike, I have no doubts on that, and I won't debate that. But with his huberis, he thought himself unkillable, and that Spike wouldn't be able to kill him. This is more of a feat for his distance shot than anything.

Jump to 3:30-4:15 - You can watch the rest, but it's hard to enjoy out of context.

So with your strategy, Sweet Tooth will be dead moments after he begins firing.

As for the Joker.

The Joker doesn't exactly blend in here. If he sets off his Joker Gas, there will be a huge puff of gas being emitted from his position giving away his location. And that's all assuming my team doesn't locate him first, or that he doesn't set off one of Pip's land mines.

Remember, all 3 of his mines can be set off remotely from a distance, and cover a HUGE area. Over and above this Spike has his detonators he can set off whenever, plus he has 2 more grenades, plus he has the contender and his Jerichos.

Realistically my team has better training, better weaponry, better team work, and better feats proving accuracy.

Bloodlusted may be on, but they are still morals on and in character. Meaning they are both willing to kill and out to kill (bloodlusted), but it does nothing to their dynamics within a team. Joker and Sweet Tooth, regardless of bloodlusted or not, are terrible within a team. They are chaotic, don't work well with others, constantly blood lusted, and etc.

Both great characters in their own element, but in a random encounter are not known for their subtlety. Essentially they'll be signing their own death warrants.

Thanks for reading,

Floopay

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#8  Edited By Jokergeist

@Floopay:

So here's the thing
The second Sweet Tooth starts shooting lights, my team will be fully aware of where he is located, and they will shoot him down while he's pre-occupied shooting at lights. There is nothing that can mask the sound of an LMG, and my team are both trained shooters and can pull off distance shots very easily.
In fact, I don't even have to shoot, Spike can lob a grenade in his direction, as he's pre-occupied shotting at the lights, and blow him to pieces.

Hmm you have a good point there.

Well as Sweet Tooth is shooting the lights, I'll have Joker toss exploding cigars around to make loud *BOOMS* all over the place and distract your team. Explosions are loud enough to keep your team on the edge: they wouldn't worry about Sweet Tooth's gunfire and concentrate more on avoiding Joker's bombs. By the time Joker is done throwing cigars, all the lights in the building would be gone. Then they would proceed with the next step: scattering Hardlight Copies around the battlefield. From then on, it's impossible for your team to locate mine. When Joker unleashes his gas, it would be hidden in the darkness... and when it reaches your team its game over.

Remember, all 3 of his mines can be set off remotely from a distance, and cover a HUGE area. Over and above this Spike has his detonators he can set off whenever, plus he has 2 more grenades, plus he has the contender and his Jerichos.

They still can't see, so all that stuff is still useless... so... ya.

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Floopay

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#9  Edited By Floopay

@Jokergeist:

Well as Sweet Tooth is shooting the lights, I'll have Joker toss exploding cigars around to make big *BOOMS* all over the place and distract your team. Explosions are loud enough to keep your team on the edge: they wouldn't worry about Sweet Tooth's gunfire and concentrate more on avoiding Joker's bombs. By the time Joker is done throwing cigars, all the lights in the building would be gone. Then they would proceed with the next step: scattering Hardlight Copies around the battlefield. From then on, it's impossible for your team to locate mine. When Joker unleashes his gas, it would be hidden in the darkness... and when it reaches your team its game over.

Joker wants to start tossing exploding cigars? Fantastic my team will be able to locate him pretty easily. He's only human, and can only throw so far, so it's not going to be hard to find out where he'll be based off where the first two explosions occur.

Lob a grenade that way, or throw a landmine and detonate it (they have a higher blast radius, and should kill him much more easily than a frag grenade), and then go back to capping Sweet Tooth.

Thanks for reading,

Floopay

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Jokergeist

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#10  Edited By Jokergeist

@Floopay:

Joker wants to start tossing exploding cigars? Fantastic my team will be able to locate him pretty easily. He's only human, and can only throw so far, so it's not going to be hard to find out where he'll be based off where the first two explosions occur.

That makes no sense at all. How would they locate Joker "pretty easily" when there are huge explosions going off all over the place. Sweet Tooth unleashes gunfire, and the lights rapidly begin to go away (As this is happening there is broken glass spraying down on from the ceiling). Also the civilians in the building start screaming. That's two disturbances. Then every few seconds Spike and Pip hear loud *BOOM*s throughout the battlefield... making Joker's location obvious?? Just the opposite really. Lemme clarify how powerful these little cigars are:

No Caption Provided
No Caption Provided

As you can see, these aren't your everyday cigars. They are designed for combat, designed to be as deadly as a grenade, and just as easily thrown as a grenade as well. They can cover a pretty good distance, meaning Spike and Pip aren't getting Joker's location from them.

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Floopay

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#11  Edited By Floopay

@Jokergeist:

That makes no sense at all. How would they locate Joker "pretty easily" when there are huge explosions going off all over the place. Sweet Tooth unleashes gunfire, and the lights rapidly begin to go away (As this is happening there is broken glass spraying down on from the ceiling). Also the civilians in the building start screaming. That's two disturbances. Then every few seconds Spike and Pip hear loud *BOOM*s throughout the battlefield... making Joker's location obvious?? Just the opposite really. Lemme clarify how powerful these little cigars are:

You can have up to 3 of any explosive device. You hear a BOOM and you know which direction to look to. You see two BOOMs and you know your enemy is either moving, or in a central location.

Anyway.

Obviously one of my team members will go to take out Sweet Tooth, it doesn't matter which. So he's going down because he's shooting out the lights like a maniac and making his locations as well known as possible.

You think some gun fire and grenade shots are going to pin Spike down? Well, as you can see he can not only handle it, he can dish it out equally as well.

Edit: Only watch the first four minutes, after that you could ruin the end of the show if you haven't seen it yet. ANd I recommend watching this show.

As far as Pip goes, the guy can handle anything. Even when faced with certain death, he goes ahead and charges into battle anyway. The man is a mercenary, and above all else, too much of a badass to be scared by a few explosions and some gunfire.

As Sweet Tooth will make himself as easily locatable as possible, my team will take him down right away. Once the Joker lobs an explosive cigar, my team will lob a grenade right back at him, and then scurry to find him. The Joker deals with the master of non-lethal warfare. He lacks that luxury here. My team will shoot to kill and on sight.

Thanks for reading,

Floopay

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Strafe Prower

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#12  Edited By Strafe Prower

Nice job so far guys.

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Pokergeist

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#13  Edited By Pokergeist

Yeah it enjoyable seeing Sweet Tooth at all.

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#14  Edited By Jokergeist

@Strafe Prower: @CadenceV2: Thanks

@Floopay:

You can have up to 3 of any explosive device. You hear a BOOM and you know which direction to look to. You see two BOOMs and you know your enemy is either moving, or in a central location.
As Sweet Tooth will make himself as easily locatable as possible, my team will take him down right away. Once the Joker lobs an explosive cigar, my team will lob a grenade right back at him, and then scurry to find him.

Okay it's obvious that we have two different opinions here.

You believe that Spike and Pip would be able to handle the madness that my team is creating.

And I believe that my team is creating way too many obstacles for that to happen. Here's how I think it's gonna go down:

  • Sweet Tooth starts shooting and Joker starts tossing cigars. Immediately the lights will begin to fall, meaning Spike and Pip cannot see where Joker's bombs are being thrown from. In the first five seconds: darkness, explosions, shattered glass raining from above, and people screaming.
  • The rapidly-expanding darkness will ensure that Spike and Pip don't glimpse where Joker's cigars are being thrown from. Joker's safe.
  • The loud explosions and shattering glass will be more than enough to distract your team from pursuing Sweet Tooth. Sweet Tooth's safe.
  • Joker's gas kills your team. Spike and Pip are not safe.

That's the way I see it.

But our opinions don't really matter. Ultimately, it's up to the voters. Either they see it your way or they see it my way. I suggest we open this up for votes. Do you agree?

Sincerely,

No Caption Provided

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Floopay

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#15  Edited By Floopay

@CadenceV2: @Jokergeist:

Alright, I'm ready for voting.

Thanks for reading,

Floopay

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Jokergeist

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#16  Edited By Jokergeist

@CadenceV2@Floopay@Esquire@comicace3@ImTheDamnBatman@Sethlol@antiwhipped@joewell@Sherlock@slacker the hacker@The Stegman@ThexX@nickzambuto

It's voting time!

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YoungJustice

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#17  Edited By YoungJustice

Floopay

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tomlikesfries

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#18  Edited By tomlikesfries

This debate was pretty awesome and close. I'm siding with Floopay though.

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Sherlock

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#19  Edited By Sherlock

I'd give it to floop as well

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Joewell911

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#20  Edited By Joewell911

@Jokergeist: takes it for me, i just think his scenario is a little more realistic. I mean even if they did get them in there sights there would be a person in there way every 3 seconds

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Tranquil

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#21  Edited By Tranquil

Jokergeist's got my vote

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#22  Edited By Jokergeist

Bump

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YourNeighborhoodComicGeek

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Floopagiest wins.

Yes, I have been conducting more experiments.

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#24  Edited By Pokergeist

4-2 Floopay @Jokergeist: Good Job tho for First Time I seen ya. Still love the use of Sweet tooth.

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#26  Edited By Floopay

@Jokergeist said:

@CadenceV2:

Thank you! Sweet Tooth is one of the most badass clowns out there :)

This was actually my first tournament. Thanks for the opportunity

Sincerely,

No Caption Provided

It was a pleasure by the way.

Sweet Tooth was awesome, I played Twisted Metal only through the third one, but it was an awesome game at the time. Sweet Tooth was always kind of a pain to play against, and now he's been a pain to debate against! :P

Anyway, I think this could have gone either way and really enjoyed....

Oh, and my favorite Clowns....

Kefka Palazzo

Gogo

Not technically a clown....but

Jack Ryder

Thanks for reading,

Floopay