This is a reboot of that long-lost tournament that popped up a couple months ago, but never started. Unfortunately Floopay had a heart attack and doesn't have much time on his hands, so he shall stay 'behind the scenes' as Co-Host for the time being. Now without further ado....
New(ish) Tournament
- This will be a 2 person team-up tournament. That is, you will be choosing a partner.
- Your team will be collective, not individual. This means you will both construct one team, you will not be constructing two individual teams.
- There will be several roles that need to be filled, and it is up to both you and your partner to decide what character you both believe would fill the role best.
- Each round will be different, and you will not necessarily allow your entire team. What does this mean? You will not always be debating with your full team, some rounds will only allow a fraction or subset of the characters chosen.
Team-Up Guidelines:
You and your opponent will each have to build your collective team.
You have to choose how your team will function together. You can compose your team of characters you both know in detail, and both debate with all your characters at once. You can each take the lead in certain parts, and each debate separately with characters you each know very well and in good detail. Or a combination thereof, I don't really care.
If you don't get along well with someone, don't pick them as a partner.
Tournament Rules
- You pick a partner first, a team second. Don't build a team, and then call someone in as a partner as just a fill-in or as someone you can force to choose your team. Ask someone to be your partner, when they accept, you build a team.
- Once a version of a character is chosen, that version of that character can no longer be used. That means there can be 6 Wolverines in this tournament if people wanted, but no more than one of any single version (so once Ultimate, 616, X-Men Evolution, Movie, Age of Apocalypse, Zombieverse Wolverine, or any others are chosen they are out). Obviously this applies to all characters, not just Wolverine I was just using him as an example.
- You WILL debate respectfully. Guess what? You're not the only one trying to prove the you are right. Obviously your opponent is going to try to prove why you are wrong, and why their team can counter or defeat yours. Calling someone an idiot for not agreeing with you, constantly insulting them, or anything of the sort will not be tolerated. You will not receive more than a single warning, and if you cross the line too far with your first offense you can instantly be removed from this tournament. And spanked. You've been warned.
- Have fun. We all do this by choice and in our free time. This isn't supposed to be work, this is supposed to be fun. Most of us who troll the battle forums do it because we love to debate and to flaunt our debating skills and flex our nerd muscles (I apologize if you don't like being called a nerd). So have fun with it, do something ridiculous, or don't; just remember that it's all about getting some gratification. If you lose, you lose, but try to go down swinging! :P
- Build within the limits. If you are caught with someone outside the limits of this tournament, they will be removed and you will be left to debate as if you never had them. You will not ever get a replacement for that slot. You've been warned.
- This is Comic Vine. You must have at least 1 comic book character on your team (any universe). This is Comic Vine after all, and as much as I love manga, video games, movies, anime, cartoons, tv series, and etc. I really believe tournaments have really been lacking in western comic book characters.
- Limitations are Absolute: This means a character cannot exceed these limitations by any means. If you pick a character who is at the limits at their base, and has something that enhances it further, then they cannot have that something. Whether its a buff to make them stronger, armor to make them more durable, or whatever, it's not allowed.
- Not covered in limitations. You know the power level I'm looking for, and if you don't, ask. No picking a character with electrogeohemopyrokinesis and claiming I never specifically stated you couldn't use a character who could manipulate the earth's magnetic field in a capacity to cause intense friction in the iron in a person's body causing them to light on fire and explode. Oddball powers are to be okayed by me before they can be used.
Building a Team
Character Choices / Limitations
Don't lie. I know you skimmed over everything else just to see this part....
Teams will consist of: You get one of each unless stated otherwise.
- Champions: You get 2 of these.
- The Leader
- The Mastermind
- The Meatshield
- The Scout
- The Wildcard
- The Minions: You must choose 2 types.
Overall Powerlevel: Street Level+ (Spider Man, Inuyasha, Grey Fox, Space Marines, Pharaun Mizzrym, Zack Fair, Alexander Anderson, etc.)
The Champions
Each team will get two of these. This character ensures that you will both have a character to debate with in every match. Each team gets two champions, one for each team member. So both you and your partner will choose a character you love to debate with or want to debate with.
- Strength: 8 Ton
- Reflexes: Spider Man (Classic)
- Speed: Mach 1 (700 mph) (Cannot teleport more than 100 yards)
- Durability: Can tank assault rifle fire with no damage. No intangibility.
- Regeneration: Ultimate Wolverine (with adamantium, in case it makes a difference)
- Destructive Capability: Tank busting attacks.
- Telepathy: Non-Phoenix Jean Grey: 100 ft (30.5 meters), has to be able to see the person they are affecting, can only affect 1 person at a time (this means if they mind control someone and switch to another opponent, the initial target returns to normal). Has no defensive limitations (including team communication), and basic mind reading has no limitations either.
- Telekinesis: 2 Ton
- Conjuration, Self-Duplication, Summoning: Cannot have more than 2 summons, 2 conjurations, 1 summon as well as a conjuration OR 1 self-duplication. "Or" is the key word. Cannot create duplicates of others at all. No conjuring/summoning anything more powerful than the Leader limitations.
The Leader
He/she leads your party, is responsible for creating tactics during the fight, and before the fight. He/she is the one in charge of your team. Whether he/she does it from the frontline or backline, is up to you and your partner to decide.
- Strength: 5 Ton
- Reflexes: Wolverine (616 and Ultimate)
- Speed: 60 miles per hour (cannot teleport more than 100 yards)
- Durability: Can tank assault rifle fire with no damage. No intangibility.
- Regeneration: Greed (Full Metal Alchemist)
- Destructive Capability: RPG Level.
- Telepathy: Can only read minds, no limit on number of people. No defensive limit either (including team communication).
- Telekinesis: 2 Ton
- Conjuration, Self-Duplication, Summoning: Cannot have more than 1 of any, and cannot create duplicates of others. No conjuring/summoning anything more powerful than the Mastermind limitations.
The Mastermind
He/she will never actually see combat. This guy is behind the scenes, and in charge of special devices and creations before each match. Keep in mind, he/she's gotta build everything from scratch.
- Strength: 1 Ton
- Reflexes: Wolverine (616 and Ultimate)
- Speed: 30 mph (no teleportation)
- Durability: Human
- Regeneration: None
- Device Limitations:
- Explosives: Cannot produce anything that could do more than blow up a house.
- BFR: Cannot BFR more than 1 person with something, and cannot BFR them for more than 1 minute.
- Telepathy: Nothing that could KO more than 1 person, or mind control more than 1 person. Both have a 30 second limit.
- Power Granting: Cannot produce more than 1 item that grants someone a special power or ability. That item cannot allow that person to exceed tournament limitations.
- Stat Increases: Cannot produce something that increases their stats above the limit.
The Meatshield
Oh yeah, this is your charge in brute. Take damage, dish it out, nothing more!
- Strength - 15 Tons
- Reflexes - Wolverine (616 and Ultimate)
- Speed: 45 mph (no teleportation)
- Durability: Can shrug off a .50 caliber sniper rifle shot like nothing happened. Anything above that will harm him. Intangbility not allowed.
- Regeneration: Ultimate Wolverine
- Destructive Capability: Tank busting.
- Telepathy: Defensive only.
- Telekinesis: None
- Conjuring, Self-Duplication, Summoning: None
The Scout
This is a special character. He/she has several jobs and therefore must be picked with very careful consideration. He/she will have limited prep time to himself before each match. He/she will be in charge of information gathering of enemy teams, he/she will also be in charge of scouting out the battlefield long before the battle starts. Finally, he/she will be in charge of scouting the battlefield immediately before the battle begins. How he/she goes about this, and how useful he/she is in combat, is up to you.
- Strength: Less than 1 ton
- Reflexes: Spider Man and/or Venom Level (Flash or Brock, your choice)
- Speed: Mach 2 (cannot teleport more than 200 yards)
- Durability: Bone-claw Wolverine
- Regeneration: Ultimate Wolverine
- Destructive Capability: A frag grenade
- Telepathy: Non-Phoenix Jean Grey: 100 ft (30.5 meters), has to be able to see the person they are affecting, can only affect 1 person at a time (this means if they mind control someone and switch to another opponent, the initial target returns to normal). Has no defensive limitations (including team communication), and basic mind reading has no limitations either.
- Telekinesis: Less than 1 ton.
- Conjuration, Self-Duplication, Summoning: Can create up to 5 summons and/or summons, OR 1 duplicate of themselves. Cannot conjure/summon anything more powerful than the Leader limitations.
The Wildcard
This character replaces any member in any match. He/she assumes their role. You do not ever have to use your wildcard.
- Strength: 3 Tons
- Reflexes: Wolverine (616 or Ultimate)
- Speed: 45 mph
- Durability: Can shrug off handgun fire.
- Regeneration: Ultimate Wolverine
- Destructive Capability: RPG Level
- Telepathy: Matt Parkman (Heroes): 100 foot limit, can only affect 1 person at a time (this means if they mind control someone and switch to another opponent, the initial target returns to normal). Has no defensive limitations, and basic mind reading has no limitations eithers.
- Telekinesis: 1 Ton
- Conjuration, Self-Duplication, Summoning: Can have up to 1 overall. Cannot conjure/summon anything more powerful than the Wildcard limitations.
The Minions
These are your footsoldiers. You will have several of these each match, and they will serve as your agents, army, and etc. Every round, these will expand, and you will have more at your disposal and you will get to choose from a wider variety of characters.
- Strength: 1 Ton
- Reflexes: Bullet-Timer
- Speed: 60 mph
- Durability: Kevlar
- Regeneration: Can regenerate minor wounds in minutes.
- Destructive Capability: At base: nothing more powerful than a sniper rifle. Extended: They can have up to 3 uses of something RPG level or lower (grenades, rpgs, etc.)
- Telepathy: Mind Reading, no defensive limitations.
- Telekinesis: 5 pounds
- Conjuration, Self-Duplication, Summoning: Can create up to 1 thing, and it cannot be more powerful than themselves.
*Note: Minions CANNOT be named characters. You may pick SHIELD Agents, HAND Ninjas, HYDRA Agents, US Marines, Spartans from 300, etc. etc. But you cannot pick Taskmaster or Bullseye or something along those lines.
You have constructed your army. Be proud. Flaunt your glory with an Army Name!
RESTRICTIONS
- No insta-kills
- No telefragging
- No teledropping
- No reality warping
- No molecular manipulation
- No time manipulation
- Intangibility must meet ONE of the following restrictions:
- Must still be able to be harmed in some way
- Cannot harm someone while intangible
- Precognition limited to around Spider-Sense level.
- No Power Mimicry of any sort
- Nothing above the limitations of the tournament
A few bonuses...
Teams do not have to worry about certain things, as all teams have the following in play:
- All teams will get along as if previous rivalries didn't exist. However, this does not cancel each character's personality and does not ensure perfect teamwork. It just ensures each team will get along.
- Language barriers will all be resolved.
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