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#1 Edited by shroudofsorrow (3211 posts) - - Show Bio

The race of mechanical undead known as the Necrons have ended up in the Star Wars galaxy and intend to harvest more souls in the names of their masters the C'tan. They do not get to replenish their losses at all in-between fights and they also do not have access to their self-repair capabilities.

They go through the gauntlet twice. The second time they get back-up from their masters the C'tan. One Nightbringer and one Deceiver.

The rounds are:

1. Naboo as of TPM, which includes Qui-Gon Jinn and Obi-Wan Kenobi

2. The Nightsisters of Dathomir c. the Clone Wars show led by Asajj Ventress and Mother Talzin

3. The Rebel Alliance minus the Big 3 (Han, Luke, and Leia). They also don't get the Millenium Falcon.

4. The GATOR (Grand Army of the Old Republic) minus the Jedi Order. So just Clones and Republic ships

5. The CIS/Separatists led by Count Dooku, General Grievous, Asajj Ventress, Sora Bulq, and Durge.

6. The GATOR during the The Old Republic MMORPG backed up by that era's Jedi Order. This includes Satele and the Hero Of Tython at his/her peak.

7. The GATOR during the Clone Wars backed up by the Prequel-Era Jedi

8. The Yuuzhan Vong

9. The Empire during their Golden Age (IE Vader and Palpatine are both still alive)

10. The Empire during the events of "Dark Empire" (DE Sidious plus World Devastators and all that)

11. The New Republic backed up by the New Jedi Order, Imperial Remnant, and Mandalorians

How far do the Necrons and their masters get?

#2 Posted by Strider92 (16833 posts) - - Show Bio

If this is the entire Necron Race and fully equipped Lords the Necrons clear with minor difficulty.

#3 Posted by shroudofsorrow (3211 posts) - - Show Bio

@Strider92: That powerful? Wow.

#4 Posted by Chaos Prime (10857 posts) - - Show Bio

As already mentioned by Strider92 if this is the full might of the Necrons then SW will have a huge task on their hands stopping there adavance.Probably equipted with the best Ranged weapons in 40k with the Gauss rifles & some elite squads that u wont even be able to see till its too late due to their tech.Once marked its as good as over.

Even the fearless Tyranids will avoid a confrontation with the Necrons if possible.

#5 Edited by shroudofsorrow (3211 posts) - - Show Bio

Figures I accidentally chose the most powerful race in Warhammer. Ah well. Better luck next time I guess...

@Chaos Prime said:

Even the fearless Tyranids will avoid a confrontation with the Necrons if possible.

Then they're not really "fearless" are they?

#6 Posted by shroudofsorrow (3211 posts) - - Show Bio

Bump

#7 Edited by Strider92 (16833 posts) - - Show Bio

@shroudofsorrow said:

Figures I accidentally chose the most powerful race in Warhammer. Ah well. Better luck next time I guess...

Well I can put it in perspective how overpowered they are.

This is just what a normal Necron footsoldier can do with no upgrades or special stuff. The Lords make them look like puppies.

A Necron is made of Necrodermis Metal:

Necrodermis is a material of unknown origin and chemical or molecular structure that possesses the extraordinary ability to regenerate almost all damage instantaneously, "flowing" back together as if it were a liquid while closing bullet holes, mending gashes and tears, or even reattaching severed pieces with little delay. Their innate durability ensures that the task will be done, for the Necrons are implacable foes that will continue to fight through otherwise-lethal injuries, recovering from dismemberment and even decapitation. The material is also adaptive in some unknown fashion and can learn to repair itself given enough time from nearly any form of damage, even a blast powerful enough to reduce it to its constituent molecules or atoms.
-Necron Codex

Necron Warriors are armed with Guass Flayers:

Gauss Weaponry are horrifying devices used by the Necrons. They are magnetically based weapons that break down the target into its component molecules layer by layer and attract the molecules back to the gun at incredible speed. This creates a flaying effect that shears apart the target's atomic bonds, literally stripping their bodies apart atom by atom and molecule by molecule and can vaporize the most heavily armored warrior or blast a hole in a Land Raider. This means that even the most basic Necron Warrior has a chance to blast a hole through the heaviest armor and completely vaporize the most skilled Space Marine.
-Necron Codex

They are supposed to be stronger than Space Marines who are roughly 5-6tonners meaning Necron's are probably around the 7-8ton mark. Due to the fact they are soulless and encased within Necrodermis they feel no pain, no fear and never tire. However they are not very smart at all and generally require some form of guidance from a high level Necron to do things like attack formations. They are also quite slow and can (and have) been out ran by Space Marine's without much trouble. However they have very good combat reflexes so while their movement speed is slow their combat speed is another matter.

So to sum it up.

  • Instantaneous Adaptive Healing Factor
  • A weapon that breaks down the opponent on a molecular/atomic level
  • Roughly a 7-8tonner
  • Feels no pain, fear and never gets tired
#8 Posted by shroudofsorrow (3211 posts) - - Show Bio

@Strider92 said:

  • Instantaneous Adaptive Healing Factor

Does that include self-repair after being cut or blasted to pieces? Because that will happen when they go up against lightsabers, grenades, and the more powerful SW weapons

@Strider92 said:

  • A weapon that breaks down the opponent on a molecular/atomic level

I'm curious as to whether a lightsaber could deflect that...

@Strider92 said:

  • Roughly a 7-8tonner

By that do you mean strength? Because the more powerful Force users have a comparable level of strength or higher I believe

@Strider92 said:

  • Feels no pain

But they can be destroyed, yes?

#9 Posted by kuma_far (510 posts) - - Show Bio

@Strider92: That sounds awesome! I know hwat to buy when I start playing W40k

#10 Posted by Chaos Prime (10857 posts) - - Show Bio

@shroudofsorrow said:

Figures I accidentally chose the most powerful race in Warhammer. Ah well. Better luck next time I guess...

@Chaos Prime said:

Even the fearless Tyranids will avoid a confrontation with the Necrons if possible.

Then they're not really "fearless" are they?

Fearless they are, stupid they are not well the Hive Mind & the top tier Tyranids like the Tyrants.They will avoid the Necrons if possible for the reasons given above by Strider92 but if push came to shove & the Necrons where in their path it would/Has been a bloody Brutal battle.

#11 Edited by Strider92 (16833 posts) - - Show Bio

@shroudofsorrow said:

@Strider92 said:

  • Instantaneous Adaptive Healing Factor

Does that include self-repair after being cut or blasted to pieces? Because that will happen when they go up against lightsabers, grenades, and the more powerful SW weapons

@Strider92 said:

  • Feels no pain

But they can be destroyed, yes?

Read the description of Necrodermis. They can repair themselves even when reduced to an atomic level.

#12 Edited by Lord_Johnathan (3300 posts) - - Show Bio
  • Newcrons have military usable time travel, Orikan uses it to make sure his prophecies are always right. Apparently honor stops them from using it to win every fight they're in.
  • Oh and all major tomb worlds are now world engines, which are planet sized warships of which just one seriously ruined a chunk of the Imperium's day. There are potentially millions of these.
  • The Necrons can shrink and miniaturize entire armies to place them in their collections,
  • They can make stars explode quite casually,
  • Their Lords are now all supergeniuses (Thanks Matt!)
  • the C'tan are now their pet reality warping lovecraftian gods,
  • Trazyn is implied to have jacked a friggin' Primarch,
  • They have low-level reality warping as standard equipment for their battle scientists called crypteks.
  • They manipulate quantum physics to create shields for their vehicles,
  • They have this weapon called the Tachyon arrow which can be fitted on a Necron Lord's wrist and punch through god damn titans and freaking mountains and are common enough to be used by no name lords and have an infinite range as long as the user has line of sight.
  • Scarabs can literally eat titans
  • The Void Dragon C'Tan who fought the Emperor to a standstill until he noticed a chink in it's armor caused by a long period of bombardment from multiple Blackstone fortresses which shoot the weakness of the C'tan with enough force to shatter planets? It was just a tiny shard of the whole thing now!
  • Their vehicles are not only hard as nails but are extremely fast and even their APCs can ruin your day in a heartbeat.
  • They have highly organic air support that reams other air forces that don't have numerical superiority.
  • They have mind control scarabs now.
  • Lords can get a nifty little gadget called a Tesseract labyrinth that can instantly suck you into a maze dimension from which there is no escape and thus end the fight instantly.
  • Necron warscythes can cut through other power weapons
  • They have tech that lets them play at Martian Manhunter and screw with your mind or phase through or even shapeshift
  • Their teleportation tech is ridiculously more advanced than anyone else's in a setting where battlefield teleportation is something pretty much everyone has to some degree,
  • Their basic guns can ruin a tank's day or one shot a space marine so hard not even ashes will be left,
  • Their star ships can withstand the full fury of entire fleets without so much as a scratch and these are terraton to exaton (if using the Nova Cannon) spouting battleships and cruisers mind you, not little system defense boats, and the necron return volley will pretty much cripple the enemy instantly,
  • They have made at least one device that can shut off the warp across a solar system wide area that's about the size of a dodgeball,
  • They could very well outnumber humanity itself,
  • Their Titan equivalents can tear through other titan equivalents with the same ease their starships can rip through enemy fleets.

Many of these feats also come from the Oldcrons, but Matt Ward added some seriously over the top stuff to them.

The main reason they haven't conquered the Galaxy now by spamming warp blocking techs and swarming everyone with world engines and tomb fleets is because they haven't been united for a while. If Sazerekh the Silent King or Imotekh the Storm Lord unites them, everyone else in the setting is seriously f*cked, as in more screwed than if Gazghkull united the Orks, the entirety of the Tyranid species arrived, or Abaddon gets replaced by a Chaos Lord who's competent enough to tell his head from his ass screwed. Also, given that all post-war in heaven oldcron C'tan feats have now been done by mere shards of the C'tan, the C'tan have also been given a ridiculous boost and the Necrons could reform them if they thought that releasing the vengeful C'tan back into the Galaxy in full force was a better alternative than whatever it is they're facing.

The Outsider is still unaccounted for in his Dyson Sphere, it's possible he remains unsharded, so if he gets out, the 40k setting is doomed.

The 40k Galaxy has no hope for the future.

  • Your choices are; The Emperor is reborn and enacts a genocidal war that brings all of the galaxy under his brutal fascistic rule and wipes out all aliens,
  • The Eldar form Ynnead, reforge Khaine, Cegorach reemerges from the webway, and Isha is freed and they destroy Chaos before bringing ruin to every other species,
  • The Orks unite and destroy everyone else in an unending tide of war,
  • The Tau advance to the point where they can conquer everyone and enslave them to a brutal communist oligarchy,
  • Chaos gets someone who's actually competent to lead the Black Crusades and everyone drowns in Daemons and Madmen and the galaxy self destructs in an orgy of self destruction,
  • The Tyranids arrive in full force and strip every last world in the galaxy clean of all life, leaving nothing but airless rocks standing in mute testimony to a galaxy once gushing with life,
  • The Necrons reunite and slaughter everyone else and keep a few left as pets and zoo animals before rebuilding their empire and bringing their vision to other galaxies,
  • Or the Outsider emerges from the Dyson Sphere and being the last of the fully formed C'tan, overpowers and slaughters everyone and hungrily devours their essences before consuming every star in the galaxy, leaving nothing but cold dust and gas.
#13 Posted by Strider92 (16833 posts) - - Show Bio

@Lord_Johnathan: Yeah Ward really overpowered the Necrons.

@Lord_Johnathan said:

The Outsider is still unaccounted for in his Dyson Sphere, it's possible he remains unsharded, so if he gets out, the 40k setting is doomed.

Debatable. Chaos still has the strongest recognized being in 40k. The Chaos god Malice scares the other Chaos gods and made the Nightbringer turn tail and run at the mere idea that he could be wandering around. Chaos united and unrestrained is most likley the most powerful race. It's not 100% sure and a clash between united Necrons and united Chaos would be absolutely huge.

Malice Vs The Outsider would be epic!

#14 Edited by Lord_Johnathan (3300 posts) - - Show Bio

@Strider92 :

Ward is the guy who unleashed Kaldor Draigo and a creepy fetish for slaughtered sisters of battle and a raging hard on for the Ultramarines on us. Considering the Necrons were his first 40k army and the dearest to his heart, it'd make sense for his vile touch to escalate them to Culture levels.

As for Chaos, the Tyranid Hive Mind seems to be something that even Chaos balks at, but given that the bugs can drown out the very light of the Emperor by just gathering in big enough numbers, the entirety of the Tyranid race's gathered minds would likely be a warp presence that would make the current warp entities in the galaxy weep in terror.

Also, the older Ork codexes make it quite clear that Gork and Mork are more powerful than either the Chaos Gods or the Emperor. But hey, if the Orks believe that, then it will be so. :P

But in all seriousness, in my Opinion the Tyranids will kill everyone. Leviathan is a tiny portion of their whole fleet and it's about a fifth as thick as the galaxy is wide at it's base. And the Galaxy as a whole is already pushed against the back of the wall against Leviathan. The entirety of the Tyranid species, assuming it arrives before Szarekh can unite the Necrons, will pick the galaxy clean, all thoughts, all hope, all travel, the light of the emperor, the skein of the Eldar, and the very chaos of the warp itself being drowned out in the screaming hunger of a race whose hunger devours whole galaxies.

#15 Edited by Strider92 (16833 posts) - - Show Bio

@Lord_Johnathan said:

Ward is the guy who unleashed Kaldor Draigo and a creepy fetish for slaughtered sisters of battle and a raging hard on for the Ultramarines on us.

Oh dear god that was creepy. The GK's massacring the Sisters Of Battle just for the ceremony? That was messed up. Draigo is soooooo hilarious he's 40k's Squirrel Girl.

@Lord_Johnathan said:

As for Chaos, the Tyranid Hive Mind seems to be something that even Chaos balks at, but given that the bugs can drown out the very light of the Emperor by just gathering in big enough numbers, the entirety of the Tyranid race's gathered minds would likely be a warp presence that would make the current warp entities in the galaxy weep in terror.

True but Chaos has never really been officially united. they have brief spouts of working together but they have never really fully united. In fact not many of the races in 40k have except the Imperium so that pretty much makes them the weakest lol.

@Lord_Johnathan said:

Also, the older Ork codexes make it quite clear that Gork and Mork are more powerful than either the Chaos Gods or the Emperor. But hey, if the Orks believe that, then it will be so. :P

The Orks are basically what happens when you give idiots reality warping. If they actually knew what they were doing they would stomp nearly anyone.

Ork logic:

Ork: I wantz mah plane to flyz but I'z put no enginez in it! Instead I'z filled it with daka!

*Plane magically starts up*

Ork: Hah I'z did put that enigne in after all! Time for WAAAARGH!!!!! DAKA DAKA DAKA!!!

#16 Posted by Lord_Johnathan (3300 posts) - - Show Bio

@Strider92:

You want to know why I think that in the end, the Tyranids are the greatest threat, necron ubertech notwithstanding?

Leviathan is a small scout fleet and it's a fifth to a sixth as wide as the Galaxy itself, and it keeps on coming without end, it's taken out worlds important to virtually every faction and all of it's defeats have been temporary at best because in the end, you're still trying to kill a swarm of army ants by stomping on them. And more fleets keep on coming, Moloch is as big as behemoth was, Hydra is a sixth or so as big as leviathan, Jormungandr was nearly behemoth sized, and new minor fleets are popping up constantly.

Call me crazy, but I don't think there's enough ammunition in the galaxy to fight the main fleet. Not to mention that the shadow in the warp created by the primary fleet would pretty much kill all warp based travel or communication across the galaxy.

#17 Edited by Strider92 (16833 posts) - - Show Bio

@Lord_Johnathan: It has been stated that if the warp ever opened then the galaxy would end because there is not limit to the amount of demons being held there. If it came down to all out demons vs all out Tyranids demons would win simply because they have no limit to their numbers. It may take a long time but they would win as the Tyranids have to harvest bio-mass to create more troops. The demons don't.

#18 Posted by Lord_Johnathan (3300 posts) - - Show Bio

@Strider92 :

That's the problem, the Tyranids prevent new warp gates from opening by simply providing a stone wall in the warp via the shadow in the warp, and Daemons in general clear the hell out of the way of the warp wake of a Tyranid fleet. The entire Tyranid species is going to clog the entire galaxy's warp signature in the screaming hunger of twelve galaxies worth of living beings. No one gets in or out, and when the galaxy is barren of life; the warp entities wink out of existence without the emotion to support them. Khorne is ridiculously powerful, but if all hate and rage vanished he'd poof out of existence because that's what feeds him. Nurgle needs despair and acceptance, Slaanesh requires desire and lust, Tzeentch needs hope and ambition. Gork and Mork apparently function on sheer Orkiness. But without these, the entities that formed out of them can't exist. And they die.

#19 Posted by Strider92 (16833 posts) - - Show Bio

@Lord_Johnathan: Hmmm thats interesting actually i'm going to look into this!

#20 Posted by Lord_Johnathan (3300 posts) - - Show Bio

@Strider92 said:

@Lord_Johnathan: Hmmm thats interesting actually i'm going to look into this!

Aww, I wanted to use this.

#21 Posted by Strider92 (16833 posts) - - Show Bio
#22 Posted by Pokergeist (22351 posts) - - Show Bio

@shroudofsorrow said:

Figures I accidentally chose the most powerful race in Warhammer. Ah well. Better luck next time I guess...

@Chaos Prime said:

Even the fearless Tyranids will avoid a confrontation with the Necrons if possible.

Then they're not really "fearless" are they?

Nids are smart. Nothing to do with Fear lol.

@Lord_Johnathan said:

@Strider92 :

That's the problem, the Tyranids prevent new warp gates from opening by simply providing a stone wall in the warp via the shadow in the warp, and Daemons in general clear the hell out of the way of the warp wake of a Tyranid fleet. The entire Tyranid species is going to clog the entire galaxy's warp signature in the screaming hunger of twelve galaxies worth of living beings. No one gets in or out, and when the galaxy is barren of life; the warp entities wink out of existence without the emotion to support them. Khorne is ridiculously powerful, but if all hate and rage vanished he'd poof out of existence because that's what feeds him. Nurgle needs despair and acceptance, Slaanesh requires desire and lust, Tzeentch needs hope and ambition. Gork and Mork apparently function on sheer Orkiness. But without these, the entities that formed out of them can't exist. And they die.

@Strider92 said:

@Lord_Johnathan: Hmmm thats interesting actually i'm going to look into this!

Did you guys know that a Hive Fleet (small name one) was possessed and tainted by Nurgle and the Grey Knights had to stop it? The Shadow of the Warp is cool however a warp storm is a Warp Storm and has bypass the Shadow in the Warp trick. Like wise the Hive Mind itself is nowhere near the task of closing the Eye of Terror. No Blank on any scale can.

Fact is Demons have fought Nids before and won due to 2 reasons. Magic that the Nids cant adapt to. As well lack of Bio Mass from Demons that Nids need to survive.

Also remember the Nids are the accumulation of one Galaxy worth of Biomass (the one they came from) and so far a large portion is dead from Kraken and Behemoth. Leviathan is thought to be a Scout fleet and others suggest its the main fleet.

Truth is there is no real right and wrong answer.

Chaos for the win.

#23 Edited by Lord_Johnathan (3300 posts) - - Show Bio

@CadenceV2:

The nids have been bumped up to having twelve galaxies worth of Biomass as per the 5th ed rule book stating they've eaten a dozen galaxies. Also, on the battle of sondheim V the Tyranids fought M'kar's Daemon Horde to a standstill until the Star Sentinels exterminatus'd both factions. On Forgefane, the Tyranids curbstomped an entire well dug in grand company of iron warriors and their hangers on in a week. On the fortress world of Sybari, the Chaos Renegades of the Death Shadows chapter were again curbstomped by the Tyranids.

#24 Posted by Pokergeist (22351 posts) - - Show Bio

@Lord_Johnathan said:

@CadenceV2:

The nids have been bumped up to having twelve galaxies worth of Biomass as per the 5th ed rule book stating they've eaten a dozen galaxies. Also, on the battle of sondheim V the Tyranids fought M'kar's Daemon Horde to a standstill until the Star Sentinels exterminatus'd both factions. On Forgefane, the Tyranids curbstomped an entire well dug in grand company of iron warriors and their hangers on in a week. On the fortress world of Sybari, the Chaos Renegades of the Death Shadows chapter were again curbstomped by the Tyranids.

The only good match there was M'Kaar and it was a stalemate at that point in time as said. Chaos Marines getting Curb stomp are not good examples. Iron Warriors are low in number on that fortress world with no Deamonic back up as per the nature of the Iron Warriors. The Death Shadows was a simple small Chaos Marine Warband.

#25 Edited by Lord_Johnathan (3300 posts) - - Show Bio

@CadenceV2 said:

@Lord_Johnathan said:

@CadenceV2:

The nids have been bumped up to having twelve galaxies worth of Biomass as per the 5th ed rule book stating they've eaten a dozen galaxies. Also, on the battle of sondheim V the Tyranids fought M'kar's Daemon Horde to a standstill until the Star Sentinels exterminatus'd both factions. On Forgefane, the Tyranids curbstomped an entire well dug in grand company of iron warriors and their hangers on in a week. On the fortress world of Sybari, the Chaos Renegades of the Death Shadows chapter were again curbstomped by the Tyranids.

The only good match there was M'Kaar and it was a stalemate at that point in time as said. Chaos Marines getting Curb stomp are not good examples. Iron Warriors are low in number on that fortress world with no Deamonic back up as per the nature of the Iron Warriors. The Death Shadows was a simple small Chaos Marine Warband.

An entire Grand Company of Iron Warriors means a thousand Chaos Space Marines with thousands of defilers, countless more daemon engines,, at least one chaos Titan demi-legion, assorted equipment, and millions upon millions of cultists. The ground defences were perhaps even more formadible than those on Maccragge, but of course the perennial problem of fighting Tyranids occured, if you cannot contest Tyranid space superiority, you lose. The Iron Warriors didn't have space support and lost in a week. The Death Shadows were also an entire renegade chapter which suffered unknown losses to the Ultramarines, but they were on their home turf; a fortress world, and accompanied by cultists and daemons. They still lost so hard all they got was a footnote saying "these guys got nom nommed.".

#26 Edited by Pokergeist (22351 posts) - - Show Bio

@Lord_Johnathan: The entire Legion of Iron warriors during the Crusade (the IWs height in man power) was 60,000. The 1000 Marines with 1000s of Deamon Engines is still fodder numbers on a world scale and they held off for a whole week against Billions of Nids.

Death shadows themselves was a small band of roughly 500 with no real support or demon army to speak of. They were a rag tag force.

Now again lets look at the M'kaar vs nids. Here is a Daemon Prince , 1 of 1000s, who allowed Demon after demon to indefinably held off the Nids. Now imagine a Black Crusade with the 100,000s Black Legion and 100,000 more of other Chaos Marines from other Legions, add in the Fleets that dwarf the largest Imperial Fleet 3 times over, and finally take into account Warp Portals to spew forth endless Daemons and the whole Hive Fleet would be ended.

Even the Dark Gods consider the Nids as mere playthings in their over all scheme and as Nurgle showed can easily manipulate and mutate them to their own ends.

#27 Posted by JamesKM716 (1995 posts) - - Show Bio

@Strider92: What're the Necrons' feats? What can tehy do?

#28 Posted by Equonox (968 posts) - - Show Bio

@JamesKM716 said:

@Strider92: What're the Necrons' feats? What can tehy do?

Functionally immortal - you have to basically completely disintegrate them to kill them. They also have pretty ridiculous teleportation feats, can stealthily warp vast legions across enormous galactic distances instantly, have wildly advanced tech.

Necrons clear it...I'm assuming that when you say "Necrons" you are implying the ENTIRE species, and not just a single Tomb world, in which case they would not only overpower but outnumber all their opponents here. Although, even a single Tomb world could likely clear this...the Necrons are just ridiculously powerful. Giving them even a single C'tan in the second run through is just overkill...the C'tan are basically gods and can only be killed by each other.

#29 Posted by shroudofsorrow (3211 posts) - - Show Bio

OK, I'm editing this OP. The Necrons may no longer regenerate.

#30 Posted by JamesKM716 (1995 posts) - - Show Bio

@Equonox: What're there numbers? What're those ridiculous teleportation feats? (You don't have to tell me a source or anything I'll take your word for it, but what is it exactly?)

#31 Posted by shroudofsorrow (3211 posts) - - Show Bio

@JamesKM716: Their numbers are, from my understanding, more than enough to overwhelm the entire gauntlet with little to no effort (yeah, I'm scoffing at that myself). Hell, a single Tomb World seems to house a lot of the mechanized buggers.

#32 Posted by JamesKM716 (1995 posts) - - Show Bio

@shroudofsorrow: What're the numbers though. Because if it's like 1 million, i think DE Empire could prevail, but if it's 100,000,000 they'd get slaughterstomped.

#33 Posted by Jonny_Anonymous (34991 posts) - - Show Bio

@Lord_Johnathan: @Strider92: you both just reminded me why I love 40K

#34 Edited by Pokergeist (22351 posts) - - Show Bio

@JamesKM716 said:

@shroudofsorrow: What're the numbers though. Because if it's like 1 million, i think DE Empire could prevail, but if it's 100,000,000 they'd get slaughterstomped.

So far their current numbers are in the billions. That is estimated to be roughly 1/10th of their tiotal numbers.

All basic info and events of the Necrons as per Necron 5th Edition.

Thats not inlcuding World Level Reality Warping C'Tan (Star Gods) Either.

Basic Ground Forces.

The C'tan.

Special Necron Characters.

Major Battles.

The Mighty World Engines.

Tomb Worlds.

Time Line.

Now you are a Necron Expert as per 5th edition.

@Lord_Johnathan: For Your Benifit as well :)

#35 Posted by JamesKM716 (1995 posts) - - Show Bio

@CadenceV2: I appreciate that. And I officially concede that they clear, easily.

#36 Posted by Pokergeist (22351 posts) - - Show Bio

@JamesKM716: Necrons are low in numbers but make up for it by being uber destructive and hard to kill period. They possess a Galaxy Map that can erase whole Solar systems from Time and Space. Its reckoculas.

#37 Posted by Pokergeist (22351 posts) - - Show Bio

@Jonny_Anonymous: LOL never mind I just notice your on there.

#38 Posted by Jonny_Anonymous (34991 posts) - - Show Bio

@CadenceV2: lol. This thread kind of makes me want to start a Tyranids Vs Necrons battle on here

#39 Posted by JamesKM716 (1995 posts) - - Show Bio

@CadenceV2: You call billions low in number? That'd wipe the floor with everything in those gauntlets.

#40 Posted by Pokergeist (22351 posts) - - Show Bio

@JamesKM716: Well in a galaxy sense I think it very, very, VERY low. :)

@Jonny_Anonymous: That be one for the record books.

#41 Posted by JamesKM716 (1995 posts) - - Show Bio

@CadenceV2: That's true, but in a militarily sense, that's huge. The Clone/Droid armies were only a few hundred million. (which seems completely incorrect but whatever.)

#42 Posted by Pokergeist (22351 posts) - - Show Bio

@JamesKM716: That does eem off when Millions were getting whack like every other week lol.

#43 Posted by JamesKM716 (1995 posts) - - Show Bio

@CadenceV2: Seriously yeah. If i remember correctly it was in a source book, but Star Wars source books are generally correct. generally anyway

#44 Posted by shroudofsorrow (3211 posts) - - Show Bio

@CadenceV2 said:

Now you are a Necron Expert as per 5th edition.

Hooray for me. I think I just got confronted with the most overpowered fictional characters ever. The LT gets the excuse of being a cosmic entity but this? Sheesh.

Should have used the Orks instead...

#45 Edited by Strider92 (16833 posts) - - Show Bio

@shroudofsorrow said:

Should have used the Orks instead...

Lol the Orks are even worse theoretically. Even single one of them down to the last stupid soldier is a reality warper they just don't know it. Their machines work because they believe they can they don't even need to have engines in them as long as the Ork believes it will work then it will. That is how they are able to kill Space Marines with crap metal daggers. Power armor stands up to plasma fire (same heat as the sun) but a normal dagger in the hands of an Ork will kill an SM simply because they believe it can. They are reality warpers who are to damn stupid to use it properly. If the Orks actually understood the magnitude of what they could do they would be nigh-unstoppable. In theory they could one-shot a Necron by believing they can.

#46 Posted by Sethlol (1296 posts) - - Show Bio

Necrons clear.

#47 Posted by Strider92 (16833 posts) - - Show Bio

@Jonny_Anonymous said:

@Lord_Johnathan: @Strider92: you both just reminded me why I love 40K

then my work here is done lol!

#48 Posted by Jonny_Anonymous (34991 posts) - - Show Bio

@Strider92: check it http://www.comicvine.com/forums/battles/7/tyranids-vs-necrons/750761/

#49 Posted by shroudofsorrow (3211 posts) - - Show Bio

@Strider92: I'm hearing a lot of "ifs" there. I believe that a particularly good Force-Sensitive as well as the better vehicles in SW can handle them, just not easily. I'd take idiots who don't know their full potential over invincible self-repairing Terminators on steroids any day.

So indeed, I may just do a similar gauntlet with a "weaker" Warhammer 40k race.

#50 Posted by Equonox (968 posts) - - Show Bio

ughhhh...i need to start playing 40k again lol