Welcome to the Killing Joke Challenge.
This is a test of willpower— the ability to MAINTAIN YOUR SANITY. This challenge is based on the "" story arc by Alan Moore. If you haven't read it, here's what you missed:
Barbara Gordon is having a pleasant afternoon with her father (James Gordon) when the doorbell rings. She opens it and is terrified when the Joker appears and shoots her through the spine, paralyzing her. As his henchmen kidnap Commissioner Gordon and imprison him in a run-down amusement-park, Joker takes photos of the crippled Barbara. His henchmen then strip Gordon naked and cage him in the park's freak show. Afterwards, the Joker chains Gordon to one of the park's rides and forces him to view giant pictures of his wounded daughter in various states of undress, hoping to drive Gordon insane in order to prove that the most upstanding citizen can go mad after having "one bad day". Once Gordon has run the maddening gauntlet, the Joker puts him on display in the freak show, ridiculing him as "the average man", a naïve weakling doomed to insanity.
The battle is YOU vs the Joker. In this scenario, Commissioner Gordon's role on the story will be replaced by , who is forced to hypothetically undergo the events/situations/mind-games that Joker instituted upon put Gordon in The Killing Joke story. What is your objective? The goal is to RESIST the Joker's attempts to drive you insane (tortures, mental manipulation, mind games, etc. etc.), and ultimately you must maintain a clear mind. If you go insane, you lose.
In the Comments Section below, describe what you do and what you are thinking during each chapter. State which chapter you would most likely go insane in.
Chapter One: Unexpected Visit
You and your daughter Barbara are having a pleasant evening at home. You are sitting in a couch and doing scrapbook work and Barbara brings you cocoa. *Knock! *Knock! Barbara answers the door--*BANG!
Startled, you look up and see your daughter fly backwards and land at your feet, bleeding. The Joker walks into your house, along with two henchmen.
Don't just stand there! The Joker just shot your daughter and invited himself into your home... What do you do?
Chapter Two: Waking Up
If you couldn't escape in the last chapter, one of Joker's henchmen punched you in the face and knocked you out cold.
You wake up.... you're lying on a floor.. a voice tells you "Up."
Your eyes open and your heart is stricken with terror. You see three fiendish children tugging at your clothing. "Up!" one says.
"Wuh... wait... wuzziss..?" you mumble. What's going on?? One of them pulls off your shirt. "Wh-what are you doing? You can't do that! Stop..."
Another minion straps something to your neck.. a leash.. *Zap!* A minion behind you is poking you with an electric pole. The third minion pulls off your boxers and your pants. You are now completely naked.
You gag and resist as they pull the leash.. the minion behind you is shocking you with its pole. They lead you through a curtain.. It's nighttime, you're in an amusement park. "Oh dear god," you say. This must be a nightmare.
The minions throw you down and you fall to the floor.... you look up, and there he is. The Joker sitting on his throne, grinning down at you.
Have you gone insane yet?
Chapter Three: Joker's Speech
If you haven't gone insane yet, good luck on this one.
"You. Oh no. I... I remember," you say. Everything starts coming back to you.. This isn't a dream. You're helpless.. and your daughter may be dead.
"Remember?" The Joker says. "Ohh, I wouldn't do that! Remembering's dangerous. I find the past such a worrying, anxious place... 'The Past Tense,' I suppose you'd call it. Ha ha ha..." [The minions force you back to your feet] "Memory's so treacherous," Joker continues. "One moment you're lost in a carnival of delight, with poignant childhood aromas, the flashing neon of puberty, all that sentimental candy floss... the next, it leads you somewhere you don't want to go..." [The minions tug your leash and begin to lead you away] "...somewhere dark and cold, filled with the damp, ambiguous shapes of things you'd hope'd were forgotten." [They lead you towards a structure... the sign reads Ghost Train] "Memories can be vile, repulsive little brutes. Like children, I suppose. Haha."
"Barbara," you mutter. "Oh no. Oh no..."
"But can we live without them?" Joker goes on. "Memories are what our reason is based upon. If we can't face them, we deny reason itself! Although, why not? We aren't contractually tied down to rationality! There is no sanity clause!" [The minions force you into the Ghost Train ride and strap you in] "So when you find yourself locked onto an unpleasant train of thought, heading for the places in your past where the screaming is unbearable, remember there's always madness. Madness is the emergency exit."*The ride starts, your car starts moving forward*
"You can just step outside, and close the door on all those dreadful things that happened. You can lock them away...
Still sane? Have Joker's words gone to your head?
Chapter Four: The Ride
If you still haven't gone insane yet, you will.
The ride moves forward. You try to hide your eyes, but the minions pry your hands away. You're forced to watch. As the car moves forward you see a giant screen above..
The Joker appears on the screen, "Oh, I know... You're confused. You're frightened. Who wouldn't be? You're in a hell of a situation!" [The car accelerates] "But, y'know, through life's a bowl of cherries and this is the pits, always remember this.." [Music starts playing. Joker begins to sing...]
♪ "When the world is full of care and headline screams despair, when all is rape, starvation, war and life is vile..." ♪
[The car strolls downhill. Joker appears on more screens ahead] ♪ "Then there's a certain thing I do, which I pass along to you, that's always guaranteed to make me smile..." [The car passes through a door. You see more screens ahead..]
♪ "I go Loo-oo-oony as a light bulb battered bug, simply Loo-oo-oony, sometimes foam and chew the rug." ♪
[The car passes through another door. You see Joker dancing on a screen]
♪ "Mister, life is swell in a padded cell, It'll chase those blues away... you can trade your gloom for a rubber room, and injections twice a day!" [The car speeds up] ♪ "...Just go Loo-oo-oony, like an acid casualty, or a Moo-oo-nie, or a preacher on T.V. When the human race wears an anxious face, when the bomb hangs overhead, when your kid turns blue, it won't worry you, you can smile and nod instead!" ♪
You pass through another door. Ahead are a series of screens. As the car passes them, suddenly images of your daughter appear. She's lying on the floor, naked. More images appear: her exposed legs, her bare chest, her face crying in agony, her body curled into a helpless ball... it's overwhelming.
"BARBARAAAAAAAAAA!!!!!!!" you scream, as the straps restrain you from bursting.
If you've managed to survive Joker's torture ride, then you won the challenge.