@army2442: Mkay, I have the time to spare a more in-depth look.
First off, lets address the At-AT vs the Scarab.
At-AT/Scarab: Scarab is being massively wanked here by people. The Scarab has done nothing in the little we have ever seen of it to earn such accolades. In Halo 2, we see it kill a scorpian tank. From the blow, it looks like it hit it, caused the explosives shells inside the tank to explode and so destroy the tank. The tank was not a pile of melted slag. It was not blown to bits. We see it directly hit a pelican. The pelican does not explode. The Pelican is not sheared in half. We see it shoot the concrete tunnel and blow a hole through the concrete. We know it can easily shrug off a point-blank shot from a scorpian. We know it took 2-3 shots from it to break through the door when Johnson was manning the gun. The Scarab in Halo Wars was a 'Super Scarab' and so not applicable.
Now, onto the At-AT. First thing people need to understand is the At-AT is not some huge doom walker. It is a heavy troop carrier. Funny enough, the Scarab is just a mining platform they refitted into a military weapon. The explosions in Empire Strikes Back from the At-AT's guns were not very large and leave much to be desired as far as weaponry yields go. I refuse to use ICS calcs because they are very, very, very wanky and purposely high-balling star wars as high as it can go. We know it has 'light turbolasers', but we don't know how strong those are. Just saying 'turbolasers' doesn't make is super awesome encase anyone was jumping in their seats because it shares the name of a weapon that Star War's military ships have. Said ships are vastly, vastly larger then the At-AT. They fired 'maximum' power on the generators which resulted in a nice explosion that is probably 14-20 kilotons. Note I did not count the secondary explosion as I took that as the shield generators going boom.
Nothing the Scarab has done makes me think it is going to one-shot an At-AT (Save for leg joint shots but that works both ways). I am inclined to believe the At-AT has superior weaponry, however, the Scarab has vastly superior maneuverability and has demonstrated better range. That said, I do believe the At-AT does have comparable, if not superior, range as the only reason to build something that tall is to give it better vision over the battlefield and allow it to fire over things and at long distances. Still, the Empire has designed bad vehicles before, and the At-AT is a terrible, terrible walker. It is to Walkers what the Cove Wraith is to tanks.
In a one on one confrontation, I would be willing to give the At-AT a slight edge. The Scarab does have the tools to win, so the edge would be tiny like a 5.5/10 to the At-AT since its wobbly structure and huge legs are a very tempting target.
Air Power: Tie Fighters dominate the skies. They are not durable, but a Tie Fighter is ridiculously fast and is going to fly circles around banshees. A banshee does not have the feats to suggest it could keep up, and to my knowledge, neither does the Vampires.
Empire owns the skies with ease. 10/10
AT-ST Walker vs Ghost/Chopper: AT-STs are scout vehicles much like Ghost and Choppers are. AT-STs while looking slow go something like 90 kp/h at max speed, so they can move. AT-ST and Ghost/Choppers are both eggshells in that their armor can be penetrated fairly easily by ground based heavy weaponry. That said, Between the AT-ST and Ghost/Choppers, I give the AT-ST the advantage for having superior firepower and armor as if an AT-ST runs into a Ghost or a Choppa, the AT-ST is going to be the one walking away thanks to its lasers and concussion grenade launcher which is going to hurt since both the Ghost and Choppa are 'open canopies'. The Choppa and Ghost both have superior maneuverability though, so it shouldn't be too hard to see the AT-ST and get the hell out of dodge. I do love Choppas though.. Anyways, as far as scout vehicles go, I like Ghost and Choppas more, but the AT-ST is superior in a fight.
AT-ST 7/10
Wraith: Wraith... I put the Wraith here since the Empire wasn't given heavy armor like the A5, A6, 2-M Saber, Century... even assault speeders would work. I have made no effort to ever hide my disdain of the Wraith. It is a short ranged artillery tank. I never thought I would call a tank a short ranged artillery piece. Its range is very short. The plasma round moves very slowly and is easily seen making it easy to dodge for any infantry that pays attention and isn't pinned down. The plasma turret on it is more dangerous then the main gun as far as anti-infantry is concerned. People like to think they can make artillery units of Wraiths and use their high rate of fire to win battles like this all while conveniently forgetting the Wraiths pathetic range which does not allow it to act as a true artillery piece. As there is nothing to compare it to, the Wraith wins by default. 10/10 as there is a lack of opponent.
Infantry: Odd, where are the Grunts? Anyways, I have always liked Jackals for their shield/rifle combo. I have no reason to believe the shields couldn't take stormtrooper E-11 blaster fire. I do believe that the E-11 is superior to the assault rifles used by the UNSC (Maybe not in accuracy, but in power and versatility), and sustained fire is going to be a bad idea for the Jackals. Since they are using carbines, it means they aren't going to be snipping and long shootouts are expected.
Elites and Brutes are going to be the real challenge. While energy shields exist in Star Wars, they tend to cause... health problems with usage and was not part of standard stormtrooper equipment. I would put plasma rifles and E-11s on about the same tier while giving the E-11 an advantage based upon versatility, but I don't see one doing more damage then the other. That said, I do favor thermal detonators (even the low class that Stormtroopers used) over plasma grenades. Brute shots... will hurt. Grenade Launchers are a very, very effective anti-infantry weapon, and the brutes do love them so. A Brute Spiker is also going to hurt. While Stormtrooper armor is very good against conventional firearms, a brute Spiker is by no means a conventional firearm as it fires out superheated metal spikes at a very good firing rate.
If it gets into hand to hand, both a brute and an Elite will tear a stormtrooper limb from limb.
In infantry, I give the edge to the Covenant. They have various different types of infantry suited to different means while the other side just has 'stormtroopers'. I assume that some of them carry sniper rifles, heavy weaponry, etc, just as as I assume Elites and Brutes will carry slightly varied weaponry, but I think the Elites and Brutes really carry this with their superior physiology, comparable weaponry, and shields. I have never been one to rag on Stormtroopers as their 'reputation' in the movies is unfairly given. I do not think the Stormtroopers will roll over and die, and I believe they will put up a very good fight.
7/10 in favor of the Covenant.
Infantry Elites: 501st vs Zealots. I love the 501st. I truly, truly do, but the Zealots (Who I also enjoy) are going to take this fairly handily. While their skill and experience should be equal, the Zealots have very good shields, cloaking and are physically superior.
8.5/10 in favor of the Zealots.
Overall: As this is a fight stretched out over Europe, the initial stages of the conflict are going to be fought with scouting forces and early air raids against each other. The Empire is going to take the lead in this as the AT-ST means that their scouting parties are going to hash out early victories which is going to boost morale. Their Air dominance is going to quickly show itself which means the Covenant have to go on the offensive otherwise air-raids will slowly eat away at them. Sadly, this lessens the Covenants bonus in plasma turrets as they won't be able to set up many defensive positions and will have to set them up mid-battle which, as seen with the Chief, can be used against them.
As the war escalates, Covenant infantry and heavy armor should start takings its toll. The Empire is going to have to rely on its airpower to control battlefields and remove Wraiths and launch attacks on Scarabs. I don't see the Scarabs and At-ATs doing much in this, tbh. At-ATs will probably slowly get killed by Wraiths and Scarabs (Scarabs and Wraiths will also die to At-ATs) and surviving Scarabs are going to be hit hard by Tie Fighters.
If the Empire fights smart, utilizing its air power to the fullest then they can win. However, I believe that the Covenant will dominate this land based campaign with their superior infantry and heavy armor.
So, overall, Covenant Victory 6.5/10
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