TF2 vs. Black Ops Zombies Team

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Amendment50

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#1  Edited By Amendment50
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VS.

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TF2 team has 10 minutes prep time. All have standard loadout.

Zombies team has all wonder weapons in addition to their other weapons, including rocket launchers, MGs, Snipers, Bowie knives and grenades and have all perks except PhD Flopper, Tombstone and Who's Who.

Fight takes place here:

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But both teams have equal map knowledge.

Victory only by death of all opponents.

Who wins?

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deactivated-5b3daad020468

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TF2 team

Not only do they work very well as a team but have the better abilities. The Spy could very well take out one or two do to his disguise kit/invisa watch. With the 10 minutes of prep the engineer sets up a lvl 3 Sentry nest giving health and ammo to his teammates and better mobility with the teleporters. overall red team has better support ( medigun/uber) and better weapons (minigun/rocket launcher/ spy knife a one hit kill) gives tf2 the win.

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Mr_NoFunAllowed

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Tf2 because durability.

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Saint_of_Origin

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Black Ops team. Juggernog, quick revive, double tap, and the sleight of hand perk-a-cola make them powerhouses with the wonder weapons. SLEDGE-HAMR ftw.

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HigorM

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#8 HigorM  Moderator

TF2 because they are way cooler!

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TheTrueBarryAllen

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My initial thoughts lie w/the TF2 team due to numbers and a seemingly greater level of versatility.

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YourNeighborhoodComicGeek

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Heavy and Medic combo stomp. If they get through the wombo combo they immediately die to a fully upgraded level 3 turret that Engineer had been working on all the time in the back.

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Ultra_SupermanKing

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tf2 there weapons and gear are strong for the black ops team

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Savageslayer

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Engineer just makes his super turret and that does the work for them

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nwname

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#21 nwname  Moderator

Every tf2 character can survive getting headshoted by a rocket. They are too durable. Tf stomps

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Amendment50

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On the durability argument- note that the majority of wonder weapons are instant kills.

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YourNeighborhoodComicGeek

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On the durability argument- note that the majority of wonder weapons are instant kills.

On featless zombies sure. Juggernog only lets the Black Ops team tank like 6 at most melee hits by that logic, and that would enable them to get stomped by the damage output the TF2 team is capable of dishing out. Not to mention Pyro has the capability of deflecting projectiles back to the Black Ops team (potentially a homing one). Spy can also take out any big target in the Black Ops team without much trouble. This isn't even accounting for Demoman, Scout, Sniper, etc.

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Amendment50

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@amendment50 said:

On the durability argument- note that the majority of wonder weapons are instant kills.

On featless zombies sure.

I wouldn't say featless, considering it's an instant kill on any round even when those zombies can take 100+ rockets to the face and keep running.

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Nusa105

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Black Ops Team

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pipxeroth

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TF2 stomps

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Cyberzombie_Hatchetman

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Oh god do I hate 2Fort...

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JKFallen

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#36  Edited By JKFallen

Medic and Heavy solo.