I thought of this one quite a while back and left my head itching.
So now I share this idea onto you.
The battle takes place in Portugal>Portimão (Google map it(limits are set at the bridges, highways and shoreline extending for half a mile.))
Scenario: A CoD team death match is taking place near the shoreline, the server is full (32 players(16 each team)), and suddenly a US carrier arrives at the shore with 32 US soldiers (Battlefielders), randomized battlefield vehicles and support weaponry, such as ground to air artillery, spawn near landmarks (shoppings, schools, casinos, churches, ect.) with a limit of 1-2 per landmark (depending on building/site/place size), Cod team can't use them and are all swapped to same team and all respawns and friendly fire are off (this includes friendly jeep/jet trolling).
Both teams have specific orders to terminate the opposition, no questions asked.
All game versions are available to pick, as well as weapons, skills, abilities, kill streaks, equipment, but are limited to it's natural/usual number, version mixes are not allowed.
Everyone has same health of 100%(as in: if it deals X damage in Y game, it deals X damage in Z game), but this rule can be bent by resistances (blast, ect.).
Team trolling is strictly forbidden, this includes Scope F@#$ing, team bagging, passenger suicide bombing, ect..
All game bugs, glitches and coding errors have been fixed, this means no magical flying tanks/APCs, no quick scoping, no under map boats, no trickshots, ect..
Singleplayer campaign characters may be used, but everyone is in character, trolling, camping, camper trollers, is a go.
Teams have 5 minutes prep/strategize/equip time.
To win the opposition has to be reduced to 0 survivors.
Match starts at:
5.
4!
3!!
2!!!
1!!!!!
GO! GO! GO!
Edit
Almost forgot to clear the civilians.
Also, all doors and windows are open, and there are cover cars (parked and not parked) but they don't f@#$tastically explode with mere bullets.
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