So i have tried a tourney before but i had too not continue with it and was inactive for a good amount of time, i have no intentions of doing that this time round.
The Tourney
The idea is that you will get a 3 person team and will be pitted against a other debater and their team to be the first to accomplish a certain mission or series of tasks.
The tasks/missions will be simple concepts but i plan to add my own twist on them e.g.
- All combatants will be stripped of weapons/tech/armors and dropped in a large location. Each team will be given a map with marked locations of where they can regain their equipment and will be shown a general radius (about 10 miles x 10 miles) of where their opponent could be and will also be told the locations of specific hideouts/bases where they can set up and hide over night. At night some sort of hunter will appear and search for combatants, i'm thinking about 8 or so Flood infected Spartan's (halo 1-3- infection) and a couple more Flood (halo 4- Flood) or something, but will have certain locations hidden from their immediate knowledge- they will however attack and locate you if you where to give your position away. If a team is to stay in 1 location for over 24 hours they Flood will locate them so each team needs to keep on the move. Every night the amount of Flood will increase to prevent simply staying out of the fight and the battle is won once all of the opponents team are either killed or incapacitated.
- That is a scenario that would most likely remain unused until the finals but others will include objectives such as these. One team will be given the job of protecting a VIP and the other will be given the job of assassinating/capturing (depending on morals) the VIP. They will have 48 hours in total to do it, including preparation (tactical preparation from a specific location without any other tech par their standard equipment). The protectors will however have a certain supply of tech (i will decide what that is based on the teams but it will not be OP) and will have a extra 12 hours to ready defenses and have strategic talks about placement and the like. Likewise i may also do a scenario where they are trying to defend a treasure or something from being stolen.
- Basic capture the flag- each team will be given 1-3 flags to defend and the first team to capture and bring back a certain number of the opponents flags will be the victor.
- You get the idea its just general missions. I plan to add in variables to make it more difficult such as if you are spotted then automatic sentry guns will open fire or overnight you will need to reach a safe house etc.
Limitations
Each person gets 3 picks
1 meta/enhanced human and 2 street levelers. Seeing as you don't know what the challenges will be i suggest picking a well rounded team with a mix of stealth, tech, power, versatility, skill, range, and close quarters. Teamwork does count but even if you have rivals they will not fight each other or completely disregard the mission however the effectiveness of the team is greatly hindered and it near completely negates any team based strategy.
Meta-human limitations
- Guideline characters are Black Panther, Wolverine, Cassandra Cain, etc.
- Powers are allowed but they can't make it too difficult to defeat. Essentially if for some reason they are within the limits but this particular ability makes it too difficult for a meta-human to handle they will not be allowed. e.g. Maverick's low level kinetic energy absorption would be allowed but if someone was to have a high degree of it it would prevent characters from dealing with them. If you want a character with a power run it by me first.
- All get standard gear as long as it does not exceed gear limitations (if you want a specific characters tech but they are street level and have restrictions you can take them as your meta-human e.g. if you had Batman as a street level character he would only be allowed the most basic of equipment like his grapple, standard baterangs, etc. but if you where to use him as a meta-human pick he could have most his utility belt equipment like exploding baterand, sonic grenades, hard-light gun, etc.). If you want something other than standard tech like Blue desthstroke then run it by me and i'll see about it.
- Speed around Black Panther level but below Spider-Man (yeah i know it's not specific but i couldn't think of a good range and i may have to say no to people if they appear to fast)
- Strength about 6-8 tons range
- Any destruction based powers cannot exceed strength of a grenade e.g. Cyclops' blasts would not be able to hit with any more force than a grenade exploding (Cyclops is still not allowed)
- Durability- at best bullets should just about penetrate them but they can have the endurance to continue. Essentially cannot withstand more than 2-4 gunshots before being injured (does not apply if a certain part of their body is different e.g. if they had a metal arm that is not restricted and Wolverine's claws would keep the durability)
- Healing factor- can regenerate lost limbs/cuts/gashes etc. at normal rate but a "fatal wound" like piercing a lung or cutting organs will take time and if say they where to have lots of organs damaged or a wound to either the brain or the heart they would die. Essentially limbs and stuff will heal organs will take time (depending on the severity anywhere from 10 mins to hours) and any true fatal attacks to major organs or just lots of other organs will not heal and will kill them.
- Telepathy/mental powers restricted to 1 person at a time mind reading and can't include metal assaults or make a character impossible to tag etc. e.g. Gorgon's TP
- Even if your character "supposedly" fits all limits if i feel he will not be beaten by people on this level or that he for some reason is too powerful i will not allow them.
Street level limitations
- We all know these ones i'm talking Batman (limited tech), Nightwing, Lady Shiva, Black Widow, Hawkeye, Green Arrow, etc.
- Standard tech (only basic) that will be within the limits of tech limitations.
Tech limitations- Meta-human
- Armors can withstand a decent amount of gunfire but can not be fully bullet proof and if i feel the armor is too OP it will either be weakened or restricted to covering a smaller amount of the body.
- Small defenses do not have a durability limit e.g. a energy shield that only covers a certain area on body or Captain America's shield type items
- If your character has used a large array of weaponry you can pick his gear but it can not be over the limits
- Destructive capacity is RPG or rocket launcher level (splash damage only. If you where to use a sniper with better armor piercing capabilities that does not count. Basically controlled damage is more lenient but you are still restricted to within reason)
- Specialized equipment is allowed such as sonic weaponry, ice, thermal, etc.
- Force fields can be moderately bullet proof but will not last against a powerful weapon shot like a rocket, grenade, or powerful sniper round. It will also deplete under constant or heavy fire from standard weapons. Think a Spartan's shields from halo video games.
- Invisibility tech is allowed but can not be completely undetectable e.g. sound will not be muffled, will still show up on radar, blurred, etc.
- Teleportation tech is limited- Can only be used over a max distance of 25m and can not be used for telfrags
- Radars are allowed but they will be game type radars where you only see them when they are within a 50m radius. If they take a shot at you they will still ping on radar regardless of if their over the distance but it will only be a general direction not exact location.
- I think you get the idea but if you want to know something about tech then speak to me and i'll think about it or tell you.
Perks (10 points)
- Perfect teamwork (8 points)- characters will still have morals and remain in character
- Morals off (8 points)
- 1 force field (6 points)- max limit
- Selected weaponry (5 points)- cannot exceed limitations on gear- choose 2 weapons outside of characters standard gear e.g. sniper, RPG/rocket launcher, specific blade like a Murumassa or something. All weapons will have full ammo with extra clips depending on power. You can choose specialized ammo too such as a couple clips of adamantium bullets or healing factor negating bullets
- Advanced knowledge (4 points)- all members of a team will be given advanced knowledge on all their opponents and will be granted extra knowledge on certain aspects of a map
- 1 cloaking device (3 points)- can cloak a character from 1 of 3 things- 1. sight 2. radar/motion sensors 3. Sound detection including hearing, basically it prevents sound.
- Extra ammo (2 points)- doubles the amount of ammo all members of your team have for weapons (this includes any weapons that are battery/energy/charge based)
Picks so far... (0 spaces left)
joewell
- Meta- Gouto from Parasite
- Street- Pyrrha Nikos and Delsin Rowe
- Perks- Morals off (8) and extra ammo (2)
stardustcrusader- (Checking/validating)
- Meta- Medusa (soul eater)
- Street- Green Arrow (new-52) and Mamoru Hijikata
- Perks- Perfect teamwork (8) and extra ammo (2)
- Meta- Kiritsugu Emiya (Fate/Zero)
- Street- John Wick (John Wick)
- Street- Hit-Girl (Kick-ass movies/comics)
- Perks- Extra Ammo, 1 cloaking device, advanced knowledge
attackonshahbaz (validating)
- Meta- Gambit
- Street- Bullseye and Nightwing
- Perks- Weaponry? (5) and Advanced knowledge (4)
Shelock
- Meta- Clarie (bacanno)
- Street- Link (no OP items just stats) and Kirito
- Perks- Advance knowledge (4) Weaponry (5)
Me
- Meta- Master Chief (shield limited)
- Street- Agent Zero (no vibrainium suit) and Deadshot
- Perks- Advanced knowledge (4), 1 cloaking device (3), and extra ammo (2)
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