General Rules:
- Low Superhuman Strength (10 ton limit)
- Low Superhuman Speed (Low Speed Bullet Timers are the limit)
- Energy Projection limits are below Bishop's level of blasts
- As for Durability, no one that's going to tank bullets with ease
- No Offensive Telepathy, however you can use Telepathy to to communicate or transfer information between teammates
- No hax powers or cheap tactics (immobilization, complete protection, etc)
- No Duplicate characters
- No one who's Street Level + e.g. 616 Spidey, Midnighter, Multiple Man or Deathstroke
- All characters are in character, with their standard morals
- You start with nothing. All equipment is bought in the shop.
Team @sightlessreality:
Team @jacthripper:
Scenario:
Your team will be gathered in a pure white room with only a couch, a table (with chairs) and a water cooler. They will be given fifteen minutes with a set of dossiers to the opposing team regarding details such as the teams load-outs, as well as the characters backgrounds + power sets / attitudes. They can also use this time to potentially form a plan against them and also to learn their teammates strengths and weaknesses.
Both teams are teleported to Sydney Harbour Bridge at the stroke of midnight. The Bridge is 1.1km long and has cars constantly traveling on it.
SIghtlessReality is Red, Jacthripper is Blue.
No fancy scenario, just straight up elimination with as few civilian casualties as possible. As the objective is the elimination of the opposing team, this can be achieved however your individual team members may be willing as anything goes (e.g. Knocking Out, Incapacitating, Killing). Once the winning team has defeated their opponents, they will be returned to the White Room (fully healed) with the next set of dossiers for the next match.
Log in to comment