@colliderz:
Lets get this show on the road!
Spider-Woman
- Equipment: 2x Web shooters
Jessica Miriam Drew’s parents were Jonathan and Miriam Drew, two scientists whose life's work was dedicated to harnessing the environmental adaptive abilities of spiders by grafting elements of their DNA into the human genome. Prior to Jessica’s birth, the pair moved to Wundagore Mountain to conduct their research with funding from HYDRA, under the auspices of General Wyndham. While working on these experiments Jessica's mother was hit by a laser beam containing the DNA, and subsequent physical traits, of several species of spiders. The unborn Jessica, still in her mother's womb, took on these traits giving her a variety of spider powers.
She is one of the main MVP's on my team (along with Harry) and I will show you why, I believe that her physical stats and versatility are above and beyond what your team has to offer.
Speed:
She throws a lamp post at someone, and still manages to get there to push him out of the way.
Dodging Spiderman's webbing.
Fighting skills:
Fights through dozens of HYDRA agents at once, avoiding plenty of gunfire.
Venom Blasts:
What I consider to be my main threat. I can take out your team in little more than a instant.
Her taking out roughly 50 HYDRA agents with one blast.
Pheromones: Another game changer, considering most of all of your team is male.
Controlling the Hulk. Even a split second of hesitation is all I need for her to blitz you and easily take you out, but that's not all.
Durability:
Took a hit from the Blob who is around 50/70 tons.
As you can see she's a force to be reckoned with.
Spider-man (Toby)
Peter Parker was a brilliant but socially inept student. After being orphaned Peter moved in with his Uncle Ben and Aunt May. While attending a field trip Peter was bitten by a genetically modified spider and gained spider-like abilities.
He is much like Spider-woman, but better in some ways. He has a spider sense, organic webbing, and great strength/reflexes.
from 1:40, he demonstrates the effectiveness of his spider sense. Its much like the comics. Not only that, he sees Flash's punches in slow motion and manages to send him flying with a punch.
Several feats here
:55, catches a heavy metal hand of a clock with his webbing and has the strength to throw it back.
Manages to shrug off hits from said metal like it was nothing.
Right after, he manages to take Doc Ock off the building and falls on a train from a great height.
1:47, his agility and coordination are so great that he squeezes through a tiny gap in a overpass, great dodging feat.
2:06, thrown headfirst into a train, barely feels it.
2:19, gets out of the way of an incoming train right on time.
2:35, thrown off the train onto pavement, keeps on going and manages to catch up to it in seconds.
3:15, hit by multiple stationary objects whilst hanging on the side of a speeding train, great pain feat, those would behead anyone else.
3:40 catches numerous civilians while keeping up with the train, reaction feat.
Dodges green goblin's seeking razor blades with relative ease.
Another fight with some noteworthy feats.
1:55 knocks goblin right out of his glider.
2:12, fast enough to save the kid from a platform pretty much next to him.
2:44, outruns the bullets on the glider.
3:05 you can see his jumping ability
3:12 slammed into a building and gets his face smashed in by broken glass, still keeps fighting.
3:27, accuracy with his webbing, blinding goblin.
I will finish Peter's intro by showing one of his most impressive feats ever.
Also note pointing out that :47 he tries to stop it with his feet, tearing up several rail tracks, this again speaks for his durability, and he's still not ko'd or even losing a leg.
He stops a train, using only his webbing and strength. this attests for the strength of his webbing and is probably its greatest feat ever.
As you can see, Spiderman is no ordinary street leveler. I have showed various feats of his skill, strength, speed, and durability. Any of your team is hard pressed to take him.
Harry Potter
- Holly and Phoenix Wand
- Bloodlust
Harry James Potter is the title character of J. K. Rowling's Harry Potter series. The majority of the books' plot covers seven years in the life of the orphan Potter, who, on his eleventh birthday, learns he is a wizard. Thus, he attends Hogwarts School of Witchcraft and Wizardry to practice magic under the guidance of the kindly headmaster Albus Dumbledore and other school professors. Harry also discovers that he is already famous throughout the novel's magical community, and that his fate is tied with that of Lord Voldemort, the internationally feared Dark Wizard and murderer of his mother and father.
As impressive as the other two members of my team are, he is the real MVP and is the most versatile out of any combatant on this battlefield. Him bloodlusted is a scary sight for your team. Below I will list his spells and their uses.
- Accio- Summoning Charm. This charm can be applied in a variety of ways, he can use this to summon objects towards him. Since I have info on your equipment, I can take your swords and Utility Belt away in an instant.
- Appration- Can transport instantly anywhere. He has shown skill in this and is quite competent.
- Avada Kedavra- The big one. This is a killing curse that will one shot anyone. It cant be blocked by any kind of magic however it can be dodged and blocked by physical objects. If a physical object is hit, there will be a small explosion where the spell hit. A bloodlusted Harry would have no problem using this spell, though he never actually uses it in the books, he has used other unforgivable curses and I dont think that this would be below his skill level.
- Banishing charm- This will allow Harry to push back whatever is coming at him. Pretty much the opposite of Accio.
- Bat Bogey Hex- Causes the bogeys in one's nose to turn to bats and attack the victim. Useful distraction in the heat of battle though it sounds silly, it has worked before.
- Configurio- A blasting charm, pretty much causes an explosion at whatever its aimed at. It can be very useful in battle, and he can easily cause some major damage.
- Confundo- Causes the target to lose focus and prone to error. I dont think that your team would have any defense against this and he could fall victim to this very easily, though this might come under telepathy, I want @pwok21 to clear this up, its meant to confuse a target but not take control of them.
- Conjunctivitis curse- Causes extreme pain to the user in the eye. Effects are unknown but Krum used it to take out a dragon in the 4th book so its very powerful, one hit with this and any of your team can be taken out.
- Crucio- Another huge one. The torture curse, it causes extreme pain to the victim. Almost no one can resist its effects. The only person who has is Harry and that's because the elder wand refused to hurt its true master. This is another potential game changer. As anyone rushing Harry would be met by a instant crucio because Harry is bloodlusted.
- Defodio- Spell that can cut through solid objects like steel and metal, I can cut your katanas in half from a distance with this.
- Diffindo- Severing charm. It can cut through human flesh also. Harry can cut your team to ribbons.
- Disillusionment Charm- Makes the user invisible. This again is very useful as I can make Harry and Spider-Woman invisible with my prep also (thinking about it I wasted 15 points on active camo, was not thinking right) :/.
- Espikey- Healing charm that Harry can use to fix injuries like broken bones or bruises in an instant. He can heal himself as well as other people.
- Expelliarmus- Harry's signature spell. It not only causes disarming, but it can push an opponent back. Again any objects that you hold are rendered useless.
- Expulso- Again another exploding charm, but this one seems more powerful (almost knocked harry out cold from just splash damage alone).
- Gripping charm- Better grip on objects, you will not be taking away Harry's wand.
- Impedeminta- Halts the progress of the victim through ropes, tripping, or binds. If you blitz you get immobilized.
- Incarcerous- Binds a target with ropes, similar to impedeminata.
- Incedio- Hurls flames towards a target.
- Jellyfingers/Jelly legs curse- Causes a target's legs or fingers to be incredibly unstable and jelly like. Again I need @pwok21 is this hax? Its not immobilization fully.
- Levicorpus- Dangles a person by one leg in midair, if Edward gets put into this its game over @pwok21 is this hax?
- Obscuro- Causes a blindfold to be put over the person's eyes.
- Protego- Shield charm, it can be used to shield Harry from any and all of your attacks. Also works on physical attacks as well.
- Reducto- Causes solid objects to explode. Arcangel's arrows will get stopped midair.
- Sectumsempra- Causes deep gashes and cuts on a person's body. Draco got one shotted by this spell and its incredibly dark magic. Can decapitate anyone, bloodlusted Harry will not hesitate to use this.
- Serpentsornia- Causes serpents to come out of a caster's wand, they will take care of the toads.
- Stinging hex- Causes large welts to appear on a person's body.
- Stupefy- Stunning spell. Knocks someone out cold if a hit lands, instant KO.
- Trip jinx- causes a person to trip, no speedblitz for you.
- Wingardium leviosa- Can take objects from the environment and throw them at anyone.
- Mufflaito- Muffles hearing.
As you can see Harry's versatility will give my team the edge. His magic is incredibly powerful and this is just an overview.
The Plan
During the 15 minutes of prep, Harry makes every single one of my team invisible with the disillusionment charm and protego charms to prevent any physical attack. You can not see us when we first enter the battlefield. Within the first few minutes, harry nonverbally casts the mufflaito charm, you can not hear us, while we can see and we can hear you. Mufflaito causes a buzzing sensation in your team's ears so your team would be pretty disoriented and confused. They are fighting an enemy they can not see, or hear. From there, Spider woman would use her Venom Blast to quickly KO Zoro and Sailboat. Unless you can prove that my team's presence can be detected if you cant see or hear us, I see no reason why this cant happen. The scan I posted of her venom blast shows it moving through the earth and taking out targets. They would be Ko'd before they knew what hit them.
So far only Spider Woman's presence has been revealed through the venom blast so Arcangel would probably fire his feathers towards her, which I have shown her agility and speed feats so she should not have too much of a hard time avoiding them. Especially since the disillusionment charm does not go away, and Arcangel still cant hear her. I have demonstrated Peter's ability for jumping so even if he does take to the skies, Peter can most likely jump and tackle him to the ground and restrain him with the help of Jessica. From there Harry walks up to him and kills him instantly.
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