Sam Fisher is from Splinter Cell FYI.
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Sam has all his gadgets from Conviction and fully upgraded armor you get from Co-Op mode.
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Batman has all his fully upgraded gadgets and armor from Arkham City.
Round 1:
Sam Fisher has lost it. The stress of recent events with Third Echolon has driven him Insane, and Batman somehow runs into him through some plot device. Then decides to hunt him down.
Location:
Wonder Tower top floor.
Prep:
Sam get's 45 minutes before Batman makes it near the top floor.
Batman get's 20 minutes before he enters top floor area.
Morals:
Off for Sam.
On for Batman.
Other Rules and Equipment:
Sam has 6 regular guards patrolling and 2 Splinter cell agents hiding in the room. (Which only appear when they see Batman, or when 3 guards get knocked out.)
Sam is in the room where Strange was kept. But the Windows are specially made with openings so he can shoot.
Sam has a fully upgraded Desert Eagle, fully upgraded SCAR-H with 3 mags, assault vest, and 3 of every grenade/gadget he has. The splinter cell agents are armed with Sonar goggles, 3 flashbangs. and M4A1s.
Batman get's his vantage points of course.
Win Conditions:
KO (Batman.)
Incacipatation. (Spell check not working. :P)
Death.
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Round 2:
Roles are reversed with Batman being the crazy one.
Location:
Third Echelon Building.
Prep:
Batman has 1 hour prep to set up building.
Sam has 1 hour and 25 minutes before entering building.
Morals:
On for Sam and team. Will kill if life depends on it.
Off for Batman and team.
Other Rules:
Batman has Catwoman, Nightwing and Robin in building helping him. With all their upgrades and gadgets.
Catwoman is in the garage, Robin is in the lobby, Nightwing is in the Hallways, and Batman is in the Director's office.
Sam has 6 Splinter cell agents he personally trained.

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