R1 Street: HigorM vs Lukehero

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H3dora101

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@higorm

  • Punisher (1)
  • Agent Venom (8)
  • Winter Soldier (2)
  • 10x Walking Dead Zombies (1)
  • One Extra Point Towards Team (5)
  • Immunity To Mental/Soul Abilities (For One Character) (4)

@lukehero

  • Durge(8)
  • Composite Deadshot (2)
  • 5x Starwars Clone Troopers (6)
  • 10x Elite Navy Seals (4)
No Caption Provided

Top Team Red. Bottom Team Blue.

Rules

10 point tourney. You have 10 points to build a team.

Everyone is in character, and team work is a factor.

Death or KO matches. No BFR.

Standard Gear is just that, Standard. Anything they used more than twice, and have access to currently is standard. no Gear thats over mid tier. Vehicles are limited to Bikes, or Horses.

All characters are current. Unless a current character is Overpowered or Depowered from their norm. Example, Hellverine was Overpowered, and Cornellverine is Depowered. So we stick to average Wolverine.

Psychics and Soul Manipulators will play a role, but can only dominate mentally one person at a time. They can also affect a whole group as well with mental illusions, or mental discomfort (Massive Headaches). They cannot however mind rape a group, or mentally/soul KO anyone.

Teledismemberment is not allowed on opponents, but can be used on gear and such. No BFR & Can Only Teleport Yourself & Your Personal Gear.

Soul Attacks, TP, Genjutsu, Soul Manipulation, Mental Attacks, ETC will all fit under the same umbrella and can be defended by feats showing defense against these type of attacks.

No Form of Strength or Attack will exceed 50 Tons Of Force (Physical, TK, ETC)

No reality warping, or time manipulation. No Summoning, Duplication is limited to 3.

Characters over Hypersonic are limited to Hypersonic. Most of these characters are arguable of being Hypersonic plus by some feats, and not by others. So just hypersonic (Mach 5) is the ruling for sustain combat speed. This does not include Travel speed of attacks (Lazers, special moves, ect) or Travel speed in the form of Teleportation.

CAN YOU POST SCANS? IF NOT, DO NOT BE MAD WHEN VOTERS VOTE AGAINST YOU FOR NOT POSTING ENOUGH FEATS FOR YOUR CHARACTERS.

Morals On & In Character.

Every team will have advanced knowledge on team members, all characters can speak English as well as their own standard language. No knowledge of the other team.

Team Work Counts A Lot , Old Relationships & Rivalries Count A Lot

Win By Death, KO, Or Major Incap.

If You Feel Someone Is Low Balling Or High Balling A Character-Then Call Them Out.

Any Personal Insults Will Result In An Automatic Loss Of A Match. (THIS WILL BEENFORCED STRICTLY) 3 Strikes & YOU ARE OUT.

If you run into a problem with another debtor, please PM me.

DO NOT INTERFERE WITH A MATCH.

PLEASE DEBATE WITH HONOR, DO NOT MAKE UP ABILITIES OR BS ABOUT YOUR CHARACTERS.

2 Weeks for each round, some exceptions may be made.

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HigorM

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#2  Edited By HigorM  Moderator

@lukehero: since there's two links of the same fight, let's just have our business here ok?

You can go first if you want..

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mickey-mouse

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HigorM

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#4 HigorM  Moderator
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mickey-mouse

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#5  Edited By mickey-mouse

@higorm: NOOOO!!! Don't use the Mist man.

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mickey-mouse

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#6  Edited By mickey-mouse

Alright H3 said we are 150-200 feet away from each other.

@h3dora101: @higorm:

PS: Thanks to @shootingnova, as I am using his Durge respect thread as well as my own knowledge from watching the cartoon.

Team Intro: Durge USA

Durge: Team Powerhouse

Durge was a maleGen'Daibounty hunter who was active in the galaxy for almost two thousand years. Able to survive several near-death situations due to his Gen'Dai heritage and enhanced battle armor, he fought in several wars and collected a multitude of bounties. Over the centuries, Durge acquired a deep distaste for Mandalorians, and even killed their leader at one point. As a result of both personal tragedy and torture, he became increasingly mentally unstable.

The Gen'Dai were a seemingly immortal, formless species which originated on an unidentifiedplanet in the galaxy. Devoid of any bones, the Gen'Dai typically wore heavy armor to give themselves a humanoid structure.

==================================================================

Powers & Skills:

Super Strength:

For all intents & purposes let's say 50 tons even though it's possibly above that.

No Caption Provided

Durge lifts an AT-TE from one side with a pike, using only one hand.

==================================================================

Superspeed:

Durge was so fast he is able to react and often dodge attacks from Obi Wan.

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Why is reacting to Obi Wan so impressive? Why because Obi Wan had good enough reaction times to perceive sub-light speeds.

Obi-Wan exhibits sub-light reaction speeds:

Droids closing rapidly on their tails, cannonfire stitching space on all sides, the two Jedi pulled their ships through perfectly mirrored rolls that sent them streaking head-on for each other from opposite ends of a vast Republic cruiser. For merely human pilots, this would be suicide. By the time you can see your partner's starfighter streaking toward you at a respectable fraction of lightspeed, it's already too late for your merely human reflexes to react.

But these particular pilots were far from merely human.

The Force nudged hands on control yokes and the Jedi starfighters twisted and flashed past each other belly-to-belly, close enough to scorch each other's paint.

Source: Revenge of the Sith

In turn Durge told Obi-Wan that he and other Jedi look like they are moving in slow motion to him.

No Caption Provided

By tourney rules Durge can't go over Mach 5 for combat speed, but I believe this should prove he will be right at that max speed.

==================================================================

Super Durability & Healing Factor:

Takes a Blaster right to the gut and starts stomping Obi Wan anyway. If you remember this scene from the cartoon, he straight up starting laughing when he got stabbed.

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A whole platoon of soldiers shoot him with blasters and he tanks it all as if it were nothing. Then he still has the strength to snatch them all down, like a boss.

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===============================================================

Super Stretchy Ability:

Durge stretches out his arm and knocks down a massive group of soldiers.

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======================================================================

Great Marksmen:

Durge turns and casually shoots a far away clone trooper's gun out of his hand while moving on a high speeds on a vehicle.

His own neuro-network worked in tandem with his armor's computer system, and his helmet's targeting system was directly connected to his optic nerves.

No Caption Provided

He basically sees targets like this.

===============================================================

Gear & Weapons:

Blaster Pistols:

No Caption Provided

Energy Shields:

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Wrist Mounted Gatling Gauntlet:

No Caption Provided

Those large metal spikes it shoots out are called Flechette.

Flechettes were small, sharp-edged metal blades, fired at high speed as projectile weapons. Normally, they are fired rapidly at one time, meaning that one salvo of flechette fire could mean hundreds upon hundreds of blades flying at supersonic speeds.

Good luck dodging those. :D

Wrist Mounted Flame Thrower:

No Caption Provided

I'll try not to abuse this weapon.

Flail:

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Energy Bolas:

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Jetpack:

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Jetpack moves so fast it leaves an afterglow.

=============================================================

Thanks @thetruebarryallen. Hope you don't mind me swiping ya scans.

Deadshot(Composite): Team Specialist

Deadshot is a hired assassin and perhaps the greatest comicbook marksman of all time. Having been a super-villain and anti-hero, he'll commit any murder for the right price because of a notorious suicidal death wish.

Superpowers & Abilities:

  • Freakishly Great Marksmen
  • Incredible Trickshot Artist
  • Peakhuman Physical Stats
  • Skilled H2H Fighter
  • Very Experienced Solider

Standard Gear & Weapons:

  • Twin Wrist Gauntlet Guns - The trademark weapons of the DCU Assassin, Deadshot has a pair of guns mounted to his wrists. They have various firing modes [ can be semi or fully automatic ] along with several different ammunition types that can be switched via voice activation - these ammo types being Armor Piercing Rounds, Incendiary Rounds, Explosive Rounds, and Non Lethal Rounds.
  • Body Armor - Deadshot has a very durable suit of armor that he wears - the suit is insulated and has a special 'blood layer' to trick his foes into thinking they've killed him if the suit suffers enough damage. The suit itself is bullet proof - Deadshot has survived a sniper round directly to his head, though the impact did KO him for a short period of time, it's still impressive.
  • Visor - Deadshot's visor enables him to see in a variety of different visions & is connected to a network of radios so he can listen in on other's conversations or intercept transmissions.
  • Hidden Boot Gun - Deadshot keeps a small, single shot pistol in the sole of his right boot. He used the weapon to shoot Harley Quinn through the stomach in the New 52 Suicide Squad.
  • Grappling Hook- Deadshot sometimes uses a grappling hook that fires from his gauntlets to climb or swing from building to building (similar to characters like Batman)
  • Deadshot has been seen to use a vast range of different explosives as well as a vast arsenal of weapons including hand pistols, riffles, rocket launchers and explosives. His wrist gauntlets also conceal a knife for melee combat.

I'm gonna go with scans as needed with this guy, I mean most people know who the hell Deadshot is right? I'll just start very simple.

Deadshot Helmet Vision:

Here we see Deadshot's visor at work - analyzing the materials that Batman's suit and grappling line are made of. Seeing that Bruce is in a Kevlar suit he decides to go for the more delicate grappling hook line - shooting Bruce out of mid air with ease.

The visor should be pretty useful in this fight too - in that encounter we see that it's dark & raining - yet Deadshot can see with no hindrance.

Helmet Zoom Sight & Communications In The Helmet

Casually Reacting To A Speedster:

No Caption Provided

Says he can see every beat of a Hummingbirds wings.

The Giant Hummingbird's wings beat is as low as 12 beats per second, the wings of medium-sized hummingbirds beat about 20 to 30 beats per second and the smallest can reach 100 beats per second during courtship displays.

Shooting while Blindfolded like a Boss, while dodging machine gun fire:

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======================================================

5 Star Wars Clone Troopers:

Clone troopers were an army of identical, genetically-modified clones, created to serve in the Grand Army of the Republic during the full-scale intergalactic conflict that came to be known as the Clone Wars. Grown at an accelerated rate and raised in the laboratories and facilities of Kamino, the clone troopers were trained throughout the first ten years of their lives to become one of the most efficient military forces in galactichistory.

Skills & Abilities:

  • Quality Marksmen
  • Well Seasoned Soldiers
  • Peak Human Level Physical Stats
  • Decent H2H Skills

Equipment & Gear:

Phase II Battle Armor:

Phase II incorporated all of its predecessor's systems in addition to polarized lenses, padding, and stronger, lighter armor plates.

No Caption Provided

The new armor incorporated a more advanced air filtration and oxygen supply system, polarized lenses, and an annunciator to make speech more comprehensible. In addition, the boots were magnetized and incorporated agrav-field alternator to ensure stability. Another useful feature was that thearmor and the bodysuit could be pressurized, allowing the clones to fight longer in a vacuum environment than its predecessor

DC-15S blaster:

Smaller in scale than the DC-15A blaster rifle, the DC-15S blasterlacked its larger cousin's range, but was easier to handle than the bulkier "A" variant, with a higher rate of fire. The DC-15S also featured a folding stock for enhanced aiming with braced firing.

No Caption Provided

They were extremely powerful weapons, especially in the hands of experienced clone troopers, and were more than capable of piercing heavy armor. This gun was known to be dual wielded and sometimes held as a pistol. The blaster could also fire a grappling cable which was attached to the butt of the folded stock, requiring the stock to be folded when using the cable.

Grenades:

V-1 Thermal Detonator

No Caption Provided

The Merr-Sonn Munitions, Inc.V-1 thermal detonator was a thermal detonator that was calibrated to maximize enemy casualties within its blast radius.[1] It bore a similar design to the Class-A thermal detonator also manufactured by Merr-Sonn Munitions but had a slate-gray shell instead of the Class-A's reflective shell. During the Clone Wars, it was the grenade of choice for both sides

Concussion Grenade:

The concussion grenade, sometimes referred to as concussion bomb, was a common grenade in widespread use since before the formation of the Galactic Republic and evolved little over thousands of years. There were three main designs of concussion grenades.

It exploded with a small blast radius, releasing a blast of kinetic energy that would kill most organics and damage equipment. A sonic shockwave was expelled in the explosion that stunned anyone right outside the 4 meter blast radius.

V-6 Haywire Grenades & Electro magnetic pulse grenades:

V-6 haywire grenades were small hand-held EMP grenades produced byMerr-Sonn Munitions, Inc..[1] During the Clone Wars, they were used byclone troopers primarily against Separatistsbattle droids. The troopers usually carried three of them.[2] These grenades were calibrated so that it would cause massive electrical disruptions to a circuitry.[1] When used against organic beings, the effectiveness of the grenade was reduced. Nevertheless, it was still capable of electrocuting and even killing any organisms within the blast radius

VS Machinery (Video)

Bacta Healing Grenade:

A bacta grenade was a long–ranged healing device that contained bacta, a type of synthetic healing fluid. The grenades were used by the Alliance to Restore the Republic during the time of the Galactic Civil War, a conflict between the Alliance and the Galactic Empire. Bacta grenades were thrown near wounded individuals who were too far away for medics to administer conventional healing. When activated and thrown, the grenade's halves would separate and bacta would spray out.

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Utility Belt: For Keeping Gear

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========================================================

10 Elite Navy Seals: FOR AMERICUA *****!!!!

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The United States Navy's Sea, Air, Land Teams, commonly known as the Navy SEALs, are the U.S. Navy's principal special operations force and a part of the Naval Special Warfare Command and United States Special Operations Command.[3] The SEALs duty is to conduct small-unit maritime military operations which originate from, and return to a river, ocean, swamp, delta or coastline

Basically I'm going to split these guys into several different squads with different jobs. They all are going to be using realistic US military armaments.

Squad 1: Snipers (3 Man Team)

All armed with Barrett Sniper Rifles, Bullet Proof Armor/Helmets, and advanced camo.

As well as of course coms for communication.

Ammo will be Armor Piercing & Explosive Rounds(and lots of it).

Silencers/Suppressors & nigh-vision/infrared scopes.

No Caption Provided
rate of fire :semi-automatic
muzzle velocity :2,799 feet per second
range :1,850 meters
caliber :.50 BMG (12.7x99mm NATO)
magazine :10 round magazine

More than just a sniper rifle, the Barrett is designated as a 'anti-material' weapon due to its ability to engage a wide range of targets. While the .50 round fired from the Barrett is devastating to personnel, including those wearing body armour, trained SOF snipers can use also the Barrett to take out targets taking cover behind a wall, disable the engine block on a truck, knockout a power generator, disable a communications array or even penetrate armored vehicles. EOD operators sometimes use the Barrett to disable IEDs from a safe distance.

Squad 2: Boom Squad/Heavy Artillery(2 Man Team)

All armed with a FMG-148 Javelin Missle Launcher & a M2 Machine Gun With Tripod.

Night vision goggles, and coms for communication.

Armor Piercing & Incendiary/Explosive Rounds.

Bullet Proof Armor/Helmets & advanced camo.

They basically will be staying stationary at their original starting position.

The FGM-148 is a modern anti-armor missile system in use with US regular and special operations forces.

No Caption Provided
rate of fire :1-shot, discarded after firing
CLU can be reused
effective range :75m to 2500m

The Javelin consists of a disposable launcher tube assembly which protects the missile when carried and attaches to the command launch unit (CLU). The CLU includes an optical viewer and infrared targeting system that is used to find targets. Once found, the CLU sends the target data to the missile's own thermal seeker head, via electronics in the launcher tube. This locks the target and the operator can now elect to fire the missile.

The Javelin is a fire-and-forget system which means that once locked on target and launched, the operator does not need to monitor or control its flight. In addition to improved accuracy, fire-and-forget has a significant advantage over wire-guided weapons such as the M47 Dragon the Javelin replaces, as the operator can seek cover after firing the missile.

No Caption Provided

The M2 fires the devastating .50 BMG round out to an effective range of over a mile. The weapon can take on soft-skinned vehicles and light armour. It can punch through concrete walls and chew up a forest. Such firepower and reach makes it a favorite among Special Operations Forces (SOF) who need to be able to hit hard and fast. The weapon can be mounted on a vehicle, boat or aircraft or mounted on a tripod.

rate of fire :450–575 rpm
muzzle velocity :2,910 feet per second
effective range :up to 1800 meters
caliber :.50 BMG
magazine :belt-fed

Each machine gun operator will hide behind a plated armored shield for further protection.

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NOTE*** When I say my seals are wearing bulletproof armor, that doesn't make them 100% bulletproof of course.

Do not want to highball.

Squad 3: Wetsuit/Diving Team(5 Man Team)

All armored with M4 Carbine's With M203 Grenade Launcher Attachments.

Wetsuits, Light Armor, No Helmets, Diving Gear, Rebreathers.

Flash Bang Grenades, and Tear Gas.

Nightvision/Infrared scope attachments, and Silencers.

No Caption Provided

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rate of fire :700-950 rpm
muzzle velocity :2,900 feet per second
caliber :5.56mm x 45mm NATO
magazine :30 round / STANAG

The M4 has selective fire options including semi-automatic and three-round burst (like the M16A2 and M16A4), while theM4A1 has the capability to fire fully automatic instead of three-round burst (like the M16A1 and M16A3). The carbine is also capable of mounting an M203 grenade launcher, a reduced barrel length version is made but almost all of the M203's are still the standard length

=======================================================

Initial Attack: Operation Slam & Bam

Supressive Fire:

No Caption Provided

This is the act of putting a high volume of fire on an enemy position to prevent them from being able to return effective fire. Note that suppression is only effective if you can make the enemy believe that popping up to return fire is going to result in them getting hit or killed. You don't have to actually hit them, but you must make them think that you can and might if they don't take cover. Suppression can be used to "fix" an enemy force while another element moves around to their flank to catch them in their unprotected or otherwise vulnerable side.

All of the clones will fire their blasters as cover fire/suppressive fire.

While the clones are blasting, Squad 2 will use their M2 Machine Guns to hit your team hard & lay cover fire for other team members as they maneuver about.

Durge On Airsupport:

No Caption Provided

One of the clones will toss Durge a thermal denator & bacta healing grenade.

Durge will fly overhead shooting with one of his blasters and toss the thermal denator down to explode, hurting you(even possibly killing you) or at the very least helping to flush you out.

Enemy At The Gates:

No Caption Provided

Squad 1, lead by Deadshot will maneuver into the best sniping positions and take aim for the eyes, neck, and mouth. This squad will shoot, then move on to keep from receiving return fire. Using gorilla warfare tactics & stealth to try and outflank your team.

Fire In The Hole

Members of Squad 2 will then take turns using their Javelin missiles and try to get a lock on your position then fire as the other continues to use their M2 Machine Gun.

This will further help flush you out, you'll either be forced to move or have to tank missile attacks(warning live combat) . Once your team is forced to leave their positions, Deadshot and the sniper team will lay it on you.

Pew Pew...
Pew Pew...

Water Is Wet: (Flanking Team/Counter Strike)

As all that is going on, Squad 3 will dive into the water behind the arm/flame of the statue of liberty. They will dive and swim around towards your team while you'll be focused on the attacks happening to you.

Once they take a good a good flanking angle on you & get close enough they will pop up and hit you with the tear gas & flash bangs an start shooting.

No Caption Provided

You'll simply be outflanked and even though all of your team has excellent combat speed you will be getting hit from several angels:

  • Up Above by Durge.
  • Straight Across from the cover fire & suppression teams.
  • Diagonally from the Snipers lead by Deadshot.
  • From the side by the wetsuit team.

Basically you will be trapped in a virtually inescapable kill zone.

No Caption Provided

If you try and advanced on any of our positions, you'll be torn part from the Clone Trooper blasters & the M2 Machine Guns. Also during this entire operation everyone on my team has coms that come with their standard gear, including Durge & Deadshot inside of their helmets.

Conclusion:

Advantages:

  • More Man Power/More Fire Power & Better Weapons.
  • More explosive options.
  • Air Superiority.
  • Ways of outflanking you & flushing you out.
  • I believe my team will take the majority pinning you down, flushing you out, then shooting & bombing your team into submission.
  • After that only possibly Flash would be left still standing.
  • Durge can beat or stalemate Flash Venom which I will prove as the debate goes on.
  • Deadshot & whatever of my Navy Seals & Clones is left still standing will then advanced and help Durge take down Flash Venom.

I don't expect you to lay down of course, but you're in for one hell of a fight :D .

I'll await your into, plan, and counters.

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HigorM

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#7  Edited By HigorM  Moderator

@lukehero: Nice start, looks like you did your homework huh?

3 Man Army (+ zombies)

  • Punisher (1)
  • Agent Venom (8)
  • Winter Soldier (2)

Perks:

  • 10x Walking Dead Zombies (1)
  • One Extra Point Towards Team (5)
  • Immunity To Mental/Soul Abilities (For One Character) (4)

> Agent Venom

No Caption Provided

> Winter Soldier

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> Punisher

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> 10 TWD Zombies

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HigorM's Opener - Battle Post #1

[ STEALTH ]

First of all I must say this is a location that greatly favors my team, which is composed of 3 characters with extensive military and spec ops background. They all have stealth abilities which will be a key factor in this battle.

The map contain many places my team can hide and strike the enemy from surprise. There's many dark areas so performing it will be easy for these guys.

Venomis not only versed on stealth but also can combined his skill with the symbiote capabilities, one of them being the camouflage. The symbiote is capable of mimicking the appearance of any form of clothing, camouflaging with its surroundings, and even mimicking other people.

No Caption Provided

Buckywas able to follow Wolverine for 3 days on one occasion and for a month on another without Wolverine knowing. Those feats alone proves how good he can be at the stealth department.

Punisher was able to sneak up on Wolverine and Black Panther before, so doing the same here against enemies who don't pack superhuman sense should be no problem.

No Caption Provided

[ GEAR ]

Well, it's a fact that your team pack more equipment, especially with Durge being a goddamn swiss army knife but that's not going to be enough to stop my team, since they pack a good amount of gear too. They can count on a multitude of weaponry, from knives to grenades and more.

For example, Agent Venom uses a special weapon designed for him according to his DNA. It's called the Multi-Gun:

No Caption Provided

[ Team Work ]

From the Rules we see that:

  • team work is a factor.
  • Team Work Counts A Lot

So, I don't think your team will work with the same level of synergy my team will perform in this battle. Agent Venom and Punisher are teammates. Bucky and Frank have worked together before, not to mention they come from the same military training.

I wonder how good will be the team work between your team members. You will say Durge and Deadshot are both mercenaries, yes, but they are accustomed to work alone in the majority of the times, then you add Troopers and Navy Seals, thing get a little confusing..

[ Combat Skill ]

Honestly I don't think I have to make a case here for my team. It's more than clear that the martial arts prowess is on my side, I mean, Durge should have 0 feats and even Frank is superior to Deadshot in H2H.

If needed I can more than prove it here but I don't think it will be necessary. My point is that once my team close the distance the battle is over. Even against Durge and all his durability and shields, I'll prove how he's going to go down.

> InitialAdvantages:

  • Stealth
  • Synergy
  • Martial Skill

Strategy and Tactics

I find it very amusing to see your war tactics considering all my team members possess extensive military background. It's highly unlikely that they function in the way you are planning, and I will explain why.

Divide and Conquer

The best way to work this out is using this mode of action, which Divide and conquer is an approach to a problem or task, attempting to achieve an objective by breaking it into smaller parts. Often it is used to separate a force that would be stronger if united, or to cause confusion amongst rival factions. In regard to military tactics, the divide and conquer can occur in several ways, the easiest being to divide your own forces so that your opponents must counter. Basically one power breaks another power into smaller, more manageable pieces, and then takes control of those pieces one by one.

So first move will consist on teammates be separated so the battle begins. Also, at this point, 5 Zombies will be released upon your team. Now since we start visible, and considering all 3 members from my team possess grenades like smoke, incendiary and flash bangs, the first two tactics to be implemented will be Distraction, Deception and Feint.

  • Distraction - An attack by some of the force on one or two flanks, drawing up to a strong frontal attack by the rest of the force.
  • Deception - A strategy that seeks to deceive, trick, or fool the enemy and create a false perception in a way that can be leveraged for a military advantage.
  • Feint – To draw attention to another point of the battle where little or nothing is going on

Team will throw those grenades, while shooting against them, in order to blur the enemy vision, at the same time giving opportunity for the next move, which is the divide to conquer strategy. Once separated, each one will play a different role in this scenario.

Next to that, Venom will share the symbiote with the other 5 zombies and then will use his shapeshifting abilities to disguise himself as one of the them, in order to strike your team by surprise. This shared bonding can be done since Flash has done it before with Andi Benton, Flash Thompson 's neighboor, later called Mania. Another example is when the symbiote bonded to General Dodge's seeing eye dog, Samson to take on the Spider-King:

Also, the symbiote is known to be able to cure the host, taking as an example Brock (cancer) and Flash himself (amputated legs).

This tactic is known as the:

  • Zombie wave attack – An unprotected frontal attack where the attacker tries to move as many combatants as possible into engaging close range combat with the defender.

While your team deals with this new threat, the rest of the team is already gaining ground to perform an attack that penetrates the enemy's flank, then curls into its rear to cut it off from home. This tactic is called:

  • Flanking Maneuver - Dividing your attack forces offers the ability to outmaneuver your opponent, and can be particularly effective if your troop movements are undetected by the enemy.

So while Frank and Bucky strike your team from distance while undetected, Flash will close the gap to assault your team by surprise since he will be using both stealth skill, camouflage and shapeshifting abilities.

No Caption Provided

Once close to the enemy, he will perform his multi-tendrill attack to strike any remaing enemy forces on the ground. I don't have to say how easily he can disposal both Troops and Navy Seals.

Just to illustrate it, next scans shows Agent Venom using the same said move against the U-Foes, which all possess superhuman powers:

Once all fodders are out, the team will focus on the main threats, and by this time, Frank will cover his teammates while Venom deals with Durge and Bucky takes on Deadshot, since once in close range, he can pretty much demolish him in H2H.

Venom vs Durge

I don't know if you are aware of this, but the Venom Symbiote can be used to control machines. So once Flash closes the gap, all he needs to do is implant the symbiote inside Durge armor to control it and bring him down.

No Caption Provided

After that it's just a matter of time, with a 3x1 match, where Durge, despite all his aptitude, won't resist the amount of firepower directed towards him.

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H3dora101

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@lukehero: All that military nonsense brings me back to my Seabee days lol.

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mickey-mouse

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#10 HigorM  Moderator
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#11  Edited By mickey-mouse

@higorm: @h3dora101 Cool.

Counter Time:

Stealth:

Topic A: The Wrong Feats

Though I really have no doubt Bucky & Frank have incredible stealth feats, your scans are really focusing on the wrong type of feats.

1. Winter Solider-Congrats he can tail Wolverine in a non combat situation. This while a fun & interesting feat, really doesn't show off Bucky's level of stealth during an actual combat situation. During those three days of being tailed Wolverine & Bucky were not engaged in combat. It's not a situation applicable to this one. In this situation both teams are fully aware they need to focus on detecting the other. So for all intents and purposes this feat doesn't apply here. If Wolverine were a mere 150 to 200 feet in front of Bucky when he already knows he is coming, he could easily sniff Bucky out. Wolverine could have just been minding his own business or their could have been a lot on his mind during those three days. In the end, that feat for using it on how you will sneak up on my group, doesn't really matter.

2. The Punisher-Again same thing here, he gets the drop on Black Panther in a non combat situation. In this fight we already know there are enemies and we basically know what direction they are coming from. Not only that, but you would be sneaking around while trying not to get shot or blown up by heavy artillery.

Basically let's see some stealth feats of Frank & Bucky when they are actually being shot at & attacked, and more importantly know that they are coming.

Again I have no doubt & most users have no doubt Bucky & Frank are quite skilled at stealth, but these are the wrong feats to use to measure their skill. Showing how they could sneak up on people that already were aware of their presence is what should be used here.

===============================================================

Topic B: Camouflage & Overall Stealth Counter

Durge is already flying overhead and would see you if you tried any stealth moves.

If Agent Venom tries Camouflage Durg's Body is made up of nerve clusters and can detect you're heartbeats from 200 Meters away. Even Obi Wan couldn't sneak up on him even though he was already engaged with two other enemies.

No Caption Provided

Also much of my team is using infared scopes and by working together we would spot you. Not only that, but we are shooting and bombing you with explosives, you'll have no choice, but to move towards further cover & that will give use further chances to spot you, by using our heavy duty weapons to flush you out of hiding.

Shapeshifting:

Shape shifting is pretty common in the Star Wars & DC universe, if Venom tries to shape shift to look like something else or someone on our team he would be out of place for the shear fact he would be headed in the wrong direction & we are all linked by communication and once we notice he isn't linked in we could further attack.

Plus you basically have him dressed up as a Zombie, which is just another something to shoot. Common sense says Seals, Durge, or Clones will spot that big Herd of moaning and groaning zombies trying to cross the river and attack them. That Herd and Flash would get shot and blown up way before they get anywhere near my team.

=============================================================

Team Work:

I wonder how good will be the team work between your team members. You will say Durge and Deadshot are both mercenaries, yes, but they are accustomed to work alone in the majority of the times, then you add Troopers and Navy Seals, thing get a little confusing..

This statement is very much false for a couple of simple reasons.

1. Deadshot- If you look into Deadshot's list of appearances most of them are in Suicide Squad & Secret Six & Villains United in the Post Crisis Comics. In the NEW 52 90% of his appearances are in Suicide Squad. So the idea of Lawton having trouble with working someone or "accustomed to working alone" is pretty preposterous. He's worked with people he didn't know that well or in some cases straight up didn't like.

No Caption Provided

2. Durge- He has worked with Asajj Ventress many times before even though he didn't really like her. He's a professional Merc & he has no reason to give the group any problems. So once again not seeing the problem here.

3. The Rules: Speaking of rules, let's look at some of the other ones.

Every team will have advanced knowledge on team members, all characters can speak English as well as their own standard language. No knowledge of the other team.

So that comment about things being "confusing" is out of place. Everyone on my team has advanced knowledge on the other one. Everyone knows everyone's skills and equipment and how to best work with and utilize team work. We know all relevant combat data & stats on each other. Basically by tourney rules since my team doesn't have any real beef with the others, we're 5 to 10 steps from perfect teamwork.

Combat Skill:

Honestly I don't think I have to make a case here for my team. It's more than clear that the martial arts prowess is on my side, I mean, Durge should have 0 feats and even Frank is superior to Deadshot in H2H.

Your comments on Combat Skill would be a much bigger deal if:

A. I was playing on fighting you H2H.

B. Durge has been shown pretty skilled at brawling with Jedi, considering Jedi are master swordsmen.

============================================================

Your Strategy:

Your strategy would make a lot more sense if we weren't already shooting at you're general direction from the get go & bombing you with explosives.

Every time you send a Zombie Wave at us they are gonna get shredded by M2 Machine Guns & Blasters.

Zombie Wave & Flash:

1. First Zombie Wave:

5 Super Slow Zombies will get obliterated. Let's be honest Walking Dead Zombies are terrible, they make up for their weakness by attacking in "Herds" in the hundreds. Durge could just blast them all as he is flying by.

2. Star Wars actually has a version of zombies as well.So Durge nor the clones should be surprised by Zombies. If the clones see them, they also get blasted. DS has also dealt with Zombie type of enemies, so Zombies wouldn't shock or surprise or distract him either. Since all of my team has advanced knowledge on each other and their previous encounters. The whole idea Zombies will distract us is very much a false idea. We will just shoot them and keep on with the plan.

3. If & when you're two guys; Frank & WS throw their grenades. You'll be giving your position away to Deadshot and the snipers who can see you with infared scopes & DS has zoom vision in his helmet and can pick up noise. All these leads to WS & Frank being spotted and getting themselves killed.

Zombie Wave 2 & Flash Venom:

So you're plan is to send your big gun in with the Zombies? When we see the zombies, we just blast them. Only probably Flash survives, he comes out of hiding and attacks, we shoot & fight back. Also I would like to see some proof symbioties working on Undead Zombies.

Next to that, Venom will share the symbiote with the other 5 zombies and then will use his shapeshifting abilities to disguise himself as one of the them, in order to strike your team by surprise.

All in all sending your Zombies across isn't a great plan for one simple reason:

The River:

By sending zombies at us they are either going to get lost in rushing water, or you're going to have to have Agent Venom push a couple of trees down for them to walk across. If you choose the latter option then you'll be making a bunch of noise and further give away your position.

Frank & Bucky really don't carry grapples as standard gear & they don't have the Jumping Feats to leap across a possibly 70 to 100 foot wide River. I say that because we are 150 to 200 feet apart and the river width takes up most of the map. So Bucky & Frank are going to have to swim across & most likely run into my Navy Seal team in the water.

Also Bucky & Punisher are going to have to cross that River as well. If & when they cross my team of Navy Seals in the River will be right there to spot them. Sure they will probably get fodderized, but they will call out your position to the Clones & Squad 2 of big guns and you'll get blasted to hell.

========================================================

Durge vs Agent Venom:

A. Venom Technopathy:

That scan looks mighty aged, I'm guessing that's Eddie Brock not Flash Venom doing that. Any scans of Flash Venom actually taking over a enemies gear in the middle of combat? All of the symobiote characters were every much different from the others, even when they all wore the same suit. More to the point, once again I would like to see Agent Venom Flash, not a different guy doing that.

B. Closing The Gap:

How? Durge is currently flying overhead. Sure you could try to jump up and web him or maybe even use his tentacles to reach way up, but you'll only get shot to pieces & maybe burned if he uses the flame thrower. Also he has the Thermal Detantor and when he see's Flash & his wave of zombies. He drops the Thermal Grenade & Boom goes the Dynamite. All of your zombies are wiped out and Flash is going to have to dodge. Once he dodges it will be clear even if he is in Camo Mode, this is no ordinary Zombie. Durge keeps blasting at him.

====================================================================

Conclusion:

  • M2 Machine Guns Shooting At You.
  • Blasters Are Shooting At You.
  • Navy Seals In The River Right There Waiting For You(You're Position Is Blown)
  • Walking Dead Zombies Are Slow & Cannot Cross A Rushing River Without Some Sort Of Assistance.
  • Durge is still flying over you & can detect you.
  • Snipers can still spot you.
  • You're still getting bombed with explosives.
  • If you send Zombies across they can get lit up with with grenades, From Durge by the one he has or the Clones.
  • My teamwork isn't hurt at all. While you may have familiarity going for you with your team, it really doesn't matter since both teams have advanced knowledge on their own teammates. My team doesn't have any previous beef, so those points fall flat.
  • My team simply has the more realistic plan. Your plan involves trying to heard zombies across a River, and bonding the Symibiote to Undead Creatures. From what I've seen the Symibiote always wants a living host, not stale crusty Zombies.
  • You have not countered Durge Flying Above You or the River Seal Team discovering your location.
  • Your Zombies will moan and groan and that's about it. If the more powerful TV Walking Dead Zombies got soloed by Michonne with a sword. She killed like 20-30 of them. One Navy Seal with a gun solos the first wave.
Loading Video...

YOLO, One Seal Or Clone Goes For The First Wave OF Zombies Solo.

Loading Video...

River Cross Fail, Sorry It's In Spanish. This is from the Episode Too Far Gone.

This is when Michonne chopped up a bunch of them single handily

Final Say For Now:

  • Your team attacks, my team attacks.
  • My team is shooting M2 Machine Guns & Blasters and shots the first missile.
  • Durge checks out the situation by supplying air support and will probably spot you.
  • Seals in the River will most likely spot you when you have to cross.
  • Basically we discover your position very quickly and we can corner you and pin you down with our superior firepower.
  • Your plan backfires by mixing in your "Power House" with the 2nd wave of Zombies he risks getting blow or shot up and seriously injured.
  • Durge Finishes him off or stalemates him until further help arrives.
  • The snipers will spot you when the River Seals point out your position, and they can see you by using their infared scopes, since they basically know what direction you are headed in. The Snipers & other shooters can finish off WS & Punisher way before it becomes a close combat situation.
  • While Bucky & Punisher can take a lot of Punishment they don't have healing factors. So guns & explosives are are surely good enough to take them out. Sure they have dodging feats, but they are not going to dodge everything certainly not when they are being shot out in multiple directions.
  • If you try to take over Durge's Armor(a feat a I am doubtful of), he can just bust up right out of it. He has incredible body control feats His body is a cluster of nerves and he can regrow limbs and even bring himself back from being a pile of goo.
No Caption Provided
Loading Video...

Watch the end of the video, Obi Wan TK Blasts Him Into Goo. He reforms and later faces the Jedi again in the comics. Only way you're putting down Durge is with some extreme Heat or Energy Attacks, which basically your team doesn't have.

Simply Put:

  • Bucky & Punisher die trying to cross the River(Shot & Blown To Bits).
  • Flash gets pinned down by the heavy guns & Durge flying high. Then finished off by Durge & further support.
  • Walking Dead Zombies Get Fodderized & Quickly put down.
  • We take the majority.
  • Any Frontal Assualt or Attempt by Agent Venom To Jump or Web his way across the river is frankly suicide. The M2 Machine Guns & Our Explosives would tear even him apart, not to mention Frank & Bucky.

Once again, I know you're gonna put up a fight, and I don't expect you to just lay down. From what you have shown so far, you're not putting down Durge. You're Zombie Wave plan is kind of funky & has some problems which I pointed out. Most likely Frank & Bucky get spotted by Durge flying over head or by the River Seal Team. Frank & Bucky get blown & shot to ribbons. Basically we overwhelm you with Superior Numbers & Superior Fire Power.

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#12  Edited By HigorM  Moderator

@lukehero: If you don't mind, I'd like to drop some rebuttals to your strategy before going further on my strategy reply..

HigorM's Battle Post #2: Rebuttals

Durge 50 tons?!

For all intents & purposes let's say 50 tons even though it's possibly above that.

Where did you get that from? That feat alone is far from being enough to claim he possess 50 tons strength. I don't know if he's even stronger then spider-man. I say that because if you check his bio page here for example, it says:

Durge is also very strong also, rivaling the strength of a Wookie.

Supressive Fire?

All of the clones will fire their blasters as cover fire/suppressive fire.

While the clones are blasting, Squad 2 will use their M2 Machine Guns to hit your team hard & lay cover fire for other team members as they maneuver about.

This is good tactic, BUT my team is doing the exact same thing from the get go, the only major difference is that your fodder will take shots from top marksmen. Also, my team is using zombiens, gunfire and bombs to create a distraction. Not to mention that Flash is bullet proof, Bucky and Frank possess many dodging feats, are equipped with bulletproof vests plus impact resistance suit for Bucky, and are firing back with more accuracy. Their aim is to spread around the map using stealth skills.

Durge On Airsupport?

One of the clones will toss Durge a thermal denator & bacta healing grenade.

Durge will fly overhead shooting with one of his blasters and toss the thermal denator down to explode, hurting you(even possibly killing you) or at the very least helping to flush you out.

By the time he manage to reach the sky my team will be already out of his sight, covered and hidden in the shadows. Not to mention they will be in constant motion, which turns it a little bit difficult to manage a proper tag. Also, from that distance, I believe Venom can pretty much web him down and leave him incapacitated for a short period of time, since Agente Venom was able to do it before to much stronger foes.

Enemy At The Gates?

Squad 1, lead by Deadshot will maneuver into the best sniping positions and take aim for the eyes, neck, and mouth. This squad will shoot, then move on to keep from receiving return fire. Using gorilla warfare tactics & stealth to try and outflank your team.

Once again, at this point, there's not much targets for your team to aim, only five regular zombies. The rest of the zombies will be possessed by the symbionte and will all come after your team. Like I said, my team will be out of reach. A combination of zombies, grenades and counterattack, an offensive tactic that can be called:

  • Refusing the flank – Putting the minimal number of troops required to hold out against the enemy's attack while the rest of the military launches a counterattack through the enemy's flank

It's quite funny you mention guerrilla warfare and stealth against a team composed by masters of stealth and military tactics in comparison to your team. Come on..

Fire in the Hole?

Members of Squad 2 will then take turns using their Javelin missiles and try to get a lock on your position then fire as the other continues to use their M2 Machine Gun.

This will further help flush you out, you'll either be forced to move or have to tank 2 tank busting attacks. Once your team is forced to leave their positions, Deadshot and the sniper team will lay it on you.

They can try to get a lock on my position but that will be nigh impossible at this point for the reasons I've just presented. On top of that, your team will have to face the Zombie Symbiote Squad, with Flash among them, disguised, using both shapeshifting and camouflage.

From Venom #31:

Water Is Wet?

As all that is going on, Squad 3 will dive into the water behind the arm/flame of the statue of liberty. They will dive and swim around towards your team while you'll be focused on the attacks happening to you.

Once they take a good a good flanking angle on you & get close enough they will pop up and hit you with the tear gas & flash bangs an start shooting.

You'll simply be outflanked and even though all of your team has excellent combat speed you will be getting hit from several angels:

  • Up Above by Durge.
  • Straight Across from the cover fire & suppression teams.
  • Diagonally from the Snipers lead by Deadshot.
  • From the side by the wetsuit team.

Basically you will be trapped in a virtually inescapable kill zone.

If you try and advanced on any of our positions, you'll be torn part from the Clone Trooper blasters & the M2 Machine Guns. Also during this entire operation everyone on my team has coms that come with their standard gear, including Durge & Deadshot inside of their helmets.

That's nice to see but Bucky has a special deliver for those tadpoles :P

No Caption Provided

His bionic arm is capable of emitting electrical shocks so all he need to do is release and electrical discharge on the water to cook your soldies..

Now let's see how Bucky commonly deals with threats at Navy Seal's level.

Here he fights Canon Fodder with high tech gear of all kinds:

From that fight you can have a general idea of what I'm planning to do, since this is how Bucky acts in a regular basis, he's more than used to deal with this kind of enemies. Striking unnoticed from the shadows.

In Conclusion

Advantages:

  • More Man Power/More Fire Power & Better Weapons.
  • More explosive options.
  • Air Superiority.
  • Ways of outflanking you & flushing you out.
  • I believe my team will take the majority pinning you down, flushing you out, then shooting & bombing your team into submission.
  • After that only possibly Flash would be left still standing.
  • Durge can beat or stalemate Flash Venom which I will prove as the debate goes on.
  • Deadshot & whatever of my Navy Seals & Clones is left still standing will then advanced and help Durge take down Flash Venom.

From what I've presented, we can conclude that your strategy will not succeed. My team will not stand still waiting for all that action to take course. They can easily ignore, avoid and neutralize your minions, so they can manage to work together to take on the major threats. The plan is to close the gap, shorten the distance, and defeat Durge and Deadshot where they can't compete with my team.

Floyd might have a chance against Frank, but Bucky is a whole different issue. The Winter Soldier would totally dominate him rather easily. That being said, I believe that in the end, the result will be Durge facing at least two enemies at the same time, probably Barnes giving cover to the Agent Venom, not to mention that if he get the chance, an EMP can be released from his bionic arm in order to shut down his armor.

The fight against Iron Man proves how Bucky can work his way against Durge in this scenario, since although Ironman was not trying to harm Bucky, this fight shows how quickly Bucky can think on his feat and turn the tide to his favor:

If WS could manage to sneak up on Iron Man, who possess a far more technologic advanced armor, imagine what he could do to Durge.. So now you have two different ways to take him out without using sheer brute force.

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Talk about awesome!

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#14  Edited By mickey-mouse

@higorm: @h3dora101:

Cool.

Counterpoints:

There are a couple of problems with your statements & theories.

50 Ton Durge:

Strength Rivaling a Wookie? -_- :

A Wookie cannot one Punch General Grievous in his Prime and Grievous can tank a blast from a Star Ship and keep on stepping when it comes to his durability.

No Caption Provided

Let's see a wookie Punch the mighty Grievous hard enough to break a huge statue then bust Grievous into another statue.

Suppression Fire Fight:

This is good tactic, BUT my team is doing the exact same thing from the get go, the only major difference is that your fodder will take shots from top marksmen. Also, my team is using gunfire and bombs to create a distraction. Not to mention that Flash is bullet proof, Bucky and Frank possess many dodging feats, are equipped with bulletproof vests plus impact resistance suit for Bucky, and are firing back with more accuracy. Their aim is to spread around the map using stealth skills.

1. What you just described is all part of the plan:

I've got more than just fodder shooting at you. I also have arguably the greatest comicbook marksmen of all time. He's with a cluster of snipers. As soon as you return fire(which is basically part of my plan). You are going to get WS & Frank killed, because you will be giving away your positions. Once you do that, you get sniped by the snipers. Basically we are in a shooting contest(one which Deadshot can win). Why? Even though Frank & WS are superb marksmen, the fact that I have fodder to waste is the entire point. Basically it becomes a war of attrition. While you have two excellent marksmen, I have bigger guns, more guns, and The overall better marksmen. Not only that, but I also have maintained the "High Ground" by having the advantage of Durge shooting at your team from right above you.

As you may take out some of my fodder by shooting. All I have to do is get 1 solid hit on Frank & WS and they are done. I can basically spam you with fodder, and even though many of them may die, enough of them will live to keep shooting at you along with Deadshot & Durge. Basically we are going to spam you into submission. You can't possibly go shot for shot with my team.

2. Bulletproof Vests Aren't Really Gonna Help You:

Not only do I already mention the snipers jobs is to only snipe the eyes, mouth, and head, as WS & Frank do not wear bulletproof helmets. Also my heavy artillery squad is hiding behind shields. Deadshot wears full body armor, so does Durge. The Clone Troopers are also wearing full body armor as well. All in all we are much more well protected than your team, and we be able to tank much of the damage. In a number of ways, even yes..my fodder has certain advantages over 2 of your main 2 fighters WS & Frank when it comes to gun power & armor.

While WS & Frank may wear Kevlar they are not going to simply tank damage from Clone Blasters & From an M2 Machine Gun. Here is an example of what an M2 Browning Can Do:

=============================================================

M2 Respect:

Big OLE BULLETS:

First, note the incredibly large size of the round of the .50 Cal BMG. You really think WS & Frank's Body Armor is gonna do much against something like that? It would rip through their armor like tissue paper.

No Caption Provided

Cover Busters:

Let's see what an M2 will do to your guys cover or vests if they get hit in the chest?

Loading Video...

That M2 chewed up a concrete wall & spit it back out. Image what it will do some wooden trees or rocks your guys try to hide behind. No amount of cover or bullet proof vests is going to protect you from the M2.

Bullet Super Speed(DODGE THIS):

Watch Video Until End....

Loading Video...

That's right my friend, the M2 fires a very accurate bullet at twice the speed of sound.

Mach Scale, M2 Browing Goes Under Supersonic as it shoots a bullet 900m/s
Mach Scale, M2 Browing Goes Under Supersonic as it shoots a bullet 900m/s

Good luck on proving Punisher & WS can consistently react to huge, explosive bullets moving at them at Supersonic Speeds. Basically the M2 is gonna either gonna keep your team pinned down for most of the fight or if you command them to try and attack...They get eaten up and destroyed by superior fire arms.

3. You Can't Dodge Everything:

Yes the Punsiher, WS, and especially Flash all have dodging feats. They also all are capable of being tagged by fire arms and blasters. Especially when they are getting spammed in multiple directions. The idea that you will someone dodge every single bullet, every single blast, every single grenade, and every single attack is just silly. You sooner or later will get hit & two of your guys: WS & Frank simply cannot tank or handle the punishment of the weapons we are dolling out.

==================================================================

4. Flash Being Bullet Proof:

Topic A: Unless I missed something...no he's not.

No Caption Provided

That's not bulletproof, more so he can tank a very good amount of damage from bullets. You can call it resistant, but it's not "bullet proof". As you can see in the scan, the bullet itself did make penetration and at least had a somewhat of an affect. An affect enough to cock back he's head.

Overtime we can wear down his healing factor by spamming him with heavy duty artillery. He may be able to tank a lot of the damage, but even Flash has clear set limits, after the battle rages onward he will slow down & start to feel it. One of the main reasons is because:

Topic B: We're Not Just Simply Firing Bullets

Another point is we aren't simply firing normal bullets, we are using heavy duty Armor Piercing Rounds & Explosive Rounds. Also on top of that we are firing advanced alien weaponry in the form of blasters. Not only that, but we also have 2 Javelin Missiles & several Thermal Denators. I really highly doubt even Flash could tank that much damage without being critically injured. I am sure Frank & WS are not going to tank Incendiary Rounds to the face from my sniper squad.

The blasters the clone troopers have will penetrate Agent Venom's thick hide, they were shown to even damage the thick heavily plated armor of the larger battle droids. So they should have no problem of damage and taxing Flash's healing. Even Wolverine's superior healing factor can be taxed and worn down. It's only a matter of time before your army falls, which will be long before mine does.

By the time he manage to reach the sky my team will be already out of his sight, covered and hidden in the shadows. Not to mention they will be in constant motion, which turns it a little bit difficult to manage a proper tag. Also, from that distance, I believe Venom can pretty much web him down and leave him incapacitated for a short period of time, since Agente Venom was able to do it before to much stronger foes.

AirSupport & Your Stealth Factor:

Durge is at the tourney limits of combat speed, webbing him up isn't gonna cut it. Not only can he sure as heck react to your webs and blast them to pieces or simply dodge them. Or, he can burn them up with the flame thrower.

As far as your team being "out of site", Wait, Uh Huh?

A. You have Flash strolling in with the 2nd wave of Moaning & Groaning loud zombies. I think we will notice your location mate. You all, but put up a glowing neon sign that says "Hey I'm Over Here!!!!".

B. You have your 2nd wave of guys trailing behind your first wave of zombies trying to use them as a distraction. Again, you give your stealth factor away with your own plan.

C. I've already shown you Durge will be able to feel your teams Heartbeats. He'll find them easy enough.

D. You're throwing grenades at my team from the get go. I think that will pretty much give away your general location as well, Don't You?

Out of Reach?:

Once again, at this point, there's not much targets for your team to aim, only five regular zombies. The rest of the zombies will be possessed by the symbionte and will all come after your team. Like I said, my team will be out of reach. A combination of zombies, grenades and counterattack, an offensive tactic that can be called:

As I explained above your own plan gives away your position. Out of reach really? Your initial plan has Flash hiding amongst a loud huge crowd of Zombies. He's gonna be pretty "reachable" & shootable. Since your plan involves walking him right out into the open.

Next to that, Venom will share the symbiote with the other 5 zombies and then will use his shapeshifting abilities to disguise himself as one of the them, in order to strike your team by surprise.

You gave away your own stealth right from the get go.

Tactics:

It's quite funny you mention guerrilla warfare and stealth against a team composed by masters of stealth and military tactics in comparison to your team. Come on..

Yeah, and I don't know why you keep mentioning this. Considering:

A. My team has just as much, if not more experience in combat. (Durge is older and more experienced by IDK, a couple of hundred years).

B. Not as if your team has any sort of prep time.

C. You are walking your team right into a death trap by having Flash hidden in a crowd of loud moaning Zombies.

Camouflage:

They can try to get a lock on my position but that will be nigh impossible at this point for the reasons I've just presented. On top of that, your team will have to face the Zombie Symbiote Squad, with Flash among them, disguised, using both shapeshifting and camouflage.

How does dressing up your best & biggest weapon as an obvious target somehow hide his position? If the dumbest Navy Seal or Clone would know to fire some grenades, guns, Missile, at a huge group of a loud weird looking Zombies. No offense, but your plan is about as clever as trying to sneak Flash into a Police Station by disguising him as a Bank Robber. A very loud bank robber that moans & groans.

Flash & The Zombies get blown to bits. Also I still want to see some scans of symobitites working on the undead. Show me the money.

Electrical Attack While In Water:

His bionic arm is capable of emitting electrical shocks so all he need to do is release and electrical discharge on the water to cook your soldies..

That would be really awesome if in this scenario you & Frank weren't in the water & very much wet too. So let me get this right. My Seal Team is swimming, your guys are swimming. They bump into each other & start fighting in the water. My seal team calls out your position to everyone in the group. Bucky has the ingenious idea to stick his hand into the water & fire off an electrical attack while HE & FRANK are in and covered with water.

Congrats on your suicide, I'll send Captain America some Flowers.

Water + Electricity = Seal Team, Bucky, & Frank All Die

#Yourguysareinthewatertoo

Your Wrap Up:

If WS could manage to sneak up on Iron Man, who is possess a far more technologic advanced armor, imagine what he could do to Durge.. So now you have two different ways to take him out without using sheer brute force.

How is Bucky getting this close to Durge to use the EMP? Bucky can fly now? Durge sees Bucky on the ground, he blasts him. Also not to mention Bucky is already being pinned down by heavy duty artillery. So if Bucy wants to try and jump several meters in the air, go ahead. He gets blasted and shot down.

As far as Bucky sneaking up on Iron Man goes, that would awesome. If Iron Man actually was running his scanners and had on his mask at the time when Bucky Jumped him. Oh and Good thing Durge isn't fighting Bucky in an enclosed building.-_-

As far as trying to take out Durge with electricity. Good luck with that. Not only does Durge tank the electrical attack in the video I have already shown above. He's also tanked his own energy bolas that give off an electrical type of affect.

Energy bola was a weapon utilized by the Chev security forces on Metellos 3 that would snag and entangle the victim in energized wires. They were also used as a capturing weapon by bounty hunters, including the famous Gen'Dai, Durge, during the Clone Wars.

His armor was shocked, tanked the attack, and he was still able to fly out with his equipment still clearly working. Besides the point, you won't be getting close enough to use it.

The plan is to close the gap, shorten the distance, and defeat Durge and Deadshot where they can't compete with my team.

Floyd might have a change against Frank, but Bucky is a whole different issue. The Winter Soldier would totally dominate him rather easily

If your boy WS is feeling froggy vs Deadshot, let him leap...He'll be catching a rocket to the face from the World's greatest Shooter. Not to mention DS accuracy and combat speed >>> WS.

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Tagging yet another Speedster. Not to mention he won't just be facing DS, but a group of Elite Navy Seal Snipers. WS is a deadman, but most likely he killed himself and Frank back at the River.

From what I've presented, we can conclude that your strategy will not succeed. My team will not stand still waiting for all that action to take course. They can easily ignore, avoid and neutralize your minions, so they can manage to work together to take on the major threats. The plan is to close the gap, shorten the distance, and defeat Durge and Deadshot where they can't compete with my team.

From what you have presented:

  • A. Your team gives away their stealth with the Zombie tricks.

  • B. You have Bucky going all Kamikaze back at the river resulting in the death of he and the Punisher.

  • C. Waiting on scans of Venom Tanking Several Back to Back Tank Busting Attacks. Also it would be nice to see how he holds up to multiple energy attacks like clone blasters. Also I wonder how he holds up against electrical grendades and energy bolas.

  • D. Waiting on scans of Symbioties working on Zombies.

  • E. Waiting on Scans The Punisher & WS dodging multiple attacks that move at twice the speed of sound(The M2 Machine Guns).

  • E+: Waiting on those scans of Agent Venom, not Brock using Technopathy.
  • F. Ignore my heavy duty weapons at your own teams parel. You can't dodge or "ignore" Machine Guns that can rip through Armored Cars, Concrete, and Steel. You can't "Ignore" Thermal Detonators that are capable of massive explosions. You can't "ignore" Javelin Missiles that can tank bust.
  • G. While you have a very nice team, a lot of the tactics you use are very funky & I have pointed out the obvious problems with not only your plans, but your counters.

  • H. While yes you can avoid and tank some of the hits, lets not kid ourselves here. You have Bucky & Frank Castle, not Wolverine & Deadpool. Your guys are not laughing off that much damage output. Especially not the M2 & Blasters or the explosives.

  • I. Eventually even Flash Thompson's great healing will fold long before my team does. Durge durability and healing will hold up long after your powerhouse Flash's healing has quit. I mean it's not like Durge can casually tank explosions and lava...Wait...

Oh, that's right...He Can.

J. All of my Team is Much More Heavily Armored Than Yours. Deadshot can even tank a head shot, so can the clones due to the fact they are wearing complete Body Armor. Most of the Navy Seals except the River Team are wearing decent protection.

With the clones your gonna have to really bring it since their armor is clearly plated. IN fact Clone Trooper Armor was even durable enough to even fight in the vacuum of space for short periods of time.

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Clone Trooper Armor:

With some design assistance from Jango Fett, the basic armor design became composed of twenty form-fitting plates of lightweight plastoid-alloy composite, sealed to a black bodysuit an weighed just under forty kilograms.

K. Again any try to push forward and make a frontal assault is an automatic Death Sentence for Frank Castle & Bucky. They may be wearing Body Armor, but their eyes mouth and nose are not covered. The amount of bullets we are firing at them with the M2 not to mention the amount of Blasters & other weapons will create a a complete and utter Storm of Shrapnel. If the bullets don't kill you the Shrapnel from the rocks, trees, and other debris in the area will. That's the thing about Suppression Fire, you either duck down and take cover, or you risk being torn to shreds. So once again the idea your team is going to dodge, every single piece of Shrapnel, every single blaster, every single grenade, every single bullet is very far fetched. If we start both blasting at each other, my team as the armor, the durability, and the vast numbers to take your team down.

L. We can still easily find your location. Not only does your plan itself give away your location, but whenever you decide to return fire, the snipers will see you and shoot back. Durge as I'v already seen can fly overhead and when with in 200 meters of you, he'll feel your heartbeats and drop a thermal or start blasting. Most of my team has thermal/infred vision scopes, and the Clones even have cameras in their Helmets. As well as Deadshot having his special helmet and eye scope.

Final Wrap Up For Now:

We basically still wear your group down & if you want to try and go shot for shot, that would be a huge mistake on your groups part. While you have two excellent shooters, we have an Amazing & most likely Superior Shooter in Deadshot. Deadshot can use trick shots to bounce bullets to hit your team so that they will remain off kilter and won't be able to dodge.

We still hold the major advantage of having larger numbers and heavier fire power. While again WS & Frank may be able to kill some of our group, I highly doubt you will be able to kill them all without:

  • A. Receiving return fire & getting shot themselves.
  • B. Getting Blown Up By Thermal Detantors & The Javelin Missles.
  • C. Giving away their positions & getting shot from above by Durge.

Flash maybe able to tank a lot of damage, but as I said he has clear set limits on how much. Fact is we still have the bigger guns & while you may be able to somewhat match Deadshot in skill. You can not match our team when it comes to pure damage output.

Our M2 Machine Guns & Blasters still hold a vast superiority over your weapons. We can not only fire faster, but in much larger volume.

While your team will try to close the distance and make it a close combat situation which favors them. There is just too many people and too many weapons on our side to hold you back. If WS & Frank try to push ahead, they will get dealt with and blown/shot to little bitty bits, or they get sniped and shot in the face.

Basically we have ways of dealing with all of your team & you can't match our fire power of damage output. You can't account for being spotted at the River when you try and cross it. You can't & still have not probably accounted for Durge as air-support and blasting you from above. Webbing him up isn't gonna cut it, he's combat speed is at the tourney limits and is even most likely Superior to even Flash.

You had Bucky kill Frank & himself for me. Thanks :D .

Flash gets overwhelmed by Durge & the Rest of the Group, he goes down.

We still win the clear majority. If not all the matches, now that one of your counters includes Suicide.

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:D :P

Like I said, you're gonna have to bring it my friend. Durge USA is not to be taken lightly.

Edited in some more stuff.

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HigorM

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#15  Edited By HigorM  Moderator

@lukehero@h3dora101

HigorM's Battle Post #3: Counters

Wrong Feats?

Basically let's see some stealth feats of Frank & Bucky when they are actually being shot at & attacked, and more importantly know that they are coming.

Again I have no doubt & most users have no doubt Bucky & Frank are quite skilled at stealth, but these are the wrong feats to use to measure their skill. Showing how they could sneak up on people that already were aware of their presence is what should be used here.

I'll be more than glad to present you those feats. Let's start with Bucky.

Next scans context: Bucky leads Wolverine on a random dead trail and then jumps him from the side. He once again overcomes Wolverines senses. The fight is interpreted when Clint Barton fires and arrow, but Bucky cuts the arrow in half in midair. Notable feat is that he cut the arrow with his none mechanical hand showing that he can catch Clint's arrows without his mechanical arm.(scans from @slimj87d)

So there you go, the Winter Soldier bringing Wolverine down on (again), but this time Logan was aware of his presence and knew he was comming, yet that wasn't enough to avoid being shot.

(I'm still editing, please be patient)

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@higorm: Cool, bump me when you are ready. Good battle.

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#17  Edited By HigorM  Moderator

@lukehero: Sure no problem. Great battle in deed.

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#20 HigorM  Moderator
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mickey-mouse

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@higorm: That's an interesting question. I'm going to get back to you on that.

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#22 HigorM  Moderator
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Tag for votes

Also, if I make it past the round I'm in, I'll destroy either of you. Muhahahahahahaha