Master Hands jobs include in the list below.
- Master Hand will make sure matches are made to give, for example, a all Kryptonian Team magic brass knuckles to help them beat a Ghost Rider Team that would otherwise stomp. Same for Psykers vs a non Psyker team.
- Master Hand is also in charge of BFR. You can BFR a foe, teammates, or yourself for a total of 5 minuets. after that Master Hand forces you back to the arena where said BFRed person cannot be BFR again for 10 seconds. Anyone who played Smash Brothers understands this concept.
- Master Hand also keeps Reality Warping and Time Traveling from happening with the mighty wag of his finger. You can slow time or speed it up. You can even Freeze time in certain a 100 foot radius for 10 seconds. But that is it. Molecule Manipulation and Transmutation are all allowed.
- Master Hand makes sure each match give a 10 second No Rush policy. Your characters will have time to set up spells, force fields, ect before the fight starts. Speed Blitzing will come after 10 seconds.
Additional rules to know.
- DC characters are all Pre 52 Unless stated otherwise.
- All other characters are current unless stated otherwise.
- All characters have standard Gear and no Prep Gear unless stated otherwise.
- All characters are in character with morals on.
Ultrahumanite, Parasite, Cyborg Superman
Jean (Green Phoenix), Iceman, X-Man (Prior to depowerment)
- Win by Death or KO.
- BFR and Time Freezing lasts 10 Seconds only before Master Hand Returns all to Normal.
- All are In Character.
- 10 Seconds of No Rush.
- Battlefield: Earth and to the Moon. Both tart 1 Mile away in the Mountains.
Perks from Master Hand
N/A Deemed a Fair Battle.