In anticipation for the upcoming issue let's see how this team will do in this gauntlet.
Round 1: Femme Fatale
Knockout - Has superhuman strength and endurance. Cybernetic parts of her costume suggest that her already advanced strength is augmented when needed and also provides body armor. She is also the master of the team. Bloodlust - Possesses superhuman senses, speed, agility, durability, healing factor and razor sharp claws and fangs. Mindblast) - Telekinetic Whiplash - Has three built-in retractable whips that release from each of her wrists.
Round 2:Alliance of Evil
Frenzy a super-strong mutant with steel-hard skin and resistance to temperature extremes. Tower - a mutant with the ability to increase his size and strength. Stinger - a young valley girl with electricity control. Timeshadow - who has the mutant power to phase into time, allowing himself to teleport in a way, or appear to be in several places at once.
Round 3:The Nasty Boys
Gorgeous George (George Blair), a mutant whose body is composed of an unspecified semi-solid, tar-like substance. Hairbag (Michael Suggs) possesses superhuman strength, speed, agility, reflexes, hyper-keen senses, and resistance to injury. Ramrod (Patrick Mahony) can psionically control wood and plants. Ruckus (Clement Wilson) possesses the mutant power to absorb ambient sounds, amplify them in his body and scream them back with great force. Slab (Kris Anderson), able to increase his size and thereby boost his strength and durability.
Round 4: Dark X-men
|Black Queen- Telepath/Diamond Form|
Dagger-Psionic light daggers
Namor the Sub-Mariner-Superstrength/Durability/Speed
Wolverine-healing factor/adamantium claws
Round 5: Marauders
Arclight: A super-strong mutant, her mutation allows her to release shockwaves
Blockbuster: A superhumanly strong mutant
Harpoon: A young Inuit who can charge objects with bio-energy for various effects.
Malice: an incorporeal psychic being that possesses others
Mister Sinister: Leader of the Marauders.
Prism: crystaline body, which can deflect/reflect most forms of energy attacks, but not physical impact.
Riptide: can spin his body at superhuman speeds and fling out shurikens for amazing amounts of damage.
Scalphunter: capable of "technomorphing" (altering the configuration of any technological device), a power he uses to create a number of weapons from his battle armor. He also has incredible regenerative powers.
Scrambler: can manipulate powers and systems, whether they be biogenetic, electromagnetic, or even technomechanical
Vertigo: A mutate who can psionically induce a sensation of vertigo in others.
- Win by incapitation, KO or death
- Moarals are on for the Psylocke's team
- They start 50 ft away in each round.
- The team get's 30 minutes rest each round
- Battlefield: An abandoned small town
- Standard equipment for all teams