This one is gonna be a bit different, so pay attention.
Now, as I'm sure you know Sherlock, in the last round, you were tasked with taking over this factory.
You succeeded, and it is now your stronghold.
Higor, you want this factory. It is a medicine plant, and you guys need medicine after the whomping my guys gave you in the last round.
Here's where it gets interesting. Sherlock, after taking over the factory, you had two weeks to personally outfit it with whatever security you see fit. Your opening post should take us through the security measures you implanted in the factory. Now, here is a rundown of the factory's layout and the surrounding area.
50 foot high fence electric fence leads into the area you see in the pic. Upon entering the front door, you will be on the first floor.
At the end of the above room a stairwell can be found. This leads to the sub-basement.
This level has many twists and turns, and though not neccesarily a maze it has many interchanging paths. Another strairwell can be found in this room, which finally leads to the basement.
This is where the medicine is actually made. Lots of walkways and chemical vats, you know the drill.
The Power Plant represents the factory.
Sherlock, you are in charge of personally outfitting this place with whatever security you'd like. Claymores, wall mounted turrets, guards, be creative and think hard.
You have complete reign over what you use, and where you put it. But remember, this is a post apocalyptic world where finding a can of beans is a godsend, so don't get too crazy with your robot henchmen and hulking B.O.Ws.
I'm intentionally being vague here, because I want you to understand that you have complete control to do whatever you want. Hire out Killer Croc and Taskmaster to guard the front entrance? Cool. Set up cameras along the sub-basement with mounted machine guns? Sure. Wire claymore mines in the chemical room? Go for it, though that might cause an explosion so I'd advise against it.
The only piece of advice I can give you is to try and keep it simple. Making the security layout overly complex might not be a good idea.
Now, of course giving Sherlock free reign over security won't be fair to Higor, which is why he gets prep.
Higor, your team will be completely aware of the layout of Sherlock's fortress, ALL security measures he's placed, and will be well read on his characters. Coversely, Sherlock has no idea Higor is coming, and when the teams eventually meet, he will only have basic info on your guys.
Remember Sherlock, you're not prepping for Higor's team. You're implamenting basic security in case something bad happens. You don't know what this bad thing is, this is just a precaution. So you can't play to Higor's teams specific weaknesses, because you don't know he's coming.
Higor, your team gets two weeks of prep time to try and overcome whatever security Sherlock implaments. As such, Sherlock should post first so he can tell us what he's doing, that way you'll know what security he's got.
As Sherlock is limited to what a ruined Earth can supply him, so are you. That means, don't get too crazy with the tech and whatnot you bring, unless you can provide a reason for how your team aquired such a thing.
-Sherlock customizes the factory with security
-Higor gets two weeks to prep for said security
-Higor wins if he can kill Sherlock's team (they will be located in the chemical room)
-Sherlock wins if he can kill Higor's team
-Let Sherlock post the layout of the factory first
-Ask any questions you like
1.) King Bradley
3.) Sylar Powers List:Cryokinesis,Electrokinesis,Enhanced Hearing,Flight,Healing Factor,Sonic scream
4.) Red X
1.) Kraven the Hunter
2.) Winter Soldier
3.) Cassandra Cain
And that's pretty much it. BEGIN.