- · Team chemistry comes into play.
- · Knowledge is only on actual Knowledge of character has on other.
- · Random Battles every time.
- · Moral On. In Character.
- · All Cannon Feats apply, unless stated all Feat Applies
- · Will be Special Scenarios and at Times Obejectives. No need to even defeat your enemy.
- · All Throwing Weapons, Arrows, and Ammo Weapons have a 100 cap unless Specified.
Overall Map. Team 1 Starts on top. Team 2 Starts on bottom.
Scan 1: Bottom Team Base.
Scan 2: Top Team Base.
Scan 3: Middle area looking at Top Team Base.
Scan 4: Left side area looking at Top Team Base.
Scan 5: Right side area looking at Top Team Base.
11) Venom Flash (Dual Machine Guns, Dual Pistols, 5 Grenades)
6) Winter Soldier (Bionic Arm, Sniper Rifle, Machine Gun, 5 Grenades)
3) Dare Devil (Billy Clubs)
2) Only the Main Team gain the Super Grenade Pack includes 5 Grenades, 5 Flashbangs, 5 Tear Gas, 5 WPs, and 5 Claymores.
1) 1 Weapon type (or Pair if they are Dual) Cancels Healing Factors of any kind for 1 Minuet. (Winter Soldier)
4) Whole Team Gains Ribbons, this allows total Immunity to ANY Status Effects. (Includes Illusions, TP, Poison, Burning, Freezing, and Chemical Weapons)
3) 1 Member Gains the Red Eye Drug, Venom Drug, and Banshee Drug. This allows added 2 Ton Strength, Bullet Time Reaction time on top of their own Reaction Time, and Wolverine Healing Factor. (Daredevil)
1) 1 Member Gains Halo Mjolnir Armour with Shields and Radar. No Stat Enhancers added. (Winter Soldier)
1) Com Gear with Headsets for Whole Team.
2) No more Bad Blood, this will removes Rivalries.
1) 1 Member is Morals off. (Venom)
15) Darth Vader (Lightsaber)
5) Hellboy (Revolver Hand Cannon)
3) Beast Boy
1) Morals off Beast Boy
7) Only your Main Team Gain the Red Eye Drug, Venom Drug, and Banshee Drug. This allows added 2 Ton Strength, Bullet Time Reaction time on top of their own Reaction Time, and Wolverine Healing Factor.
You proven yourself quite the capable asset. You helped retrieve the scientist, then you help win a major victory on the front lines. Now both those thing are coming into play, and I want you to carry out this important mission. After blowing up the Enemy Base in the Blood Gulch, the opportunity to assault the main enemy force is here. Thanks to the doctor we have the ultimate weapon destruction. I want your team to go in and deliver the weapon to the enemies base. To deliver it you must use a laser, with a effective 200 feet range, to paint the middle base for a solid minuet. Then you have 2 minuets before a Gunship will extract you at your base.
So to recap.
1) Pain Enemy middle Base with a 200 feet Laser for a Minuets.
2) Survive for 2 minuets till a Gunship can pick you up.
Sounds easy. Unfortunately we have reliable Intel the enemy has his own force on the ground to deploy the same weapon. so be on the look out. One more thing. Your entering a War Zone. Both sides in the battlefield do not know of your purpose and will fire on you. There is Seven Teams of 4 Scouts from both sides in the battlefield. They are represented by Yellow Triangles.
They are Armed with steel hard Vests, Bolters, possess 5 ton strength, super durability like Captain America, as well 100 years of combat experience.
That is a potential 56 Threats. Be careful.
For this mission you will have access to 1 of these Devices.
1) IFF System. You will not be fired on by Your sides Scouts.
2) 2 Lasers, you will be given 2 Laser Painters instead of 1.
3) Laser Painter alert. If someone is using a Painter on your base, you will know from where.