Nightcrawler runs the gauntlet

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(((Prodigy)))

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#1  Edited By (((Prodigy)))

RULES 
Nightcrawler is his 616 version, not AoA. 
Nightcrawler is unarmed for all matches, unless otherwise specified
Nightcrawler's enemies will all have standard gear, unless otherwise specified.
Between matches, Nightcrawler will have a 3 hour rest period with access to food, water, basic medical supplies, etc. 
Nightcrawler is in character, as are all of his enemies 
Each of Nightcrawler's enemies, if they don't already know him, will be provided with a basic SHIELD file describing him and his powers (about as extensive as a Wikipedia article). Nightcrawler will be given similar files for enemies he does not already know.
Nightcrawler can not tele-drop, tele-dismember, or use any of the other easy-win teleportation moves that people like to bring up in debates despite the fact that he has only used those moves a small handful of times (if ever at all) in his entire history.  
All battles will take place at the multiplayer map "Highrise" from Modern Warfare 2. 
In all battles, Nightcrawler will begin at the blue X. Enemies will begin at the red X. 
 
THE GAUNTLET 
1. Tim Drake as Red Robin, and Damian Wayne (both pre-New 52) 
2. Creeper (no pain inducing laugh) (Nightcrawler will be provided with one standard material rapier for this fight) 
3. Prince Zuko (Avatar: TLA) 
4. Mysterio (Quentin Beck)       
5. Moon Knight (Vengeance era, carbonadium armor, no other weapons)  
6. Prowler 
7. Night Thrasher 
8. Aqualad (Young Justice) and Spyke (X-Men Evolution) 
9. Hawkeye (2 explosive arrows, 1 net arrow, 1 sonic arrow, 25 regular arrows, 1 nunchaku) 
10. Ultimate Spider-Man (Peter Parker, no extra clips for web shooters) (Nightcrawler will be provided with another rapier for this fight) 
 

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(((Prodigy)))

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#2  Edited By (((Prodigy)))

Wow, twelve hours and still nothing?

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Joygirl

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#3  Edited By Joygirl

Stops at Creeper. Kurt has 0 ways to keep him down. Pain laugh or not, the time will come when Creeper rips him apart.

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jashro44

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#4  Edited By jashro44
@Joygirl: Nightcrawler can't cut him with his sword?
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cattlebattle

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#5  Edited By cattlebattle

Nightcrawlers enemies have a file on him?? Then he loses round 1
 
I think he has been beat by people less skilled then Tim Drake

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Joygirl

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#6  Edited By Joygirl

Creeper will regenerate instantaneously. IF he can cut him (seeing as he's >/= to Nightcrawler in agility) he'll only stay cut for a second.

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(((Prodigy)))

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#7  Edited By (((Prodigy)))
@Joygirl said:
Creeper will regenerate instantaneously. IF he can cut him (seeing as he's >/= to Nightcrawler in agility) he'll only stay cut for a second.
I would contest that Creeper has superior agility to Nightcrawler.
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(((Prodigy)))

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#8  Edited By (((Prodigy)))

Any other thoughts?

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jeanroygrant

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#9  Edited By jeanroygrant

@(((Prodigy))) said:

Wow, twelve hours and still nothing?

I feel your pain.

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DamianWayne

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#10  Edited By DamianWayne

Round 1: I think he would win, not by much, but he would still win.

Round 2: He would lose. Miserably.

Round 3: He would win, It might take a while, but he'd win.

Round 4: Win. Relatively easy.

Round 5: Lose. Lose. HARDCORE LOSE! Even without his weapons Moon Knight would win. He's destroyed Deadpool without any moon powers for christ sakes!

Round 6:Win.

Round 7: Win

Round 8: Lose

Round 9: Lose

Round 10: Hard to say.

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BringnIt

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#11  Edited By BringnIt

What kind of preparation is Beck allowed?

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TrueIlluminatus

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#12  Edited By TrueIlluminatus

Stops at 5. He has no way of hurting Marc, and Marc is plenty skilled enough to trip him up eventually and knock him out.

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yodagod

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#13  Edited By yodagod

1. Tim and Damien have no chance. They are good, but lack the experience Kurt has, and ultimately are a simple 'port blitz away from ko's.

2. Creeper is a problem. He should be # 9 IMO. Kurt probably won't use his blade here unless absolutely necessary. He has the mobility advantage, and will be able to use the environment here better. He can also 'port blitz or use a fusillade of strikes, which only gives him a chance because of his insane precision, and the chance he could get a ko. However, with Creeper's superior strength and stamina, and at least equal if not superior agility and reflexes, plus his claws, Kurt has to get it right the first time. This is a 50/50 for me.

3. Zuko shouldn't be a problem. This is basically Kurt vs a weaker version of Pyro who can use swords, but is comparatively inexperienced. Kurt is physically superior in every way, plus he has the experience advantage. Even without teleport I think he'd win fairly easily. With it this is a stomp.

4. 5. 6. and 7. These are pretty simple. The only advantage they'll have is that Kurt should be beginning to show some signs of fatigue by now, but the bottom line is still the same. He's physically superior to them all, and has abilities they can't compensate for. MK is the heaviest hitter here, and he doesn't hit as hard as Wolverine, much less Spider-man, and not anywhere near Captain Britain, all of whom Kurt has tanked punches from. His extraordinary flexibility, particularly in his spine, lets him roll with and absorb or avoid much greater damage than most characters of his level, to say nothing of his vastly superior speed, agility, and reflexes, plus his teleportation.

8. IMO, if it were ability alone, Aqualad should be able to solo Kurt. Spyke offers very little here. However, I believe experience will help Kurt here, and inexperience, especially against teleporters, will hurt the children badly. Kurt should win a solid majority, and win quickly, probably with a 'port blitz, or just getting them to wear each other down leaving them vulnerable to a fusillade.

9. Hawkeye has no chance. Even less than Moon Knight, since at least MK had armor.

10. Spidey is probably the stopper. The swords won't come in to play, beyond cutting webs. Kurt could potentially beat him if he were smart. But Kurt doesn't use his environment to his advantage enough for his powers. I think between fatigue from the other fights, and frustration over Spidey-sense thwarting his best 'port attacks, NC goes down more often than not.

Final decision...Kurt can pass this gauntlet, but only maybe 20% of the time...at best.