@dre_savage: Which version of Superman and Manhunter (Silver Age, Post Crisis, or N52) are we talking about here in this thread? The answer will affect my analysis.
MMH and Superman vs Thanos
@theclassicion: @hellblazing: SS is Superman level or above in reaction speed, and he can time travel with his speed alone.
He has a few fraction of a Nanosecond feats etc.
Yeaaa riiiight. SS has shown a total of 1 instance. He has no consistent showings that let us know that he OPERATEs like that on a daily. Superman does. That's what we are arguing.
@dre_savage: Which version of Superman and Manhunter (Silver Age, Post Crisis, or N52) are we talking about here in this thread? The answer will affect my analysis.
your analysis means nothing.
we all know Thanos one shots them both at the same time.
lock this thread.
Without the Infinity Gauntlet? I'd still edge it to Thanos but by no means is it a stomp. I just think while he has Gauntlet he's a damn fool who leaves himself vulnerable but if he's enraged I think he'd be a lot more savage and incredibly dangerous.
@dre_savage: Which version of Superman and Manhunter (Silver Age, Post Crisis, or N52) are we talking about here in this thread? The answer will affect my analysis.
your analysis means nothing.
we all know Thanos one shots them both at the same time.
lock this thread.
Kind of being a dick.
@dre_savage: Which version of Superman and Manhunter (Silver Age, Post Crisis, or N52) are we talking about here in this thread? The answer will affect my analysis.
your analysis means nothing.
we all know Thanos one shots them both at the same time.
lock this thread.
Kind of being a dick.
why? it's true. his analysis means nothing. my analysis means nothing. you're going against the sea when fighting Thanos. The combo clearly stand no chance.
@dre_savage: Which version of Superman and Manhunter (Silver Age, Post Crisis, or N52) are we talking about here in this thread? The answer will affect my analysis.
your analysis means nothing.
we all know Thanos one shots them both at the same time.
lock this thread.
Kind of being a dick.
why? it's true. his analysis means nothing. my analysis means nothing. you're going against the sea when fighting Thanos. The combo clearly stand no chance.
No. There's always an argument to be made. In fact, even though I think Thanos wins, I can think of multiple arguments to be made for the DC duo. You're overrating Thanos.
@theclassicion: @hellblazing: SS is Superman level or above in reaction speed, and he can time travel with his speed alone.
He has a few fraction of a Nanosecond feats etc.
Scans of what you say as proof ?
Superman (post crisis) can measure the time between nanoseconds, his perception of time is smaller than nanoseconds
Superman also has femtosecond reaction
And we all know Surfer is no speedster in fighting and is slow in combat speed, can't even dodge slow punches from Thor Thanos etc ...
Until Surfer does things like this, rebuilding a city in an instant, then only thing he has over Superman in terms of speed is flying on his board in hyperspace, Superman is much faster than him in combat and fighting movement speeds
Ease up man. Obviously folks feel that their are multiple ways for both teams to win. Never understood ppl's lust for locking threads. If you think its a godstomp, don't comment.
Who cares about Superman's reaction time ?
He gets stomped.
Yeah. Who cares that he can see bullets fly in slow motion and act in that manner. That clearly does not matter. When anyone battles Thanos they all forget about their superpowers and bend over for him lubricated.
Ease up man. Obviously folks feel that their are multiple ways for both teams to win. Never understood ppl's lust for locking threads. If you think its a godstomp, don't comment.
it's a TITANSTOMP
@theclassicion: @hellblazing: SS is Superman level or above in reaction speed, and he can time travel with his speed alone.
He has a few fraction of a Nanosecond feats etc.
Scans of what you say as proof ?
Superman (post crisis) can measure the time between nanoseconds, his perception of time is smaller than nanoseconds
Superman also has femtosecond reaction
And we all know Surfer is no speedster in fighting and is slow in combat speed, can't even dodge slow punches from Thor Thanos etc ...
Until Surfer does things like this, rebuilding a city in an instant, then only thing he has over Superman in terms of speed is flying on his board in hyperspace, Superman is much faster than him in combat and fighting movement speeds
bah. Thanos could do that in his sleep.
Who cares about Superman's reaction time ?
He gets stomped.
Yeah. Who cares that he can see bullets fly in slow motion and act in that manner.
Street-leveler like Batman or Cap see bullets in slow-motion.
Nothing impressive here.
That clearly does not matter. When anyone battles Thanos they all forget about their superpowers and bend over for him lubricated.
Or not.
The team takes a big beat down.
Moreover you posted a scan from a crossover and crossovers aren't canon.
Who cares about Superman's reaction time ?
He gets stomped.
Yeah. Who cares that he can see bullets fly in slow motion and act in that manner.
Street-leveler like Batman or Cap see bullets in slow-motion.
Nothing impressive here.
That clearly does not matter. When anyone battles Thanos they all forget about their superpowers and bend over for him lubricated.
Or not.
The team takes a big beat down.
Moreover you posted a scan from a crossover and crossovers aren't canon.
Cap sees bullets in slow motion?
That explains why he keeps getting killed by them.
Cap sees bullets in slow motion?
That explains why he keeps getting killed by them.
You don't make the difference between the perception of speed, the reaction time (reflexes) and the recovery speed ? Shame on you.
Moreover Cap, like Batman, avoid bullets easily (aim dodge).
Cap sees bullets in slow motion?
That explains why he keeps getting killed by them.
You don't make the difference between the perception of speed, the reaction time (reflexes) and the recovery speed ? Shame on you.
Moreover Cap, like Batman, avoid bullets easily (aim dodge).
Yeah. I'm sure Cap saw the bullet that killed him. mhm. stated clear in the text. -_-
@hellblazing: You reasoning is that if you can see something it can't kill you ? Ok.
It's not worth speaking with you.
Bye. :)
@hellblazing: You reasoning is that if you can see something it can't kill you ? Ok.
It's not worth speaking with you.
Bye. :)
It's a fact.
Captain can't see bullet coming at him in slow motion. It's BS you took out of your a*&(. He has never done anything of the sort. Every time he dies, he dies from getting shot. Gee I wonder why.
Superman can punch Thanos 100 times and much more to his face before Thanos can throw one punch lol Thanos is really overrated its sickening, fans think he beats everyone "just cuz he's Thanos" ...smh
The Nature Of Speed for N00BS
The Types of Speed:
- Maximum Speed: Many characters have an impressive maximum speed, something they can achieve in straight lines or over a decent period of time. However, this is rarely applicable without a solid....
- Acceleration: How quickly a character can achieve said speeds, and over what distance(can they do it in 2-3 step like the Flash, or do they need to move a good distance first)
- Combat Speed: A term loved by many, but kind of a crap term in the first place. Combat Speed has a ton of facets that don't all line up.
- Reflexes: The time a character takes to perceive and react to external stimuli is their reaction time. Their reflexes is that, and their ability to move their body in said time. Many characters have these twitch reflexes that allow them to dodge bullets, but who are by no means faster than the speed of sound. It has the sub-category of...
- Perception/Observation Speed: The speed at which a character can perceive events.
- Striking Speed: The speed a character can perform attacks, most notably the speed they can attack with their limbs.
- Recovery Speed: The speed that a character can recover from their attacks, motions, etc. On many characters this will match their striking speed; however, some characters are capable of specific attacks that break this mold. An example would be Gomu Gomu Gatling.
Stopping Speed/Movement Recovery/Turn Radius: While not technically an aspect of "goes fast", this piece is important. Most characters cannot perform things like a zero point turn while running, or reverse directions while going very fast. These are the speeds and distances required for a character to stop forward motion and/or change direction. For examples on this, examine motor vehicles.
Special: Many manga/anime characters are capable of "special" speed. Wherein they can do some form of linear movement burst over a short distance. This usually exceeds their speed in every other area by a significant margin. Many times this burst will cause the character to arrive at a point and then attack, or include an attack as part of the technique. A solid western example would be Ruby Rose's semblance. A good example of this in Anime would be Hohō(Shunpo/Flash Step) from Bleach
Things that look like speed, but aren't
Prediction: Guessing what is going to happen and preemptively moving. Unlike reacting, a prediction does not include the characters reflexes to the same degree. For instance, aim-dodging. Aim-dodging is the act of simply not being where the assailant was aiming. This, and its superior form in precognition, are heavily tied with timing.
Precognition: Almost identical to prediction, but significantly more powerful. When precognition is involved it should severely damage the credibility of most reaction, speed or skill feats.
Timing: Some "speed" feats are more about timing your actions than how fast you do them. Timing is frequently the answer to characters catching or avoiding things that are incapable of changing course, like bullets. Catching arrows or a whip would be good examples of timing. Timing something in an incredibly small window does not mean a character is that fast.
Things that aid speed
Training: Trained actions, like strikes or dodges, are going to be performed reflexively and at a much higher speed relative to the character than ones performed untrained. This is why Wonder Woman has better reflexes/reactions than than Superman.
Scouting: This is similiar to prediction, but slightly different. When you are looking for or scouting out a particular action/stimuli and have prepared yourself to act on reaction, that significantly improves your reaction times for that particular action.
Agility: The ability to move one's body in an efficient manner and change positions. Characters like Gambit, Spider-man and Nightwing are renowned for being able to move/evade in places where other characters would be completely unable to do so. Agility greatly aids in stopping speed, recovery speed and striking speed.
What does it mean?
If a character has a high maximum speed, but can accelerate to that speed in short order, that is combat applicable. It is also applicable if they can fly faster than the other party can react/dodge.
Stop using the term "Combat Speed"
Characters must be able to perceive something for reflexes to kick in. Perception may be substituted for dumb luck or prediction.
Striking speed can be augmented by movement speeds. IE, Superman can punch you while flying at you, his hand might only be moving 30 m/s relative to him, but 3c relative to you. However, the two must remain separate.
Recovery speed needs the most explanation. Many characters are capable of dodging a single very fast attack, but are left in a compromised position to do so. Against a character who can recover from their attack faster, they are left unable to dodge or defend adequately. Characters like Monkey D. Luffy and Chun Li are capable of repeatable low recovery attacks. While something like Yusuke's spirit gun or Ryu's Shoryuken has a fairly high recovery.
Stopping speed and the like can be shortened to maneuverability, and it explains how people who are very fast can run into things or be surprised. This is because while they may very well be fast enough to normally move out of the way of something, the fact that they were moving towards it and had very little physical space to evade means they had no option to move out of the way or evade.
How to interpret speed feats
- The most basic and simple feats to determine are ones where time and distance are given outright(Character traveled Y distance in X time). This is almost indisputable. Speed = Distance/Time
- Next we have were time is given, but distance must be extrapolated. This can be done with known things, like size of an area, or two points.
- Then we have scenarios where distance is known, but time is uncertain. When time is uncertain, one may attempt to use external factors to quantify the time. Like a lower bound for the travel speed of a bullet from the variety of gun, or other characters carrying on conversation.
- Both having to be extrapolated isn't really a problem as long as work is shown.
- When something is dodged or evaded, it does not make the thing dodging or evading quicker than said thing. To be as fast or faster than the projectile, a character would have to move equal or greater distance than the projectile in the same period of time.
- Special note: Energy projectiles and "lightning". Do not assume all energy projectiles(things that look like lasers) or lightning(or things that look like it) to travel the speed of light or ground to cloud lightning. If something looks like it is a laser, but it isn't specified do not assume, try and figure out on your own how fast it was going.
Closing bits
Blitzing does not automatically make one character faster than the other. Offense is frequently faster than defense, especially when paired with reactions being required to evade. It is perfectly possible for a character to be roughly the same speed as the person they are blitzing. However, this doesn't mean that blitzing isn't usable to demonstrate superior speed, just that it isn't automatic.
Degree of difference A character does not need to be much faster than another to be untouchable. A real world example is TJ Dillashaw vs. Renan Barao. Dillashaw isn't really that much faster than Barao, it was mostly his superior footwork. But that footwork accounts for no more than a 10% decrease in response time. The required difference(percentage wise) becomes significantly smaller as speed increases. For instance, if a character(A) is 2xlightspeed with 100 nanosecond reaction times, and their opponent(B) is 1% faster than they are, they can move a full 5 meters before the other character reacts off the same stimuli. And this difference only increases as speed goes up.
The Nature Of Speed for N00BS
The Types of Speed:
- Maximum Speed: Many characters have an impressive maximum speed, something they can achieve in straight lines or over a decent period of time. However, this is rarely applicable without a solid....
- Acceleration: How quickly a character can achieve said speeds, and over what distance(can they do it in 2-3 step like the Flash, or do they need to move a good distance first)
- Combat Speed: A term loved by many, but kind of a crap term in the first place. Combat Speed has a ton of facets that don't all line up.
- Reflexes: The time a character takes to perceive and react to external stimuli is their reaction time. Their reflexes is that, and their ability to move their body in said time. Many characters have these twitch reflexes that allow them to dodge bullets, but who are by no means faster than the speed of sound. It has the sub-category of...
- Perception/Observation Speed: The speed at which a character can perceive events.
- Striking Speed: The speed a character can perform attacks, most notably the speed they can attack with their limbs.
- Recovery Speed: The speed that a character can recover from their attacks, motions, etc. On many characters this will match their striking speed; however, some characters are capable of specific attacks that break this mold. An example would be Gomu Gomu Gatling.
Stopping Speed/Movement Recovery/Turn Radius: While not technically an aspect of "goes fast", this piece is important. Most characters cannot perform things like a zero point turn while running, or reverse directions while going very fast. These are the speeds and distances required for a character to stop forward motion and/or change direction. For examples on this, examine motor vehicles.
Special: Many manga/anime characters are capable of "special" speed. Wherein they can do some form of linear movement burst over a short distance. This usually exceeds their speed in every other area by a significant margin. Many times this burst will cause the character to arrive at a point and then attack, or include an attack as part of the technique. A solid western example would be Ruby Rose's semblance. A good example of this in Anime would be Hohō(Shunpo/Flash Step) from Bleach
Things that look like speed, but aren't
Prediction: Guessing what is going to happen and preemptively moving. Unlike reacting, a prediction does not include the characters reflexes to the same degree. For instance, aim-dodging. Aim-dodging is the act of simply not being where the assailant was aiming. This, and its superior form in precognition, are heavily tied with timing.
Precognition: Almost identical to prediction, but significantly more powerful. When precognition is involved it should severely damage the credibility of most reaction, speed or skill feats.
Timing: Some "speed" feats are more about timing your actions than how fast you do them. Timing is frequently the answer to characters catching or avoiding things that are incapable of changing course, like bullets. Catching arrows or a whip would be good examples of timing. Timing something in an incredibly small window does not mean a character is that fast.
Things that aid speed
Training: Trained actions, like strikes or dodges, are going to be performed reflexively and at a much higher speed relative to the character than ones performed untrained. This is why Wonder Woman has better reflexes/reactions than than Superman.
Scouting: This is similiar to prediction, but slightly different. When you are looking for or scouting out a particular action/stimuli and have prepared yourself to act on reaction, that significantly improves your reaction times for that particular action.
Agility: The ability to move one's body in an efficient manner and change positions. Characters like Gambit, Spider-man and Nightwing are renowned for being able to move/evade in places where other characters would be completely unable to do so. Agility greatly aids in stopping speed, recovery speed and striking speed.
What does it mean?
If a character has a high maximum speed, but can accelerate to that speed in short order, that is combat applicable. It is also applicable if they can fly faster than the other party can react/dodge.
Stop using the term "Combat Speed"
Characters must be able to perceive something for reflexes to kick in. Perception may be substituted for dumb luck or prediction.
Striking speed can be augmented by movement speeds. IE, Superman can punch you while flying at you, his hand might only be moving 30 m/s relative to him, but 3c relative to you. However, the two must remain separate.
Recovery speed needs the most explanation. Many characters are capable of dodging a single very fast attack, but are left in a compromised position to do so. Against a character who can recover from their attack faster, they are left unable to dodge or defend adequately. Characters like Monkey D. Luffy and Chun Li are capable of repeatable low recovery attacks. While something like Yusuke's spirit gun or Ryu's Shoryuken has a fairly high recovery.
Stopping speed and the like can be shortened to maneuverability, and it explains how people who are very fast can run into things or be surprised. This is because while they may very well be fast enough to normally move out of the way of something, the fact that they were moving towards it and had very little physical space to evade means they had no option to move out of the way or evade.
How to interpret speed feats
- The most basic and simple feats to determine are ones where time and distance are given outright(Character traveled Y distance in X time). This is almost indisputable. Speed = Distance/Time
- Next we have were time is given, but distance must be extrapolated. This can be done with known things, like size of an area, or two points.
- Then we have scenarios where distance is known, but time is uncertain. When time is uncertain, one may attempt to use external factors to quantify the time. Like a lower bound for the travel speed of a bullet from the variety of gun, or other characters carrying on conversation.
- Both having to be extrapolated isn't really a problem as long as work is shown.
- When something is dodged or evaded, it does not make the thing dodging or evading quicker than said thing. To be as fast or faster than the projectile, a character would have to move equal or greater distance than the projectile in the same period of time.
- Special note: Energy projectiles and "lightning". Do not assume all energy projectiles(things that look like lasers) or lightning(or things that look like it) to travel the speed of light or ground to cloud lightning. If something looks like it is a laser, but it isn't specified do not assume, try and figure out on your own how fast it was going.
Closing bits
Blitzing does not automatically make one character faster than the other. Offense is frequently faster than defense, especially when paired with reactions being required to evade. It is perfectly possible for a character to be roughly the same speed as the person they are blitzing. However, this doesn't mean that blitzing isn't usable to demonstrate superior speed, just that it isn't automatic.
Degree of difference A character does not need to be much faster than another to be untouchable. A real world example is TJ Dillashaw vs. Renan Barao. Dillashaw isn't really that much faster than Barao, it was mostly his superior footwork. But that footwork accounts for no more than a 10% decrease in response time. The required difference(percentage wise) becomes significantly smaller as speed increases. For instance, if a character(A) is 2xlightspeed with 100 nanosecond reaction times, and their opponent(B) is 1% faster than they are, they can move a full 5 meters before the other character reacts off the same stimuli. And this difference only increases as speed goes up.
nobody is gonna read that copy pasted bull*)(*)
@frisky4: @dre_savage: Then in that case, the DC team. Without the guantlet, Thanos is a handful, but can be defeated by two beings as powerful as Superman and Martian Manhunter-who can beat him up faster thanThanos can register it. Supes, in particular; since, by using a combination of power, strength and speed he is the first being to ever in history of the universe to destroy an Imperiex probe (this construct was capable of utterly obliterating the entire solar system) he CERTAINLY has what it takes to take out Thanos.
Frisky4, though we have dis agreed on other threads, I appreciate your words to a certain unnecessarily rude poster. The comments were so unwarranted, they're not worth responding to.
The Nature Of Speed for N00BS
The Types of Speed:
- Maximum Speed: Many characters have an impressive maximum speed, something they can achieve in straight lines or over a decent period of time. However, this is rarely applicable without a solid....
- Acceleration: How quickly a character can achieve said speeds, and over what distance(can they do it in 2-3 step like the Flash, or do they need to move a good distance first)
- Combat Speed: A term loved by many, but kind of a crap term in the first place. Combat Speed has a ton of facets that don't all line up.
- Reflexes: The time a character takes to perceive and react to external stimuli is their reaction time. Their reflexes is that, and their ability to move their body in said time. Many characters have these twitch reflexes that allow them to dodge bullets, but who are by no means faster than the speed of sound. It has the sub-category of...
- Perception/Observation Speed: The speed at which a character can perceive events.
- Striking Speed: The speed a character can perform attacks, most notably the speed they can attack with their limbs.
- Recovery Speed: The speed that a character can recover from their attacks, motions, etc. On many characters this will match their striking speed; however, some characters are capable of specific attacks that break this mold. An example would be Gomu Gomu Gatling.
Stopping Speed/Movement Recovery/Turn Radius: While not technically an aspect of "goes fast", this piece is important. Most characters cannot perform things like a zero point turn while running, or reverse directions while going very fast. These are the speeds and distances required for a character to stop forward motion and/or change direction. For examples on this, examine motor vehicles.
Special: Many manga/anime characters are capable of "special" speed. Wherein they can do some form of linear movement burst over a short distance. This usually exceeds their speed in every other area by a significant margin. Many times this burst will cause the character to arrive at a point and then attack, or include an attack as part of the technique. A solid western example would be Ruby Rose's semblance. A good example of this in Anime would be Hohō(Shunpo/Flash Step) from Bleach
Things that look like speed, but aren't
Prediction: Guessing what is going to happen and preemptively moving. Unlike reacting, a prediction does not include the characters reflexes to the same degree. For instance, aim-dodging. Aim-dodging is the act of simply not being where the assailant was aiming. This, and its superior form in precognition, are heavily tied with timing.
Precognition: Almost identical to prediction, but significantly more powerful. When precognition is involved it should severely damage the credibility of most reaction, speed or skill feats.
Timing: Some "speed" feats are more about timing your actions than how fast you do them. Timing is frequently the answer to characters catching or avoiding things that are incapable of changing course, like bullets. Catching arrows or a whip would be good examples of timing. Timing something in an incredibly small window does not mean a character is that fast.
Things that aid speed
Training: Trained actions, like strikes or dodges, are going to be performed reflexively and at a much higher speed relative to the character than ones performed untrained. This is why Wonder Woman has better reflexes/reactions than than Superman.
Scouting: This is similiar to prediction, but slightly different. When you are looking for or scouting out a particular action/stimuli and have prepared yourself to act on reaction, that significantly improves your reaction times for that particular action.
Agility: The ability to move one's body in an efficient manner and change positions. Characters like Gambit, Spider-man and Nightwing are renowned for being able to move/evade in places where other characters would be completely unable to do so. Agility greatly aids in stopping speed, recovery speed and striking speed.
What does it mean?
If a character has a high maximum speed, but can accelerate to that speed in short order, that is combat applicable. It is also applicable if they can fly faster than the other party can react/dodge.
Stop using the term "Combat Speed"
Characters must be able to perceive something for reflexes to kick in. Perception may be substituted for dumb luck or prediction.
Striking speed can be augmented by movement speeds. IE, Superman can punch you while flying at you, his hand might only be moving 30 m/s relative to him, but 3c relative to you. However, the two must remain separate.
Recovery speed needs the most explanation. Many characters are capable of dodging a single very fast attack, but are left in a compromised position to do so. Against a character who can recover from their attack faster, they are left unable to dodge or defend adequately. Characters like Monkey D. Luffy and Chun Li are capable of repeatable low recovery attacks. While something like Yusuke's spirit gun or Ryu's Shoryuken has a fairly high recovery.
Stopping speed and the like can be shortened to maneuverability, and it explains how people who are very fast can run into things or be surprised. This is because while they may very well be fast enough to normally move out of the way of something, the fact that they were moving towards it and had very little physical space to evade means they had no option to move out of the way or evade.
How to interpret speed feats
- The most basic and simple feats to determine are ones where time and distance are given outright(Character traveled Y distance in X time). This is almost indisputable. Speed = Distance/Time
- Next we have were time is given, but distance must be extrapolated. This can be done with known things, like size of an area, or two points.
- Then we have scenarios where distance is known, but time is uncertain. When time is uncertain, one may attempt to use external factors to quantify the time. Like a lower bound for the travel speed of a bullet from the variety of gun, or other characters carrying on conversation.
- Both having to be extrapolated isn't really a problem as long as work is shown.
- When something is dodged or evaded, it does not make the thing dodging or evading quicker than said thing. To be as fast or faster than the projectile, a character would have to move equal or greater distance than the projectile in the same period of time.
- Special note: Energy projectiles and "lightning". Do not assume all energy projectiles(things that look like lasers) or lightning(or things that look like it) to travel the speed of light or ground to cloud lightning. If something looks like it is a laser, but it isn't specified do not assume, try and figure out on your own how fast it was going.
Closing bits
Blitzing does not automatically make one character faster than the other. Offense is frequently faster than defense, especially when paired with reactions being required to evade. It is perfectly possible for a character to be roughly the same speed as the person they are blitzing. However, this doesn't mean that blitzing isn't usable to demonstrate superior speed, just that it isn't automatic.
Degree of difference A character does not need to be much faster than another to be untouchable. A real world example is TJ Dillashaw vs. Renan Barao. Dillashaw isn't really that much faster than Barao, it was mostly his superior footwork. But that footwork accounts for no more than a 10% decrease in response time. The required difference(percentage wise) becomes significantly smaller as speed increases. For instance, if a character(A) is 2xlightspeed with 100 nanosecond reaction times, and their opponent(B) is 1% faster than they are, they can move a full 5 meters before the other character reacts off the same stimuli. And this difference only increases as speed goes up.
@theclassicion: @hellblazing: lol your knowledge is limited and the fact that you claim Norrin has only one instance, when I have a few above Superman's reaction time or on his level shows you don't know what you are talking about.
Also that feat for a femto etc is a statement, and unless you can show him moving at or in a a femto; then that comment like others doesn't get credited etc.
"Superman can punch Thanos 100 times and much more to his face before Thanos can throw one punch lol Thanos is really overrated its sickening, fans think he beats everyone "just cuz he's Thanos" ...smh"
@kingant27: Blazing is the same dude who debated against Killemall in Superman vs Thanos and then changed the name and deleted all his posts because he go absolutely murked in the debate.
Just a troll who loves Superman
@kingant27: Blazing is the same dude who debated against Killemall in Superman vs Thanos and then changed the name and deleted all his posts because he go absolutely murked in the debate.
Just a troll who loves Superman
We noticed. XD
He came with his offspring in this thread it seems.
Mouhahahaha !
@realitywarper: lolol this'll be interesting.
@realitywarper: lol.
@iragexcudder: lol thanks for the heads up, wasn't sure if he was DemonKnights or another extreme Superman fanatic etc.
@realitywarper: lol.
@iragexcudder: lol thanks for the heads up, wasn't sure if he was DemonKnights or another extreme Superman fanatic etc.
Seriously.
One of those guys don't make the difference between perception of speed, reflexes, recovery & attack speed.
Lol the Thanos wank seems strong with these ones :)
Well atleast Thanos is still above Sentry and Thanos can wipe his purple but with guys like Death Seed Sentry anytime he feels like it lol
Hahaha, this is pure gold right now.. Keep the laughs coming.
What do you mean ?
Your replies to the silly statements, they're hilarious :D
Thanks XD
Humor is my main power.
@blackstaroblivion: Superman will KO Thanos before he can even react lol with that godly speed
Silver Sulfer is way more faster than Superman and Thanos evade him like nothing so he could easily react to Superman's speed. And Superman wouldn't be able to kill him or K'O him due to Thanos is insane resistance and healing factor.
Silver Surfer faster than Silver Age Superman LMAO !! No he isn't This Supes could cross the Universe in seconds, crossed Galaxies instantly and went faster than infinity was went so fast dimensions were falling apart
"Superman bursts the bonds of Infinity"
i was refering to actuaal superman and for some reasone you are still putting Silver Age and pre 52 Supeman feats.
@theclassicion: lol another one.
Darkseid is below Thanos and so is Superman, wow defientley not taking your comments seriously in the future.
Spectre feat was pis, and the ship wasn't 40 times bigger, it doesn't state that anywhere.
The comparison weight of that weight, and the weight of a planet of that size is different; not to mention MMH was also lifting it.
Thanos takes on people of Superman's strength all the time, without a problem, read up on him, Superman in nothing to him.
TP, manipulating solar energy and more easily make Superman a non-factor, and Darkseid via feats loses; the majority know that...
BAHAHAHAHA. No he doesn't. In fact if you realize he actually avoids conflicts against lesser Superman clones such as Gladiator. He admitted he was by far the most dangerous and simply BFRed him. He also losses to speed who Superman has in spades. His own brother outclassed him, Gamora tagged him endlessly, The Runner made him look like a joke. Thanos is a slow moving brick without a valid speed feat to his name.
Gladiator literally Brakes a planet that survive the explosion of a galaxy like nothing, I think Gladiator is perfectly superior to Superman yet he avoid confronting him with everyone else at the same time. Since he fought Thor and Thor has knocked out Gladiator when stops holding back. In speed Silver Sulfer has far more greater speed than Superman, same can be said for Thor's traveling speed, he get to the sun buried Sentry and get back to earth in just seconds.
http://s21.photobucket.com/user/Bubbleuk/media/The_Infinity_Gauntlet_04-44.jpg.html
http://s388.photobucket.com/user/OneDumbG0/media/Thor%20Fights/MastersonThorvsGladiator05.jpg.html
Masterson Thor is inferior to Thor
http://static.comicvine.com/uploads/original/11113/111132855/3454175-thor+vs+masterson+fighting+skills.jpg
Gladiator destroying a planet http://static.comicvine.com/uploads/scale_medium/13/130484/2989162-2756495702-66110.jpg
LOL. NO he isn't. Superman has a plethora of feats that have him outclassing GLadiator.
SS has superior travel speed not COMBAT speed. Big difference. Please don't show me that one instance in the history of the world where SS used anything anywhere near close to Superman's combat speed because that would be the equivalent of me showing your a scan of Batman kicking Spectre and claiming it as a valid strength feat for Batman.
if you see the scans SS was traveling to get the IG from thanos and thanos react in time to it. besides Thanos is reaction time is better than Thor whom can knock a moster and react fast enough to catch his hammer being at literally lest than 1 feet to his face.
Thanos stomps...
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