@darkseid1006:
Prep Time (5 hours)
For starts Ray Palmer is going to shrink all my team down to microscopic size along with all their gear/resources that they require... He will also alter the setting on his belt to allow him and his teammates to live at the same rate as microbes meaning that they can live entire generations in minutes...
This is alot of effort in trying to get around the no time manipulation rule. Well done.
So this essentially transforms my 5 hours of prep time into... well as much time as my team could ever hope for.
- Firstly Metron will pick up a few Mother Box's from his workshop or well the 4th world.
- The Atom will pick up a few more of his shrinking belts.
- Lex will get his warsuit and equip it
Unless 4th world is a subatomic universe (which it is not) how will Metron get the mother boxes? It takes way longer than 5 hours to get there without a preexisting boom tube (the very reason they need the mother box) so even in his sub atomic state how will Metron get to his homeworld and back with mother boxes within the prep time limit?
In this time my team will work on enhancing The Atom's shrinking belts (he will also pick up a few more for all my teammates) so that they can remove the limit imposed on only being able to stay shrunken for a limited amount of time or at the very least greatly increase the time that my team can stay microscopic size. If you doubt my teams ability to do this then let me remind you that we have Lex Luthor, Ray Palmer and Metron all working on this tech for however long they wish wether it be a few days, a few weeks or even months and most importantly they have the Mother Box's on their side...
- For one the Mother Box has proven to greatly increase the capabilities of any technology (being able to transform the JLA teleporter into a time machine in mere seconds)
- And secondly the Mother Box has powerful matter manipulation (proven when it is able to constantly reconstruct Orion's atoms when faced with a energy that has the power to tear him apart even though he is a Superman level character and then even still have power to manipulate that energy using nothing but the power of the Mother Box, bear in mind with Orion the Mother Box is always straining to keep his physical form looking a certain way and suppressing his raging mind)
So that should be more than enough to suggest that my team can advance the Shrink belts with such a large amount of time, the intellect they posses and of course Mother Box which can control matter and energy meaning that half the battle is already won since they have a device capable of stabilising and manipulating matter.
Again this whole plan relies on a motherbox, which Metron does not yet have.
Right now the sequence of events is
team gets equipment (mother box/ warsuit/ shrink belts) > upgrading the equipment with the mother box > profit
but again how does he get to his homeworld and get back in time?
Now Firo Prochainezo is also going to play a part in this battle, not a huge role but what he is going to do is use his knowledge to recreate the Cure all Elixir and grant it to every member of my team meaning that all my team are functionally immortal only able to be defeated if they consume each other and that will ultimately leave one remaining who possess all the knowledge and power of his teammates. Good look dealing with any of the heavy hitters or any of my team really no that they have this incredible regeneration power.
Does this seriously not break the rules? @flash1812
- No Power Mimicry/Absorption(sounds like if one is beaten the rest get their powers)
- *.Must be able to bekilled or knocked out
My team will also work on special devices that can teleport around the battlefield (technology that is quiet easily created and actually own) and use various scanning technology to accurately pinpoint the location of everything around them even when in the sub-quantum verse. This will allow my team to accurately pinpoint the location of every single object and being on the battlefield. These devices will also incorporate my teams cloaking technology and will also provide my team with the ability to project holograms that look vaguely realistic.
Feel like im repeating myself but,
Your scan showed it being easily created with the help of the mother box, I already challenged this above
Also didnt see a scanning feat on the subatomic plane (I did see cloaking which seems useless if you are subatomic)
For the last part my team will shrink down further and enter the Sub-quantum verse (a place outside of the normal universe were your team won't be able to detect or attack them).
But in this state they also will not be able to get to the object ether, how easily can Ray Palmer navigate the sub-quantum verse? Does it not take longer to get somewhere in that realm? Seems counter-intuitive because it would take longer for you team to get to your objective. (again if you cannot teleport thanks to no boomtube)
Ether prove Metron getting the mother box or prove Lex and company making scanning/teleporation devices.
From here my team will use any of their vast teleportation tech (if you want i could provide feats but Gilgamesh has the GoB that can teleport objects, Metron's tech that can teleport himself and others across the universe and more) teleport various things and people to select places.
Gate of Babylon connects him to the armory for his phantasm (his pocket dimension) from which he can summon various things, if you are suggesting he can teleport anything I would like a scan
For starts Gil will use the Gate of Babylon to draw out all the nukes in the world...
The King’s soul resides in golden armour. Vimana was flown in the sky for the first time in the third volume – His Majesty the King of Heroes’ mobile air weapon. It uses solar energy, produced from a solar crystal that burns mercury as fuel, to move – a high-tech Indian Noble Phantasm that would make even Area 51 pale-faced. Even though in ancient Indian mythology, it also had weapons ranging from ancient machine guns to ancient nuclear warheads, these surely have already been gathered in the treasury of the King of Heroes.
Just an example of times were it has been explicitly stated that Gilgamesh does in fact own ancient nukes... (note ancient nukes are actually higher tech than modern nukes as stated so do not be fooled they have superior destructive power)
so yeah well Gilgamesh will teleport them inside the brains of all 3 members of your team from the get go...
Did @flash1812 actually approve this?
I mean this is textbook teleporation hax
Not to mention we would need a scan, most I ever recall Gilgamesh summoning was various rare weapons, never a nuke. And he is not bloodlusted here, all your team is in character. Gilgamesh has never gone from the kill. He toys with his opponents.
From here it is pretty simple, TAO will be teleported to the Green Lantern and shrink him down to the same size as he is. Once GL has come to terms with what's happened TAO will start talking and then it's all over for GL. The GL will not even put up a fight but rather come willingly along with my team because that's just what TAO does... he manipulates people to do anything he wishes through mere words...
Show me TAO manipulating someone with as much will power as a veteran GL and then we will talk. Till then TAO gets murdered by the Green Lantern
Until then I am more impressed by Sinbad convincing an enemy to let his army pass through their nation
Summary
- My team will shrink down to the Sub-quantum verse becoming completely undetectable.
- From their when the battle starts we will instantly teleport advanced ancient nukes and modern day nukes into the brains of all of your characters and let the fireworks begin. If you survive i have a plan that involves more GoB spam and teleporting my team inside of your team but i will let you address this first.
- TAO will be teleported to Green Lantern (the worker) and shrink him down to a similar size. TAO will then talk to the GL and the GL will come willingly with my team.
- Mission success!
- My plan is not one of great fines or elegance it is simply brutal and efficient. A simple get it done and get it done fast approach using any means necessary.
Your move...
Counter Summary
- As I mentioned above teleporting nukes into my teams brain clearly breaks the rules (no teleporation hax)
- You have no teleporation at all until you prove Metron can get to his mother boxes
- You seem to be forgetting your team is in character, not bloodlusted or morales off, and your team does not have perfect teamwork... or even good teamwork until you prove otherwise
Strategy
- My team is bloodlusted
- Has full knowledge of everyone (including the Green Lantern and various NPC Enemies)
- Has perfect teamwork
- 2.5 hrs of prep
The first thing One Punch Man will do, knowing who is on your team, is wreck the battle field forcing you to adapt
Once your team is falling in rubble (without the assistance of boomtubes from the mother box I might add)
My team will will then find the Green Lantern after he has been incapacitated as Sinbad freezes the entire arena of falling rubble and everyone in it except, of course, the rest of my team (he can control who gets frozen and who does not)
This attack will quickly deal with any wandering enemies (like Vamps) my team will then grab Green Lantern and, if any of your members resist the freezing attack, processed to kill the members of your team that are still up.
Recap
- Arena destruction and freezing
- blah blah something exciting happens
- Profit
After Flash clears up a few points it will be your move
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