We're usin' IDW Generation 1 continuity Megatron, but his Marvel Comics Generation 1 continuity feats counts too. This version of Megatron is able to lift 2000 tons, an' his Fusion Cannon has enough power ta eradicate a small town with one fully powered blast an' it has the range of 12 miles. He also is a very tactical an' ruthless battlefield commander.
Some of his feats are below. But first, here are the rounds:
Round 1: Depowered hero version of Juggernaut (Juggy gets 4 days of prep, Megatron gets none).
Round 2: The (Spiky) Thing, classic Colossus an' Rhino (from the Spectacular Spiderman show) (they get 48 hours of prep, Megatron gets none).
Round 3: Classic Abomination (gets 48 hours of prep, Megatron gets none).
Round 4: Red Hulk (Loeb Force off, gets 24 hours of prep, Megatron gets 2 hours of prep).
Round 5: Apocalypse (the one that beat Hulk, also jobber aura off if that version was jobbin' in some other comic) (gets 24 hours of prep).
Round 6: Normally powered classic Juggernaut (he gets no force-field though, an' he gets no prep, Megatron gets a day of prep).
Round 7: Classic Savage Hulk (neither gets prep).
Round 8: Atrocitus (the one that beat Martian Manhunter an' Apollo on his own, but right now he's at full power an' gets no prep, Megatron gets 2 days of prep).
Round 9: Mongul (senior, Pre-Crisis version, Megatron gets 6 months of prep).
Morals off for everyone, an' Megatron is fully recovered between all rounds.
Here are some of Megatron's feats:
Firepower:
Durability:
Strength, raw power an' (a bit) combat speed:
So, how many rounds can he go?
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