@dratini1331: Alright lets start with this long line of stuff first,
I know I asked for it by replying after seeing his username, but xXxmerulezallxXx is just a Troll. He doesn't believe what he's saying, so there's really no point arguing with him.
Yeah, I'm probably done with him. I'm just hoping that someone can give a decent response for ME. I may be hoping too much.
First u and your friend over there's nice comeback man am I impressed. I mean a troll really?
However you're both really
I mean come on this right here?
Yeah, I'm probably done with him. I'm just hoping that someone can give a decent response for ME. I may be hoping too much.
Is seriously thee biggest joke ever, you two clowns can't handle not providing proof for your side and only give me half donkey responses and expect more? Get over it, I asked for 1 thing, one simple thing that it's important in every debate... What was it? Evidence, what happened? Nothing not a single thing of that happened. On top of that I provided evidenced backed it up and even stated I was wrong about a certain thing, but never the less provided it from even your own site lol. Now let's get down to business and break your fallacy and illogical arguments down along with your clown friend @emorytoss17
Wow, okay. First off, Here's the bomb dropped on Hiroshima (the one you're referencing):
http://en.wikipedia.org/wiki/Atomic_bombings_of_Hiroshima_and_Nagasaki
16 Kilotons. Here's the MOST BASIC MODERN NUKE:
http://en.wikipedia.org/wiki/Thermonuclear_weapon
That's nice, very good very good.
That's twice the damage output, assuming the Nukes are worse than modern equivalents (we'll get to that). Every Nuke in SC is a thermonuclear weapon. Even modern Nuclear weapons have a payload of Megatons. Saying your guns hit for kilotons being triple a nuke is flat out wrong, and implying that SC nukes are at the level of Little Boy is ignorant. Even more to the point, Terrans have burned entire planets with all out nuclear assaults, such as korhal, and are capable of firing, likely at most, 1000 missiles from only 20 behemoth class Battlecruisers causing global death and nuclear winter.
Okay first off you see the fallacy you just lined yourself up with? Lets take this down a notch, you just said the thermonuclear bomb is twice as strong as the bombs dropped on those two cities. Which means... What again? Oh yes that ours is three times the strength of that with our guns this means that we are firing megatons. Now feel me here dude. Our dreadnoughts carry this many guns
The Kilimanjaro class is armed with 156 broadside mass accelerator cannons, 78 on each side.
-Mass Effect Wiki
Each round fires every two seconds, each round is up to 10,000km distance, this means that's what????? oh yeah 38kilotons x well 78 at the least and 156 at the most which equals to either = 2736 kilotons or well a big, 2.7 megatons worth of damage at the least whelp means we just hit megatons woot woot! At the highest amount of damage it's 5928 kilotons worth of damage or 5.9 kilotons worth of damage. This means every two seconds that amount of damage is happening. You know what though? It doesn't matter because when your Battlecruiser gets damaged seriously by a siege tank that's sad, however this doesn't even bring the worst of it as many of your battlecruisers whether it's raynors rebels or the Terran dominion fleet they get owned by these flying bugs. Are you telling me these things do megaton's of damage? Because I got serious doubts about that.
and your battle stations can barely hurt them you know you're in trouble against a real threat in space like mass effect. I'd also like proof of those megatons you were bringing up as well...
Any questions so far? If so make a note of them.
Nuclear winter requires 4000 megatons of force, meaning that the nukes hitting korhal were all AT LEAST 4 megatons. For more reference, you're guns are shooting 0.036 Megatons. A single battlecruiser also comes with Yamato canons, which hit with an equivocal impact force. So you may wish to check your math on who's hitting harder, or you better have bigger guns.
Already been debunked.
Battlecruiser standard issue also comes with ATA Laser batteries that fire every .225 seconds and the upgrade comes with ship to ship missile batteries.
http://wiki.teamliquid.net/starcraft2/Battlecruiser
That's nice, missles or not they didn't do jack to basic zerg forces with that said, you also fell into a zerg trap as well. We will get to this later btw down in the post.
You're only counting the registered, active Battlecruisers, not the entire fleet in order to make your case seem more legitimate. No where does it give a full number of the dominion fleet in any of your sources.
Only, no don't be a brick. Even still those are the active battlecruisers when u got a zerg attacking you, what happen to all the other battlecruisers? They just sitting there doing jack? No he made it clear he said they were literally using half of his fleet which was a total of 50 ships, your Dominion is 100 strong. Heck as I said ill give u 200 we got THOUSANDS. That's not counting the reapers which do a lot of damage, and are about as large as the mass effect fleet even more due to them wiping a galaxy with ease. No one in your universe has even came close to that at all, you know why? Because Starcraft doesnt even work on a galactic scale.
They also attacked Char, the Zerg current "Homeworld"/base of operations with half their fleet and emerged victorious against a force that vastly outnumbered and fielded a leviathan (stated to be the size of the moon), which is a similar feature to now, only they now have additional allies, and despite your claims, they still won on Char. Literally, you've just proven my point that the terran forces have excellent strategic leadership.
LOL the about of wrong in this is hilarious. Are you blind, they dig in and held the line waiting for a protoss machine to kill all the zerg. On top of that, that was raynor who saved the Terran Dominion General dumbdonkey was on the verge of losing, and guess what, Raynor aint here. Don't even try to pull that on me. You may fool other ME fans, but I've played all games of the star craft universe, to which this is literally a false statement.
Hurray! More No Limits Fallacies for ME, because why not. How exactly can you prove any of that? It's equivocal to me saying, "EMP removes the shields and mass effect fields cause it does that to the protoss!" This is the exact kind of reason I stopped talking to the last guy. You aren't providing information, you're just saying, "Oh Me wins because ME".
No limits fallacy? Oh please your the master of that so far. No the difference is the shield types. You're telling me starwars shields = star trek shields? Or Protoss shields = Imperuim of man shields. Look here brick we got shields which means we can take a beating longer than you can without them. That's it, there's no buts about it. Even if u remove it we still got the range. We have rounds firing at oh wait what's that?
An 800-meter mass accelerator is capable of accelerating one twenty-kilogram slug to a velocity of 4025 km/s (1.3% the speed of light) every two seconds.
-Mass Effect Wiki
1.3% the speed of light. Deal with it. On top of that I aint just saying that I'm literally the only one so far providing proof, at least when killerwasp argued for halo in which I thought Mass effect would stomp he provided actual evidence for the debate not your wishy washy whiny attitude you've been giving so far, so either man up and provide some solid feats and proof or literally dont waste my time with your bs. Seriously I aint wasting your time your both wasting my time.
Battlecruisers can be produced in the field for starcraft units, and at fast rates since the terran forces can carry their fleet construction with them. They can also constantly repair the units during the battles at a vastly superior rate. If we're using all Lore, they can also be produced 2 at a time out of a single starport. Once again, that's 2, in the field, per production cycle.
That's cool they go down to also marine gun fire very quickly, and AA missiles as well, that don't even come close to yielding megatons let alone low end kilotons. But meh whatever, use game play because you got nothing but your straw man arguments.
You're also currently counting only half the forces here, how exactly are your dreadnoughts contending with leviathans? How are you contending with the swarm as a whole? How's the ground battle going for you? This is what I want, I want numbers that show how good ME is. Other than numbers, what do you have here? What's the main gun of the dreadnought class do?
First off there's only 1 Leviathan so far, unless you got proof which I'd love to see. Second off did i mention reapers? Oh yeah, that's right I havent.... You're only arguing with the weaker of two fleets Lol.
Now then things we need to get straight
We got range attacks, Mass effect has the range over starcraft everyday of the week. You cant shoot very far, and your durability is literally in question at all times due to how weak at least for terran your ships are.
First thing's first
Damage, our weapons this needs to be solved first before we can keep this debate up at all.
Disruptor Torpedoes
Disruptor torpedoes are powered projectiles with warheads that create random and unstable mass effect fields when triggered. These fields warp space-time in a localized area. The rapid asymmetrical mass changes cause the target to rip itself apart.
-Mass Effect Wiki
GARDIAN systems.
A ships' General ARea Defense Integration Anti-spacecraft Network (GARDIAN) consists of anti-missile/anti-fighter laser turrets on the exterior hull. Because these are under computer control, the gunnery control officer needs to do little beyond turn the system on and designate targets as hostile.
Since lasers move at light speed, they cannot be dodged by anything moving at non-relativistic speeds. Unless the beam is aimed poorly, it will always hit its target. In the early stages of a battle, the GARDIAN fire is 100% accurate. It is not 100% lethal, but it doesn't have to be. Damaged fighters must break off for repairs.
Lasers are limited by diffraction . The beams "spread out", decreasing the energy density (watts per m2) the weapon can place on a target. Any high-powered laser is a short-ranged weapon.
GARDIAN networks have another limitation: heat. Weapons-grade lasers require "cool-down" time, during which heat is transferred to sinks or radiators. As lasers fire, heat builds within them, reducing damage, range, and accuracy.
Fighters attack in swarms. The first few WILL be hit by GARDIAN, but as the battle continues, the effects of laser overheat allow the attacks to press ever closer to the ship. Constant use will burn out the laser.
GARDIAN lasers typically operate in infrared frequencies. Shorter frequencies would offer superior stopping power and range, but degradation of focal arrays and mirrors would make them expensive to maintain, and most prefer mechanical reliability over leading-edge performance where lives are concerned. Salarians , however, use near-ultraviolet frequency lasers with six times the range, believing that having additional time to shoot down incoming missiles is more important.
Lasers are not blocked by the kinetic barriers of capital ships. However, the range of lasers limits their use to rare "knife fight"-range ship-to-ship combat.
-Mass Effect wiki
Mass accelerators
Mass accelerators propel solid metal slugs via electromagnetic attraction and repulsion. A slug lightened by a mass effect field can be accelerated to extremely high speeds, permitting previously unattainable projectile velocities.
The primary determinant of a mass accelerator's destructive power is length. The longer the barrel, the longer the slug can be accelerated, the higher the slug's final velocity, and therefore the greater its kinetic impact. Slugs are designed to squash or shatter on impact, increasing the energy they transfer to its target. Without collapsibility, slugs would punch through their targets while inflicting only minimal damage.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
-Mass Effect wiki
Javelin
The Javelin is an experimental close-assault weapon fitted on a handful of newer Alliance warships. It consists of a "rack" of two or more disposable disruptor torpedo tubes bolted or magnetically "slung" on to a ship’s exterior armored hull. The torpedoes are fired on converging trajectories, and detonate in a precisely timed sequence that allows the dark energy emitted by their warheads to resonate. This magnifies the resulting space-time warp effects.
Javelin mounts are most often fitted on swift frigates, which expect to enter "knife fight" torpedo ranges as a matter of course. Javelins may also be fitted on heavier ships during short range engagements, such as trans-relay assaults. They are particularly useful in this role for dreadnoughts, which are unable to lay their main guns on targets at close range.
-Mass Effect wiki
In other words two of our main weapons cause space-time effects when hitting a target ripping into ur ships and ur well flesh that has no defense against this, and thus doing some serious damage to your team. Until you can provide any evidence your side stands zero chance against these rounds being fired. We will start with fire power first, as it seems to be the hot topic right now.
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