@dedmanwalkin: You ring up that Ork alot because it is your only real example of time travel not functioning as it should. Does the Ork do anything of note after this instance? Is he referred to in anyway in anything other than that single instance? Furthermore can you prove that he went back in time? Because you just mention that he fought himself. What if he went into the future? He could then steal his own gun from himself thus creating a stable time loop so long as he dies in the future at his own hand. I really want to read this text because not only is every reference to it vague, it is also ridiculous.
LOL, yea, that is it. It isn't like I can pull numerous reference of warp travel causing people to arrive weeks before they left. (As in, they leave in December, but got there November... of the same year...) which is exactly what happened here.
978.41 The Lost Waaagh!
The Ork Warlord Grizgutz, a noted kleptomanic, launches his Waaagh! into the Morloq system. Whilst using the Warp travel to reach their quarry, Grizgutz and his warband unwittingly travel through time and emerge from the shifting chaos of the Empyrean shortly before they set off. Grizgutz hunts down and kills his doppelganger, reasoning that this way he can have a spare of his favourite gun. The resultant confusion stops the Waaagh! in its tracks. - Orks 7th Edition Codex
Yea, your move.
Orikan likely uses the same tech that Deathmark Snipers do to appear outside of space/time so he tell himself the difference without fear of temporal paradox.
That would make sense if Orikan did not use a secret method he guards to travel back down his own timeline. Deathmarks step out of time via another dimension, Orikan travels back in time, directly. They are not the same. Especially since it says Orikan goes back down his own timeline and makes the changes himself, not that he goes back via another dimension and just has a chat with his younger self.
No, Ahriman just yells louder and drowns out every other voice making his voice the only thing that the Marine hears. It is exactly how Professor X can use Cerebro to overwhelm powerful TP resistance and seize control. It all comes down to psionic energy. Warp Blades disrupt or dampen Psionic Energy allowing him to sneak in. He could do the same to Kerrigan if he could get his Blade in without her killing him.
You know what? How about we just look at the source.
+This will work?+ Ahriman smiled. He looked at the army of Rubricae gathered in the hangar. He spoke their names, rolling them through the warp like the notes of a song. Other minds rose to oppose him, but he poured his will into the song of names. The warp felt like a river of fire as it flowed through him. The Rubricae stopped firing. Astraeos looked at Ahriman as if he had never really seen him before. +It’s not over yet,+ sent Ahriman. He could feel the sorcerers who stood at the back of the ranks of Rubricae recoiling in shock at what had just happened. There were thirty-six of them.
A good number and all were powerful, but not powerful enough. The air became heavy, laden with static and the scent of ozone. He felt the wills of the thirty-six sorcerers push into the warp. Huge pieces of wrecked machinery rose into the air as if pulled on invisible chains. Ahriman nodded to himself as if impressed. The pieces of wreckage hurtled towards him. His mind reached out and plunged into each piece of twisted metal. He felt their weight, their dimensions, and the spinning of their atoms. He formed a thought, and it caught in the warp like a spark set to kindling. The wreckage dissolved as it flew, falling to the deck as a rain of fine metallic sand.
Pg.192, Ahriman: Exile - Credits for this one go to Strider
He spoke their names to take control of them away from the sorcerers, so, no, he did not just 'yell louder then everyone else', he used their names to establish a link then used his own power to force them out and assume control. He could 'establish' a link simply by connect his mind with theirs as he has mindraped people before, no, saying their names was a crucial step which makes sense since, you know, Ahriman made the Rubric Marines.
You think that the Blade is doing the job? No, the Blade is simply dampening the signal so that he can use his telepathy to get in and do the job. He couldn't reach Tassadar's Echo without dampening the psionic power of the corpse of the Overmind enough to find it. Dragoons hold the full psionic presence of the Protoss not an echo like Rubric Marines. They have full minds, full comprehension, and can act independently.
Uh, no, I am saying that if his blade disrupted the soul, it would not, in any way, let him 'assume control'.
But you know what I love? That you didn't post the feat I asked.
Also your disdain of Wikias is odd considering that every "quote" you have here comes from it. Your quotes aren't even from the source unless the Wikia is wholesale plagiarizing the Codexes. Given Games Workshops litigious nature, I can't imagine they'd let that stand.
How about instead of posting just small bits of the wikia you are posting from you post the entire thing!
I got it from the same page you got your text from!
Oh, this is adorable.
You know what? Let us play, I will write out the entire page from the Space Marine Codex, just for you. If it is bolded in the page, it will be bolded and italicized.
Auto-Senses: A Space Marine's helmet contains most of his armour's combat systems, all of which are referred to by one title - auto-senses. These include thought-activated comms-augers and audio-filters, targeting reticules and range finders, tactical displays and asupex-links, and a host of other features that further enhance the Space Marine's senses.
Photolenses: Photolenses protect the Space Marine from dazzling light bursts. They also allow him to see into the infrared and ultraviolet ranges, as enabling vision in low-light conditions.
Respirator Vox Grill: The vox grill can amplify a Space Marine's battle cries to deafening volumes. It also contains a respirator to filter out toxins and can be shut off with a thought, drawing instead upon an internal oxygen supply.
Auto Responsive Shoulder Plates:Shaped to deflect as well as absorb incoming blows, they typically display Adeptus Astartes identification markings, including Chapter symbols, company and squad markings, as well as many other honour badges.
Chestpiece: Designed to protect armoured power cables. Typically adorned with the Imperial Aquila.
Backpack Power Unit: This houses the primary power core for Space Marine armour, as well as reserve cells and an emergency solar collector.
Life Signs Monitor:Power armour contains a suit of life-support functions including an auto-medicae equipped with various painkillers, combat stimulants and anti-venoms.
Temperature Regulator: Power armour automatically maintains the Space Marine's temperature. Heat is provided by the power core and thermal build-up can be vented via the back'packs distinctive nozzles. As a result, a Space Marine can fight anywhere, in the cold vacuum of space or the raging heart of a volcano, without even noticing the change of temperature.
Nutrient Reservoir: Power armour contains a self-replenishing, high-energy liquid food store that can sustain a Space Marine's metabolism without need for further nourishment. During battle, there is no need for a Space Marine to stop to eat or drink.
Reinforced Greaves: These incorporate gyroscopic stabilisers and power units taht can magnetise the souls of the armour's boots.
But you know what? You are so adorable, that I am going to post the next page as well because you have offended me with your sheer arrogance in believing that just because you lack the means to get feats from the source that everyone else must rely on the same wikis that are open to change and modification by anyone walking by.
Chapter Organisation (Large, bold letters, with a picture of skulls, a shield, and the codex written by Guli)
As written in the revered Codex Astartes, the organisation of a Space Marine Chapter comprises a thousand battle-brothers under arms - a seemingly small number, yet a gathering of might enough to conquer star systems and alter the fate of the galaxy itself.
Each of the ten companies of a Chapter comprises one hundred battle-brothers, led by a Captain, a veteran of countless wars. A company is organised into ten squads of ten Space Marines, led by a Sergeant. Space Marine companies are fairly autonomous fighting organisations, with their own command structure, vehicles and spacecraft.
Of the ten companies, the 1st consists of the Chapter’s most experienced veterans, and is therefore the most powerful. The veterans of the 1st Company are masters of all battlefield roles and are trained to fight in revered suits of Terminator armour. Most of the Chapter’s commanders serve with the Veteran Company at some point. It is extremely rare for the Veteran Company to be deployed en masse – its units normally take to the field alongside the Chapter’s Battle Companies.
The Codex Astartes decrees that the 2nd, 3rd, 4th and 5th Companies are designated Battle Companies, which form the main battle lines and generally carry the weight of a Chapter’s combat duties. Each Battle Company consists of six Tactical Squads, two Assault Squads, and two Devastator Squads. The Assault Squads may be deployed as Bike Squads or Land Speeder crews and, along with their Devastator brethren, may even take to battle as Centurion warsuit pilots. Most Space Marine deployments will consist of a single Battle Company, heavily reinforced by elements of the Veteran, Scout and Reserve Companies.
The ‘Companies of Reserve’ are entirely composed of squads of the same designation. They normally act in support of the Battle Companies and provide a source of replacements for any casualties suffered by the line formations. The 6th and 7th Companies are Tactical Companies, each consisting of ten Tactical Squads. The 6th Company also trains in the use of bikes and may be deployed entirely as bike squadrons. Similarly, squads of the 7th Company are trained to fight with Land Speeders and Stormtalons, often acting as a light vehicle reserve formation.
The 8th Company is the Assault Company and consists of ten Assault Squads. It is most often used in an invasion role, or wherever a strong hand-to-hand fighting force is needed.
The 9th Company is the Devastator Company, consisting of ten Devastator Squads. It is the most heavily equipped company in the Chapter, providing unparalleled fire support.
The 10th Company is made up entirely of Scouts – new recruits whose physical transformation and training is incomplete. The Codex Astartes dictates no formal size for the 10th Company, as the rate of recruitment is not fixed.
All of the companies, except the Scout Company, maintain a fleet of Rhino and Razorback transports. The Veteran Company also has a permanent complement of Land Raiders and Stormravens for carrying Terminators into the heart of battle. A Chapter’s other armoured vehicles form a pool, maintained by the Armoury, that each Company Captain can draw upon. Many companies also include a number of Dreadnoughts, which remain a part of the company in which they served before being interred in the sarcophagus. Their presence greatly bolsters their company’s might.
Every Space Marine Chapter also includes a number of officers and specialists who provide essential battlefield support, spiritual leadership and destructive combat abilities. These individuals are collectively known as the headquarters staff and include Librarians, Chaplains, Techmarines and Apothecaries.
Over all of these mighty warriors presides the Chapter Master, chosen from the greatest of the Chapter’s Captains. He alone is responsible for the deeds of the Chapter, and answers directly to the Administratum. To wield such power requires steely determination, great wisdom and mighty sacrifice – qualities that are, thankfully, not found wanting in the Adeptus Astartes."
Oh, and the quote on the bottom of the page says:
'We follow in the footsteps of Guiliman.
As it is written in the Codex, so shall it be.'
- Marneus Calgar.
My reputation as someone who can back up something he says in 40k with quotes has never failed, something you have never done in any of our arguments. If you want, we can even play a game, you pick a page number, and I shall type it from the 6th Edition Space Marine Codex from which all the above came from.
Looks like we have 2 contradictory pieces of information!!! Guess what that means? Unreliable Narrator comes into effect. Whenever a piece of contradictory information comes up, we can assume one is simply misinformation being spread by the narrator. Your information is just propaganda spread by the Imperium and you fell for it hook, line, and sinker! I love that everything is canon!
Lol no, you know what happens? We look at the suit they are wearing, cause you see, my friend, that picture you posted? The one I am so sure you are proud of is a Mark 6. The Chaos Marines use Mark 5. The Loyalist Marines use Mark 7 which is what is in the Space Marine codex... you would have noticed this if you looked at the HELMETS.Mark 6 are rarely used and tactical marines, which is what is in this thread, use Mark 7.
You would have noticed the beak helmet which is what the Mark 6 had does not have a vox grill on it unlike the Mark 5 and Mark 7. You would further notice that the Vox Grill has the filtration system in it, that it is what you would have to block in order to 'suffocate' a space marine.
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