How is she going to know where the arrows are going? Bullseye is an improbable marksmen he could have the shots ricochet off of a thousands things before blowing up. She would have to have Daredevil level senses to pick up where they are going.
Psylocke is a mind reader, and Bullseye has no telepathic resistance. She can see the ricochets as he plans them in his mind. Or she can pick them out of the air before they even hit something to ricochet.
Webs would be useless, Bullseye could put an arrow through them and he has also tagged 616 Spidey with ease and 616 Spidey is faster than Ultimate Spidey.
The only time I know of that Bullseye has tagged Spidey was when Parker had multiple bullet wounds and was barely conscious. But either way, I'm not saying Parker will dodge, I'm saying he'll use a glob or net of webbing to knock the arrows away from my airship. His webbing is bulletproof, so I'm skeptical of an arrow going through it.
And if you want yet another counter, Cho's calculations let him ricochet things much like Bulleye, and even react to and change the trajectory of midair projectiles. So he can throw miscellaneous objects to knock the arrows away or even return them to your airship.
Bullseye is an improbable marksmen with skill well above anything that anyone on your team has dealt with.
Spidey has faced off against Ultimate Hawkeye, and Ravager has gone up against Deathstroke. Psylocke has been around the likes of Domino and Amadeus spends time with himself a lot. Bullseye is very, very good, but 'well above anyone they've dealt with' is an exaggeration.
He doesn't need unlimited explosive arrows as I have Metal Benders who are also Earth Benders who can shred the buildings in twain and give me the shots I need. I thought you might try hiding in buildings, which is why I picked them.
I haven't watched Legend of Korra, but in Avatar TLA, I don't remember the Earthbenders showing anywhere near the range to destroy things from an airborne vehicle. Toph wasn't able to damage Combustion Man, for example, even though he was surrounded by stones that she could have bended were she closer. So I'm skeptical that this is a workable strategy without placing your benders on the ground, where my team can take them down.
When Psylocke inevitably tries to get into Phobos' mind, he can use his fear powers to take her out. His fear powers can be used in airship to airship combat as they only require eye contact at range.
The thing is, I have Amadeus Cho and we get basic knowledge on our enemies. Cho has a lot of experience with Phobos, so he can just tell Psylocke to stay away from Alex's mind.
Like before, in a straight up battle, Gorgon will shred your team under the cover of Phobos' fear projection. Gorgon is easily the most skilled combatant here and his speed and strength and healing make him more dangerous than everyone on your team. With Phobos' fear projection, he will slaughter your team in seconds. Then you have Siri's hellfire projection burning your entire team's souls. You do not want to engage my team in a straight up battle they will slaughter your team. Your only chance is catching my team unaware and that won't happen.
My solution to this is the fact that I have a team made up of precogs. Clock King, Ravager, and Cho all have examples of using their precog to turn opponents' attacks against other enemies. Phobos' attempts at causing fear will be directed at Jason, Gorgon will be roasted by Siri's hellfire, Bulleye's arrows will skewer your metalbenders, etc.
Gorgon's strength isn't particularly great, he can still be incapacitated by webbing, and Rose's precog should let her tangle with him, especially when backed up by heavily geared Equalists, Spidey's comparable speed, or the precog abilities of Clock King or Cho. Since she has her Terror Titans gear, this also means that Rose's precog is amped by her adrenaline inhalers, making her even more effective. Cho's mace is very shiny, as well, and his hypermind should easily allow him to replicate Wolverine's maneuver of turning Gorgon to stone.
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