Live Action Strt Trny: Dextersinister VS Jimmy(VOTES)

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mickey-mouse

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#1  Edited By mickey-mouse

Live Action Strt Trny:

Rules:

  • 18 Points For The Character Store
  • 10 Points For The Perk Store
  • All Characters Can Speak English As Well As There Own Native Language

  • All Characters Are Aware Of Basic Modern Weapons: Guns, Explosives, Etc
  • All Team Members Are Aware Of Their Teammates Skills, Powers, & Gear

  • Tie In Media/Comics Will Be Allowed For Groups Like Arrow/Flash & MCU, But Will Be Banned For Groups Like Star Wars That Take Characters To Places Above The Limits.
  • Characters That Show Up In Combos Will All Get Along
  • No Boosting Your Characters Stats Outside Of Purchased Perks. Example: Using A Vampire To Turn All Of Your Team Into Superstrong Vampires.
  • Summoning 1 Large Animal(Nothing Bigger Than A Large Elephant) Or A Group Of Small Animals Is Allowed. Examples: Gandalf Can Use 1 Eagle, Dracula Untold Can Use His Bats. Number Of Small Animals Is Capped At 100.
  • Hax Level Cannot Exceed Passive Powers Like Invisibility & Mind Reading
  • Technopathy That Is Not Standard Computer Hacking Is NOT ALLOWED
  • Characters Can Only Teleport Themselves, 1 Other Person, & Gear/Weapons
  • TK Cannot Be Used Directly On Others, But Can Be Used To Toss Things & Block Incoming Objects
  • TK Strength Is Capped At 5 Tons(That Does Not Included Using TK TO Boost Personal Stats)
  • Overall Strength Is Capped At 20 Tons
  • No Single Attack Can Go Above Tank Busting Level
  • Reaction Speed Is Capped At Bullet Slicing
  • DO NOT TRY ANY HAX ****. Don't Do It. If You Aren't Sure, PM Me & Ask Before Trying It.

DexterSinister: Killers & Wizards

Deadpool (10)

T-1000 (5)

Data (2)

Potter wizards (1)

Perks:

Morals off 5, 30min prep 2, basic knowledge 3

Jimmy Ruslter: Death Bringers

  • Blade (Snipes) 5
  • Deathstroke (CW) 4
  • AoS Deathlok 4
  • Rurouni Kenshin & Sojiro 1
  • Chen Zhen (Yen) 3
  • Any 5 Members Of The Walking Dead 1

Perks:

  • Kenshin - 1 Unbreakable Sword 3
  • Kenshin - Deathstroke Body Armor 3
  • Basic Knowldege 3
  • Sojiro - 1 Vial of Lazarus Water .5
  • Kenshin - The other vial of Lazarus Water .5

Map: Downtown Disney World

No Caption Provided

Map: 5 Miles Length x 1 Mile Width

Team 1: Position 1

Team 2: Position 37

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mickey-mouse

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Dextersinister

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#3  Edited By Dextersinister

No Caption Provided

The super hax version from the movie.

The mutant powers of teleporting, healing factor, laser beams, communicate with machines, enhanced strength, enhanced reflexes (natural mutant power) along with adamantium blades and some bad ass skill and he's in the movie for less than 10 minutes.

T-1000

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The liquid metal guy

Data

skip to 1:53 -2:30 NSFW

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Away team equipment as seen in the latest movie, phaser type 1, scanner/computer and miniature portable 1 person teleporter.

Potter Wizards

No Caption Provided

Capable of casting a wide assortment of spells.

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mickey-mouse

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Dextersinister

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@lukehero: @jimmy_rustler does Jimmies team have any weird powers or are they all just straight up shooters and ninjas.

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those_eyes

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damn i really wish i had joined this tourney.

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mickey-mouse

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@dextersinister: Shooters and Ninjas. Deathlok has some arm rockets and an electric disk thingy that can induce a heart attack.

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mickey-mouse

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#8  Edited By mickey-mouse

@those_eyes: We'll be doing this again soon. It's nice to have something different from standard comic tourneys.

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Dextersinister

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#9  Edited By Dextersinister

@jimmy_rustler

Prep

Have Deadpool take out the bridge on my side just above Planet Hollywood

Deadpool will spend about 10 shredding up metal objects around the right side of the bridge and then spend 10 minutes doing that south of PH

Hermione will aport inside Planet Hollywood and conjure a large flock of birds and then port back.

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No Caption Provided

Data will do the classic "there are x life forms over there" when the match starts with his scanner.

He will also have his miniature teleporter attached.

T-1000 will morph around Deadpool as a form of armour

My team will set up start in cover at the roofing around Magic Masters, Hermione will ward the area with enchantments, Harry will do the same to the roof above Pretzel Masters. The same as those used when they where wandering the wilderness. This should render my team invisible and inaudible at range.

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Deadpool may not be allowed to control macinery but he can use his power to communicate with the T-1000 and Data, the same way that Stryker sent him orders.

My team has morals off and without morals there are no other clashing personality quirks they have so getting along for the purpose of mutual survival shouldn't be an issue.

I'm wasting Data this round but go ahead

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mickey-mouse

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Raustle_al_Ghul

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#11  Edited By Raustle_al_Ghul

@dextersinister: Alright so this is the account I'm going to be posting from for right now. Working on team intro now. Should be up either today or tomorrow.

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mickey-mouse

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mickey-mouse

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Jimmy_Rustler

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#16  Edited By Jimmy_Rustler

@dextersinister:

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Meet my team: The Death Bringers

The Go-To guy: Blade

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Powers:

  • Human/Vampire Hybrid: Due to the fact that his mother was bitten by a vampire while giving birth to him, Blade was born with an immunity to the effects of vampire bites, the ability to "smell" supernatural creatures, a greatly prolonged lifespan, and sensitivity to bright light.
  • Superhuman Acute Senses
  • Superhuman Strength
  • Superhuman Speed: Blade is capable of running and moving at speeds greater than even the finest human athlete.
  • Superhuman Agility: Blade's agility, balance and bodily coordination are enhanced to levels that are beyond the natural physical limits. of the finest human athlete
  • Superhuman Stamina
  • Superhuman Durability
  • Regenerative Healing Factor

Skills:

  • Master Martial Artist: Blade is an expert in hand-to-hand combat being very skilled in multiple martial arts including but not limited to: Hapkido, Karate, Jujitsu, Kung Fu, Capoeira, and Chinese Boxing.
  • Expert Marksman: He can throw most projectile weaponry with great aim and is well-versed in the use of firearms.
  • Expert Swordsman: His particular specialty is the use of edged weapons, be they daggers or swords.
  • Weapons Proficiency: Blade is a master in the use of small bladed weapons and can hurl knives with great accuracy. Blade also shows great skill with firearms, including both automatic and semi-automatic, which he often modifies to fire hollow-point, silver bullets.

The One Man Army: Deathlok

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Powers:

Artificially Enhanced Physiology: Due to use of the Centipede Device, a blood-filtering device made of Chitauri metal that delivers a combination of Extremis, Gamma Radiation, and elements of the Super Soldier Serum into his system, Michael Peterson has come to possess various superhuman abilities.

  • Superhuman Strength: Peterson possesses strength that is greater than a normal human. He can lift much heavier objects that cannot be moved otherwise without use of machinery and overpower normal humans and send them flying about tens of feet away. With his strength, he can tear apart any solid objects like concrete with ease. In addition, his strength extends into his leg muscles as he is able to leap great distances, improved even more with a cybernetic leg.
  • Superhuman Speed: Peterson is able to move at great speeds thanks to both his physiological improvements and his cybernetic leg.
  • Superhuman Durability: Before his transformation into a cyborg, Peterson could withstand physical damage much greater than a normal human, withstanding a fall from a building and the fall from the higher level of Union Station down to the ground level. Once he was outfitted with internal prosthesis, he managed to fully withstand shots from different weapons, including common and heavy firearms, a Taser Projectile Launcher, I.C.E.R. guns, and most recently, electromagnetic manipulation from an Inhuman.
  • Regenerative Healing Factor: Peterson was able to heal his injuries much faster than a normal human being, as evidenced when he took a shot from a shotgun but showed no significant damage upon getting up. However, he was unable to regenerate the missing leg that he lost in an explosion or the facial scars he suffered from burning, needing treatment inside a Hyperbaric Chamber to heal those wounds.
  • Enhanced Vision: Thanks to the Backscatter X-Ray Eye Implant he possesses, Deathlok is capable of seeing through solid objects, which also allowed him to see in the darkness as a form of night-vision. His vision was later upgraded to include a targeting system, thermal vision, and a visual output to his audio scanner. It can also see through a Photostatic Veil.

Skills:

S.H.I.E.L.D-trained H2H combatant: During his months as a S.H.I.E.L.D. trainee, Peterson was taught basic combat skills to take advantage of his strength. As Deathlok, his fighting style changed to take advantage of his strength and durability, often breaking his enemies' necks or stomping them with his bionic leg.

Equipment/Weapons:

  • Forearm Rocket Launcher: Installed on to his left forearm, this unit allows Deathlok to fire guided mini-rockets at his targets. This past season, the launcher was upgraded to include EMP rockets that were strong enough to take down a Quinjet as you can see in the video clip.
  • Heart Stopper: Deathlok used this on Grant Ward to make Skye unlock her hard drive, stopping his heart from beating and duplicating a heart attack. When Skye acquiesced, Deathlok tapped the device once to make Ward's heart beat, twice to accelerate the pulse.
  • Ballistic Armor: Deathlok was equipped with armor plating that can withstand high caliber gunfire, with very little to no damage at all. It could also withstand an electrical shock.
  • Internal Prostheses: Deathlok was implanted with cybernetic enhancements underneath his skin, enhancing his strength and endurance even more.
  • Data Upload: His new upgrade also gave him a new ability to upload information into his brain. He was able to use it to instantly learn how to fly a Quinjet for Coulson and Lance Hunter.
  • Cybertek Prosthetic Leg: Deathlok's missing leg has been replaced with a cybernetic prosthetic designed and built by Cybertek that enhances his speed. It also enhances the strength of his leg, allowing him to crush a man's chest with a single stomp.

The Tank: CW Deathstroke

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Powers:

  • Peak of superhuman physical condition: In order to save his life while on the brink of death, Slade took the Mirakuru serum. The injection initially made ​​him faint, with extreme pain and bloody tears. after his awakening, his whole body boosted to limits that far exceed those of a normal human. Among their physical capacity were increased stamina, strength, durability and reflexes, in addition to an accelerated healing factor.
  • Enhanced strength: Slade's muscular system allows for incredible strength. He was capable of effortlessly launching men several meters away with his strikes, breaking an assault rifle with his bare hands, and piercing the chest of a man with only his fist with extreme ease.
  • Enhanced durability: The serum increased the resistance of the muscle and bone structure of Slade, causing them to become much more durable than a normal human's.
  • Enhanced stamina: Slade can exert himself at peak capacity greater then any human could. His stamina is so seemingly inexhaustible that he was even able to swim non-stop across an entire ocean to escape from Lian Yu without stopping.
  • Enhanced speed: Slade can run at speeds out-performing any Olympic athlete.
  • Enhanced agility: Slade is more agile than any normal human could be.
  • Enhanced senses: Slade was able to smell the TNT of a Japanese landmine strapped to Hendrick Von Arnim. It can also be assumed that he can see and hear, far better then any normal human could.
  • Rapid cell regeneration: The Mirakuru serum injection has greatly enhanced Slade's ability to heal. By the time he awoke after the injection, the injuries on the right side of his face and the after effects of his injuries earlier were completely healed. There appear to be limits to this ability, however, as Slade's missing eye did not regenerate.

Skills:

  • Peak of human physical condition: Slade is shown to be in top physical condition for a man of his age. His reflexes allowed him to catch an arrow shot at him by Oliver -- a feat that only highly skilled individuals have accomplished.
  • Master marksman/Firearms: Slade is shown to be an excellent marksman, capable of accurately gunning down entire groups of mercenaries with 1-shot kills.
  • Master swordsman: Slade has shown himself to be a master swordsman, cutting down multiple armed mercenaries in mere seconds. He has explicitly stated his weapon of choice are swords.
  • Master stick fighter: Slade is shown to be proficient with billy clubs as well, as he was seen sparring with Oliver, teaching him everything he knows about stick fighting.
  • Master knife-thrower
  • Master hand-to-hand combatant/Martial artist: Ollie's foundation as a fighter was built by Slade...nuff said.
  • High-level intellect/Master tactician/Leader: Slade is very intelligent and a great tactician, he is able to create plans for combat, infiltration and destruction. He is extremely efficient, even at great disadvantage, or with few resources. Slade with the help of Oliver quickly formulated a plan to take over a airfield crowded with troops, and later managed to destroy much of Edward Fyers' compound alone, using only improvised explosives and distraction. Later Slade was seen doing various mathematical calculations, to program a missile launcher directly to the ship Ivo. He proved an expert in fighting techniques, developing specific plans to attack his targets, using the environment to his advantage and distractions. He was able to calculate the flight with a parachute to land on a freighter. Slade is also a capable leader, he was able to form an organization known as the Church of Blood, and led it in secret while using Sebastian Blood as a figurehead of sorts.
  • Eidetic memory
  • Stealth: In "Blind Spot", (offscreen) Slade was able to steal a file from the archives without being seen on the security cameras. In "Suicide Squad", he was able to stalk Oliver without getting noticed. In "The Man Under the Hood", (offscreen) Slade was able to enter Verdant, and then enter the Arrowcave, without being seen, noticed, or making any alarms go off. On Lian Yu he was able to sneak up on Thea and Oliver multiple times.

The H2H Specialist: (Donnie Yen's) Chen Zhen

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Skills:

  • Enhanced strength: Chen's striking and strength feats are practically in the same class as guys like MCU Cap, Blade, CW Slade, etc. He ragdolls people and objects; hell, he ragdolls people into objects.
  • Enhanced speed: As you can clearly see in the video posted above, Chen is clearly a bullet-dodger in every sense of the word, outrunning gatling gun and rifle fire casually. His combat and reaction speeds are also consistently impressive.
  • Enhanced agility: Chen is able to jump higher and suspend in mid-air longer than peak human-class fighters. I would say that this ability is borderline superhuman.
  • Enhanced durability: Chen is able to tank blunt force hits that would knock out or kill most normal people.

Skills:

  • Master Martial Artist: Chen is arguably the most skilled fighter in this tourney. He displays a mastery of several different martial arts styles such as: Chineseboxing, kickboxing, Jeet Kune Do, Hapkido, Taekwondo, Muay Thai, Wrestling, Brazilian Jiu-Jitsu, Judo, Wing Chun, and Wushu.
  • Melee combat: Chen doesn't use very many weapons throughout the film but when he did, he appeared to be very skilled with them. As seen in the clip, he has proficiency with knives whether up close (CQC) or from afar (throwing). He is also highly skilled with the Nunchaku.

The Swordsmen: Kenshin Himura

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Skills/Abilities:

  • Master swordsman: Kenshin is, without a doubt, the most skilled swordsman in this tournament.
  • Skilled martial artist: Even in unarmed combat, Kenshin is a beast, capable of disarming and dispatching several melee weapon-wielding opponents with utter ease.
  • Speed: Kenshin has displayed peak human speed while running as well as in combat scenarios.
  • Agility: Kenshin has consistently displayed peak human agility during his fights.

Seta Sōjirō

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Skills/Abilities:

  • Master swordsman: Sojiro is the 2nd best swordsman here and the skill gap between him and Kenshin is only paper-thin.
  • Skilled martial artist: Although not really seen, it can be assumed that Sojiro has some proficiency in martial arts just as Kenshin does.
  • Speed: Sojiro is slightly faster than Kenshin, making him the fastest swordsman in his universe.
  • Strength: He's strong enough to break other swords with his own as seen in the clip provided.
  • Agility: He's every bit as agile as Kenshin, if not more so.
  • Morals: Unlike Kenshin, Sojiro doesn't really have a moral high ground. He approaches life or death encounters like they're games and he seems to enjoy killing. Think of him as a blood-lusted Kenshin.

I'll edit this to include My TWD cast choices later and I'll also get around to posting my counter-strategy as well. But these are my franchise players. Now you can get acquainted with them.

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Dextersinister

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@jimmy_rustler: @dextersinister: I guess he is gonna edit that in later. He is making an official change before the fight starts and is given his other swordsman guy Sorjiro a bottle of the magic water.

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Jimmy_Rustler

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@dextersinister: I'm back, sorry for the delay. I'll post details about my TWD fodder along with my counter-strategy later today.

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mickey-mouse

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@lukehero: I will be posting in this account tonight.

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#23  Edited By Raustle_al_Ghul

@dextersinister: Alright so my TWD fodder will consist of

Michonne
Michonne
  • She's a skilled swords(wo)man who has consistently displayed the ability to use stealth effectively. She can also use firearms effectively when needed.
Sasha
Sasha
  • An accurate marksman/sniper
Carol Peletier
Carol Peletier
  • Another accurate marksman and just an all-around bad-a**
Daryl Dixon
Daryl Dixon
  • An accurate marksman whose weapon of choice is the bow. He has shown the ability to use guns and melee weapons effectively when necessary.
  • Survivalist expert: Daryl is a very skilled tracker in the wilderness and can often tell how what direction a person or animal has walked in forest-like areas. He can track a person for days if necessary.
  • Master of improvisation: Daryl will use anything he can find as a melee weapon when he's in a life or death situation. He once ripped out the head and spine of a dormant walker to use it to hit a guy that had him pinned against the ground strangling him.

and finally

Merle Dixon
Merle Dixon
  • This guy is basically a "jack of all trades" type in his universe. He can shoot, fight, sneak, and track with the best of 'em. He doesn't really have any weaknesses in those regards.
  • Knife arm: He lost his hand in season 1 and replaced it with what you see in the picture. It doesn't affect his ability to do any of the things that he does well.

Next up: My Counter Strategy

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Dextersinister

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@raustle_al_ghul:

Alright so my TWD fodder will consist of

When I said fodder I was referring to your entire team

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mickey-mouse

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tremble_in_fear

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#26  Edited By tremble_in_fear

@raustle_al_ghul:

Alright so my TWD fodder will consist of

When I said fodder I was referring to your entire team

Hahaha we got a comedian. Writing out strategy now.

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tremble_in_fear

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#27  Edited By tremble_in_fear

@dextersinister: Basic knowledge dictates that my team knows what they're up against and all of these people have been known to play nice with others so coming together the common goal of destroying your team shouldn't be an issue.

The first thing I would Plan on doing is having Deathlok scan the area for heat signatures from the starting point to see exactly where your people are. Unless Harry and Hermione's invisibility cloak renders their heat signatures invisible too, Mike is going to see them along with everyone else on your team. He will then inform the team of your team's positioning and warn them not to take the direct approach.

Slade, the tactical genius, will have sharp shooters, Merle, Carol, and Sasha set up in sniper positions across the map. Before they split up, he tells them to avoid taking their shots until they are either given a signal from him or when the battle starts. Carol and Sasha will either have to swim or take a boat (if one is provided) to the Crab House ship (pos. 20) n order to remain transparent. Once they arrive, they'll board it and set up sniper positions on opposite sides of the ship. Carol will have eyes on our team once they are visibly in front of them. Deathlok will set up in that lighthouse-looking building directly across position 14 (near Village Lake) so he'll have a clear view of the wizards, aiming his rocket launcher directly at them. I'm assuming that once they're dead, the enchantments and cloaks will lift, correct?

Everyone else will follow Slade's lead, sneaking around the long way back through the grassy area behind them in order to get to the parking zone at the edge of the map. while they are moving forward, Slade has Merle branch off and set up shop inside of the Mcdonald's near the front end. The rest of the team will stop at the grassy area behind Planet Hollywood. On Slade's inaudible signal, Mike will launch rockets directly at the wizards, killing them instantly thus rendering their invisibility cloak inactive and leveling the playing field. Now everyone can see each other; I feel like Deathlok's first instinct will be to teleport to Mike's position after the first shot is fired but we'll see what you come up with.

Mike's second shot will be headed directly at Deadpool. T-1000 is still capable of being incapacitated by explosives, just not killed by it. I have no doubt that Mike's rockets can blow T-1000/Deadpool to pieces or at the very least blow T-1000 off of Deadpool to leave him exposed enough for quickly approaching Slade/Blade combo to engage him directly. While T-1000 is reforming, Slade will be looking to decapitate and destroy Deadpool's head while he is down (if Mike's rockets haven't already blown him to pieces) while Blade will use his own explosive to scatter the reforming T-1000 even further with his own unique brand of explosives:

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Now I know you're wondering how Blade blew up a guy that looks exactly like Daryl Dixon/Norman Reedus? Well it turns out that in Blade's universe, Daryl = Scud. Weird right? :P

During all of this, the snipers will begin taking shots at Data's chest and head. Dunno what kind of effect bullets will have on him so you'll have to fill in those blanks, especially considering how vague you were in your initial post regarding your characters stats......you actually have a lot of blanks to fill in now that I think about it. Hopefully they can keep him distracted or disoriented long enough for Mike to fire off one of his EMP rockets which, if I'm not mistaken, should disable him. From there, Michonne, Sojiro, and Kenshin can rush in and play Operation with Data's limp body with their swords while Daryl uses his eye sockets for target practice with his bow.

I'm wasting Chen Zhen this round but go ahead.

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Dextersinister

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#28  Edited By Dextersinister

@tremble_in_fear:

The first thing I would Plan on doing is having Deathlok scan the area for heat signatures from the starting point to see exactly where your people are. Unless Harry and Hermione's invisibility cloak renders their heat signatures invisible too, Mike is going to see them along with everyone else on your team. He will then inform the team of your team's positioning and warn them not to take the direct approach.

Would you not need to get closer? never watched the show but seeing heat signatures through multiple buildings across this distance seems unlikely.

Slade, the tactical genius, will have sharp shooters, Merle, Carol, and Sasha set up in sniper positions across the map.

Deathlok will set up in that lighthouse-looking building directly across position 14 (near Village Lake)

These characters will be killed before they get a chance to react, Data has a starfleet tricorder so can pinpoint the location of lifeforms in a radius of miles. I can either snipe or teleport behind and kill them, in Deathloks case I will hit him through the walls with an optic blast, afterwards I will port over and deposit the t-1000. The Potter wizards are also capable of casting detection spells which warns them of encroaching muggles.

Mike's second shot will

He's dead before the first, even if the original plan had gone off it was silly to think that my characters stood around like lemmings giving you a chance to take that second.

During all of this, the snipers will begin taking shots at Data's chest and head. Dunno what kind of effect bullets will have on him so you'll have to fill in those blanks, especially considering how vague you were in your initial post regarding your characters stats.

He's bullet proof and telling your opponent every little detail is not mandatory, I prefer to give information only when needed. You know the basics of what all my characters can do which is all your characters should know going in, you know some of my characters can teleport and have lasers but wouldn't know about something more obscure like the specific function of a tricorder or what type of metal Data is made from.

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The rest of your team is out in the open, I can just move closer to the edge and let lose a sweeping barrage of wizard fireballs, optic blasts and laser fire with you being unable to react to invisible opponents, this group isn't even with the guy who can detect heat signatures

See how you react but I don't see you having much of chance, you split and assumed things would go a certain way, you din't even hink about return fire, teleportation or the distance your characters would need to travel between each other. I also create 2 invisible zones for a reason during prep, I can bounce between the 2 and you wouldn't even know.

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@dextersinister: Great post dude. That is going to be extremely difficult to counter. Why couldn't you just be a pushover? lol XD

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mickey-mouse

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This **** is funny, but in a good way.

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tremble_in_fear

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@lukehero said:

This **** is funny, but in a good way.

How so?

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mickey-mouse

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@tremble_in_fear: Very tough match up. I do feel bad though. But, you're putting up a hell of a fight.

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tremble_in_fear

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@lukehero said:

@tremble_in_fear: Very tough match up. I do feel bad though. But, you're putting up a hell of a fight.

Small thing to a giant. Battle ain't over yet. There are several things that he didn't account for that I am going to address including the implementation of "plan/approach B". Now that he's actually revealed substantive info about his characters, I know how to counter.

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mickey-mouse

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tremble_in_fear

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@lukehero: I just spent four hours on a post and Comicvine just ate all of that shit when I went to submit. Gay af. I'm gonna try to re-write it but after that bullsh!t, I don't even know if I can muster up enough fcks to make it as good as it was. I hate this fcking site sometimes.

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mickey-mouse

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@tremble_in_fear: Save you must. Might wanna censor your cursing too. Always Copy and paste and PM yourself your post.

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those_eyes

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@lukehero: I just spent four hours on a post and Comicvine just ate all of that shit when I went to submit. Gay af. I'm gonna try to re-write it but after that bullsh!t, I don't even know if I can muster up enough fcks to make it as good as it was. I hate this fcking site sometimes.

lol nothing will rustle your jimmies more than comic vine eating your posts. thats why i copy and paste my posts in another tab so incase it eats it i can just paste it again instead of re-writing. i feel for you and hope you can get the energy to re-write.

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tremble_in_fear

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#38  Edited By tremble_in_fear

@dextersinister said:

@tremble_in_fear:

The first thing I would Plan on doing is having Deathlok scan the area for heat signatures from the starting point to see exactly where your people are. Unless Harry and Hermione's invisibility cloak renders their heat signatures invisible too, Mike is going to see them along with everyone else on your team. He will then inform the team of your team's positioning and warn them not to take the direct approach.

Would you not need to get closer?

No, not that know of.

never watched the show but seeing heat signatures through multiple buildings across this distance seems unlikely.

You're probably right so I guess I'll just have to go with plan B.

Contingency Plan

Since I 'now' have substantive details about what your team is packing, I can counter. My original reply that got ate by this goddamn site was probably a lot better so I'm doing the bare minimum now.

The prime objective - kill the wizards - hasn't changed with this new approach.

Instead, I'll have Mike, Blade, Slade, and Kenshin approach position 20 via the docked speedboats provided. They will be approaching the the Crab House boat from behind so they aren't out in the open. Mike, Slade, and Blade will return fire if you try to come closer in order to snipe us while we make our ascent to pos. 20. Since Mike can detect your movements, trying to get at us this way wouldn't be wise. If all else fails, Mike and Blade can just jump the rest way from the speedboat to the position at about the the halfway point of the trip:

Loading Video...

^^Blade out-performed this feat in the first movie so there's really no doubt that he's capable.

Once everyone arrives, they will have a clear view of your position. Kenshin, Blade, and Slade will be acting as protectors while Deathlok sets up for his shot. With basic knowledge, my team will be expecting the possibility of a visit from Wade bc they know that teleportation is one of his abilities. This means that they'll also have they're weapons drawn and their heads low to avoid getting sniped although you'll have to prove that your lasers, fireballs, and optic blasts have the range to extend the length of the map to reach my people. All the others have to do is stay alive long enough for Mike to kill those kids. Once your people are visible, your team is done for.

But where's everyone else at?

As much as I hate doing this, I may have to use the weaker members of the crew as bait to lure you out and force you to make a decision as to what you're willing to protect and what you're willing to give up in the way of strategy. The TWD peeps, Sojiro, and Chen Zhen will moving toward the original route (Parking zone) albeit slowly and carefully. They start making their move when Deathlok and the others begin making theirs. Since the back-to-back method sort of works against Deadpool (as we learned in X-Men Origins), I'll have Daryl and Merle out front leading the way with their guns n bows drawn, Carol and Sasha watch the sides w/ Chen, Michonne, Sojiro watching their six with their blades and nunchucks out. They won't be able to see Deadpool but it will take him at least 10 sec. to kill all of them, which is more than enough time for Deathlok. He'll be able to fire off at least 3-4 good shots from his launcher, killing the wizards, destroying T-1000's body, and possibly even Data in the blast radius. None of them, save for Wade, are fast enough to evade an explosion:

Loading Video...

Slade, the tactical genius, will have sharp shooters, Merle, Carol, and Sasha set up in sniper positions across the map.

Deathlok will set up in that lighthouse-looking building directly across position 14 (near Village Lake)

These characters will be killed before they get a chance to react,

  • How so?

Data has a starfleet tricorder so can pinpoint the location of lifeforms in a radius of miles.

  • That's standard for Starfleet?

I can either snipe

  • With what? and from where? Since my team will now split up with my main players heading toward the Crabhouse from behind, you won't have a good position on them. If you try to get at them on their way there than Mike will see you and start spamming rockets while the other people in the boat follow suit and start shooting in the same direction as Mike.

or teleport behind and kill them,

  • They'll be expecting that move, especially in the event that they've already become visible. Deadpool's patented strategy (telespam behind, kick, repeat) is so predictable that Wolverine and Sabretooth (who are comparatively slower, less skilled combatants than all of the peak - superhumans on my team) figured out how to tag him:
Loading Video...

So I'm pret-ty sure that tactical geniuses (Kenshin, Blade, and Slade) who are far more skilled, durable, faster with better reaction time could defend themselves against his pattern, especially with basic knowledge. Hell, Logan and Creed only had basic knowledge that they gained while fighting him and they managed to tag him -- my A-listers could do it quicker and more effectively.

in Deathloks case I will hit him through the walls with an optic blast,

  • Which will do what exactly? Those optic blasts could barely singe Creed's clothes even after he took them point blank -- it's in the clip provided as well. So do Creed's clothes have a healing factor too???

The funny thing about the blasts is that they do much more damage to objects than they do people; they have less penetrating capacity and destructive properties than mere bullets lol. On people, they have an effect that's more akin to heavy blunt force, which sucks for you bc I have at least 3 guys on my team who tank heavy blunt force attacks on the reg and keep fighting. So basically, DP's optic blasts aren't KOing or killing any of my A-listers. The only thing they may be able to do is knock Mike back for a second but that's really it. He taken worse and gotten back up:

Loading Video...

So in this clip we see Mike tanking what appears to be semi-auto assault rifle rounds, electric volts, and an ICER round straight to the dome. All of this "annoyed" him enough to retreat...through the ceiling. It should be noted that this happened in season 1, when Mike's tech and armor were modeled by A.I.M. and HYDRA. This past season, S.H.I.E.L.D. upgraded his armor and tech, making him durable enough to tank bullets without so much as flinching (kind of like that video you displayed featuring Data) as well as tanking a more potent form of electricity from an Inhuman. His recovery time and pain tolerance to electric volts has improved now as seen here:

Loading Video...

So taking down Mike with concussive blasts that can't even incap less durable characters is not happening.

afterwards I will port over and deposit the t-1000.

  • Cool, Mike will most likely be back on his feet by the time he brings his friend over. Then they can both meet Mr. Rocket up close and personal. It's a win/win. If all else fails, Mike can just jump out of there to regroup. Besides, I don't really need Mike around to beat your team after he kills the wizards. He can die as long as they are out of the way

The Potter wizards are also capable of casting detection spells which warns them of encroaching muggles.

  • So the contingency plan is the safer way to play it then.

Mike's second shot will

He's dead before the first, even if the original plan had gone off it was silly to think that my characters stood around like lemmings giving you a chance to take that second.

  • It's silly for you to think that they'd even survive the first shot. Oh and btw, 1 shot from Mike's launcher = 2 rockets. No one on your team is fast enough to avoid it. The wizards (and possibly Data) will be out of the game and then the rest of your team will die horribly.

During all of this, the snipers will begin taking shots at Data's chest and head. Dunno what kind of effect bullets will have on him so you'll have to fill in those blanks, especially considering how vague you were in your initial post regarding your characters stats.

He's bullet proof and telling your opponent every little detail is not mandatory, I prefer to give information only when needed. You know the basics of what all my characters can do which is all your characters should know going in, you know some of my characters can teleport and have lasers but wouldn't know about something more obscure like the specific function of a tricorder or what type of metal Data is made from.

  • You didn't provide enough for me to work with. You didn't list physical stats, standard gear, or anything like like that. Maybe if you had provided some detail then I wouldn't have assumed so much. It's all good though fams, this is a good learning experience for me. I'm witnessing first-hand exactly how grimy these CAVs can be. Next time I do one of these, I'll have to remember to be just as "basic" with my character intros.

The rest of your team is out in the open, I can just move closer to the edge and let lose a sweeping barrage of wizard fireballs, optic blasts and laser fire with you being unable to react to invisible opponents,

  • Not anymore. I've countered your cheap strategy with my own cheap contingency. Plus you're forgetting that once you focus all of your attention on the team approaching from the parking lot, you're averting your attention directly away from Deathlok, who would undoubtedly take advantage by soloing your team with rocket spam. So please do let lose a sweeping barrage of "wizard fireballs, optic blasts, and laser fire" while forgetting all about Deathlok behind directly behind your team (if following initial approach).

this group isn't even with the guy who can detect heat signatures

  • If your above statement is how you're gonna go about handling my team then it won't even matter. If you don't address the problem that is Mike Peterson first and foremost, your team dies. Killing Mike is the key to your victory and killing the wizards off by utilizing the one person on my team that can detect them is the key to mine.

See how you react but I don't see you having much of chance, you split and assumed things would go a certain way,

  • Let's just chalk it up to my inexperience in debating in these types of battles. I think I'm starting to get an idea of how thorough my replies have to be though.

you din't even hink about return fire,

  • Bc I didn't know what kind of ranged capabilities your team had...bc you didn't provide that info...in your char intros...

teleportation or the distance your characters would need to travel between each other.

  • I'm traversing through foreign territory...am I not allowed to test to the waters?

I also create 2 invisible zones for a reason during prep, I can bounce between the 2 and you wouldn't even know.

Your wizards will be dead long before these zones can do any significant damage to my team's numbers.

  • Oh and I'm assuming that the invisibility spell will be rendered ineffective if someone who is using it is touched or harmed?

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tremble_in_fear

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#39  Edited By tremble_in_fear

If this sh!t had gotten ate up again,I swear I was gonna quit Comicvine. I'm going to bed. Catch y'all tomorrow....and "yes" my jimmies are extremely rustled right now.

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Dextersinister

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#40  Edited By Dextersinister

@tremble_in_fear:

Since I 'now' have substantive details about what your team is packing,

Instead, I'll have

You don't get to change your plan because the first one didn't work out especially when that plan involves working around information you don't have

Not anymore. I've countered your cheap strategy with my own cheap contingency.

You haven't countered anything, what you're trying to do is practically time travel.

Bc I didn't know what kind of ranged capabilities your team had...bc you didn't provide that info...in your char intros...

You don't have full knowledge.

Most of you're second post is all about a scenario that isn't happening, if we could go back and change things when something doesn't go well these would go on forever. You need to counter what

I'm witnessing first-hand exactly how grimy these CAVs can be.

We are working as if are characters have limited knowledge and I did list gear, scanner phaser, portable teleporter. I didn't even read you're character bios.

Why are you planning as if you had intimate details about what my character could do? you shouldn't be doing that. I didn't plan as if my opponent had heat vision and you shouldn't be planning as if I have a scanner.

The funny thing about the blasts is that they do much more damage to objects than they do people

That's PIS and it would be silly to say otherwise, Victors clothes weren't even damaged, I am also going by what the beams did to the chimney, school building, warehouse the evaporated guards.

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tremble_in_fear

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@tremble_in_fear:

Since I 'now' have substantive details about what your team is packing,

Instead, I'll have

You don't get to change your plan because the first one didn't work out especially when that plan involves working around information you don't have

So I can't have a plan B? I have to counter with my original plan even though my first plan was developed in ignorance and the lack of information that you gave me about your characters? You tell me how this is supposed to work. So I spent all of that time last night for nothing. Huh...

Not anymore. I've countered your cheap strategy with my own cheap contingency.

You haven't countered anything, what you're trying to do is practically time travel.

I thought that taking another approach is okay. Since the stealth approach was a no-go, a more direct approach would suffice. It's

Bc I didn't know what kind of ranged capabilities your team had...bc you didn't provide that info...in your char intros...

You don't have full knowledge.

Most of you're second post is all about a scenario that isn't happening, if we could go back and change things when something doesn't go well these would go on forever. You need to counter what

Okay. I'll scrap that post, go back and counter with the original plan as best I can then. Sorry, I really did think that I could have a plan B. Fair is fair.

I'm witnessing first-hand exactly how grimy these CAVs can be.

We are working as if are characters have limited knowledge and I did list gear, scanner phaser, portable teleporter. I didn't even read you're character bios.

Fantastic, what does that have to do with you not providing details in yours though?

Why are you planning as if you had intimate details about what my character could do? you shouldn't be doing that. I didn't plan as if my opponent had heat vision and you shouldn't be planning as if I have a scanner.

Basic knowledge about your characters abilities doesn't require full knowledge nor is it intimate. Knowing that Deadpool telespams from behind is something that anyone could figure out. Being prepared for the possibility that your teleporter may try to sneak up on us at anytime due to knowing that you have a teleporter isn't intimate either. I'm not planning for you as if I know you have a scanner but you provide that info in your strategy. So am I not supposed 'know' that you it? This is confusing..

The funny thing about the blasts is that they do much more damage to objects than they do people

That's PIS and it would be silly to say otherwise, Victors clothes weren't even damaged, I am also going by what the beams did to the chimney, school building, warehouse the evaporated guards.

You can't go by what Scott did with the beams. When Wade shot with them, they couldn't even destroy clothes. Plus Scott evaporating (if that's even what happened to them) fodder guards holds very weight considering that the more durable chars on my team wouldn't get evaporated by them. You have to prove that they could. You can't.

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Dextersinister

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@tremble_in_fear:

Simple question, what information should I have provided that I didn't? as far as I can see you are trying to react as if you had the perk full knowledge

You can't go by what Scott did with the beams. When Wade shot with them, they couldn't even destroy clothes.

Not damaging clothes is a plothole and you know it, you actually tried to make the claim that they couldn't even hurt flesh

fodder guards holds very weight considering that the more durable chars on my team wouldn't get evaporated by them.

I am going by the damage done the industrial chimney, your grenades only feat was blowing up human yet you won't have me argue that it would have no affect on the more durable T-1000 because I'm using common sense.

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tremble_in_fear

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#43  Edited By tremble_in_fear
@dextersinister said:

@tremble_in_fear:

The first thing I would Plan on doing is having Deathlok scan the area for heat signatures from the starting point to see exactly where your people are. Unless Harry and Hermione's invisibility cloak renders their heat signatures invisible too, Mike is going to see them along with everyone else on your team. He will then inform the team of your team's positioning and warn them not to take the direct approach.

Would you not need to get closer?

Not that I know of.

never watched the show but seeing heat signatures through multiple buildings across this distance seems unlikely.

Then I'll move him up to dock, where he has a clearer view. Is that not allowed either or is that okay with you?

Slade, the tactical genius, will have sharp shooters, Merle, Carol, and Sasha set up in sniper positions across the map.

Deathlok will set up in that lighthouse-looking building directly across position 14 (near Village Lake)

These characters will be killed before they get a chance to react,

  • How so?

Data has a starfleet tricorder so can pinpoint the location of lifeforms in a radius of miles.

  • Again, is that standard gear for Starfleet?

I can either snipe

  • From where? My team is heading around near the parking zone, not inside of it. You don't even have a clear shot. If they post up behind the Planet Hollywood then you still don't have a clear shot.

or teleport behind and kill them,

  • They'll be expecting that move, especially in the event that they've already become visible. Deadpool's patented strategy (telespam behind, kick, repeat) is so predictable that Wolverine and Sabretooth (who are comparatively slower, less skilled combatants than all of the peak - superhumans on my team) figured out how to tag him:
Loading Video...

So I'm pret-ty sure that tactical geniuses (Kenshin, Blade, and Slade) who are far more skilled, durable, faster with better reaction time could defend themselves against his pattern, especially with basic knowledge. Hell, Logan and Creed only had basic knowledge that they gained while fighting him and they managed to tag him -- my A-listers could do it quicker and more effectively.

  • You won't be able to anyone of that before Mike takes his shot. If you try to make a move on my team while Mike is at his position then he just fires toward Deadpool with EMP rockets (so he doesn't kill his team with the explosive ones) or alerts them that Deadpool is near them. An invisible enemy is formidable but he's not going to be able to kill everyone in that area within the length of time that it takes Mike to kill your wizards and lift that cloak. You still have to make a decision and going after my team before addressing Mike is the wrong one.

in Deathloks case I will hit him through the walls with an optic blast,

  • Which will do what exactly? Those optic blasts could barely singe Creed's clothes even after he took them point blank -- it's in the clip provided as well. So do Creed's clothes have a healing factor too???

The funny thing about the blasts is that they do much more damage to objects than they do people; they have less penetrating capacity and destructive properties than mere bullets lol. On people, they have an effect that's more akin to heavy blunt force, which sucks for you bc I have at least 3 guys on my team who tank heavy blunt force attacks on the reg and keep fighting. So basically, DP's optic blasts aren't KOing or killing any of my A-listers. The only thing they may be able to do is knock Mike back for a second but that's really it. He taken worse and gotten back up:

Loading Video...

So in this clip we see Mike tanking what appears to be semi-auto assault rifle rounds, electric volts, and an ICER round straight to the dome. All of this "annoyed" him enough to retreat...through the ceiling. It should be noted that this happened in season 1, when Mike's tech and armor were modeled by A.I.M. and HYDRA. This past season, S.H.I.E.L.D. upgraded his armor and tech, making him durable enough to tank bullets without so much as flinching (kind of like that video you displayed featuring Data) as well as tanking a more potent form of electricity from an Inhuman. His recovery time and pain tolerance to electric volts has improved now as seen here:

Loading Video...

So taking down Mike with concussive blasts that can't even incap less durable characters is not happening.

afterwards I will port over and deposit the t-1000.

  • Cool, Mike will most likely be back on his feet by the time he brings his friend over. Then they can both meet Mr. Rocket up close and personal. It's a win/win. If all else fails, Mike can just jump out of there to regroup. Besides, I don't really need Mike around to beat what's left of your team after he kills the wizards. He can die as long as they are out of the way.
  • And this is considering that he even gets hit by the long-ranged optic blast. If he does stand there like a "lemming" then he gets knocked back slightly, then he regroups quickly.

The Potter wizards are also capable of casting detection spells which warns them of encroaching muggles.

  • You already have the tricorder so do they even need to use this?

Mike's second shot will

He's dead before the first, even if the original plan had gone off it was silly to think that my characters stood around like lemmings giving you a chance to take that second.

  • It's silly for you to think that they'd even survive the first shot. Oh and btw, 1 shot from Mike's launcher = 2 rockets. No one on your team is fast enough to avoid it. The wizards (and possibly Data) will be out of the game and then the rest of your team will die horribly. You know this all too well which is why you need such a cheap strategy to work. Your team's survival hinges on it. No invisibility cloak = dead team

During all of this, the snipers will begin taking shots at Data's chest and head. Dunno what kind of effect bullets will have on him so you'll have to fill in those blanks, especially considering how vague you were in your initial post regarding your characters stats.

He's bullet proof and telling your opponent every little detail is not mandatory, I prefer to give information only when needed. You know the basics of what all my characters can do which is all your characters should know going in, you know some of my characters can teleport and have lasers but wouldn't know about something more obscure like the specific function of a tricorder or what type of metal Data is made from.

  • I'm not even gonna get into this again.

The rest of your team is out in the open, I can just move closer to the edge and let lose a sweeping barrage of wizard fireballs, optic blasts and laser fire

  • After looking at the map again, I realized that this is just all wrong. If you move closer to the edge then you still wouldn't have a clear shot to take due to that that my team would behind the Planet Hollywood:
No Caption Provided

with you being unable to react to invisible opponents,

  • So is Deadpool going to be unleashing a barrage of optic blasts (that won't actually hit my team) or will he be sneaking up on them? You're losing me here. Gotta pick your poison.

"Oh sunshine...you don't get both." - Carol Peletier

this group isn't even with the guy who can detect heat signatures

  • If your above statement is how you're gonna go about handling my team - even though i now know that it would never work due to trajectory - then it won't even matter. If you don't address the problem that is Mike Peterson first and foremost, your team dies. Killing Mike is the key to your victory and killing the wizards off by utilizing the one person on my team that can detect them is the key to mine.

So I took from the points that I actually did counter within the context of my initial approach, which i know know is the only approach I can take. Just disregard my contingency plan...well you have already so never mind. I'm learning a lot about how this should be done from debating you so thanks for being the most challenging opponent I've ever faced. You're popping my CAV cherry a little too rough hard though so slow down some...you're 'my first' lol

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Dextersinister

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#44  Edited By Dextersinister

@tremble_in_fear: so did you concede the point on whether I should have supplied you with any other information?

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tremble_in_fear

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@tremble_in_fear:

Simple question, what information should I have provided that I didn't?

  • Look at some of the other char. intros that have been made by other participants. You'll see rundowns for the basic abilities and skill-sets that they possess, not silly rap videos and one-sentence write-ups. It's okay though. Like I said before, inexperience has played its' part with my pitfalls in this debate. Now that I know how grimy people can be in these types of debates, I will act accordingly the next time by familiarizing myself with my opponents chars. just in case they try to keep it "basic".

as far as I can see you are trying to react as if you had the perk full knowledge

  • How's that?
  • Irrelevant now, I re-wrote my post as if my contingency was never implemented. There are no remnants of it in the re-write.

You can't go by what Scott did with the beams. When Wade shot with them, they couldn't even destroy clothes.

Not damaging clothes is a plothole and you know it, you actually tried to make the claim that they couldn't even hurt flesh

fodder guards holds very weight considering that the more durable chars on my team wouldn't get evaporated by them.

  • Using PIS as an excuse doesn't refute my claim or invalidate it. You still have to explain why the optic blasts did little more than slightly singe Creed's clothes but absolutely wrecked inanimate object beneath him?

I am going by the damage done the industrial chimney,

  • And I pointed that out already. The optic blasts do more damage to objects than people, at least when Deadpool is firing them. Besides that one outlying feat from young Scott, when have his blasts ever killed anyone? In any case it doesn't matter because I know that Wade's blasts don't have the destructive capacity to kill or knock out the most durable members of my team.

your grenades rockets only feat was blowing up human yet you won't have me argue that it would have no affect on the more durable T-1000 because I'm using common sense.

  • Explosives can still temporarily alter the structure and/or destroy his body although neither method will actually kill him. The rockets may not be able to kill him right out but they can definitely incapacitate him for periods of time. Shot gun shells poke holes in him so why wouldn't explosives have more destructive effect?

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tremble_in_fear

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@tremble_in_fear: so did you concede the point on whether I should have supplied you with any other information?

Dude, it's your choice. It's a good ploy too, using your opponent's lack of knowledge about your chars. against them I mean. I just wish that you had provided more info about your what your characters could actually 'do' in your intros in order to even the playing field a bit; I mean, you do already have the single most formidable character in this entire tourney so what did you have to lose by being a bit more substantive? I was only as detailed as I was with my char intros mine bc I was under the impression that doing so would show 'good form' in this type of debate.

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@tremble_in_fear:

Then I'll move him up to dock, where he has a clearer view. Is that not allowed either or is that okay with you?

Clearer view of what? where I am, you don't know where I am, is your character just going to wander the park in the open until he see's heat signatures. If so then he gets sniped.

How so?

Snipe or teleport kills, the characters you've sent out alone from the walking dead have no experience in dealing with this kind of sh*t, the idea that a shapeshifting monster or teleporting super killer could appear from anywhere will have them breaking down let alone the idea that they can prepare for it.

Again, is that standard gear for Starfleet?

Definitely, a mandatory piece of away team gear, " x amount of life signs x distance away" is said countless times throughout the shows.

Data even named his.

No Caption Provided

From where? My team is heading around near the parking zone, not inside of it.

This is what you said, so you headed into the parking zone.

in order to get to the parking zone at the edge of the map.

Deadpool's patented strategy (telespam behind, kick, repeat) is so predictable that Wolverine and Sabretooth (who are comparatively slower, less skilled combatants than all of the peak - superhumans on my team) figured out how to tag him:

What a horrible attempt at lowballing,

  • he was restricted from only attacking them head on because of the restricted footing, he could not attack from behind, when he got the jump on Wolverine he would have had him dead if not for waiting for Striker to actually time in the command.
  • you skipped ahead in the video, you left out the bit where he tagged them about 20 times before they got him once.
  • I'm not going for melee, I'm going to blast them.
  • Covered in the T-1000

Cool, Mike will most likely be back on his feet by the time he brings his friend over. Then they can both meet Mr. Rocket up close and personal. It's a win/win. If all else fails, Mike can just jump out of there to regroup. Besides, I don't really need Mike around to beat what's left of your team after he kills the wizards. He can die as long as they are out of the way.

And this is considering that he even gets hit by the long-ranged optic blast. If he does stand there like a "lemming" then he gets knocked back slightly, then he regroups quickly.

I've seen nothing to show that he could tank the actual destructive blasts of the optics, either Sabretooth got pushed through tons of concrete, that would turn anyone on your team into pulp so it's either a case of PIS on the affect on Sabretooth or the guy is just incredibly durable. The guy was pushed deep through the concrete, the force behind that is tremendous.

You already have the tricorder so do they even need to use this?

It would be stupid of me not to cover my bases at no cost.

It's silly for you to think that they'd even survive the first shot. Oh and btw, 1 shot from Mike's launcher = 2 rockets. No one on your team is fast enough to avoid it. The wizards (and possibly Data) will be out of the game and then the rest of your team will die horribly. You know this all too well which is why you need such a cheap strategy to work. Your team's survival hinges on it. No invisibility cloak = dead team

If your above statement is how you're gonna go about handling my team - even though i now know that it would never work due to trajectory - then it won't even matter. If you don't address the problem that is Mike Peterson first and foremost, your team dies. Killing Mike is the key to your victory and killing the wizards off by utilizing the one person on my team that can detect them is the key to mine.

Why do you keep repeating this point, you have even addressed the point that Mike gets hit before he gets to fire and your acting as if he has the ability to tag my characters before they get him. The guy isn't fast, Deadpool and Data have superhuman reflexes.

Loading Video...

Despite how much focus you've put on this character and his rockets he is simply not a factor.

This is how it plays out, he enters the building and is hit while in the building, I say he gets pulped, you say otherwise, doesn't make a difference, Deadpool ports over and drives a sword through his head as he was heading that way anyway. He does not have the ability to react to Deadpool porting in so the idea that he can tag him with the rockets is a pipe dream especially when he was in a collapsing building.

So I took from the points that I actually did counter within the context of my initial approach, which i know know is the only approach I can take. Just disregard my contingency plan...well you have already so never mind. I'm learning a lot about how this should be done from debating you so thanks for being the most challenging opponent I've ever faced. You're popping my CAV cherry a little too rough hard though so slow down some...you're 'my first' lol

No worries.

On the optic blast thing just be aware I had the character do something so basic it borders on genius, I had him move his head while firing.

You're just south of planet hollywood.

No Caption Provided

If you remember during my prep I said I was doing this.

Deadpool will spend about 10 shredding up metal objects around the right side of the bridge and then spend 10 minutes doing that south of PH

The reason I did that was for this spell, the oppugno jinx

No Caption Provided

Hermione's used the spell on a flock of birds.

"Harry spun around to see Hermione pointing her wand at Ron, her expression wild: The little flock of birds was speeding like a hail of fat golden bullets toward Ron, who yelped and covered his face with his hands, but the birds attacked, pecking and clawing at every bit of flesh they could reach."

The description of the spells has objects attack someone

So in the above scan imagine if paper was replaced with lot's of pieces of shredded metal.

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tremble_in_fear

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@tremble_in_fear:

Then I'll move him up to dock, where he has a clearer view. Is that not allowed either or is that okay with you?

Clearer view of what? where I am, you don't know where I am, is your character just going to wander the park in the open until he see's heat signatures. If so then he gets sniped.

No, he'll have a clearer view of your position if I move him to the dock. He probably won't even need to do that though:

  • This clip depicts exactly what Deathlok's eye implant is capable of. In the first segment, you see Aleka Amador, who had the exact same implant as Mike, using it to look through the surveillance van that Fitz-Simmons and Skye are inside of. The second segment depicts Grant Ward using a pair of glasses outfitted with the same tech (by Fitz-Simmons) to look through a wall.
Loading Video...

It's X-Ray vision, B.

  • I'm not really concerned about you sniping Mike even if your weapons do have the range to stretch the entirety of the map, which I doubt they do, then Mike could just tank it. He takes bullets to dome and keeps going, what do have in your arsenal besides wizard fireballs that could even hurt him? The only thing

How so?

Snipe or teleport kills, the characters you've sent out alone from the walking dead have no experience in dealing with this kind of sh*t, the idea that a shapeshifting monster or teleporting super killer could appear from anywhere will have them breaking down let alone the idea that they can prepare for it.

They live in a world surrounded by flesh-eating zombies...so I'm sure that they can psychologically adjust to this threat just fine. Anyway, since I can't implement any sort of contingency, I have to stick with my initial plan. In my initial plan, the TWD survivors aren't altogether anyway.

Again, is that standard gear for Starfleet?

Definitely, a mandatory piece of away team gear, " x amount of life signs x distance away" is said countless times throughout the shows.

Data even named his.

No Caption Provided

That's some pretty awesome tech, I gotta admit. Thank you.

From where? My team is heading around near the parking zone, not inside of it.

This is what you said, so you headed into the parking zone.

in order to get to the parking zone at the edge of the map.

  • But I never stated that they were going to be traveling within the parking zone. Think about it...that would off the map. Remember when I placed Merle at the McDonald's while tracing the path? That's bc they are treading the path closest to the parking area. I'll just show you exactly how I planned to move my team (in my head) to avoid further confusion.

Deadpool's patented strategy (telespam behind, kick, repeat) is so predictable that Wolverine and Sabretooth (who are comparatively slower, less skilled combatants than all of the peak - superhumans on my team) figured out how to tag him:

What a horrible attempt at lowballing,

Not at all. I go feats that have actually been depicted rather than making stuff up that has never actually been depicted in order to fuel my claims. That's just me tho...

  • he was restricted from only attacking them head on because of the restricted footing, he could not attack from behind, when he got the jump on Wolverine he would have had him dead if not for waiting for Striker to actually time in the command.

It doesn't matter if the footing was restricted, that's really all you've got to work with bc that's all that we saw him do. By canon showings, not speculative reasoning, Deadpool only attacks from the front or the back. Sure you could argue that he may have different attack patterns with more given space to work with but doing so also works against you as it is a No Limits Fallacy.

  • you skipped ahead in the video, you left out the bit where he tagged them about 20 times before they got him once.

And? A direct encounter against my goons isn't gonna play out like that bc my goons more skilled, more refined combatants. Would you like me to prove this with video representations? Just say the word and I gotcha, no problem.

  • I'm not going for melee, I'm going to blast them.

So now you're not going to sneak behind them but you're going to blast them. Let me take note of this so you won't be able to switch it up in your following reply. So, now, if you do try to switch it up, I can just come back to this statement. Appreciate it.

  • Covered in the T-1000

I'm sorry, what was covered? All your description said was "the liquid metal guy". I'm confused -- please enlighten.

Cool, Mike will most likely be back on his feet by the time he brings his friend over. Then they can both meet Mr. Rocket up close and personal. It's a win/win. If all else fails, Mike can just jump out of there to regroup. Besides, I don't really need Mike around to beat what's left of your team after he kills the wizards. He can die as long as they are out of the way.

And this is considering that he even gets hit by the long-ranged optic blast. If he does stand there like a "lemming" then he gets knocked back slightly, then he regroups quickly.

I've seen nothing to show that he could tank the actual destructive blasts of the optics, either Sabretooth got pushed through tons of concrete, that would turn anyone on your team into pulp so it's either a case of PIS on the affect on Sabretooth or the guy is just incredibly durable.

  • Again with the PIS argument. Refer to my last reply t

The guy was pushed deep through the concrete, the force behind that is tremendous.

You already have the tricorder so do they even need to use this?

It would be stupid of me not to cover my bases at no cost.

  • Fair enough.

It's silly for you to think that they'd even survive the first shot. Oh and btw, 1 shot from Mike's launcher = 2 rockets. No one on your team is fast enough to avoid it. The wizards (and possibly Data) will be out of the game and then the rest of your team will die horribly. You know this all too well which is why you need such a cheap strategy to work. Your team's survival hinges on it. No invisibility cloak = dead team

If your above statement is how you're gonna go about handling my team - even though i now know that it would never work due to trajectory - then it won't even matter. If you don't address the problem that is Mike Peterson first and foremost, your team dies. Killing Mike is the key to your victory and killing the wizards off by utilizing the one person on my team that can detect them is the key to mine.

Why do you keep repeating this point, you have even addressed the point that Mike gets hit before he gets to fire

  • With what? Optic blasts that can't even burn through trench coats? Good luck with that. I still have my doubts that the blasts could even push him back that far though. His armor could probably tank it. If not, then he just gets back up, super jumps to another position, and fires from there. Easy peasy.
  • And I'm still waiting on you to prove that your ranged weaponry, blasts, and fireballs can reach as far as you claim that it can. What I'm gathering is that as long as my people don't get too close and stay out of your field of view, they should be alright as far as that aspect is concerned.

and your acting as if he has the ability to tag my characters before they get him.

  • Bc he can. Harry, Hermione, and T-1000 don't move any faster than an average human and average humans can't outrun an explosions that have an area of effect. None of them are outrunning rockets and you know it.

The guy isn't fast, Deadpool

  • He does.

Data have superhuman reflexes.

  • He doesn't.

Since when is he fast and since when does he have superhuman reflexes? The only time I've ever even sen him run anywhere was at the end of Nemesis; if we're judging the speed he displayed in that film then he's comparatively slower than anyone on my team, including the human fodder. Yeah...you're gonna have to back this claim with evidence, I'm sorry.

Loading Video...

Despite how much focus you've put on this character and his rockets he is simply not a factor.

This is how it plays out, he enters the building and is hit while in the building, I say he gets pulped, you say otherwise, doesn't make a difference, Deadpool ports over and drives a sword through his head as he was heading that way anyway.

  • And you're speculating that he'd do that just bc his morals are off...even though he has no showings suggesting that he would do that...bc he has no blood-lusted feats outside of attempting to decapitate Wolverine...only after he was 'commanded' to do so by Stryker? *Stewie high-pitched voice*...Yeah, no. What most likely happens is that Wade stabs Mike, Mike grabs Wade in retaliation and either sticks him with a heart stopper or breaks his neck before he teleports away. Wow, speculating "is" fun. The difference between mine and yours is that mine are founded on things that Mike actually has done before.

*Sniff* *sniff*...I smell No Limits Fallacies in the air and they sure do stink.

He does not have the ability to react to Deadpool porting in so the idea that he can tag him with the rockets is a pipe dream especially when he was in a collapsing building.

  • I'm confused...is he aiming for the building or is he aiming for Deathlok? You indicated that he'd hit Mike with the optic and then port T-1000 over to finish him off. So which is it?

So I took from the points that I actually did counter within the context of my initial approach, which i know know is the only approach I can take. Just disregard my contingency plan...well you have already so never mind. I'm learning a lot about how this should be done from debating you so thanks for being the most challenging opponent I've ever faced. You're popping my CAV cherry a little too rough hard though so slow down some...you're 'my first' lol

No worries.

On the optic blast thing just be aware I had the character do something so basic it borders on genius, I had him move his head while firing.

You're just south of planet hollywood.

No Caption Provided

If you remember during my prep I said I was doing this.

Deadpool will spend about 10 shredding up metal objects around the right side of the bridge and then spend 10 minutes doing that south of PH

The reason I did that was for this spell, the oppugno jinx

No Caption Provided

Hermione's used the spell on a flock of birds.

"Harry spun around to see Hermione pointing her wand at Ron, her expression wild: The little flock of birds was speeding like a hail of fat golden bullets toward Ron, who yelped and covered his face with his hands, but the birds attacked, pecking and clawing at every bit of flesh they could reach."

The description of the spells has objects attack someone

So in the above scan imagine if paper was replaced with lot's of pieces of shredded metal.

  • If you intend to wait until my team gets close to Planet Hollywood then it will already be too late bc Mike will have already killed your wizards, rendering all of their hax ineffective. If you wait until they get to bridge and use it then it will kill some of the team, specifically the TWD survivors. Everyone else on my team is fast enough react and to double back behind the cover that pos. 21 provides. Sojiro can run fast enough to keep up with horse carriages, Kenshin is almost just as fast as Sojiro, Slade can move faster than the human eye can see, Blade can dodge/perceive bullets after they've been fired, and Chen Zhen can outrun gatling guns. And while the wizards have their attention focused on that side, they get destroyed by rockets.

I can't really follow what your intentions are from post to post. First you say that you're gonna hit my approaching team with a surprise attack of fireballs, lasers, and optic blasts - the last of which would require Wade to be present instead of focusing on Mike - but then you switch it up and say that you'll go after Mike first, and then you'll say that you'll have Wade sneak-port behind the approaching team and kill them all stealthily. You're just...all over the place with your counter strategies and Deadpool can't be everywhere nor can he do everything at once. What's really all that different between what you're doing now and what I tried to do by implementing a contingency plan to offset the first of your 15 plans?? If you can do it then I should be able to as well.

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Dextersinister

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#49  Edited By Dextersinister

@tremble_in_fear said:
@dextersinister said:

@tremble_in_fear: so did you concede the point on whether I should have supplied you with any other information?

Dude, it's your choice. It's a good ploy too, using your opponent's lack of knowledge about your chars. against them I mean. I just wish that you had provided more info about your what your characters could actually 'do' in your intros in order to even the playing field a bit; I mean, you do already have the single most formidable character in this entire tourney so what did you have to lose by being a bit more substantive? I was only as detailed as I was with my char intros mine bc I was under the impression that doing so would show 'good form' in this type of debate.

Not a ploy, you are trying to operate as if you know what I am doing and as if you had full knowledge, your in the wrong here.

I find full bios to be a waste of time, people often tend to use knowledge that they shouldn't have.

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tremble_in_fear

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@tremble_in_fear said:
@dextersinister said:

@tremble_in_fear: so did you concede the point on whether I should have supplied you with any other information?

Dude, it's your choice. It's a good ploy too, using your opponent's lack of knowledge about your chars. against them I mean. I just wish that you had provided more info about your what your characters could actually 'do' in your intros in order to even the playing field a bit; I mean, you do already have the single most formidable character in this entire tourney so what did you have to lose by being a bit more substantive? I was only as detailed as I was with my char intros mine bc I was under the impression that doing so would show 'good form' in this type of debate.

Not a ploy, you are trying to operate as if you know what I am doing and as if you had full knowledge, your in the wrong here.

Nope, wrong. I'm operating with the limited knowledge that I do have about your characters and off of memory. I could've done research on your characters but I didn't bc I figured that doing so would be cheating. If I had substantive intel on your people then I wouldn't have complained about the lack of details on your char. bios. Use your head.

I find full bios to be a waste of time, people often tend to use knowledge that they shouldn't have.

Lesson learned. I'm never gonna put that much work into a char. bio again unless my opponent does. I should be thanking you.