I've asked a fellow viner if i could use his one of his old threads to face against this team, due to everyone stating that Korra and Elizabeth would clear the the other situation. Here's the story,
After escaping the alien infested ship the two are teleported again to Bioshock infinite; Columbia, but this time hunted by squads. They are told this information through a secret helper and given pictures of the squads of the hunters chasing them, after they are given brief information about their abilities, weapons, and personal background history. Both of them would keep an eye out for any of them. As they start where Booker Dewitt began they will try and lose the squads whom will appear within the same spot but 30 minutes later. Korra and Elizabeth are given a map to make their way to first lady's ship, and Elizabeth's knowledge on Columbia has been wiped clean and will not gain her memories back, but she will not try to remember either. Furthermore having to deal with being hunted they now have to deal with the Civil war that is just now beginning and will have to make their way to escape on to lady's ship which has now been moved to the last area of Columbia. Having to be in a galaxy far far away Korra has lost touch with her past lives and raava is somewhere in the middle of no where, so she can not use her avatar state nor metal bend anything bigger than what is stated below due to the steel having a different texture/platinum and will not be able to bend any bigger no matter how much she tries she also knows this. However Elizabeth still has her powers but can't cloak at all. Will the dou make it out alive or will one of the squads succeed in capturing her?
( she can bend/have three balls at a time max )
Team 1; Korra and Elizabeth; As stated in the op if you didn;t want to read too much, Korra has no AS, very low metal bending, no spirit/energy bending. Elizabeth has no cloaking and can not mind control the squads sent after her.
vs
Squad One Team BAMF.
Duke Nukem; very basic gear, basically assault rifle and pistol, has a knife.
Captain "puck yeah" America.
Commissar Cain; only sword.
Sgt Johnson; standard gear.
Terminator; 800 series and its Arnold.
Squad Two The Beasts.
Arbiter; Ripa 'Moramee
Predator; Young blood, only melee weapons.
General Raam: No Kryll.
Kaptin Bluddflagg; Only a Hammer.
Squad three Assassins and their buds the Bounty Hunters.
Corvo Attano; No Powers.
Thane; No Armor has cloths like in picture.
IG-88; Can be metal bent korra has to think of it though during the fight if it happens only has a flame thower and a pistol.
Deathstroke; pre 52, armed with just a staff and sword.
Rules; Do read please!
- As stated before No Avatar state, no energy bending, and very weak metal bending. She can metal bend only IG-88, but can metal bend guns if need be.
- Elizabeth has all vigors and plasmids; besides cloaking.
- Very basic standard gear for everyone here unless stated otherwise.
- The Duo has prior knowledge and 30 mins head start, squads are 30 minutes behind and are only given the information booker was given in bioshock infinite which is basically nothing.
- Everyone is in Character; No morals for team, squads have their own character morals like honor, respect, so on.
- No inner fighting
- Squads are given a 10 minute truce as they all arrive at the exact same area; they all know their goal which is to get the ladies so they wont necessary be fighting each other directly, but can capture the girls from the other squad.
- Wins by any means; girls can be captured or killed.
- Girls win by escaping out of Columbia.
- Humans in bioshock could generate discussion for the duo to aid them in their quest.
- Squads, mostly aliens, will be most likely attacked on site unless they have a human pal to try and reason with them, most likely wont happen though.
Log in to comment