After being contacted by a mysterious benefactor and a long plane ride to Tehran, Iran your team has assembled. All they know is that they are competing for glory, fame and a prize pot of 100 million dollars. This is high stakes competition where the only thing you can rely on is your team and your wits.
barry You are team 1: You start in the parking lot.
Viper you are team 2: You start in the lobby.
Winner by KO, Death or Incantation.
Prep Materials: Nothing special; glass, furniture, alcohol (The high class kind), ropes and a few abandoned cars.
Tag me if you need a ruling or when you're finished debating.
- Post COIE Bane
- Post COIE Deadshot
- New52 Deathstroke
- 616 Bullseye
Perks: Why Can't We Be Friends? Blades & Bullets
- Pre 52 Oliver Queen
- Will Treaty
Perks: Morals Off, Prep Time
Pick four characters; all media welcome
First come, first serve.
Ammo is unlimited
Only one version of a character can be picked (example you pick Spider-Man, he's now off the table however SpOck, Ult. Spider-Man etc. are still available)
New 52 and Post Crisis characters are considered separate unless other wise stated.
All Marvel 616, feats are applicable.
All characters will have Standard Gear (meaning what they normally carry), basic knowledge, (unless they have prior knowledge) and are in character.
Fights may be won via K.O, Death or Incap.
You may select two perks for your team from the list below; those perks will stick with you for the remainder of the tournament so choose well.
Team chemistry will come into play (there will a perk to make your team all work together but it will cost you a perk slot), Language barriers are not an issue.
If I (or anyone else) feels a character is over limits, I will flag that character, it's up to the person who chose said character to prove they fit within the constraints (with feats; you may pm them to me if you wish), if you fail to do so you have to pick another character. My ruling is final.
Hoping for sixteen players but we can roll with eight.
Strength: 25 tons
Speed: Spider-Man level
Durability: Base; Bulletproof. With Gear; Grenade resistant. An RPG should kill your character.
Energy Projection: Cyclops with visor on.
Destructive Capability: Tank Busting
Energy Absorbtions: Bishop
Healing Factor: Wolverine
Psychics: Telepathy limited to defensive stuff; mind reading, linking etc. T.K. at 1 ton or less.
Fantomex’s Misdirection (or like abilities)
Gorgan’s Stone Stare (or like abilities)
Daken's Pheromone's (or like abilites)
Instakills, Autowins etc.
Pre-Cog over the Spider Sense
Midnighter’s Battle computer
Magic/Enchanted items are allowed; provided they follow the other regulations.
Outside help (support staff's etc.) is not allowed.
Space Manipulation (Carrying an armies worth of gear or w/e) is not allowed. In the case of such characters they are allowed to bring everything that they could reasonably carry on their person.
Duplication is limited to two copies.
Construction is allowed however gear may not surpass any of the above limitations and is limited to whatever is on hand in the battlefield.
Perks (Can select two)
Prep Time: Gives your team six hours to make a plan and or build stuff and explore the battlefield beforehand, the battlefield cannot be altered and additional knowledge can be gained.
Advanced Recon: You're granted full knowledge of *two* of your opponents characters gear, powers, weaknesses etc.
Telepathic Team Link: Your team is linked together telepathically.
Morals Off: Your team will kill without hesitation or remorse, their mental states and emotional states remain in character.
Why can’t we be friends? : Your team all cooperates and will work together as if all existing personality clashes/enmity and bad blood didn't exist.
Give me some Backup! : Grants your team complete control of a 6 man squad of S.H.I.E.L.D Agents outfitted in Civil War style Cape-Killer armor (includes gas masks, hover discs, com units, tranquilizer darts and paralyzer lasers).
I like Ninjas!: Gives your team complete control of a 6 Hand Ninja (includes ninjato, shuriken and Kusarigama)
Blades and bullets: You may turn each member of your team’s bullets/thrown weapons/arrows into adamantium. Or your characters hand held weapon can be transformed into an Adamantium version of itself.
Silent as the Wind: Completely silence’s your team's movement, heartbeat and breathing (any other noise they make can be heard normally)