1) Huron Blackheart (Power Armour, Tyrants Claw, Power Weapon, Iron Halo, Krak Grenades, Frag Grenades, Haymadra)
2) Classic Spawn (Tech Guns)
3) Ghost Rider Johnny Blaze (Bike, No Zarathos)
4) Captain Titus (Power Armour, Power Weapon, Storm Bolter, Plasma Pistol, Jump Pack, Iron Halo, Grenades, Auspex, Lascannon
1) Pre-New 52 Animal Man (No Sun Eater)
3) Durge (Standard Gear)
4) Stocking Anarchy (standard gear)
Cadence starts behind Garage Joe behind the Oil Truck
Prep: Both Teams get 45 Minuet Prep to study the map and a basic roster on the enemy team.
Teams will work together
Death or KO
Each team can have 2 members choose the following Perks.
Super Carbonadium Weapon Upgrade. Hand Weapons are Indestructible and Slow Healing Factors. This applies to Projectiles (Guns and Ammo, Bows and Arrows, Batarangs, ect) as well.
Magic Psy Shield. Your character can have immunity to all Psychic attack and powers. Includes Illusion Casting, Status Changers (Poison, Blindness, ect), Magic attacks, and Time Manipulation as well.
Mijnor Armor. Characters gains a version of Halo (First Game) Master Chief Armor with Shields. Only the Durability Enhancement Applies.
The Venom, Banshee, and Red Eye Drug. Gain Wolverine's Healing Factor and Senses. Gain Bane's strength added onto yours. Gain Bullet Speed onto your own. The strength and Speed Benefit WILL Legally put you past the set stats! As In you will be stronger and Faster than the limits if your character is already at the limit.