@etheral_dreams: @etheral_dreams: ohhhh... I can counter Goku with Bayonetta.
Weapon Descriptions----------
Each weapon has its own properties, combos, types of wicked weaves, and purpose in Bayonetta. Below is a brief description of each weapon and some of their individual traits.
Umbran Sisters
Set Slot: Hands & Feet
Element: Magic
Golden LP: None
Wicked Weaves: Wicked Punches (Hands) & Wicked Kicks (Feet)
Description: The standard guns of the Umbra Witches. They are given to the witches at the start of their training. They are only used in the Records of Time, Chapter I: Verse 7, and Chapter II: Verse 1.
Jeanne's Equivalent: Shared with Bayonetta.
Handguns
Set Slot: Hands & Feet
Element: None
Golden LP: None
Wicked Weaves: None
Description: Automatic handguns produced by Rodin. Unable to withstand the intensity of magic-imbued bullets or melee attacks, those capable of such feats must be careful in holding back their full power.
Jeanne's Equivalent: Shared with Bayonetta.
Scarborough Fair
Set Slot: Hands & Feet
Element: Magic
Golden LP: None
Wicked Weaves: Wicked Punches (Hands) & Wicked Kicks (Feet)
Description: Crafted by the famed demon-smith Rodin, these four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing Bayonetta's magic to its limits, these guns' rate of fire and stopping power are incredible.
Jeanne's Equivalent: All 4 One
Scarborough Fair
Set Slot: Hands & Feet
Element: Magic
Golden LP: None
Wicked Weaves: Wicked Punches (Hands) & Wicked Kicks (Feet)
Description: Crafted by the famed demon-smith Rodin, these four guns have been crowned with the names Parsley, Sage, Rosemary, and Thyme. Pushing Bayonetta's magic to its limits, these guns' rate of fire and stopping power are incredible.
Jeanne's Equivalent: All 4 One
Onyx Roses
Set Slot: Hands & Feet
Element: Magic
Golden LP: Trois Marches Militaires
Wicked Weaves: Wicked Punches (Hands) & Wicked Kicks (Feet)
Description: Shotguns containing the souls of fairies known to collect the Onyx Roses that bloom only in Inferno. Each shell fired from the guns contains the curse of the fairies' trapped souls. A truly awesome weapon.
Jeanne's Equivalent: Garnet Roses
修羅刃-Shuraba-
Set Slot: Hands
Element: Demonic
Golden LP: Quasi una Fantasia
Wicked Weaves: Wicked Sword Slashes & Wicked Sword Stabs (Hands)
Description: A living katana, pulsing with the heart of Ashura, the demon god of war. Always seeking blood, the blade will even suck the very souls out of its victims.
Jeanne's Equivalent: Angel Slayer
Kulshedra
Set Slot: Hands
Element: Demonic
Golden LP: Fantaisie-Impromptu
Wicked Weaves: Wicked Slaps & Wicked Backhands (Hands)
Description: A possessed whip, sealing away the soul of the ancient serpentine demon Kulshedra. Summoning the power of the demon from a portal on the weapon's hilt, it can be used in the same manner as a normal whip.
Jeanne's Equivalent: Vritra
Durga
Set Slot: Hands & Feet
Element: Fire & Lightning
Golden LP: Sonate in DK.448
Wicked Weaves: Wicked Nail Thrusts & Wicked Claw Swipes (Hands & Feet)
Description: The soul of Durga, said to be a demon with a thousand arms, is imprisoned within these razor sharp claws. From the portal at its hilt, the weapon can summon two types of arms, fire and lightning, to bear against its enemies.
Jeanne's Equivalent: Kali
How to switch: Use the Bullet Climax + punch/kick to switch between fire and lightning.
Odette
Set Slot: Feet
Element: Ice
Golden LP: Les Patineurs Waltz op.183
Wicked Weaves: Wicked Kicks & Wicked Sweeping Kicks (Feet)
Description: These skates hold the soul of the Demon Witch Odette, who traded her soul for eternal youth, transforming into a swan. Residing in the frozen Hell of Cocytus, legend has it that Odette made a pact with the stubborn Demon Queen Odile, allowing her to fall to her preferred circle of Hell. Odette, said to have prided herself on her ice magic abilities, lends these skates the terrifying ability to summon the cold.
Jeanne's Equivalent: Karen
Lt. Col. Kilgore
Set Slot: Hands & Feet
Element: Magic
Golden LP: Walkürenritt
Wicked Weaves: Launched Wicked Punches (Hands) & Launched Wicked Kicks (Feet)
Description: His campaign of slaughter on the battlefield leading to his swift consignment to hell, the soul of Vietnam War madman Lt. Col. Kilgore now resides in these grenade launchers, which fire explosive shells with incredible magic power.
Jeanne's Equivalent: Col. Slade
細鳳-Sai Fung
Set Slot: Hands
Element: Ba Gua (Principals of Reality)
Golden LP: Messiah, HWV.56
Wicked Weaves: Wicked Palm Thrusts (Hands)
Description: Possessed by the fastest demon bird in all of Inferno, Sai Fung, these nunchaku spin at blazing speed, unleashing attacks so fast even a god would be unable to catch a glimpse.
Jeanne's Equivalent: 唐龍-Tang Lung-
Bazillions
Set Slot: Hands & Feet
Element: Energy
Golden LP: Mars, Bringer of War
Wicked Weaves: Wicked Punches (Hands) & Wicked Kicks (Feet)
Description: Four guns created by an unknown super-civilization. Powered by an energy source known as Bazillionium, the deep crimson flash from the guns instantly break down the molecular bonds within its target. Able to discern the intent of its user, it is said that these strange, miraculous guns have the power to open a portal to another dimension. Thanks to Rodin, the guns have also gained demonic powers, making them an incredible threat to the denizens of Paradiso.
Jeanne's Equivalent: Shared with Bayonetta.
Pillow Talk
Set Slot: Hands
Element: Energy
Golden LP: Jupiter, the Bringer of Jollity
Wicked Weaves: None (Charged form's attacks count as Wicked Weaves) (Hands)
Description: A vessel for the demonic being Mahavalrocana, said to have seduced women by whispering sweet nothings during their dreams, pillow talk has incredible angel killing power thanks to Rodin's conjuring abilities. The demonic power summoned from the portal at the weapons hilt takes the form of a strangely glowing green blade of light capable of slicing foes cleanly in half.
Jeanne's Equivalent: Bloody Moon
Rodin
Set Slot: Hands & Feet (Simultaneously)
Element: Divine
Golden LP: None
Wicked Weaves: None
Description: A mysterious bracelet once used by the fallen angel Rodin in holding dominion over a portion of Paradiso. Depending on the power of its user, the bracelet can take on many different forms.
And now... There are infamous Torture attacks in which Bayonetta is well known to use.Here are the variations in which will prove effective against Goku.
This device is used when the command is given on a Grace, Glory, Gracious or Glorious. The vise rises up and traps the angel between its hands. Bayonetta kicks the wheel into action and turns it as the angel tries in vain to hold the spiked hands apart. When the attack is completed the hands press together, crushing the angel.
Wheel of Torture
By 10 Megatons
Max 100 Megatons
This device is used when the command is given on a Fairness or Fearless. Bayonetta summons a giant spiked wheel of torture and slams it onto the enemy, pinning it to the ground. She sets the wheel spinning with a kick, the spikes ripping into the angel. A second kick sends the wheel and impaled angel rolling away; the wheel then explodes.
Chainsaw
By 10 Megatons
Max 80 Megatons
This device is used when the command is given next on Harmony. Bayonetta jumps onto the Harmony's head and pulls an enormous chainsaw from behind her back. She revs the engine and swings it downward. The Harmony grabs the blade to stop it, but Bayonetta overcomes its resistance and cuts it in half. After the Harmony is executed, Bayonetta keeps the chainsaw as a slow but extremely powerful weapon.
Keeping the chainsaw at the end of the chapter provides one with more Arcade Bullets for Angel Attack.
Panther Punt
By 5 Kilotons
Max 25 Kilotons
Used on Dear and Decorations, as well as the "Rocket Heads" that appear when fighting Jubileus, when they are knocked to the ground. Bayonetta winds up a kick and punts the angel, which bounces around the area and damages other enemies. If the torture meter is maxed out, it will fly around until it dies. (By 5 Kilotons; Max 25 Kilotons)
Punish Attacks
Another mechanic in the game accompanying Torture Attacks are Punish Attacks. Punish Attacks are used on stunned Angels on the ground or in the air by pressing a certain button repeatedly next to them. The Punish Attacks vary with button selection and weapons, but some include Bayonetta slapping the angel in the face with Scarborough Fair, stabbing them repeatedly with Shuraba, punching them with Durga, stomping on them with Odette, or whipping them around her with Kulshedra. If a Punish Attack move reaches its max, a Wicked Weave can be pulled off.
Wicked Weaves-----
Wicked Weaves are a type of attack that can be executed by powerful Umbra Witches to summon forth Infernal Demons by using their hair as a conduit. Bayonetta's Wicked Weaves usually summon the massive limbs of Madama Butterfly, the demoness she has made a pact with, while Jeanne's Wicked Weaves usually summon the limbs of Madama Styx to aid her. The farther into a combo a Wicked Weave is produced the more powerful it becomes.
In Bayonetta 2, Wicked Weaves have a more powerful variant named Infernal Weaves that appear when Bayonetta has powered up into Umbran Climax. In addition to using normal Wicked Weaves for every attack, the end of combos cause Infernal Weaves to fully manifest the Infernal Demons for extreme damage in a large area-of-effect.
Types of wicked weaves----
Scarborough Fair, Onyx Roses, and Bazillions
All three of these weapons produce Wicked Punches and Wicked Kicks that launch enemies away from Bayonetta in a straight line. Scarborough Fair and Bazillions are the 'middle of the road' Wicked Weaves, dealing average damage and causing average knockback, stagger, and stun. Onyx Roses' Wicked Weaves seem to do slightly more damage.
修羅刃 -Shuraba
Unlike most other weapons, Shuraba doesn't use Bayonetta's hair as a conduit. Instead, Wicked Weaves produced by this weapon are demonic blades of energy that mimic Bayonetta's sword swings, creating cleaving swipes or far-reaching jabs and lunges. These Wicked Weaves also don't have as much knock back or as high a stagger rate, but they make up for this by being the most damaging Wicked Weaves in the game.
Kulshedra
Most Wicked Weaves made by this weapon remain Wicked Punches. However, when executing the Kulshedra's unique combo, , a Wicked Back Hand will be performed instead which slams all enemies away in a 180 degree branching angle from Bayonetta. This backhand does average damage and stagger/stun, however it knocks smaller enemies away a considerable distance, keeping in line with Kulshedra's theme of controlling the battlefield by keeping Bayonetta at range where she's safe from harm. When in Serious Mode or with the Climax Brace equipped, all punches produce a Wicked Back Hand.
Durga
Durga's Wicked Weaves all become Madama Butterfly's hands, regardless of their placement in a set. They also take on the appearance of Durga's currently elemental form, becoming fiery orange with Durga Fire or a neon electric blue with Durga Lightning. When produced, all Wicked Weaves will either become fingernail thrusts or clawing swipes, using Madama Butterfly's nails to pierce and scratch enemies. Durga Fire's Wicked Weaves do more damage and have a higher knockback and stagger rate than Durga Lightning's, however Durga Fire is a great deal slower than its lightning form and they are more difficult to produce against faster enemies and on higher difficulty settings.
Odette
Wicked Kicks produced with Odette will take on a frost and ice-like appearance, changing the kicks to a bright glowing white color. Aside from cosmetic changes, the kicks will be slightly increased in damage and stagger but have less knockback. This allows Bayonetta to exploit Odette's mobility, giving her time to skate towards her target or gain some distance. The final Wicked Kick at the end of Odette's unique combo: does significant damage if all kicks before it were "Charged". When Bayonetta is in Serious Mode or is wearing the Climax Brace, all Wicked Kicks will be leg sweeps that function almost exactly like Durga's scratching attacks.
Lt. Col. Kilgore
Wicked Punches and Kicks created by the Kilgore are largely the same as their small arms versions both in appearance and function. The only differences are when the Kilgore's two unique combos are done; and . When these two combos are executed, the final attack will launch a projectile Wicked Punch or Kick that will travel in a straight line towards Bayonetta's target. It was hit it a number of times as it pushes the enemy back before continuing through it to do the same to all enemies in a line behind it until the Wicked Weave hits a wall. When Bayonetta is in Serious Mode or is wearing the Climax Brace, all attacks will produce these projectile Wicked Weaves.
細鳳 -Sai Fung-
Though most Wicked Weaves will remain the same, the Sai Fung's and combo will produce a Wicked Palm Thrust instead of a punch. This palm thrust has enormous knock-back and possibly the highest stagger rate of all Wicked Weaves while also doing high damage. Because it's a palm thrust, it also has an increased area of effect, knocking most enemies in front of or around Bayonetta away in a straight line. All of this is likely because the Sai Fung does minimal damage and has no real knock back on any of its moves, so this unique Wicked Weave is in place to make up for its shortcomings in those departments.
Pillow Talk
The Pillow Talk has no proper Wicked Weaves; instead it must be charged by holding down . Once the energy blade has reached its second charged state, its blade will be increased to roughly three times in length, and all of its attacks will do substantially increased damage and count as Wicked Weaves for a short time. When in Serious Mode or with the Climax Brace equipped the Pillow Talk will be perpetually fully charged.
Handguns & Rodin
Both of these weapons are incapable of producing Wicked Weaves, even when Bayonetta is in Serious Mode or has the Climax Brace equipped. This is due to the Handguns being too weak to channel powerful magic without being destroyed. Rodin's reasoning however is likely because it is a weapon of angelic origin and as such cannot be used in tandem with Infernal Demon attacks. Despite this shortcoming, Rodin does enough damage and has enough flexibility in its combos to make it a moot point.
Love is Blue
Love is Blue produces Wicked Weaves in the same manner as Scarbrough Fair, albeit with more erratic and violent motions instead of the straight and stiff Wicked Weaves as it's predecessor. As Love is Blue are a whole new set of guns, their power limits most likely have risen in tandem with Bayonetta's higher skill in combat, meaning these "newer" Wicked Weaves are most likely more damaging than the original. However, their current damage, knockback, stagger and stun levels are unknown.
When Umbran Climax is activated, Love is Blue seems to be a polyamorous weapon regarding the demons it manifests. Ranging from old favorites like Madama Butterfly to new editions like a Labolas and a hydra like multi-headed demon, Love is Blue seems to have the most variety when it comes to the selection of demons.
Rakshasa
Similarly to the Shuraba, Rakshasa produce slashes of demonic energy instead of being formed from Bayonetta's hair and have a similar degree of movement and arcs, slashes and stabs when utilised. However, their current damage, knockback, stagger and stun levels are unknown.
The Rakshasa, when Umbran Climax is activated, manifests as a new bat-like demon and it's attack features a foward spiralling head-butt.
Alruna
Alruna produce similar phantom-like Wicked Weaves as the Twin Swords, but instead of blades they are manifested as vines of spiked, red demonic energy that sweep in long ranged arcs and spirals that shred and bludgeon enemies. Their current damage, knockback, stagger and stun levels are unknown.
The Infernal Weaves created by this weapon summon a new Demon, a reptile like creature that uses it's thorned, mace headed tongue to evicerate Bayonetta's enemies by whipping around in a 360 degree radius or by slamming into the ground.
Undine
Much like Durga before it, Undine's most notable unique trait is its ability to switch between two elemental states; one of fire and one of ice. Wicked Weaves are match the Undine's current element.
In Umbran Climax, Undine summon a new multi-headed Hydra like demon that can sweep and jab at enemies from all angles. The demon appears drenched in either fire or ice depending on the element chosen.
And there are also infernal Demons-------
The Infernal Demons, also known as Infernals, are the supernatural inhabitants of Inferno that can be summoned by the Umbra Witches as part of their role of maintaining the darkness. These demons bestow witches with great power and wisdom and are mainly used to fight and hunt down the angels. However, this power comes at a high price. If a witch does not sacrifice angels every day or she dies/is killed, she is forced to fulfill the contract to the demon she made a pact with and her soul is dragged down to Inferno for the eternity.But here it this doesn't count!!!!!
And there are also infernal Demons-------
The Infernal Demons, also known as Infernals, are the supernatural inhabitants of Inferno that can be summoned by the Umbra Witches as part of their role of maintaining the darkness. These demons bestow witches with great power and wisdom and are mainly used to fight and hunt down the angels. However, this power comes at a high price. If a witch does not sacrifice angels every day or she dies/is killed, she is forced to fulfill the contract to the demon she made a pact with and her soul is dragged down to Inferno for the eternity.
Madama Butterfly
Bayonetta Summon: E VARMA - First Elder
Weapon Affinity: Love is Blue (Hands)
Madama Butterfly
Madama Butterfly is the demoness Bayonetta has made her contract with and is the source of most of her Wicked Weaves. When not in combat, her silhouette can be seen as Bayonetta's shadow. When executing a double jump, her wings manifest to add more height in her jumps and can even allow Bayonetta to glide short distances.
Apart from use in movement and Wicked Weaves, Madama Butterfly's limbs are summoned during several Torture and Climax Attacks (mainly against Applauds and Affinities) in the first game. Her arms are also summoned against Sapientia, guiding the monstrous Auditio towards Phantasmaraneae. If a counter attack is performed on an Inspired, multiple arm-limbs will appear and beat the angel to death.
The demoness returns in Bayonetta 2 and takes more of a corporeal form. Instead of just her hands and feet, Butterfly's head can be summoned in a headbutt motion during Umbran Climax and she is even fully manifested to punch an out of control Gomorrah and an eventual clash with Temperantia. Madama Butterfly also takes part in new Climax Attacks of her own against angels such as Valiance.
In "The Time has Come" trailer, she also summoned to perform a Torture Attack against an Hideous. She will crush the Hideous repeatedly by punching it, and finish it with a powerful slam.
Madama Styx
Jeanne Summon: GEVAMNA - Beginning
Weapon Affinity: All 4 One
Madama Styx is the demoness that Jeanne has made her own pact with, acting as the source of her supernatural abilities. She possess the same abilities as Madama Butterfly and functions identically during gameplay, although her limbs are colored in shades of pink and white, rather than black and purple.
In Bayonetta 2, Jeanne uses Madama Styx's limbs in a joint Punish attack with Bayonetta against a Belief. From observable gameplay of Tag Climax mode, it is shown that Jeanne is able to fully summon Madama Styx by the use of Umbran Climax.
Gomorrah
Bayonetta Summon: AVAVAGO - Thunders
Jeanne Summon: OXEX RACLIR - To vomit weeping
In the first game, Gomorrah is summoned as the Climax Attack of Beloved, appearing behind the giant angel and snapping it up in its massive jaws. The demon proceeds to repeatedly bite down on the unfortunate warrior, before completely obliterating it with a final powerful chomp. It is later summoned against Father Balder, attempting its usual attack on the Lumen Sage. Unfortunately, Balder is able to counter Gomorrah's assault by jamming its jaws with a sphere of energy. He proceeds to exit the orb and smash Gomorrah's mouth shut on it, finishing off the wounded demon by breaking its neck.
Gomorrah's full appearance in Bayonetta 2
In Bayonetta 2, Gomorrah is shown to have survived when it is summoned to finish off a Belief in a similar fashion to a Beloved from the first game. However, the portal fails to close and Gomorrah seizes the chance to escape from Bayonetta's control and attack her with its full body. In the process of sending Jeanne to Inferno, the
demon gives Bayonetta no choice but to fight against her former demonic ally, who will not stand for a 'pet' that won't obey her. As the long battle comes to a conclusion, Bayonetta summons the new demon Labolas and uses it to smash Gomorrah into the ground. Both demons vanish and Gomorrah's fate is unknown.
Malphas
Bayonetta Summon: AGRAA ORS - Moon of Darkness
Jeanne Summon: ADRPAN - Cast down
In the first game, Malphas is first unleashed as a Climax Attack on Fortitudo, slamming the draconic Auditio against a large rock and repeatedly pecking his face. The demon finishes it's attack with a blow so fierce it punches through Fortitudo's head and shatters the rock behind it.
Malphas is later used for the Climax Attack of Inspired where it lands on the angel before it can attack its summoner. Malphas regards the twitching angel for a moment before grabbing the Inspired by its throat and ripping its head off. It devours the Inspired's head before returning to Inferno.
Bayonetta summons the wings of Malphas' to aid her in her battle against Gomorrah.
In Bayonetta 2, the demon makes a partial return as Bayonetta uses her hair to summon Malphas' wings to help her fly in aerial battles against Glamor and the Masked Lumen. When using the Umbran Climax with the Rakshasa swords, Malphas swoops down onto the battlefield, eliminating most enemies that have spawned.
Hakatoncheir
Bayonetta Summon: AFFA IADA NAPTA - The empty lord's sword
Jeanne Summon: ZNRZA - I swear
Weapon Affinity: Take-Mikazuchi
Hekatoncheir makes its first appearance by being summoned three times against Temperantia in the first game. It seizes the Audito and pulls off his arms one by one as Bayonetta deals more damage. The giant's final use against Temperantia is to repeatedly punch his exposed face, with the final blow literally flattening Temperantia's face into his chest.
Hekatoncheir is also used against the Golem miniboss where it's hands enact a short game of volleyball with the orb-like construct. Unfortunately, its last pair of limbs fails a return, causing the Golem to lamely bounce on the ground. The demon then resorts to simply pummeling it to destruction.
Hekatoncheir makes a reappearance in Bayonetta 2, being summoned as the Umbran Climax attack for the new large hammer weapon, Takemikazuchi. It acts in a similar way to Madama Butterfly, being summoned through a portal to make large punches and thrusts.
Scolopendra
Bayonetta Summon: TELOC VOVIM - Dragon of death
Jeanne Summon: OXEX RACLIR - To vomit weeping
Scolopendra is used against Iustitia, after the latter's final failed attack on the summoner. The demon coils around the Auditio and constricts, reducing Iustitia to a bloody ball.
Scolopendra is later summoned against Father Balder in another attempt to slay the Lumen Sage. For a moment, it seems that the demon has overcome Balder's energy shield, but Balder proceeds to detonate the collected energy and tears Scolopendra to pieces.
Phantasmaraneae (did I write this correctly??)
Bayonetta Summon: IZAZAZ PIADPH - Framed in the depths of my jaws
Jeanne Summon: EMNA OL OXEX RACLIR - Herein I make you vomit and weep
Phantasmaraneae is summoned against Sapientia, who is forced to the fiery spider by Madama Butterfly's arms. The demon proceeds to slash Sapientia, ripping off one of his horns and part of his face. Later in the battle, Phantasmaraneae repeats its attack, taking off the Auditio's other horn.
The massive spider is unleashed once more to finish off the battered angel, trapping him on a web in the whirlpool he created. As Sapientia struggles to free himself, smaller versions of Phantasmaraneae approach him and tear his body to shreds, leaving only his head. This is the only time Phantasmaraneae is summoned, other than brief appearances in the last boss fight against Jeanne.
Phantasmaraneae is encountered in the depths of Inferno in Bayonetta 2. Here, Bayonetta must overcome her former ally who utilises fire-based explosions and slashes for attacks.
Phantasmaraneae has a similar appearance to Phantom, a demon boss from Devil May Cry and Devil May Cry 2 and this was confirmed to be intention by Bayonetta director Hideki Kamiya.
Little Devils
The Infernal Bad Boys, loyal to Little King Zero. Summoned by using the Infernal Communicator Bayonetta is able to temporarily contract the "Little Devils", calling upon their power to attack her foes.
They require at least four Magic Gauge Orbs to summon and once activated will attack Bayonetta's enemies, adding to her combo score. Though their damage is low they have a decent stagger rate and can keep smaller Angels off-balance, allowing for extended combos. While active the "Little Devils" slowly drain the magic gauge.
The Infernal Communicator and the Little Devils return in Bayonetta 2, fulfilling the same role of attacking enemies for low damage and draining the magic gauge continuously.
Queen Sheba
Bayonetta Summon: TELOC VOVIM AGRAA ORS TABA ORS AVAVAGO- The fallen one of the Moon of Darkness, let her be governed by that which thunders
Jeanne Summon: EMNA OL ADRPAN ADNA ZNRZA OXEX RACLIR - I herein make you cast down swear your obedience and vomit weeping
Fittingly for such a powerful being, Queen Sheba is only called forth at the climax of the battle against Jubileus, The Creator. The massive demoness rises before the weakened goddess, kisses her fist, and delivers a massive punch that shatters Jubileus' shield, separates her soul from her physical body and sends it flying into the sun.
As stated in the Book of Infernal Demons, most witches would just die at the mere attempt to summon Queen Sheba due to her being too powerful. This shows the strength and skill of Bayonetta and Jeanne working together is enough to summon Sheba as she is formed from coils of both black and white hair.
Labolas
Bayonetta Summon: ARGEDCO - Invoke
Jeanne Summon: SONF - Reign
Weapon Affinity: Love is Blue (Hands)
Labolas is a new demon that appears in Bayonetta 2 and appears as a chimera-like beast with multiple heads on the end of it's limbs. It is also the demon who is used to attack and eventually finish off the escaped Gomorrah in the World of Chaos prologue.
Labolas is summoned for Climax Attacks against angels such as Urbane in regular gameplay where it takes a large bite into the angels body and then tears it to pieces. It is also the first initial summon by Bayonetta in order to fight Fortitudo in her battle with the Masked Lumen. Whilst Labolas is seemingly able to finish Fortitudo off, the Masked Lumen dispatches of it quickly by throwing his weapon into its head.
Mictlantecuhtli
Bayonetta Summon:
Jeanne Summon:
Weapon Affinity: Rakshasa (Hands)
Mictlantecuhtli is primarily used as part of Umbran Climax. It takes the form of a large four winged bat with multiple eyes and long sharp teeth. When summoned, it drops in from from above with a screech and claws/lands on all enemies in a large radius.
Baal
Bayonetta Summon: KHAG - Bind
Jeanne:
Weapon Affinity: Alruna
Baal primarily appears as part of Umbran Climax when using Alruna and takes the form of a large purple crowned toad. Its attacks consist of using its spiked tongue to draw enemies in or eating them and spitting them out at the other enemies. It can also appear from below to lash at enemies with its tongue.
Baal is used in a Climax Attack against Belief where the toad lashes out it's tongue at the angels and drags it into its mouth, swallowing it whole.
Hydra
Bayonetta Summon: CANILU - Blood
Jeanne Summon: CANILU - Blood
Weapon Affinity: Undine (Hands and Feet), Love is Blue (Feet)
This demon is seen during the Umbran Climax showcases. It takes the form of a multi-headed beast similar to the Hydra from Greek mythology. Its attacks consist of snaking out and hitting the target or it will lash out and bite the enemy; if the enemy is in the air it will maul them in the air.
Diomedes
Jeanne Summon: SUNDENNA
Weapon Affinity: Rakshasa (Feet)
Diomedes takes the form of a demonic fanged unicorn, with a gigantic red sword replacing its horn. Its attacks consist of launching enemies into the air and then cutting them to pieces when it is summoned as part of Umbran Climax.
Diomedes also appears in several Climax Attacks. It is first summoned against Glamor where, after it blocks the angels' attack with its sword, proceeds to slice it into pieces and ultimately finish it off. It is also summoned against Pain where it uses its horn in a similar fashion to cut the demonic machine to bits.
At some point in the game when Bayonetta is in Inferno, Diomedes is shown to be rideable in order to hurry to Loki. As the other demons try and get in its way, it can use it's horn to cut them out of its path.
Hideous
Acting at the infernal version of the Affinity, Hideous appears as an armour clad creature that wield a multitude of weapons from rifles on one of it's arms to long scythe-like weapons. They can also use their wings to fly above and around the battlefield if they so choose.
A prototype of Hideous has appeared in the first Bayonetta, in the Eyes Of Bayonetta artbook and introduction to Bayonetta: Bloody Fate.
Hatred
Acting as the infernal version of the Applaud, Hatred acts like a tougher and stronger version of Hideous. This time wielding double-scythe weapons and adorning more decorations to their armour. Like Hideous, it can also fly around Bayonetta to avoid her attacks.
There!!!!this is why Goku...will not stand be much more than a pest. And if Bayonetta dies,Cloud,Link,Vergil can revive her with the 2 revival items they brought.
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