Helgast forces:
100,000 Infantrymen
1 Armored Division
2 Mechanized Infantry divisions
2 batteries of Artillery
Locusts:
300,000 Drone
10 Brumacs
1,000 grinders and boomers
1,000 kantus
5,000 Troika Turrets with gunners.
General RAAM
Scenario:
The Helgast have just wiped out the IPA on Helga when the Locust start to spawn from the very earth itself.
In round 1 the Locust start to spawn with in the immediate vicinity of the helgan army wiping out a part of it and consolidating Their there. The helgans quickly move in to eliminate them all.
In Round 2:
The helgast have forewarning of the coming the locust and reposition accordingly. The locust do not have this forewarning.
In Round 3:
The Locust have emerged earlier then the two previous rounds and have primitively wiped out all forces within the vicinity and have time to set up defenses. The helgast have so such prep and are caught off guard.
Rules:
Prep:
No prep for either side in round 1.
In round 2 only the helgast have prep (4 hours of prep).
In round 3 only the locust have prep.
Gear:
Standard gear for each side.
Battlefield:
Round 1:
Open countryside with bomb craters, small hills, mounds, and destroyed vehicles providing cover.
Each side starts 1/2 mile away.
Round 2:
Urban environment with some underground tunnels and sewers. The locus start out on the outskirts of the city.
Round 3:
Small mountain range with plenty of surface level caves and tunnels. The locus start on top of the mountains and the helgans start 1/3 mile from the bottom of the mountains.
Versions:
Current
Victory condition:
Destroy the enemy or force them to retreat.
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