Meh...alright guess I can give a rundown for the RA and GE stuff they have.
Rebel Alliance
Rebel Alliance: T4-B Heavy Tank
As a tracked ground vehicle, it is naturally limited in speed and versatility. However it's combination of dual laser cannons and triple concussion missile tubes makes it lethal against all types of infantry and allows it to hold its own against Imperial armor.
- Taken from Rebel Alliance Sourcebook
Straightforward, lethal against infantry and can hold its own against Imperial armor.
Rebel Alliance: T-47 Airspeeder
The T-47 lacked shields, but its small frame and exceptional maneuverability allow it to dodge enemy fire; the T-47 has a maximum velocity in excess of 1,100 km/h(683 mph), with an ideal combat speed of about 600 km/h(372 mph)
-Taken from New Essential Guide to Vehicles and Vessels
Straightforward really, they can fly fast and are really agile.
In battle airspeeders perform the same tasks jet fighters do on primitive worlds- recon, air cover, anti-vehicle, anti-personal attacks and bombing runs. Their hard hitting, quick strike abilities makes them perfectly suited for the Alliance's style of combat.
- Taken from Rebel Alliance Sourcebook
Can do a number of roles.
Many Alliance airspeeders are built from the controls and chassis from starfighters no longer suitable for space combat, making them very durable. They are arguably the most powerful and survivable Alliance weapons on the battlefield.
- Taken from Rebel Alliance Sourcebook
Very durable and powerful.
Rebel Alliance: T-65 X-wing
The X-wing is the archetypical combat starfighter- fast, maneuverable and deadly. Although it is not exceptional in any single category, neither does it have any substantial weakness.
Speed: 652 mph, 3,700 Gs
- Taken from Rebel Alliance Sourcebook
Straightforward, X-wing is a deadly fighter.
Acquiring their first X-wings, Alliance tacticians put it to the ultimate test where the X-wing quickly proved it's superiority to all Imperial fighters. Imperial starfighter casualties grew at a tremendous pace, after frustrating defeats Imperial ship designers worked on a fighter that could best the X-wing in single combat.
- Taken from Rebel Alliance Sourcebook
X-wing proved to be superior to all Imperial fighters, so much so that they had to design a single fighter to combat it specifically.
While in flight and combat, the astromech on board is responsible for navigation, astrogation, damage control and flight adjustments.
- Taken from New Essential Guide to Vehicles and Vessels
The Astromech on board helps the pilot, controlling the damage and the like.
One of the greatest X-wing assets is it's durability. The fighters reinforced titanium-alloy hull, Chempat deflector screen and deflector shield projectors, and transparisteel canopy ensure it can withstand several hits without suffering serious damage.
- Taken from New Essential Guide to Vehicles and Vessels
Straightforward on durability.
======
Galactic Empire
AT-ST
The AT-ST is a highly mobile, two-legged walker capable of going head to head with many Rebel ground vehicles. Fast, maneuverable and precise, the AT-ST is valued by Imperial tacticians to make swift attacks against ground troops and repulsorlift vehicles.
- Taken from New Essential Guide to Vehicles and Vessels
Straightforward, fast, precise and mobile walker being able to make swift attacks.
The AT-ST can reach speeds of 90 kilometers per hour(55 mph) across open ground
- Taken from New Essential Guide to Vehicles and Vessels
Straightforward.
Imperial engineers put the armored command module ontop of the legs, allowing the head to rotate 240 degrees. The command module carries both a pilot and gunner, who use viewports and a 360 degree holographical targeting system.
- Taken from New Essential Guide to Vehicles and Vessels
Can rotate the head, see 360 degrees via holo targeting system.
AT-ST mission profile includes recon and support for troops and AT-STs. It carries out these duties with twin chin mounted blaster cannons with a range of 2 kilometers(1.2 mile). Twin light blasters and a concussion grenade launcher provide additional firepower for close-quarters combat.
- Taken from New Essential Guide to Vehicles and Vessels
The armaments of an AT-ST.
TIE Fighter
Because it lacks so many starfighter essentials, it may seem inadequate. However it is among the fastest and most maneuverable craft in the galaxy.
Speed: 750 mph, 4,100 Gs
- Taken from New Essential Guide to Vehicles and Vessels
While it may lack a lot of things, the TIE fighter is among the fastest and maneuverable in the galaxy.
The TIE fighter can virtually outrun any of the Alliance and New Republic starfighters, save for the A and E wings.
- Taken from New Essential Guide to Vehicles and Vessels
Straightforward
The TIE fighters laser cannons are not very powerful on their own. But when dozens of TIE fighters attack, as is often the case, they can demolish anything in their path.
- Taken from New Essential Guide to Vehicles and Vessels
Straightforward.
AT-AT
The AT-AT boasts heavy long range laser cannons and short range medium blasters. The laser cannons serve as the primary assault weapons, while the blasters, which can rotate independently can provide cover for ground troops.
- Taken from New Essential Guide to Vehicles and Vessels
The AT-AT armament.
The AT-AT swiveling head can swing up to 90 degrees left or right and up to 30 degrees up or down, creating an impressive field of fire.
-Taken from New Essential Guide to Vehicles and Vessels
Can move it's head for a good range of fire.
The gunner controls all 4 weapons, assisted by a 360 degree holographic targeting system. Many pilots also use the walker's heavy feet to crush enemy units and buildings.
- Taken from New Essential Guide to Vehicles and Vessels
Straightforward
The AT-ATs armored hide and powerful drive motors make it virtually unstoppable. Most conventional weapons, including blaster cannons and anti-vehicle shells are incapable of penetrating an AT-ATs thick shell.
-Taken from New Essential Guide to Vehicles and Vessels
Straightforward extremely durable and protected.
Two drive motors accelerate to 60 kilometers per hour(37 mph) over flat terrain and can function even after sustaining massive damage.
-Taken from New Essential Guide to Vehicles and Vessels
Can move pretty well, even after sustaining damage.
=====
Done, don't really have anything for the Fighter tanks though.
Log in to comment