Quick note I will be referring to the Galactic Empire as 'the empire' while the Imperium will just be the Imperium just to avoid any confusion.
The Covenant doesn't really belong in this fight in my opinion, all of the other factions have had much higher showings of firepower and consequently durability. Seeing as you're using Dark Troopers in the Galactic Imperial force I'm assuming that you are using Legends canon here. In which case that puts the Covenant as a major weak link, they might be some help but really only serving as more manpower and not really useful ones at that especially if they are up against Orks. The average Ork boy has ridiculous durability not necessarily because you can't hurt them, but because they have such an absurd tolerance for pain most Orks don't even seem to realize that they should be dead from certain wounds and just keep coming. There have been instances of Orks have parts of their heads blown off and they kept going if only for a little while.
If the Orks (or Space Marines) get close to the regular troops of either of team 1 their chances of winning in melee are nonexistent, the average Ork boy is several times stronger and more durable than an average human and that's not even mentioning the Nobs who are stronger and tougher than 'smaller, runtier, Orks.'
The Imperium's and Empire's respective ground troops are about the same in terms of quantity, while I would put the average Legends canon Stormtrooper above the average Imperial Guardsman, though depending on the Guradsmans respective regiment/unit it can vary. Team 1's lack of artillery will really be hurting them here, especially since Team 2 has access to 50 long range guns that can seriously do some damage, more so to the Covenant than the Empire but still that's damage that Team 1 won't be able to return until they get closer. The relatively short starting distance will help Team 2 to be honest because they can still hit Team 1 with their long range guns and they can close into melee that much faster and once that happens it's over.
In terms of vehicles the Empire comes out on top in terms of numbers and durability/firepower with the A5-RX's however that is really Team 1s only noteworthy advantage besides Vader given they are superior combat vehicles to the Rhino and Sentinel Team 2 is sporting, but Team 2s artillery advantage and superior infantry really tip the scale in their favor. The Empire also beats out either of Team 2s air forces, Ties may not be exactly on par with the space faring version of Thunderbolts, but the downgraded versions used in planetary battles aren't nearly as tough or have as much fire power. While the TIEs retain all of their space faring armament. Ork and Covenant fighters aren't really worth a mention here seeing as the Imperiums and Empires respective air forces will blow theirs (covenant and orks) out of the sky before they have a chance to do anything then settle it between themselves with the Empire coming out on top imo.
As it stands I don't see a way for Team 1 to take all that many wins even with Vader in command and nearly indestructible Phase 3 Dark Troopers at their disposal, the Covenant are really just dead weight which severely limits their chances. I would consider adding some kind of melee troops to Team 1 maybe some Yuuzhan Vong warriors to mix things up with the Orks and Space Marines at close range. Perhap even swap out the covenant for the Vong entirely but as the OP it's your call. I give this to Team 2 8-9/10 given their superior quality rank and file troops (thanks largely to the Orks), superior melee capabilities (Orks and Space Marines), artillery advantage to counter Team 1s vehicle advantage, while Team 1 really only has an advantage in air support, which will certainly help but not enough against these particular enemy armies.
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