@thenewbluebeetle007: Yeah, early PC Firestorm was pretty OP in terms of versatility, but I generally go with quantity over quality in terms of feats. The Beams are rather inconsistent given that Batman has dodged them (although it was complete PIS). The magic field was very impressive, but worked in a way that isn't as viable during this battle. He used the quantum field (or the Firesotrm matrix) to cut off Zattana's connection to reality alteration. This doesn't apply as much when the atrack also involves raw power, such as lightning blasts. It mainly applies to passive damage such as the attacks of Zattana, Constantine, Occult, ect. Althoug I could see it being used in combination with an absolute zero field to nullify any teleportation or magical distortion Thor uses to attempt escape with. As for the rounds, I can't give a completely accurate rundown because my knowledge on Thor is limited. But I see it going:
Round 1: Firestorm 7/10 for reasons already explained
Round 2: Firestorm 8/10. This makes Thor much more powerful, but also even less tactical by nature. He's even more likely to charge in against an opponent with as much raw ranged attacks as Firestorm has. He won't try to use his magical advantage, and physical power doesn't do much when ensnared within an absolute zero field.
Round 3: Firestorm 8/10, as it is basically the same, except making the battle faster.
Round 4: Thor 6.5/10. The Gem (from what I've heard) gives Thor Surfer level speeds, allowing him to counter absolute zero and avoid attacks. While Elemental Firestorm likely has superior firepower and versatility (he has some pretty OP feats), I believe the speed gap (and willingness to use it) will overwhelm Firestorm
Log in to comment