- In character unless otherwise specified
- Win by Death, KO, BFR, or Incapacitation
- Team Chemistry does come into play
- No Prep unless otherwise specified
- All DC Characters are Pre-52
- All Marvel Characters are Current unless specified otherwise
- Name12345 starts at the Red A, DireDrill starts at the Green B
- Teams begin 1.5 miles apart
- You may not enter buildings
- Mister X (10) (Telepathy, Twin Katanas)
- Agent X (5) (Assault Rifle, Pistol, Combat Knife)
- X-23 (6) (Adamantium)
- 1 - One Bladed Weapon is changed to Carbonadium. (Mister X)
- 1 - One Gun-Wielding Character gets Explosive Rounds. (Agent X)
- 1 - Each of your Unarmored Characters receives a Kevlar Vest.
- 1 - Tear Gas Grenades (3) (one to each member)
- 1 - Electroshock Grenades (3) (one to each member)
- 2 - Your team has 45 minutes to plan / strategize and is told the names and only basic powers of who they are facing. During this time they cannot access additional information on their foes or bring additional equipment.
- 1 - Your team is immune to pheromones, tear gas, and poison gas.
- 1 - Thermal/X-Ray/Night Vision Goggles for each member of the team.
- Nightcrawler (10)
- Daredevil (7)
- Bloodlust (3)
- Grenade Pack (3)
- Silent Movement (2)
- TP (2)
- Gas/Pheromone Immunity (1)
- Carbonadium Blade (1) (Nightcrawler)
- 5 Hand Ninjas (1)