El Tigre vs Randy Cunningham vs SheZow

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Nuffs

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Who wins?

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deactivated-60260d105a8eb

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So basically, a Mexican kid fights a wannabe ninja and a cross dresser? Uhhh...

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Manny Rivera aka El Tigre

His father is a superhero, his grandfather is a super-villain, and his mother is a semi-retired anti-hero, now working as a librarian and social worker. As part of his heritage, Manny was given a transformation belt, which turns him into his El Tigre form. In this form, he has access to a number of powers:

- Super strength

- Super senses

- Extendible arms: Can shoot out his arms, which remain attached to his body through a chain, and can be retracted back. The chain can be severed, but the hand is back when he transforms.

- Claws: Sharp enough to cut steel, can withstand the heat of lava.

In addition to these passive abilities, ha also knows a number of techniques, in which he uses his powers and hidden potential in creative ways

- The Spinning Armadillo: A spinning attack, that combines a pounce, claws, and a drop-kick, preformed in high velocity.

- Claw Shot: The clawed hand, shot like a grappling-hook. Can be quickly retracted and shot again in very quick succession.

- Spin Cylone: A spinning attack with claws.

Manny can also summon the Ancient Tiger Spirit, which manifests as a tiger shaped aura, and greatly increasing his strength.

In his regular form, Manny is still a rather athletic kid, participating in sports, and various daredevil antics. He has quick natural reflexes and endurance, and is good at thinking on his feet. He is good at tricking people, and abusing their personal weaknesses.

Manny faced-off with a wide variety of opponents, including regular criminals, hordes of zombies, armies of skeletons, giant monsters, giant robots, and numerous super-villains. In an alternate future, he also ended-up taking over the world in an alternate future.

Manny is incredibly impatient, and generally a hothead. He's also a goof-of, but this actually makes him more unpredictable as an opponent.

Randy Cunningham aka The Norrisville Ninja

The latest in the long line of of Norrisville Ninjas. As such, he's the holder of the Ninja Mask, an item made out of Tengu feathers, which contains the skills of all of it's former wearers. Upon being equipped, the mask creates the rest of the outfit for it's wearer, and gives them access to the ninja arsenal.

This arsenal includes:

- the Ninja Sword: A ninjato with the ability to slice through any existing material, except for stupid (as in "cutting a bulldozer is a stupid idea"). It can also be dual-wielded.

- Ninja Spikes: Retractable spikes on the ninja's hands and feet, usable for climbing and also combat

- Sai: Can pierce through magical artefacts.

- Ninja Balls: Essentially grenades with various effects. Hot Balls set the target on fire. Cold Balls freeze the target. Glowing balls explode into a blinding flash of light. Tripping Balls split into many smaller balls. Electro Balls electrocute the target. Hard Balls are very heavy and hard. Slipping Balls release a slippery substance. Bee Balls release a swarm of killer bees (The bees! Not the bees!). Fetching Balls explode.

- Smoke Bombs: Explode into a cloud of smoke. Used both for retreat and for the blinding of the opponent.

- Chain Sickle

- Kamas: Dual-wielded combat sickles

- Nunchucks

- Ninja Ring: Twin-wielded ring-shaped blades, which can be used for throwing.

In addition to this, the outfit also comes with the Ninja Scarf, which may seem like a weakness at first, but it actually works as an extra limb, and can be used as a weapon. It can work as a grappling hook, a lasso, and even a whip.

Aside for giving it's wearer the ability to pretty much pull weapons out of thin air, the suit also gives the wearer a number of mystical abilities.

These abilities include:

- The Art of Disguise: Essentially shape-shifting, as the wearer can change their appearance at will.

- The Art of Escape: Creates a lifeless duplicate of the wearer to serve as distraction.

- The Art of Healing: A forbidden technique that can bring the dead back to life. Is extremely difficult preform, and can terrible side-effects if not preformed correctly.

- Earth Attack: Can create and control objects made out of clay or sand. If preformed incorrectly, the creations may turn on their creator.

- Hydro Hand: Creates extra limbs out of water.

- Ninja Air Fist: A long range air blast, strong enough to pierce through stone and re-enforced steel.

The wearer can also enter the Ninja Rage state. In this state, the wearer, as well as his weapons become engulfed in flames, hot enough to melt steel (the wearer and his weapons are obviously unaffected). In this state, the wearer can also use the Ninja Tengu-Fireball technique. The wearer can only stay in this state for a limited time.

Randy is also the keeper of the NinjaNomicon, a book literally containing all the knowledge and experiences of the previous ninjas. Randy can communicate with the book telepathically in order to get advice or strategy, at the cost of being knocked-out temporarily. The NinjaNomicons advice and instructions tend to be very cryptic, but incredibly useful upon understanding. The NinjaNomicon is actually a spiritual realm of it's own, possibly containing at least the living memories of it's previous owners. I was shown to be able to imprison a person's soul, if they awaken it's ire.

Even without the advantage of the mask, Randy isn't completely helpless. He's rather athletic in his own right. He can use

almost everything around for his own advantage in battle. He can also use the enemy's force against themselves. He frequently provokes his opponents to brake their concentration, and make them more prone to mistakes. He is very quick-witted, and good at improvisation, even being able to come-up with new techniques on the go.

Randy mostly has experience with fighting against various types of heavily armed and armoured killer robots, as well as possessed humans turned into monsters. Ha has also fought against zombies, plant monsters, mutants, undead mad scientists with doomsday devices, possessed robots, crooked ninjas, earth elementals, and even powerful demon lords.

His powers are limited by a code, that prevents him from using his powers for inappropriate purposes.

He's very impulsive, prone to rash decisions without thinking of consequences. He's incredibly impatient, and has a big ego. He's also a major show-off, taking pleasure in flaunting his skills and abilities in front of his opponents and bystanders, even if a more subtle approach would be more efficient. This also translates to his habit of loudly screaming the names of his attacks. He is however very quick to learn from his own mistakes, and rarely does the same mistake twice.

Guy Hamdon aka SheZow

The most recent chosen one, to carry the identity of the legendary superheroine SheZow, and the historically first man to ever do so. Chosen by SheZow's Glamazon Power Ring, after it's previous user (his late aunt Agnes) perished in a freak-accident involving a truck and it's cargo of custard (to which Agnes was allergic). The ring transforms the wearer into the form of SheZow, and gives them access to a variety of powers:

- Super Speed

- Super Strength

- Super Sonic Shriek: A scream powerful enough to create a massive shock-wave

- Heavy Handed Super She-Slap: Hand grows into a giant size, before delivering a super strong slap

- She-SP: An early-warning danger sense. Can even sense danger across the city.

- Wind Winkers: Can create massive gusts of wind by winking

- Animal Communication: Can speak to animals

- Flight: Guy is the first SheZow is history to have mastered the power of flight

In addition to this, he/she also has access to a high-tech arsenal of gadgets, developed by the late Agnes. Most of these gadgets tend to appear ridiculously girly, but are as effective as any army equipment.

- Vanishing Cream: A cream that can make that person that applies it invisible

- Laser Lipstick: A lipstick containing a hidden lightsaber

- Boomerang Brush: A brush that can be turned into a boomerang

- Ballistic Fishnets: A ball that explodes into a net

- Mega She-Zow Super Umbrella: An umbrella that can serve as a shield.

- Rope In A Can: A spray-can, containing a liquid that solidifies after contact with air.

- Mega Mascara Whiplash: Confiscated from the superheroine-turned-supervillain, Tara, it is a mascara that turns into a whip.

- Insect She-Pellent: A bug repellent. Works against giant insects as well.

- Compact Communicator: A communicator to contact SheZow's allies and computer.

He/she also has access to the Shehicle (originally created by Flora Hamond, a previous SheZow, during the 1920s, upgraded since), an indestructible, crystal powered car, which can switch modes into the She-C-10, rocket jet, and the She-Shell, a submarine.

SheZow also has the access to the super computer Sheila, who's an endless well of information and hints.

On his own, Guy is a physically fit kid who enjoys extreme sports. He's good at using non-conventional strategies, and being generally unpredictable. He is also good at finding and abusing loopholes.

During his time as SheZow, Guy has dealt with common criminals, natural disasters, and a large variety of supervillains, including monsters of varying sizes, element themed villains, mad scientists, magic users, more straight-forwards fighters, and some truly weird individuals that can't be simply put into a category.

Guy is incredibly irresponsible and arrogant. His SheZow form also has the weakness of becoming depowered if his/her hair gets messed-up. For this purpose, SheZow always carries a can of Shelack, that can fix it in seconds. He also has to follow a moral code, the braking of which is usually punished by his powers backfiring. He has however since discovered a number of loopholes in the code that he enjoys exploiting. It's this ability to find a way get on top in any situation that makes him a formidable opponent.

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micah007123

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@nuffs: Thank you for taking the time to post that lol.

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@nuffs: So, as I said earlier, a mexican kid fights a wannabe ninja and a cross dresser?