@princearagorn1:You can look at it like this. If they didn't have control, this is how things would've ended up.
Actually, it's not the game engine, that's where creators of series put him. Knocking Draugr deathlords back once doesn't mean a thing when they just get back up and slaughter you.
Not when they're all vaporized by the shout. Again, mechanics. ESO already openly shows cinematics that have lightning spells vaping people and things to ashes instantly.
Not really. The dialogue itself is not limited to game. I don't really remember anyone saying anything about control of that kind, at least not on words of power. That's why graybeards live so high up, remember? Also, we can actually show 100+ bricks of marvel causing massive destruction on panel. So the example isn't really accurate.
No they live on High Hrothgar because it's a holy place and where it was said the gods first blessed the world with life. No different than monks living in mountain sanctuaries in Tibet. They have no interest in the rest of the world. Three of the four Graybeards just don't speak because their voices are too strong and anything they say could kill anyone not trained in the Way of the Voice.
Plus, alduin etc. have no reason to hold back when they are attacking. We still had charred corpses and houses standing in helgen.
Again, Mechanics. And setup for other quests and bandit hives. Also, that was Alduin in a weakened state after tumbling through time for thousands of years. And there were still mages and magic users hitting him with spells that didn't do a damn thing to him.
...really? They failed to make a half-minute cut scene showing a simple block sized blast? That's not even an argument.
5min of Animation in an Anime is roughly twenty-thousand dollars to produce. CGI costs more for a Company to produce. The CGI trailers for ESO cost them roughly a million dollars to do. Ontop of the 200+mil in development costs. Skyrim cost them over 85million and they still suffered budget costs. So 30sec of animation not necessary to the gameplay was not in the budget.
The console versions didn't exactly have quick load times and the PS3 sales suffered because of that bug with the PSN, the losses of which combined with lessening sales overall are what killed any further development after Dragonborn, despite the fact they still had plans for 2 more DLC's.
You're saying it's something they should've had, when clearly it's not even something they could even consider. I mean hell they didn't show Vivec stopping a damn moon being thrown at him by Sheogorath and yet he still know he did it.
Of course they were useless. It's a dragon who can use different magical spells, hardly something for an army of soldiers to slay. Smaug himself has solo'd kingdoms. Doesn't mean he can one shot a city block.
Soldiers who still had people who could use magic backing them and it still amounted to nothing until Paarthurnax got involved. And dragon scales were still harder than Ebony which is the hardest substance known.
Honestly your entire line of thinking is pure garbage. It's like saying a Lightsaber can't cut a droid in one hit because you're not one-shotting it in SWTOR.
Cool. Considering no soldier in skyrim was ever shown to one-shot a building, that's not saying much. Dragons have never shown any significant attack an walked away, at least in what was shown.
And yet we're fully aware they can do far worse given the incentive. Like destroying peoples souls, causing mass floods, changing the weather at their whim and even creating tornadoes . Really it's like saying everything in Skyrim is impotent because you can't effing kill Braith in Whiterun
Not even one throughout all the games and available material? That is completely unreasonable...
I can rain meteors and flaming death balls in WoW and kill giant monsters and yet not blow up any of the buildings or walls in a city, or even set ablaze that goddamn pumpkin patch outside Stormwind. And that was Vanilla WoW, which was a 40million budget back in 2004. Couldn't even cut down or break trees in WC3 without specific units to do that.
Does that mean figures in the lore are incapable of it? F*** no. Cripes say Jaesa Proudmoore effing teleported hundreds of Thunderlizards across miles, Thrall has created earthquakes and tidal waves, Aegwynn and other sorcs have ripped demons and death knights in half with freaking hand gestures. So despite my character, limited by the Game Engine, not destroying everything around me in the Game World, doesn't mean it's not ridiculously easy for it to happen within the Lore and Story.
Effing hell man we have a flying city in TES that kills people just by passing overhead them.
In all honesty people are in agreement that Bethesda needs to freaking nut up and write some damn books to explain the game story and what happens. Until then we have Machinima and modders who can stick to the story and actually make the game more challenging and enjoyable. Like with this baby here.
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