We have barred the gates but cannot hold them for long. The orcs have taken the lower levels. Our stores of food are running low. We cannot get out. We cannot get out. We hear drums, drums in the deep.
Dum….DUM….DUM…
They are coming.
Dum…..DUM….DUM…
We cannot get out. They have taken the bridge and second hall. We cannot get out.
Dum….DUM….skyrim….
We have barred the gates but cannot hold them for long. The ground shakes, drums…..drums in the deep
Dum…DUM…SKYRIM….
Hoo….HOOOAAHH….SKYRIM!!!
This…..wasnt what we were expecting.
Level 80 Dovahkiin.
Can pick 5 skills to be maxed out for each round (all other skills are capped at level 25 with no perks spent). These 5 skills can be changed for the start of each round.
Starts off with one shout (of your choice) but gains one extra shout after each completed round. (meaning 5 shouts by round 5). Can only use each shout once per fight.
Has access to all special daedric artifacts (weapons and armour) smithed to maximum capacity, plus daedric boots, and daedric gauntlets with enchantments of your choosing (two enchantments if you chose enchanting as one of the skills for that round). Also carries a daedric bow with 250 arrows as standard.
Can pick one of these three to be your follower throughout the gauntlet:
Ulfric Stormcloak
General Tulius + 10 armed bodyguards
Arngeir
(if your follower dies, he will come back fresh as a daisy for the following round should you make it through. Autosave FTW)
Round 1
Moria: Defend the bridge of Khazud dum.
Dovahkiin and his follower start on the right hand side of the bridge, and must stop the following army from crossing:
300 Goblins, 50 Goblin archers, 10 Cave trolls.
Round 2
Helms Deep: Stop the siege.
Dovahkiin is inside Helms deep. The walls have just been breached. Stop the following army from destroying this ancient stronghold:
1000 Uruk Hai, 25 'battle' trolls
Round 3
Isengard: Defeat Saruman.
Dovahkiin must fight through 500 Uruk Hai in an open battlefield, then enter Orthanc Tower (the door has been left open) and fight Saruman and Wormtongue on the roof (where Saruman held Gandalf).
Round 4
Minas Tirith: Defeat the 9.
Dovahkiin starts at the top of the city, on the bit that looks like the front end of a ship. The witch King of Angmar and the other 8 nazgul are circling the city and must be destroyed. The lower level gates have been breached. Outside the city are 1000 Uruk hai, 25 battle trolls and 4 Oliphaunts with full crew. They have just started entering the city, and are hell bent on taking out the Dragonborn.
Final Round
Defeat Sauron, or take the ring and destroy it in the fires of mt doom (ultimately destroying Sauron).
Sauron stands at the entrance to Mt Doom. Dovahkiin must either beat him in combat, or chop off his ring finger, escape, enter mount doom, destroy the 5 Balrog guardian sentries and cast the ring into the fire. (if you defeat Sauron, the balrogs die too).
Can Dovahkiin bring peace to Middle Earth? Or was this just a massive waste of time? :D
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