Deathwatch marines run the covenant gauntlet

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Army2442

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Deathwatch Marines:

12 Regular Marines (regular bolters and power fists)

1 Champion (power sword)

2 Centurions (Thunder hammers)

The gauntlet:

Round 1:

1,000 grunts (plasma pistols, 2 plasma grenades each).

Round 2:

100 jakals (beam rifles). The jakals get 3 hours prep.

Round 3:

10 hunters

Round 4:

125 brutes (brute shots, and gravity hammers)

Round 5:

100 Elites (plasma rifles and energy swords), 2 wraiths

Round 6:

5 banshes, 2 ghosts, 100 plasma turrets.

Round 7:

The arbiter and 50 zealots (all energy swords)

Rules:

10 hours of rest after every match.

Any lost member is resurrected after the fight.

Ammo is unlimited.

Elimination:

kill

Battlefield:

Abandoned mall each team starts 100 feet away.

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Eisenfauste

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Stop at 1.

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deactivated-5dace575ce059

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thedailybagel

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#4 thedailybagel  Moderator

The grunts blow themselves up at the exact same time creating an explosion equal to a nuclear bomb.

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deactivated-5dace575ce059

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thedailybagel

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#6  Edited By thedailybagel  Moderator

@killerwasp: I actually think grunts have a pre-cog ability that allows them to commit joint plasma grenade suicide. I've played enough halo to know that idea isn't as far fetched as it seems.

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Eggnogui

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I'm not seeing the Astartes winning. They might even stop at 1, depending on how the enemies rush them.

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Shot

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You know.. 1 out of 6 grunts would have a fuel rod cannon... semi automatic rocket launchers..

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deactivated-5dace575ce059

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@thedailybagel: u think im loling cause i think ur kidding, grunts are sneaky little bas turds that will do that to u at point blank range lol.

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Rithik

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#10  Edited By Rithik

Suicide zerg rushing grunts for the win.

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Army2442

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#11  Edited By Army2442

Do the Marines clear if they make it past the first round?

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thedailybagel

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#12 thedailybagel  Moderator
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Eisenfauste

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@army2442: If by 3 hours prep, for round 2, you mean that the jackals are able to stake out a sniping area and prep for the astartes coming then no they won't pass that round either. And probably not any round higher.

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Wut

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Assuming the Grunts all don't suicide at once then they all die. Grunts have a horrible habit of one going suicidal, yelling, and running in the midst of their non-suicidal brethren and against aim-bots like the Space Marines that is going to end bad for them. Don't know why you gave the Space Marines powerfist. There isn't a single opponent on your list that would require a powerfist. They can rip through tank hatches just fine with their normal hands.

Anyways, they get to about round 6 where the massed fire power and air power should be enough to kill the Space Marines. The Centurions may be nigh-invulnerable to all the weaponry, but they have no way to target the Banshees since all they have are thunder hammers. Round 5 looks dangerous at first, but a Elite getting into h2h with a space marine is not going to end pretty for the Elite and wraiths are one of the worst tanks I have ever seen in video games. Centurions are going to have a field day.