@the_red_viper:
That thing couldn't be any more different than Fluffy...
Those spiky things? Ribs.
You remember the dogs in the RE Afterlife movie? The ones that split open at the top? It's kinda the same thing. This kinda thing was pretty standard for the RE series.
Well yeah you know some games actually have epic moments and boss fights. I think Skyrim could use cut scenes. Entering Sovengarde, killing Alduin, tasting the voice of the Greybeards, meeting Karliah for the first time, assassinating the emperor, Ancano killing Savos Aren... all those moments, and many more, could have been much more epic if they were using cut-scenes.
I do agree Skyrim needed something more akin to cutscenes to make the story more involved. When Alduin died, the scene was rather nice. But there was no cinematic, even using the in-game engine, where you delivered that final blow and his body began ripping itself apart.
They didn't involve anything like it until Solstheim and the only thing about that was ripping out a chicks heart, and that was more an animation. Still nice to lift'er by the throat and ram you hand into her chest and rip out the Heart Stone.
My point exactly. Those are a crapload of games. None of these games individually have a world as rich as Dark Souls'. Let me show you a number of Dark Souls' areas, and yes they all belong in the same world:
That's because DS was released in 2011. The first TES game was released in 1994 because they missed their 1993 Christmas deadline. At the time Bethesda had more experience in Sports games than anything else and other developers actually laughed at them thinking they could do an RPG-style game at the time. They didn't have any experience in that area, so they had to bring in help.
In those times, they didn't have the people or technology necessary to create a broad, world-spanning game with a lot of depth. However we saw, from game to game, improvements as technology and storytelling advanced. Everything kept getting bigger and more detailed and they could add more and more than they could before.
Skyrim was released in 2011, same with Dark Souls. They were made on differing principles. Bethesda had a system they'd already built up and were improving on bit-by-bit over many years of development history. Dark Souls was produced by Namco Bandai games, which had a ton of experience in Action/RPG games with which to use in making Dark Souls. Which includes things like Dot-Hack, Xenosaga, Soul Calibur, Tales of the Abyss, Eternal Sonata and many more.
Namco Bandai already had a ton of people who knew what they were doing when DS was put out. The same wasn't true for Bethesda when they started TES in the 90's. So they should get props for actually learning and evolving over the years after starting with almost no idea on how to do an RPG.
All those places belong in the same world, which is smaller than Skyrim. The world is just so rich and beautiful. There aren't 2 similar places in Dark Souls.
Skyrim was only made to focus on how this one region of the world looked like. Still had bogs and deadwoods, glowing fungi and things in Black Reach, luminous caves, the dwemer ruins. The Aetherium Forge actually had magma pools. Solstheim really was a mix of Skyrim's climate with part of Morrowind's. The ash-covered lands, giant mushrooms, the Netch's and other things and you could see Red Mountain blowing smoke and ash endlessly in the distance.
DS was pretty much giving you the whole world in a nutshell. Skyrim was only intended to show you one part of the world that hadn't really been explored yet. We've seen Hammerfell and Highrock in other games, and Morrowind and Cyrodill. We hadn't seen Skyrim yet so that's where they put us.
But now DS2 and ESO will both be out in 2014. DS2 will finish off its story, and ESO will give us the entirety of Tamriel to roam around on as it was in the 2nd Era, as opposed to 4th Era Skyrim. ESO is really just meant to flesh out a point in history that Bethesda hadn't fully explored or explained yet.
But you'll never find this wide selection in any one game, and I doubt you can find it in all games combined, too.
Actually you could. Morrowind had the giant fungi and ashlands and lava flows and things like that. Hammerfell had deserts, Cyrodill had marshes, woodlands and beautiful grasslands. Elsweyr is jungles, sandy deserts and rocky tundras. Black Marsh are thick woodland swamps and marshes. Valenwood is like the most beautiful forested area on Tamriel.
The entirety of Tamriel is quite rich and diverse, which is how a planet should actually be. But we also get to peek into some of the Realms of Oblivion. Like Apocrypha.
Those dragons don't really look like anything from Dark Souls...
Yeah they do, and there's lots more. Heck one of the DS dragons has ram horns. There are several like that. The actual number of dragons in games before DS is in the hundreds. Even see four of the dragons in Lunar 2 Eternal Blue in a scene about 7:48sec in
Loved the Lunar series. And Ghaleon was such a fricken boss. Dude enslaved a goddess and put'er in a skimpy black outfit in the first one.
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