Overvew:
Race: Drow, a.k.a Dark Elf
Profession: Archmage (spell caster, wizard, diviner)
Permanent Effects:See invisible, dark vision (enables full vision regardless of the lighting), detect magic
Enhanced Stats and Racial abilities
High Reflexes: As a drow, Gromph possesses above average reflexes to those of a human being.
Genius Level Intelligence: Gromph is extremely intelligent, and a well accomplished spell caster. He is the archmage of one of the greatest wizard academies of his world.
Natural Spells: Gromph can do the following because of his race: magical darkness, dancing lights, faerie fire
Specialty Equipment (Oh Boy!)
Archmage Robes: Not only do they allow him to store near limitless spell supplies, but they instantly come to him when he reaches for spells! Also provides great resistance to impact damage, as well as to the elements, and magic.
Piwafwi of Resistance: Provides extra resistance towards elements and magic, as well as a slight degree of protection against incoming damage.
Ring of Protection: Provides extra resistance toward physical damage
Ring of Regeneration: Provides extreme regeneration, perhaps even Wolverine level. Was able to reattach his leg in several minutes (not regrow mind you).
Drow House Insignia: Allows levitation at will
Various Scrolls, Rods, and Wands: He has several wands and scrolls within his robes, all of which have a wide variety of spells attached to them. I may be using these as they appear several times within the books.
Boots of Speed: Allow Gromph to move faster than normal
Soulstealing Axe: Has the soul of a mindflayer in it. Powerful chopping item.
Staff of Power: Has the following abilities:
- Magic Missile
- Ray of enfeeblement
- Continual flame
- Levitate
- Lightning Bolt
- Fireball
- Cone of Cold
- Hold Monster
- Wall of Force
- Globe of Invulnerability
I do have actual feats with it. Also, it increases his resistance to magic, elements, and physical damage.
Log in to comment