The first round of the tournament takes place in the wild and vast wasteland of the Mojave Desert. The battleground is a 10 x 20 mile rectangle that is completely unpopulated.
If you leave the boundaries of the battlefield you are disqualified. You will be competing against another team that would love nothing more than to rip out your trachea with their bare hands. Both teams will be drugged and air-dropped into the desert by night with nothing but the clothes on their back, a map of the battlefield, a card key, a single combat knife, and a single canteen of water. (Note: Clothes include combat boots, socks, standard tan BDU pants, a belt, a t-shirt/tank top in their team color and a head covering of their choice.) Both teams will awaken from their drugged stupor at approximately 7:00 AM.
The weather for the duration of the competition is clear and dry with a high of 110˚ F. They will begin approximately equidistant from their respective bases, which will be classic wild-west styled towns. These towns will be at the back center of their respective sides of the field. Within the main Saloon of these towns is where the flags will be kept.
In the very exact center of the battlefield there will be a junkyard that they will also begin equidistant from.
Hidden somewhere in this junkyard is a safe color coded with the team’s colors (red or blue). This safe can only be opened by the card key given to the team. The safe is made from adamantium and is indestructible. You cannot open the other team’s safe as they have a different card key. Both team’s safes are found in the junkyard, but will be hidden among the junk. There will also be a black safe which can be opened by answering a sequence of five riddles prepared by the Riddler. This safe is first come first serve and can be accessed by anyone. Your character must demonstrate serious intelligence or expertise in riddles/logic/puzzles/etc to have a chance of opening this safe. Assume solving these riddles will take at least five minutes for even the most brilliant mind.
In the (red/blue) safe there will be 2 Kevlar Vests, 5 pistols of your choice, 1 manual action shotgun of your choice, 1 Manual action Rifle of your choice, 1 Assault Rifle of your choice, 1 Bow of your choice w/ standard arrows, 3 Frag Grenades, 3 Flash-bangs, 3 Smoke Grenades, 2 Claymore Mines, 1 lb of Semtex/C4, 100 ft of nylon rope, 5 knives of your choice, 1 standard material melee weapon of your choice, 1 steel hatchet, 1 pair of brass knuckles, 1 pair of Binoculars, a compass, 2 books of matches, 3 additional canteens, 5 lbs of canned fruits and beans, 1 lb of beef jerky, and a Fifth of Johnie Walker Blue Label. ( All guns have only iron sights)
In the black safe there will be 2 additional Kevlar vests, 1 additional assault rifle, 3 sticky grenades, 3 Gas masks, 1 pair Night Vision Goggles, 4 Extended clips, 2 speed loaders, 1 Holographic Sight, 1 ACOG scope, 2 additional lbs of Semtex/C4, 3 Bouncing Betty's, 5 wireless bluetooth communicators with a range of 2 miles, 1 adamantium melee weapon of your choice, and a canister of 1 use spray that can heal any bodily injury, except damage to the brain.
You may use whatever strategy you wish, but the in the end, whoever captures the other team’s flag and returns it to their base while retaining their own flag will win.
Team Esquire (Red):
Team Name: The Omega
Leader: Tony Robinson
Call Sign: Sleuth
Backstory: After training with various European militaries, he cut his teeth leading infiltration teams for the Spetznaz.
Specialties: Excellent at anticipation and on-the-fly tactics.
Template: Sherlock Holmes (2009)
Sniper: Damien Collie
Call Sign: Lookout
Backstory: Bred by the Korean Government to be the perfect killer, Collie broke through the brainwashing and escaped their control.
Specialties: Devastating long-range marksman, brutally efficient h2h combatant, flexible and improvises in combat.
Template: Jason Bourne
Hand-to-Hand Specialist: Jet Yang
Call Sign: Striker
Backstory: After training under several martial arts masters, Jet lost in the final round of his first tournament. Without the prize money, he was unable to pay for his mother's medical care. In an attempt to atone for his failure, he dedicated himself to becoming the greatest hand-to-hand combatant to ever live.
Specialties: Unarmed combat, ridiculous pain tolerance.
Template: Mad Dog (The Raid)
Jack of All Trades: Dustin Esther
Call Sign: Agent
Backstory: The youngest Secret Service member ever, Dustin has been through SEAL training and spent time as a CIA operative.
Specialties: Hand-to-hand, close and mid-range marksmanship, stealth.
Template: James Bond (Craig)
Wildcard: Cassandra Vitski
Call Sign: Vamp
Backstory: The darling of Russian Intelligence, Cassandra became bored with her black ops assignments and sought more exciting pastures.
Specialties: Seduction, incredible agility, acrobatic in h2h, dominant with dual pistols.
Template: Black Widow (ScarJo)
Team wbr17 (Blue):
Name: Mathew Summer
Call Sign: Tattoo
Background: A genius who constantly get into prison just to escape saving people who were unjustly imprisoned, because of this, he's been wanted by all government agencies, what give him a even bigger challenge, break free of the system. He presents a high level intellect, capable to think really fast, even under pressure, great analytic mind, master strategist that isn't afraid of improvise.
Template: Michael Scofield (Prison Break)
Name: Kurt MacGyver
Call Sign: Wrecker
Background: The singleton of a family that lived in a dangerous city had to stands to defend himself when his parents died in a plane accident. First deceiving the social work, so he wouldn't go to an orphanage, later by setting all kind of creative and improvised traps to defend his home and life. Really smart despite his age.
Template: Kevin Mcllister (Home Alone)
Name: Anton "German" Schmitz
Call Sign: German
Background: Leader of an elite commando team, managed to survive an alien hunter, showing great stamina and durability, efficient h2h combatant, shooter and stealth ability, improvisation in battle and also setting traps. After that encounter resigned from the forces and lives searching people that had contact with aliens, trying to be prepared for the alien invasion.
Template: Alan "Dutch" Schaeffer (Predator)
Call Sign: Spartan
Background: A born warrior, since childhood practice the arts of war, mastering the combat with all kind of ancient weapons, strategy and surviving in the wild. He is known by his great will. Lives in a tribe formed by people that didn't fit in the modern world, tagged as lunatics, dangerous, fanatics. They refuse to use modern technology, living by the rules of the ancient warriors.
Template: Leonidas (300)
Name: Evan Hall
Call Sign: Hangman
Background: Top secret agent that was falsely framed by his former agency, and now run the world wanting to live peacefully. He's known by his proficient h2h combat, marksmanship and mostly by his crazy and dangerous ways of infiltration. Very agile, fast, acrobatic and stealth, also shows great pain tolerance and improvisation skills.
Template: Ethan Hunt (Mission: Impossible)