Big Sister (Bioshock 2) v.s 3 predators

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deactivated-5fc70f4ba8f14

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Big Sister

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The Big Sisters are unusually tall and gangly, since they are at the stage of sprouting from youth to adulthood.[1] Documents from There's Something in the Sea described the Big Sister as 6' 10" (2m 18cm) tall, and having a shoe size of 7.5.(38 EU and 5 British)

Each Big Sister wears a diving suit reminiscent of those of the Big Daddies, but with their own distinct aesthetic. These suits were designed by Alexander himself, as heard in the Big Sisteraudio diary. A Big Sister helmet consists of a large sphere with two portholes. Big Sisters withstand the pressure when they venture out of Rapture into the ocean, similar to Big Daddies, except that they can swim freely.

Big Sisters are formidable beings possessing agility and Plasmid powers. They wield large, wrist-mounted needles on their left arms. These are used primarily for melee attacks and extracting ADAM in a manner similar to a Little Sister's extracting needle, which allows the Big Sister to regenerate health in combat from Splicers. Big Sisters are the only creatures in Rapture shown to damage the exterior glass windows of the city, something that shooting bullets, grenades, a drill or any other weapon fails to do.

The Big Sisters role is to accommodate, protect, and transport Little Sisters, and they have a cage-like basket on their backs for such purposes. The Little Sisters appear to frequently travel with the Big Sisters, and they have taken to decorating their refuges by adorning their cage-baskets with ribbons, and scrawling childish doodles on the Big Sisters' oxygen tanks.

Predators

The same 3 Predators from the 1st AvP

Cant find a picture of the same 3 in the movie so this will have to suffice

No Caption Provided

Weapons

  • Wrist Blades: Razor-sharp serrated blades worn on a wrist gauntlet for close combat.
  • Scimitar: Essentially an enlarged Wrist Blade worn on the forearm.
  • Plasma Caster: A ranged weapon capable of directing plasma bolts at distant targets. Aimed through the Predator's Bio-Mask.
  • Plasma Cannon: A hand-held version of the Plasma Caster.
  • Spear Gun: A projectile weapon that fires small metal spears, comparable to a traditional firearm or crossbow.
  • Combi-Stick: A retractable spear that can be used either in hand-to-hand combat or as a thrown weapon.
  • Net Launcher: A handheld device capable of firing a wire net with enough force to pin a target to a wall. The net also features an automatic tightening mechanism designed to cause grievous wounds to the enclosed target.
  • Shuriken: large and fitted with several fan-like blades.
  • Glaive: Similar to the Combi-Stick, this combat staff is fitted with a sizeable blade at each end.
  • Maul: A heavy bladed weapon comparable to a police officer's nightstick.
  • Whip: A segmented bull whip capable of slicing targets in half with enough force.
  • Mines: Predators utilize a variety of mines with varying trigger mechanisms and detonation effects in their hunts.

Rules + Settings

Battle takes place in Rapture. All of Rapture

Each team starts out on both sides of the city. Lets just say 3 miles apart (All buildings are connected)

Big Sister has all the Plasmids except what is specified as restricted.

Big Sister RESTRICTIONS - No Hypnosis

Predator RESTRICTIONS - Only one Predator has cloaking mechanism. The other two do NOT HAVE CLOAKING MECHANISM

No Prep

No Info on either team

Fight to the death

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GrandSymbiote94

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This depends on whether or not the predators can tag the big sister. Annoyed me on how much she would jump around.

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@grandsymbiote94: Big sister will win. Due to her superior durability and agility. As well as her plasmids

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This depends on whether or not the predators can tag the big sister. Annoyed me on how much she would jump around.