@mightyrearranger
Right off the bat, my team has several major advantages. Because of my perks, in addition to my 5 characters I have both Bastion and Danger, giving me a 7 - 6 numerical advantage. In addition, both Bastion and Danger have the ability to control machines mentally, a capability which I don't see in any of your characters. We even get twice as much training with our equipment, because of the SuX perk.
My team also has the telepathy advantage, which is huge and quite possibly decisive. Mystique's Phoenix Fragment gives her powerful telepathy and telekinesis, and Mento's Helmet gives Vanisher mind-control powers. Your team has no telepaths, giving my team a massive and extremely useful edge.
Finally, my team will be largely unaffected by the lowered gravity, since Logan, Bedlam, and Mystique have flight, Feral has levitation, Vanisher can teleport us around, or Mystique can just use TK to move everybody.
Roles:
Ultimate Wolverine: Tank
Because of the Absolute Power perk, Logan's already impressive healing factor is doubled in potency. In addition, he is given a Deadpool-level healing factor by the Talismans. As if that wasn't enough, he has the Anti-Venom Symbiote, which has a healing factor powerful enough to heal a shotgun blast to the head in seconds. It also grants him bulletproof durability and toughness to shrug off hits from high-tonners, which, added to Logan's adamantium giving him impressive durability, makes him very resistant to blunt force. Finally, he has a forcefield that has tanked shots from Mjolnir. His durability is very good, and his healing factor is obscene. He's also got potent offensive capability with his claws, taser, and the impressive versatility provided by the Talismans.
Bedlam: Anti-Tech
Bedlam's power is to emit Electromagnetic Pulses, both as a field around him and as precision strikes. He has the Absolute Power serum, which doubles his power, and he also has the Potis Ataire, which amplifies his power several more times over. This allows him to devastate any technology with extreme prejudice. With the Darkhawk Amulet, he's also got solid offensive power and, coupled with vibranium, very good durability.
Mystique: Powerhouse
Mystique's major use is for the Telepathy and Telekinesis granted by the Phoenix Force, which create an extremely diverse toolkit of useful and deadly powers for my team to take advantage of. In addition, the Power serum and the PF enhance natural powers, which in Mystique's case consists largely of her shapeshifting ability. Since none of your characters have enhanced senses, she can use her telepathy to dig out whoever she wants from your team's memories and use her massively amped shapeshifting to appear exactly as that person for a variety of useful purposes.
Vanisher: The Assassin
Vanisher is built to be the perfect killer. He's got a battle computer that plans every move of a fight for him, and a helmet that gives him telepathy to read his opponents' moves and strategies before they can begin them. This combination makes him fantastically precognitive, and he's got the abilities to take advantage. He has double-strength teleportation, which allows him mobility, evasive capabilities, and an excellent way to circumvent his enemies' defenses. He has a sword that cuts through anything, which should allow him to kill most everyone he comes across. He has a vibranium suit and shield, in case he ever does get tagged. And his helmet grants intangibility to make that even less likely, as well as telekinesis to add another tool for his battle computer to play around with.
Feral: Support
Feral has incredible versatility, thanks to her 10 Magic Rings and the obscene amount of goodies packed into her Prometheus Arsenal. She has an impressive amount of combat skill thanks to the skill discs she can download into her brain, and she has attacks powerful enough to take down Kryptonians. She can hang back and use her variety of ranged attacks to mess up whoever's day she pleases.
Everyone also has a webshooter, which allows for hindering or even incapacitating opponents, blocking attacks, and giving another option for traversing the environment.
Prep:
Bastion and Danger will use their tech abilities along with Vanisher's tech skills to make a Mandarin Skills disc for Feral to download. None of our characters will know each other, as I'm entirely Marvel and you're entirely DC, so we'll both be stuck with the basic knowledge provided. Prep will consist mostly of making strategies and contingencies, with Mystique's TP link and Vanisher's battle computer making this a very efficient process. Because of the TP link, my team can split up and explore the battlefield while still being linked for planning.
At the beginning of the match, Mystique will read your teams' minds to figure out their location and special equipment. Vanisher will then teleport my team to the Chamber of Devices where they will grab the space suits, then he'll teleport us to the fortress, where we'll wait as my team modifies their plans now that I know about your special gear, your plans, and your mindset.
I would prefer you post your strategy first, since Mystique and Vanisher allow my team to know what it will be and react accordingly.
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