@nickzambuto said:
Not that simple. Batman's cowl has never shown any range capabilities, enemies need to be within sight to be detected, and 5 miles is a bit of a stretch.
He and Lucius located Joker out of the entire city of Gotham. That not enough range for you?
Nolan Batman can barely glide on his own, you hitch Sherlock up with him and they're not getting off the ground. Unless you're thinking Mr. Holmes is just gonna walk? That's fine with me too, now I can just take you on one at a time
He jumps from the building at 1:22 and blasts through the window at 2:00, and he was still gliding just fine until he tucked his wings to smash through the window. So he can glide for a confirmed 40 seconds, and he looks to be able to go a lot longer. That seems like a lot better than "barely gliding on his own" to me. Even if you add Sherlock's weight, they'll be able to go building to building just fine.
Has the explosive launcher shown sufficient power to completely collapse an entire building?
Upon reexamining the appearances, each explosive is powerful enough to blow straight through a steel I-Pillar. So with enough of them, maybe. But since Bats has never used more than 10 at a time, he probably doesn't have enough to do so. So I'll reevaluate. Bats and Sherlock will use the explosives as a distraction, exploding the enviroment around our characters. Shrapnel should take a chunk out of them, and it'll allow Bats to use flashbangs and batarangs to sow more confusion among your team. He'll then be able to sneak up on them without issue, and Sherlock will be able to use the distraction to close the distance at an opportune moment.
Drake is perfectly adept at sneaking and tailing enemies. He may not of gone against other stealth users himself, but he has enough stealth experience himself to make Batman work for that sneak attack.
He has, however, never fought anyone who tried to sneak up on him. Batman's sonar vision will make any of Drake's attempts at stealth useless, and the only person to ever detect a stealthed Batman was Bane, who had been trained by the same people. Bruce was even able to get the drop on Ra's during the stealth evaluation in Begins. He's disappeared on Gordon and plenty of goons, and in the clip above he's able to disappear even while people are shooting at him and attack from behind.
He's literally breathing down the enemies neck without them realizing it. He can snap a guard's neck two feet away from his buddy without alerting anyone. Drake is completely silent in his approach, giving the enemy nothing to see and nothing to hear. Not saying he'll sneak up on Batman, but against Sherlock? Mr. Homles is a gonner.
Sherlock's main 'power' is how observant he is. He smelled the assassin in the rafters when he was talking to Simza the fortune-teller, and he's able to detect uncanny amounts of detail in his first scene with Mycroft, including the sent of his shaving lotion, and the scene where he first meets Watson's future wife. He is also able to discover men following Irene at the beginning of the second movie, so with his incredible attention to detail, he'll have no problem noticing a man trying to snap his neck.
Nathan has plenty of environment awareness (not getting shot a single time while taking on an entire army solo takes some good instincts) so I don't believe Batman is getting the drop on him.
Enviromental awareness? Is that why half the scenes in all three games begin with enemies bursting into whatever room he occupies and him cursing in surprise and scrambling for cover? The only times he's ready in advance is when the idiot goons shout loud enough for him to hear them. And not only does he get shot in gameplay, he gets shot in cutscenes, too. Remember the train at the start of Uncharted 2? He has a bullethole in his side. Because Flynn shot him.
He might be able to close in and bring it hand to hand, but that's not enough to win against Nate, who easily takes down dozens of enemies at a time with just his bare hands. In terms of numbers, Nolan Batman isn't in Drake's league. He's only ever beaten a handful of enemies at a time, and almost always has stealth on his side when doing so. When it comes to H2H, Batman may be a superior martial artist, but sometimes experience and natural ability can take it, which is something Nate has.
The most enemies Nate has ever fought h2h is the bar scene at the beginning of the third game. He never engages more than three at a time, if I recall, and even in you play it perfectly he still gets beat in an thrown through walls during the cutscenes. Contrast that to Batman's first appearance, when he breaks up the drug shipment at the docks. He beats down around a dozen goons without getting tagged, and that's after stealth-KOing four others. He also dominated 3 League of Shadows ninjas at once at the end of Begins, so he can take it to trained fighters as well.
Also, when it comes to durability, Nate is nothing impressive. If he doesn't have time to heal, he can only take around three punches from a standard goon. If you want cutscene confirmation, late in U2 he and Flynn have to cross a chasm to trigger a bridge, which lets Lazarevich cross. If you try to hit Flynn during that scene, a cutscene triggers where he'll knock you down with one punch. If you try this three times, even with time to heal in between, you get killed. Three punches.
In the clip above, Batman takes down all the enemies in one or two hits. So he has easily the power and skill to take Drake down even faster than Flynn did. Durability is nothing, and the Batsuit gives Bruce a major advantage as far as taking punishment.
The explorer is more than capable of separating himself from Batman, and once he gets a bit of range, that AK is going to work.
How can he separate himself? He has no quantifiable speed feats, and his running speed never seemed particularly impressive to me. Batman has his grapple gun and cape to cover distances quickly, and he moves around the docks extremely quickly, getting from well in front of the frightened henchmen to hanging behind him, in a matter of seconds. How is Drake going to seperate, even assuming he has time to try before Bruce KO's him from the shadows?
Assuming you're implying Batman will provide Sherlock with the smoke bombs and flashbangs, I must ask, has the Dark Knight ever shown to be in possession of such gadgets in the films? Because I don't recall.
Ra's tells him the uses of "explosive powders," and I know he tried to use a flashbang to distract Bane in their first encounter. He also has small explosives like the one he gave to Blake in TDKR. I feel like he used smoke grenades at some point in TDK or Begins, but I can't remember for sure. And he has that Bat-Attraction sonic device for distraction, as well.
We'll assume Sherlock is the one who fights Leon while Bats is duking it out with Drake. Leon has gotten over things a lot worse than some smoke and light. Compared to Sherlock, he has a massive stat advantage, probably just as big a skill advantage, and most definitely a whomping gear advantage. It's a Tommy Gun and RPG going up against a walking stick. Leon can be pretty sneaky too when he needs to be, and I don't think Sherlock can say the same. He's a master of disguise, but that won't do much in this scenario. To be blunt, Leon beats Sherlock because he has every conceivable advantage possible.
But Sherlock has a huge intelligence advantage, and when he's serious I'd argue the skill advantage. He has incredible movereading bordering on precog, even when faced with opponents he's never encountered before. He has impressive knowledge of the body's weakpoints, and he isn't afraid to do lasting damage. He'll have the opportunity to use flashbangs and the like to dictate the location and circumstances of the fight, and with his precog he'll be able to make things happen just the way he wants. I see the fight going something like this:
He shows the skill and willingness to ambush, and he uses the surprise advantage and knowledge of weakpoints to end the fight quickly. He's fought enemies with guns before, and he's skilled in disarming his opponents. When he gets serious, as he'll be here, he can flawlessly demolish an opponent in h2h. A final video: Fight starts at 1:22. It showcases his skill in disarming and the ease with which he can KO opponents, and he defeats someone shooting at him, as well.
And one final point: with the distractions, intelligence, and prediction allowing him to get the drop, he can use the Taser to one-shot Leon. It sent a huge brute of a man flying through a wall, so it can do some pretty decent damage to Kennedy.
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