Team FNAF:
Conditions:
- Each scenario has a custom version of the FNAF crew. Your job is to pick a character who can beat the challenge without going over the rules set.
- Each round the FNAF crew will receive various upgrades to make the challenge, well, challenging.
Rules:
- No technopathy.
- No metal manip.
- You may not blow up the building, planet, OR BFR the FNAF crew.
- Reality Warping will result in the appearance of Golden Freddy, which means you receive an instant death and your team is DQ'd.
- Tampering with the machines will result in the appearance of Golden Freddy, once again ending your team.
- Magic will result in Golden Freddy appearing, again killing your team.
- Your team may NOT leave the room at any time.
- They have the same amount of power as you would normally have in-game, once it runs out you get no more.
- You may choose a total of 3 characters. Only one character may be designated per round. If it's pointed out that one character would somehow die in a round, another character can substitute for the previous challenger and try again.
- If the FNAF crew enters your team's area, they MAY engage in combat. However, completely destroying them is NOT allowed. You will have to have ways to restrain them.
Round 1:
FNAF Crew Bonus:
- Their mechanical structure has been replaced with adamantium.
- Their AI(Artificial Intelligence) has been set to the maximum level of the game.
Round 2:
FNAF Crew Bonus:
- Their mechanical structure has been replaced with adamantium.
- Their AI has been personally modified by Azmuth himself, they will not just appear but will solve problems placed before them that interfere with their goal(killing you).
- Their fur has been replaced with a blend of vibranium.
Round 3:
FNAF Crew Bonus:
- Their mechanical structure has been replaced with adamantium.
- Their AI has been personally modified by Azmuth himself, they will not just appear but will solve problems placed before them that interfere with their goal(killing you).
- Their fur has been replaced with a blend of vibranium.
- Pieces of "The Marker"(Deadspace) have been added into their wiring, your team will now also be faced against the madness inducing effect of The Marker.
Round 4:
FNAF Crew Bonus:
New additions to crew:
- Toy Freddy
- Toy Chica
- Toy Bonnie
- Mangle
- Their mechanical structure has been replaced with adamantium.
- Their AI has been personally modified by Azmuth himself, they will not just appear but will solve problems placed before them that interfere with their goal(killing you).
- Their fur has been replaced with a blend of vibranium.
- Pieces of "The Marker"(Deadspace) have been added into their wiring, your team will now also be faced against the madness inducing effect of The Marker.
- The vents of the establishment are leaking out Scarecrow's Fear Gas.
- Any oil on/in the robots have been replaced with the acidic blood of Xenomorphs.
- They've been given voice modifiers and can now replicate the voices of people the challengers knows.
Round 5; The God-Mode:
All FNAF characters are present.
- Their mechanical structure has been replaced with adamantium.
- Their AI has been personally modified by Azmuth himself, they will not just appear but will solve problems placed before them that interfere with their goal(killing you).
- Their fur has been replaced with a blend of vibranium.
- Pieces of "The Marker"(Deadspace) have been added into their wiring, your team will now also be faced against the madness inducing effect of The Marker.
- The vents of the establishment are leaking out Scarecrow's Fear Gas.
- Any oil on/in the robots have been replaced with the acidic blood of Xenomorphs.
- They've been given voice modifiers and can now replicate the voices of people the challengers knows.
- They have each bonded with a Galvanic Mechamorph of Malware's level.
- They each possess black and yellow lantern rings.
- Golden Freddy is now fully active and has been given the Reality Gauntlet(Danny Phantom) in addition to all bonuses above.
- Reed Richards, Dr. Doom, Batman, and Tony Stark have all contributed into making the FNAF crew as combat-ready as they possibly can be.
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