@cor_tsar: Why thank you =D
Well first off, Skul is from the Skulduggery Pleasant book series made by Irish author Derek Landy. As for Skul and his powers... well, there's A LOT.
Here's a link to the wiki page that has everything on him: http://skulduggery.wikia.com/wiki/Skulduggery_Pleasant
If you just want a quick run down I could give it a try. Well first off Skul is a 400+ year old magical skeleton detective. He was killed in a magical war that lasted hundreds of years against the evil sorcerer Mevolent. He watched his wife and infant child die in front of him just before he died. After a while (a specific time is unknown) Skul's pure hatred and anger brought him back from the dead as a skeleton. Then he and the rest of the good guys continued to fight the war and eventually won. After the war was over, Skul became a detective for the Irish Sanctuary (a magical community that essentially overlooks everything and keeps magic from being revealed to mortals. There's a Sanctuary in every country). Years later a series of events leads to Stephanie Edgley to become Skul's partner. She later takes the name Valkyrie Cain (Your given name can be used against you in the Skulduggery Pleasant universe by sorcerers, so everyone in the magic community takes a name to prevent this from happening). Over the years Skul becomes quite attached to Val and it's pretty obvious that he loves her (even if the book doesn't say it).
Okay, that sums up who Skul is... now onto his powers! Well, first off, Skul is an Elemental. That means he uses fire, water, air and earth magic. Skul has always been a very powerful Elemental, but in Dark Days (the fourth book in the series) a series of events leads Skul to be able to use his magic in ways no other (normal) sorcerer has ever done before (Is able to manipulate air so he can fly, can shoot pure columns of fire while other elementals can only throw balls of fire, can use earth in an offensive way while other sorcerers can only use it in a defensive manor, and has shown to be able to control water to an extent that is far more impressive than anything we've seen from nay other sorcerer. Now, it is revealed later that Skul is also a Necromancer (usually after a sorcerer has their surge they can only use 1 type of magic) but that starts to get REALLY complicated and I highly doubt my abilities to explain it. Skul also carries a 16. cal revolver on him at most times (he sometimes caries 2) and has shown to be an excellent marksmen with it (Skul hit a man who was described to be "only a dot on the horizon" perfectly in the spine as to make him a paraplegic, although he was later healed by the doctors in the Sanctuary). Now, while Skul does prefer to use magic or his revolver, he is no stranger to hand to hand combat. He has beaten several very powerful and highly trained clevers (Sanctuary guards. They're very fast, being described as blurs, and very strong. They also have magically enchanted armour that negates most forms of magic and severely reduces damage caused by physical means. He also was able to keep up with The White Clever in H2H. TWC is basically a zombie who is a very powerful version of a regular clever) with his bare hands on numerous occasions. However, he doesn't really use any techniques while fighting in H2H combat and tends to go for the "just keep hitting them until they go down" method. He's near superhuman strength probably helps with that. Oh, and it should also be noted that Skul is solely powered by magic. He doesn't need to breath, eat, drink, sleep, ect.
Now for his weaknesses... well, there aren't many. However, considering he is a Skeleton, it's fairly easy to simply pull limbs off of him, causing him excruciating pain. Skul can re-attach his limbs but this also causes him server pain. Although, after Dark Days, Skul becomes fairly accustom to having his limps torn off and having to put himself back together, and says that he's become indifferent to the pain.
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