#1 Posted by OreoAssassin (4943 posts) - - Show Bio

Batman and his allies must go through 10 rounds of Spiderman Villains. They have 1 1/2 days rest in between each round and a 3 day rest every 3 rounds.

Batman, Nightwing, Red Hood, Green Arrow, Batwoman and Huntress.

ROUND 1

-Chameleon/Vulture

ROUND 2

-Mysterio/Kraven

ROUND 3

-Shocker/Doppelganger

ROUND 4

-HydroMan/Morbius

ROUND 5

-Sandman (He can't go in there lungs/suffocation)

ROUND 6

-Rhino/Green Goblin

AFTER ROUND 6 RED ARROW, DAMIAN WAYNE COME IN TO HELP.

ROUND 7

-Doc Ock/Hobgoblin (weaker version of hobgoblin forgot his name. Can someone tell me it?)

ROUND 8

-Lizard/Electro

ROUND 9

-Venom and Carnage

FINAL ROUND

-Toxin/Spiderman

FINAL FINAL ROUND

-Blood Lusted Aunt May

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#2 Posted by Juiceboks (9038 posts) - - Show Bio

Michael and Hydroman are too much for them all. If by some miracle they get past them then Flint pounds them.

Also, are you thinking of Demogoblin? And he's not weaker.

#3 Edited by Strider92 (16482 posts) - - Show Bio

Potentially stops at round 5 or 6.

#4 Edited by Shawnbaby (10774 posts) - - Show Bio

Hobgoblins: Roderick Kingsley, Lefty Donovan (Brainwashed to believe he was Hobgoblin by Kingsley) Ned Leeds (Originally thought to be the Hobgoblin, retconned to have been brainwashed like Donovan) Jason Macendale, Daniel Kingsley (briefly) Phil Urich.

Kingsley discovered Norman Osborn's original Green Goblin Formula and improved upon it and ingested it himself.

Lefty Donovan had the improved Goblin Formula.

Ned Leeds did not have the Goblin Formula

Jason Macendale had different power levels during his time as Hobgoblin: Peak Human,then Demon-Possessed, back to Peak Human when the Demon split from him, Kraven-formula Enhanced, and finally, Cyborg.

Phil Urich has his Lunatic Laugh but is otherwise powerless.

#5 Posted by Injustice1297 (37 posts) - - Show Bio

Good thread. Probably stop at 6 or so.

#6 Posted by 14NC3 (1760 posts) - - Show Bio

Do they have any prep and knowledge on the opponents? If not then they stop at round 4 or 5.

#7 Posted by OreoAssassin (4943 posts) - - Show Bio
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#8 Posted by OreoAssassin (4943 posts) - - Show Bio

Bump

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#9 Edited by dondave (37447 posts) - - Show Bio

Potentially stops at round 5 or 6.

#10 Posted by JetiiMitra (8631 posts) - - Show Bio

I don't know much about Doppelganger, but it seems to me they should get stopped or severely crippled by round 3.

#11 Posted by Shawnbaby (10774 posts) - - Show Bio

@mitran said:

I don't know much about Doppelganger, but it seems to me they should get stopped or severely crippled by round 3.

Doppelganger is Spider-Man's evil copy from Infinity Wars.

Basically its a 6 armed, bloodlusted, feral Spider-Man.

#12 Posted by JetiiMitra (8631 posts) - - Show Bio

@mitran said:

I don't know much about Doppelganger, but it seems to me they should get stopped or severely crippled by round 3.

Doppelganger is Spider-Man's evil copy from Infinity Wars.

Basically its a 6 armed, bloodlusted, feral Spider-Man.

That sums up all I know about him, which is why I think the Batman team may end at 3. Doppelganger gets up in their faces and one-shots some of them while Shocker stays ranged and severely damages them. Plus, if his webbing is really sharp enough to scratch Iron Man's armor (that's the one story I've read him in), him using any webbing may be fatal to the Bat team.

#13 Posted by GraniteSoldier (7818 posts) - - Show Bio

Doppelganger also has razor webbing, so it cuts in addition to sticking. Shocker is physically weak, and often used as a jobber, but has had some decent showing against Spider-Man. He could potentially keep the numbers game off Doppelganger while Dopps proceeds to one-hit the Bat family.

Stop or very, very beat up at round 3. Even three days rest won't heal broken bones.

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